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Old 26th August 2008, 23:57   #1 (permalink)
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Default political classes?

given that classes are technically NPC factions centering around one activity or another, should they have political or antagonistic relationships? the guard going after thieves, thieves going after royalty and royalty bribing the guard? witch hunters association and witch caverns? channelers reviving people out of good will (and coin) and necromancers exploiting corpses?

if so, how should these political relationships manifest? should a witch be automatically "red" for a witch hunter? (edit: as advised by necromancer) should it require him witnessing her using witchcraft?
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Last edited by Traceur : 27th August 2008 at 00:55.
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Old 27th August 2008, 00:50   #2 (permalink)
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How the hell should a witchhunter always know it is a witch? So no reason to flag someone red by such matters.

Seeing a criminal or a war enemy is another thing, those people are publicly known and therefore should be flagged as criminals or your war enemies, but why should one be publicly known as a witch just because she joins the witch faction which could be a secret order. They are not running around screaming: "I'm a witch, go get me!"

[edit]Don't change your post after I answer to it!

Whatever system there will be, it should not be automatically or at least not in every case.[/edit]
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Last edited by Necromantic : 27th August 2008 at 00:53.
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Old 27th August 2008, 00:53   #3 (permalink)
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Perhaps a list of known witches could be displayed in the witch hunters guild hall. That way if you discover a new witch you could throw their name up on the wall, then if you read that list any of those names would then be flagged red for you and if the list updated you would have to go visit it again in order to receive the updates.
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Old 27th August 2008, 01:02   #4 (permalink)
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So killing someone because he is on a list makes it a less criminal act? And if there is a name on a list what if you don't know that person, why should she be flagged for you the first time you meet her and don't even know her name. :P

A "personal grudge" of a faction should not automatically show someone as a "redie", maybe this should go more in the direction of private faction kos lists. I'd love to have a skill like "anatomy" that only with a high skillnumber will tell you which faction someone belongs to and then maybe if that faction is an enemy of your faction flag them for you.
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Old 27th August 2008, 01:13   #5 (permalink)
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Quote:
Originally Posted by Necromantic View Post
So killing someone because he is on a list makes it a less criminal act? And if there is a name on a list what if you don't know that person, why should she be flagged for you the first time you meet her and don't even know her name. :P
Because a friend (or guildmate) has flagged her as an enemy of the guild therefore being an enemy to you. And yes, it's a less criminal act in their eyes as they view it as killing a witch when it could well be an innocent person, but if witch hunters are as corrupt as they were in real life then people won't care if they were innocent or not because they were accused of being a witch.

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Originally Posted by Necromantic View Post
A "personal grudge" of a faction should not automatically show someone as a "redie", maybe this should go more in the direction of private faction kos lists. I'd love to have a skill like "anatomy" that only with a high skillnumber will tell you which faction someone belongs to and then maybe if that faction is an enemy of your faction flag them for you.
And your right. A proof of accusation system would be really nice aswell as an "anatomy" skill, but I'm not sure you should call it anatomy maybe something like a detective or inquisitor.
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Old 27th August 2008, 02:19   #6 (permalink)
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Originally Posted by ccoa View Post
Because a friend (or guildmate) has flagged her as an enemy of the guild therefore being an enemy to you. And yes, it's a less criminal act in their eyes as they view it as killing a witch when it could well be an innocent person, but if witch hunters are as corrupt as they were in real life then people won't care if they were innocent or not because they were accused of being a witch.



And your right. A proof of accusation system would be really nice aswell as an "anatomy" skill, but I'm not sure you should call it anatomy maybe something like a detective or inquisitor.
if a witch goes red to you and anyone in your guild, it's only fair that you and your entire guild go red to the witch. i think it's perfectly fine to have an "enemies" list. it would be the same as going to war with another guild, only it would just be an individual rather than a group.

either way, a witch hunter shouldn't really rely on a witch's being red to kill her. if he does kill her, he may recieve an alignment penalty, but such is the life of a vigilante. if the witch has proven herself to be a threat to society and is deserving of death, then she will most likely be red and the witch hunter can kill her freely.
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Old 27th August 2008, 03:11   #7 (permalink)
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I could see some situations were some people could get permanent "flag" for some people.

Lets say u are a criminal, and when they cautch u, they somehow "mark" u on a noticeble place. (tatoo, burn or scar)

But theres always makeup :P

I think "political or antagonistic relationships" between NPCs is good. It is adding to the immersion and also gives u opportunity to interact with the npc's in good or bad ways :P Like u could help someone getting robed or help a thief fleeing a guard, who knows...

I dont think that automatic "flaging" on some ppl would be good. Though... a witch hunter... should be able to detect more easily a witch I think... I mean, its his life to hunt witches, I guess he has some tricks to detect them !

Also that they turn flaggued if u witnesses them... it is not needed if u can have urself a "kos" list or something in-game. That way, if u hate witches and witnesses them doing something, u can just add them to ur list ...

but then again its a bit hard to have KOS lists working with names... as in realistic situations people dont walk around with their name floating over their heads... so maybe if they dress up different or changed their hair, u wouldnt recognize them the second time u cross paths
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Old 28th August 2008, 18:53   #8 (permalink)
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I don't like it, but it does seem logical that the witch would be flagged or "red" to the witch hunter. We have been told that Classes, or the guilds that provide them, are a good thing to join because they give you bonuses; we don't know if those are skills, material items, or what. Wouldn't it be logical, then, that by becoming a witch hunter, you have a heightened sense of witches around you? And maybe the higher you go up in the guild rank, the more noticeable their presence is.
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Old 28th August 2008, 19:00   #9 (permalink)
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Quote:
Originally Posted by Sorjak View Post
Wouldn't it be logical, then, that by becoming a witch hunter, you have a heightened sense of witches around you? And maybe the higher you go up in the guild rank, the more noticeable their presence is.
Yeah, that was my thoughts, but stronguer witches could develop also better habilities to "hide" themselves from them and so on
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Old 28th August 2008, 20:20   #10 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Orcs will not be playable. This is a desicion we made as we like their feats/abilities and society to be very different from the "playable" ones: Having to implement such a totally different kind of society (without regular reading/writing, without regular spells etc) would be very costly as it would have a huge inpact on everything from skilltraining to character setup. Even more importantly, the Orcs are at war with the civilized world and are one of the constant dangers to it, and letting people play them would encourage race-wars in a way we don't want to. (That will be up to the players, not by some pre-determined allegiance by the game.)
Judging by Mats post on the playable orcs and how they are at war with the civilized world I'm guessing there will be no automatic flags for anyone, since they don't wants some "pre-determined allegiance" that the game forces upon you.
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Old 3rd September 2008, 16:42   #11 (permalink)
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Quote:
Originally Posted by Traceur View Post
given that classes are technically NPC factions centering around one activity or another, should they have political or antagonistic relationships? the guard going after thieves, thieves going after royalty and royalty bribing the guard? witch hunters association and witch caverns? channelers reviving people out of good will (and coin) and necromancers exploiting corpses?

if so, how should these political relationships manifest? should a witch be automatically "red" for a witch hunter? (edit: as advised by necromancer) should it require him witnessing her using witchcraft?
Sure, sounds great!. But no auto-recognition of the opposing faction. Instead, use the real way: if the player realizes that another player is indeed part of the witch faction, they would attack them and gain a small reputation bonus among their faction (and negative in the witch faction), knowing that what he did was right - then again, he could be wrong and would have killed an innocent - but sometimes people do make mistakes.
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