Add a flammable liquid that can be thrown on buildings or spread around for a period of time. When spreading liquid around it could automatically ignite after a certain period of time and archers within a certain radius could use the fire to ignite their arrows.(Bonus damage against cloth?)It could also be spread in a line and archers behind that line would be able to automatically or manually ignite their arrows, maybe use a toggle.
Allow guilds to establish a headquarters, could be as simple as a house or as much as a palace in a city. Guild HQ would open up the ability to trade materials with other guilds as well as giving guild members a spawn point. Guild leaders could hire NPC mercenary "blocks" to protect the guild HQ at all times which could have varying strength/numbers depending on how many guild members are online. The guild should also be able to have a warehouse or bank of somesort.
Since guilds would be able to trade with one another, they should be able to via caravans. These caravans must be protected and moved by guild members and depending on the distance between the two Guild HQ's a bonus would be given, separate from whatever the two guilds agree upon before hand. The bonus could be as simple as gold given to the defenders, if the two Guild HQ's are too close, the bonus will not be given. They would really only be necessary for later in the game to carry a surplus amount of materials or money. Caravan would also require a guild member to pull it, making him unable to attack unless he stops pulling it which means that these would ofcourse be attackable by enemy players or organized "bandit" guilds and since the caravan would presumably have a huge amount of something, one person shouldn't be able to take it all straight from the caravan, he could pull it to a safe spot and hide it though.
Allow guilds to hire themselves out as mercenaries for guilds looking for defenders. Deals would be made with Guild Leaders or set members, materials would be taken out of the paying guilds bank. Payment happens when the mercs are within a certain radius of where they must be. If the payment is gold(any stackable material really), the total amount could trickle into the merc guilds bank ensuring they stay where they are told.
Allow certain players to learn another races language and be set as a guild diplomat. Killing guild diplomats would net a penalty for the killer if the killer's guild had not declared the opposing guild a enemy. There could be a signal given to all diplomat guild members "XX of XX guild has killed XX(your diplomat)"
Everyone shouldn't be a "diplomat" and it should be a set "subclass". (along with miners, blacksmiths, alchemists, etc) That's not to say regular players shouldn't be able to learn another race's language but diplomats would receive bonuses(quicker recognition of new languages) and perhaps discounts to potential language books(should be extremely expensive).
Speaking in another race's language could be as simple as changing a chat tab or typing a prefix "%Swedish Hi" and seeing Name(Language) says "Hello farmer". Foreign languages could also be variations of the clients native language ie dumbass = ssabmud or sdsuamb(last letter then first, 2nd then 2nd last and so on) only being seen as what they truly are as a diplomat.
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Instruments(Lutes, Harps, etc)
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Playable instruments that consist of pressing certain keys in a pattern. Players could buy sheets of music so they know specific songs or create their own song and sheet. While playing, players could get paid if listeners thought they were deserving.
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Community Interaction(Little thing I'd like to see )
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Don't be like Darkfall and leave the community in the dark for months on end just to come back with the equivalent of a single burnt Mcdonald's french fry and say "That good enough?" and not say a word for another 3 months. Not saying you guys did that, since you've been pretty good to us thus far.(Better than any other major developer, for that matter.)
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Couple things that should go without say...
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No RvR PvP system, no being able to see your enemy's level/stats/debuffs/buffs/etc through ANY means, no mini-game battlegrounds that you teleport to. L2 style arena/coliseum > WoW retardo battlegrounds.
That's all I have right now. Looking forward to MO.
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Here are a couple smaller things.
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Shoulder Capes/Half Capes
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Maybe just allow players to sling their cape over one shoulder instead of making another type of cape.
Something akin to Oblivion with tons of customization options. Allow fat builds but at the cost of dexterity since they would make better meat shields.
It would be nice for guild leaders to put up "rules" or anything via papers throughout a owned city. Somewhat like a MOTD but visible to everyone.
Unlimited amount of members. Allow guilds to have "vassal" guilds which could tie into caravans mentioned above. Guild leaders should be able to change guild name and step down as leader. Leaders should also be able to choose their title ie Emperor, King, Duke, etc. This could be reflected on pin-ups throughout a guild owned city; "These are the rules of (city name)..." -Emperor xx (of xx). Should also be able to name a city.
-User created guild emblems-
I'm sure this is possible since it was done in Lineage 2 which uses the UT2.0 engine. Hopefully these emblems would be visible on banners throughout a city that a guild owns or hung on the side of a house that is set as a guild HQ.
Heavy armor should effect movement speed and/or stamina. It should also give off noise when moving.
Would be nice to see a city reminiscent of Constantinople in MO.
Let's say mouse1 is attack, it'd be nice to hold down mouse2(could be a toggle too) and strictly swing with wasd(not move around at all or minimum movement). So let's say you aim left of the enemy's feet with a spear, holding mouse2 and hitting d could sweep the enemy of their feet if timed properly. This would only be useful for melee classes duking it out.