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#1 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Goettingen, Germany
Posts: 25
Rep Power: 1
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Here are my questions....
Will there be any kind of trading between different countries/cities? Am I able to make profit by delivering goods from one city to another? When traveling around I would like to see that there are different goods available. Or will there be trading posts spread over the world to make goods available worldwide? What about the trading skills, will there be any unique items to produce? AFAIK most trading skills are somewhat worthless because you can get better items by killing some bosses. Except alchemy and stuff. But as you told that someone can't be a master blacksmith and master swordmanship too, I guess that there will be some great armor or weapons you won't get elsewhere. Will there be soul bound items? Did you think about audio chat? I would like to have an audio chat built-in. Not a group based chat, but an environmental one that I can talk to surrounding players. My idea is to have certain volume level that fades by distance. Of course, that will take a huge amount of bandwith, but I think it's worth it. You will have a great deal of immersion. Will there be any teleportation spells, or do I need to travel by feed or mount? I would welcome traveling around as long as there are good stories told in the small villages. I would like small places with storylines that advance by doing certain quests, instead of 'deliver this', 'kill that', 'get that item' by several peoples. What about ingame movie sequences? The storytelling is one of the last feature current MMORPGs take care of. AFAIK only Final Fantasy XI have a different storytelling at least for the missions. I want to see short movies while I'm advancing in a storyline. It's far more fun to see acting people than reading one questscroll after another. That's my two cents. Please bear with me when these questions already has been asked. best regard, cybin |
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#2 (permalink) | ||||||
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Member
Join Date: Jul 2008
Posts: 210
Rep Power: 1
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