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Old 11th April 2008, 22:08   #41 (permalink)
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I'm loving the community here, so many questions and answers! I can't wait till beta but please take time on the game because it'll be worth it for us players ^^
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Old 11th April 2008, 23:09   #42 (permalink)
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Fast travel is an immersion killer. Travel time and location should be important tactical factors, otherwise every battle will escalate into a serverwide brawl by more and more people showing up because they can get to any location quickly.
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Old 11th April 2008, 23:25   #43 (permalink)
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True, Valroth. However, there has to be a balance with what is fun. I am against teleportations back to home base, but with a series of portals that are in set locations, a satisfactory balance could be reached. Maybe it would make the max time it would take to get somewhere be about 30 minutes, but there would still be interesting tactical implications. For example, someone who is sieging a castle could spare some forces to the 3(or whatever) nearby portals to pick off reinforcements. The reinforcements may have to rally for a push through that, or maybe they will decide to go to a slightly more distant portal.

Sounds engaging and fun to me!
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Old 12th April 2008, 00:19   #44 (permalink)
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Quote:
Originally Posted by arcanearts101 View Post
True, Valroth. However, there has to be a balance with what is fun. I am against teleportations back to home base, but with a series of portals that are in set locations, a satisfactory balance could be reached. Maybe it would make the max time it would take to get somewhere be about 30 minutes, but there would still be interesting tactical implications. For example, someone who is sieging a castle could spare some forces to the 3(or whatever) nearby portals to pick off reinforcements. The reinforcements may have to rally for a push through that, or maybe they will decide to go to a slightly more distant portal.

Sounds engaging and fun to me!
Portal camping is not cool.

Making game mechanics that cater to the whim is shortsighted. The other problem with being able to bypass terrain obstacles and large areas of the world easily is that the practical size of the world is severely reduced. It creates clutter as people will only be at points of interests (cities, portals, popular dungeons, etc) and very scarce in between (as seen in many other games).
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Old 12th April 2008, 00:42   #45 (permalink)
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Game mechanics that cater to the lowest common denominator is shortsighted as well. I don't think most gamers want a terribly long and drawn out transportation system. As Arcane mentioned, a balanced approach is the best.
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Old 12th April 2008, 01:14   #46 (permalink)
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Plus, they need not necessarily be instant transportation. Have you read Wheel of Time? I think something like the Ways in that would be interesting. Perhaps even with similar dangers.

Yes, it will have a proportionally huge population around the focal areas of any instant (or fast) transportation systems, but it goes a long way to making the game more accessible to a larger player base, which in the long run could potentially make up for the lost density in the wilderness.
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Old 12th April 2008, 03:10   #47 (permalink)
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Quote:
Originally Posted by Protonix View Post
Game mechanics that cater to the lowest common denominator is shortsighted as well. I don't think most gamers want a terribly long and drawn out transportation system. As Arcane mentioned, a balanced approach is the best.
Well, I'd like to think that most important parts of the game are fairly well spaced so that you don't have to travel far to get/do basic things. Like if theres only one iron mine on the map in some whacked out remote location then I can understand a need for fast transportation to it. Wanting to get to the other side of the map just because you feel like it isn't a reason to implement fast travel.
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Old 12th April 2008, 06:37   #48 (permalink)
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how much are you planning on charging for the game at the moment?
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Old 12th April 2008, 09:39   #49 (permalink)
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You have no clue how great it is to see a Developer talking to the community. One more reason to like Mortal Online!
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Old 12th April 2008, 09:45   #50 (permalink)
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Quote:
Originally Posted by Dingo View Post
This is awesome, I hope you guys DO stick to your vision, and finally release an MMO that i can play, and have fun with(haven't had fun in an MMO since the Asheron's Call days)
amen to that.
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Old 12th April 2008, 14:28   #51 (permalink)
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Quote:
Originally Posted by Valroth View Post
Well, I'd like to think that most important parts of the game are fairly well spaced so that you don't have to travel far to get/do basic things. Like if theres only one iron mine on the map in some whacked out remote location then I can understand a need for fast transportation to it. Wanting to get to the other side of the map just because you feel like it isn't a reason to implement fast travel.
People will be coming into this game with guild rivalries. Many rivalries that will want to be started anew here. Don't make them wait days to see each other.
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Old 12th April 2008, 17:12   #52 (permalink)
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If the game has a Realistic Combat system, how are you planning to balance classes and skills and more importantly make them diverse?

Will the game also include mounted combat/siege warfare etc. mechanics ?

How will the player's actions affect the world? Will we have a static enviroment like your typical MMORPG or will we have a dynamic living and evolving enviroment?

What are your plans for a PvP system? Will it be based on small skirmishes or massive battles?

What are your plans for a crafting system? And will you make crafting class specific?

When can we expect a CLOSED BETA phase to begin?
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Old 12th April 2008, 18:14   #53 (permalink)
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As my first post here, let me say this: It is very refreshing to see developers take such an active role in interacting with a (albeit small at the moment) community. I appreciate that you guys are taking time out to respond to our heckling. I hope it is a trend you guys continue throughout your development cycle. Congrats on your first showing and I hope to hear great things from you guys in the future!
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Old 12th April 2008, 20:25   #54 (permalink)
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Quote:
Originally Posted by Aragoni View Post
My question from yesterday still stands. Will there be inns and taverns?
Aragoni,
Don't be a hassel as it is nice they are talking to the community and keeping us informed. Don't get all pushy about your damn taverns
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Old 12th April 2008, 23:12   #55 (permalink)
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Who funds the development of Mortal Online?
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Old 12th April 2008, 23:59   #56 (permalink)
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You mentioned in the FAQ
"Also, some classes are reserved for veteran players."

So i wondered how are you going to be classed as a "Veteran player"?
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Old 13th April 2008, 06:56   #57 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
I would say the majority of the physical items in the game will be lootable. The things that can't will probably be "items" that are connected to your memory i.e. your World Map or Spell Book.
Will you be able to read someones World Map to fill in blanks in yours, even if you can't loot it?
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Old 13th April 2008, 08:15   #58 (permalink)
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Quote:
Originally Posted by Protonix View Post
1. Will players be required to use a last name in their character?
lol<3

This is important to me too. I hope no.
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Old 13th April 2008, 08:42   #59 (permalink)
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Quote:
Originally Posted by Henrik Nystrom View Post
Hi everyone!





Question:
Sylian:
“-Just make the game fun, without any lack of enjoyable moment from the start you login till you exit the game.”

Answer:
I remember UOs “golden” days, it took me 2 minutes from I logged on my character and had some really fun moments at the “graveyard” PVP there was amazing.
We are trying to capture that essence for excitements when it comes to PVP or thieving etc.

This statement right here makes me extremely happy and probably a little too excited for it with so little shown yet. I have been playing WoW for a long time (quit) and went back to an old UO server with pre-tram rules, and that game is still leagues better then any MMO I have played. My eye will definitely be on this one!
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Old 14th April 2008, 02:44   #60 (permalink)
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Maybe I missed it, but will their be an old school UO type taming class?
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Old 14th April 2008, 02:46   #61 (permalink)
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I mean 'there'
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Old 14th April 2008, 09:37   #62 (permalink)
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Quote:
Originally Posted by Dagger View Post
No date is set/published yet. When they have decided to publish it, they will - not a moment sooner no matter how many times you ask.
could you tell me what this is then?
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Old 14th April 2008, 09:40   #63 (permalink)
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I demand Marknadsforings! When is Marknadsforing? I demand dates! Time tables! RABBLE RABBLE!
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Old 14th April 2008, 09:58   #64 (permalink)
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Quote:
Originally Posted by designer0 View Post
could you tell me what this is then?

Whered you find this?
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Old 14th April 2008, 10:00   #65 (permalink)
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nvm saw your other post
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Old 14th April 2008, 23:15   #66 (permalink)
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i just wanna say tnx to the devs for the responses to the questions so far,its very important to keep communication up *applause
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Old 15th April 2008, 00:00   #67 (permalink)
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This MMORPG defientley is looking promising, and without a shadow of a doubt I will be purchasing it. I however have a few curious questions that I'd like to ask:

1) Can we be expecting an morale alignment system in this game?

2) If so, will this possibly affect classes?

3) Will there be factions and oppurunities to raise our standings in those factions?

4) Can you tell us anything about the death system and the penalties (if any) associated with them?

5) Will the U.K and American servers be different?

Thanks.
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Old 15th April 2008, 01:16   #68 (permalink)
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What platforms are you building the game for? Is it going to be PC only or will there be a Mac version and if so will it be released at the same time as the PC version?
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Old 15th April 2008, 01:52   #69 (permalink)
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I think my main questions are....

Is Mortal Online going to be alot like Ultima Online...But differant?

Becuase I seriously hope it is...Ultima Online was probably THE first game to get me into PC gaming and if you guys do the same but with a beefy'er gfx engine and combat system and generally add your own personal touches of class...

Then you have yourself a WoW beater...

I hope I havent offended anyone at....?

What is the game of the comany making Mortal?
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Old 15th April 2008, 12:17   #70 (permalink)
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Thankyou For climbing! <3
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Old 15th April 2008, 13:17   #71 (permalink)
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Quote:
Originally Posted by Sephiroth View Post
I'm loving the community here
right
thanks for the info
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Old 15th April 2008, 15:25   #72 (permalink)
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If you have any more questions, please go to the forum section below. Thread locked.

http://www.mortalonline.com/forums/s...uestions-here/
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