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#1 (permalink) |
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Join Date: Aug 2008
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Copied from the Leipzig 2008 thread
"I also really dont think there will be playable orcs. They did choose half-orcs because they wanted to make that warrior kind of character more concrete. If you think of movies like 300 or Gladiator, thats the kind of direction they were aiming for when they decided to have playable half-orcs. They dont want to have playable "monsters" and also do not want to let monsters become human in some sort of way. I think it will be a realistic fantasy setting as far as it is possible." So, no banshees, vampires, centaurs, minotaurs, half-dragons and no mudkips. So it will be more D&D-like? Half-elves, dwarfs and the like? |
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#2 (permalink) |
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Junior Member
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yes, i do think its going to be D&D-like ...
they didnt want to tell me if there will be elves or other half-human races, but i think to remember that the word "traditional" came up while talking about races... well, i really would prefere it that way (i have already discribed in that post why i feel that way: http://www.mortalonline.com/forums/2...html#post46183 )
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#4 (permalink) |
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I don't mind elves, so long as they portray them as exceedingly snobbish and aristocratic humans, only with pointy ears, blond hair, and possibly a love of magic.
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#5 (permalink) |
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this is an interesting take. it's drastically different from my own take on races, but it's still interesting. i do still hope that they avoid making "cultural races" like barbarians as apposed to urban or a separated race for africans... if they stay along the line of non-human races being "fantastic humanoids", it might give a very interesting result.
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#8 (permalink) |
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Junior Member
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Its a fantasy game, elves, dwarves, gnomes, halflings, thats part of the fantasy genre, I dont know how people can have a problem with it.
I really hope it'll be standard D&D races as it is the basis for fantasy, old school races that is, not the new v4.0 races.
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#9 (permalink) | |
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Quote:
And as Victor said, all RPG's basis are J.R.Tolkien and other authors (that I dont remember) books.
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#10 (permalink) | |
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Join Date: Sep 2008
Location: Sweden
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Quote:
MO give us something new and fresh please. Be brave enough to stand out the typical races we see everywhere except age of conan. |
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#11 (permalink) | |
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Junior Member
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Quote:
__________________
The customer's always right, except when he's not or when his credit's no good or when he's trying to get the better of you. If it ain't broke, don't fix it. If it's broke, sell it for half price. Keep your friends close and your enemies out of business. Undercut them. Outmaneuver them. Shoot them. Whatever works. |
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#13 (permalink) |
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Join Date: Apr 2008
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Not to mention that gnomes and dwarves don't have any sort of natural physics involved to them.
Look I'm not here to argue physics in a fantasy genre, but one can assume that the fantasy based realm is at least some-what based on real life mechanics. If a 3 foot tall man, the size of a fat toddler runs at you, you could just kick his stupid hide like a ball - it's just a matter of mass. Dwarves and Gnomes make NO sense for any sort of combat. That's why I hate them lol |
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#14 (permalink) | |
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Quote:
Yeah I mean how could a gnome that's a few centimeters tall be as strong as a 2 meter brute and tank dragons and whatnot heh. Not to mention they make fantasy a joke. |
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#16 (permalink) | ||
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Quote:
Now calling Tolkien's world a kiddy version of true fantasy is a joke a best. It was his writing that the modern plural of dwarf came to be. Before Tolkien's plural it was mostly just Dwarfs, not Dwarves. And you got to remember a lot of Tolkiens ideas came from the worlds myths and legends too. Which a lot of fantasy ideas come from too. So calling Tolkien's world a kiddy version... is like calling myths and legends of the world kiddy versions which is calling other fantasies kiddy versions. Quote:
You would want the lighter ball due to the fact it has less force put into it to move it and would need less force to stop it. Which means it would hurt less to be hit by it. Dwarves are build like tanks. They are small but heavy, so it would take more force to move them, so they would be able to take more. Now Gnomes are small and light, so they would be faster due to the fact they are lighter and take less force to move them, so they won't be able to take as much, but would be able to dodge hits better then say a human or a dwarf. So they would be physical possible to use in combat.
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#17 (permalink) | |||
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Quote:
But have you ever read the stories of Conan? Compared to Conan which is very brutal and gore, The lord of the rings is infact a kiddy/disney version of it. And for him to make a plural world? come on how is that relevant? Quote:
No it's not because myths and legends are not fantasy persey but yes I would call many fantasy lore to be somewhat of a kiddy version, depends on which you speak of. WoW and Warhammer is basicly just rip offs of Tolkien as well. Quote:
Why introduce the same old boring ununique stuff into MO? |
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#18 (permalink) | |
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Join Date: Jul 2008
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Quote:
Honestly, I like Dwarves and Gnomes and Halflings =) in my games, I wouldn't play them, but it would seem boring if everyone was the "same" basically. It also allows other people to play how they want to play, Dwarves are made of muscle, and hey, if I wanted to play with an Irish accent, well, pfft =), but in all seriousness, if I wanted to play something that fit in with a Fighter type class the most, I would play a dwarf, they are tanks... Try this, take two cups, one tall and thin, and another short and fat... Now apply the same force on both of them near the top of the cups until one of them falls over... The short fat one will win, that's why some people like to play dwarves, they are sturdier than taller, thinner races. Same thing applies to Gnomes and Halflings, Gnomes are more adept at Arcan magic than Elves, (High Elves excluded) and Halflings make good rogues, take Bilbo Baggins for example =P. Try this, take two cups, one tall and thin, and another short and fat... Now apply the same force on both of them near the top of the cups until one of them falls over... The short fat one will win, that's why some people like to play dwarves, they are sturdier than taller, thinner races. Last edited by Sanctus : 5th September 2008 at 09:03. |
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#19 (permalink) | |
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Imo there shouldn't be any elves either, it's done to death and they are queer. Last edited by dawnofdeath : 5th September 2008 at 09:08. |
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#20 (permalink) | |
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Quote:
/yawn Basicly every mmo,fantasy except AoC have these races. Why not see something new? Humanoid halflings can be pretty good for variation and at the same time stand out from the rest. |
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#22 (permalink) |
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Join Date: May 2008
Location: Cape Town
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I'm quite comfortable with the idea of limited playable races. I always play as human anyway so wouldn't make much difference to me.
Too some extent developers have run too far with the idea of many playable races. Why? Well because people got bored with the games due to the level/quest treadmill. They wanted something new. Adding additional playable races was easier than reinventing the wheel. It did very little to add to your gaming experience but of course people thought is was awesome. It became a great filler for an expansion pack... "and 3 completely NEW playable races!" the headline would read. Wtf? So now I have to restart the treadmill for me to actually get the benefit on an expansion? Funnily enough people never see how close this actually comes to PD (against which they are so biased). Not exactly the same, but in essence you stop playing the older character(s). Yes he is still available of course but you will have to spend more countless hours levelling up this new character. It never solved the fundamental problem that the traditional themepark-MMO design is boring and repetitive. Unfortunately like many other things like restricted PvP, non-lootable items, safe zones it quietly became the norm. In a sandbox like Mortal a limit on the races will probably not even be noticed because they have hopefully slayed the level/quest treadmill! I think these devs have done a lot of "out-of-the-box" thinking and done great work in identifying what is important and what is fluff. Bravo guys!
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie Last edited by Rhygar : 5th September 2008 at 10:19. |
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#24 (permalink) | |
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Quote:
Yeah exactly, especially if you have a very good character creation feature so people still can look unique. Take AoC for example, even if there are only 3 races they are all human but they still all look unique. |
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#25 (permalink) | |
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Quote:
THAT is an infraction if I ever saw one.
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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