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#1 (permalink) |
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Junior Member
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Well i just thought of this last night,why not have some classes that would preform much better in a group rather than solo, example:
1A-Leader class: Let's say you are a paladin a leader class affiliated with "good" gods you have average abilities in melee and healing on your own, however if you group with other char's you could give the group a damage/defense bonus against dark (read evil) mobs and players who worship "bad" gods. 1B-If your party members worship "good" gods you will get a bonus to your stats and if they worship the same god you can get quite the boost. 2A-Leader skills: Lets say your a rouge kinda class having you as leader would boost the party's chances of scoring criticals and stealth. 2B-if your party members have certain skills this would increase the bonus you would give and if there the same class you'll get an extra strong boost. P.S:boosts would be limited to 15%.
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#3 (permalink) |
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Junior Member
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Thanks and if you have a way to improve it just reply.
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#4 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Finland
Age: 30
Posts: 62
Rep Power: 1
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While this sounds good in a way, I can't stop thinking it could turn into one dreaded thing: Buff bots. Ie. extra accounts that are just there to buff the group or yourself. 15% buff to every group member would be enough reason to have a buffbot account in follow.
Of course it doesn't have to turn that way, but it should be kept in mind when designing such skills. |
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#8 (permalink) |
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Member
Join Date: May 2008
Posts: 161
Rep Power: 1
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Haha... It's funny I actually did something really weird back then in UO in terms of killing other players.
If you played UO, you'll know that you could buy empty books and write in them, and one of the weirdest thing I don't know why I did back then was write down every single name of the players I killed in a book that I named the Kill Count. It did get stolen one day and I got really mad, but it was subsequently retrieved from a corpse of a fallen ambushing player, in fact the one who I killed liked the idea so much, he added 22 more names to the book by the time I killed him for it. Some times... items of seemingly no importance might become quite the interesting item, to retrieve...
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Achiever 26.67%, Explorer 60.00%, Killer 66.67%, Socializer 46.67% |
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#9 (permalink) | |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 445
Rep Power: 1
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Quote:
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#10 (permalink) | |
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Junior Member
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Quote:
For the OP, I'm not sure about that. What would make that having one person tagged as your leader making u gain skills. A way I would more see it, is if the character has grow some charismatic skils or persuation or something and gives some moral bonus or something to people witch slightly increase ur skills, but that comes out like classes buffs... and then again... I mean if ur a leader, whatever ur classes, it should have the same effect... If u are a leader, its more about personnality then skills IMO, ppl follows u because they believe u and thinks that ur strategies can lead them to victory... |
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#11 (permalink) |
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Junior Member
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A leader type class shouldn't (at least in Mortal's system) inspire courage in your compatriots for a buff, but rather invoke fear into the enemy, giving them situational debuffs, otherwise they would be viewed as a normal class.
It would work like this: at any time a visible enemy is within X yards, the leader's "fear tactic" is locked. Outside of that restriction however, a leader can change it as much as they so desire. Each debuff would be specific to a certain type of class. For example, it could lower mobility, attack damage, defense, increased casting time, increased mana costs, or decreased spell damage. While not making a class type useless, it would, however, lower the overall effectiveness of the enemy team that either hinders their strengths or compliments you party's weaknesses. |
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