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#41 (permalink) |
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Member
Join Date: Sep 2008
Location: FL, USA
Age: 29
Posts: 352
Rep Power: 1
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Wow Lach, Awesome post. That is probably the best system I have heard of. One possibility to add though, if you go to the bounty office or whatever, it should just not show you any bounties for yourself. That way if I go and look for bounties there is no possibility that I will see the one for myself. Also, when you request a a bounty, It might be good to get a random list of 3 or so to pick from that only show the location, character "level", and bounty amount until after you take it. I do like the fact of having a time delay between requesting bounties unless you come back with a completed one. One last thought, how would you handle bounties for people that are off line? I would assume that the bounty office would only give out bounty tickets for people who are currently online. It would suck to be searching for someone that is not there to be found. While WAY out of character, if might be good to have some kind of an indicator on the bounty ticket to let you know if the person is online. I don't really like it, but I think it is better than the alternative.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#42 (permalink) |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Guild: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 2,275
Rep Power: 6
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yea, archi. that would be a good idea, and i think this is what wacko was saying, but if you look for a bounty, then it shouldn't give you a bounty for any character that is part of your deva. and yes, it would be a pain for friends to search for your name on their too with a time limit in play.
one possible downside that necro mentioned in the irc is that you wouldn't be able to kill a bunch of pk's then later check the bounty board to see if they are on them to turn in. honestly though, i don't see this as a huge downside, since a bounty hunter doesn't go around just killing everyone in sight and then checking to see if there's a bounty on him. either way, you could still hang on to the heads of any notorious pk's you've killed, then check the bounty boards every so often and whenever one comes up with a head you already have, you could claim it. archi, i don't think it matters whether the person is online or not. no one ever said that the bounties would be collectable immediately. i imagined some might take days or possibly even weeks, since some of the PK's may be elusive or just very difficult to kill. however, you should be able to go back to the bounty hall to see if there have been any updates on your bounty, so perhaps while you were looking for him, he killed again, so the bounty would be worth more now and there would be a new "last seen" on the bounty, which would not only tell you he's probably still online, but he's probably somewhere in the area. finally, if you get stuck with a bounty you feel is too hard, or the guy hasn't shown himself in a while, you could always give up looking for the bounty, although you would be subject to the same penalty as if you rejected the bounty in the first place. however, if the time penalty is, say, 3 hours, if you looked for the guy for 3 hours and didn't find him, you could i give up and get a new one immediately. if you'd looked for 2 hours and got sick of looking for him, you could give up, but you'd have to wait another hour before you could get a new one.
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#43 (permalink) |
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Member
Join Date: Sep 2008
Location: FL, USA
Age: 29
Posts: 352
Rep Power: 1
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That all sounds fine good to me. And I was thinking like an hour between requests if you had not filled the bounty, but 3 hours is probably good too. The time limit though would be something the devs would have to figure out through testing.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#44 (permalink) |
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Newbie
Join Date: Apr 2008
Location: Cambridge, Ontario, Canada
Posts: 21
Rep Power: 1
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Here is a thought. If in a city and a PK happens how about a Bell being tolled as in a llarm for all to come running. If it has been out in the surrounding area then its like a town cryer announcing the heineous crime and all to be on the look out for the brigand. Of course these should be reserved for the worst case despots not those following just general pvp rules.
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#49 (permalink) |
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Newbie
Join Date: Sep 2008
Location: Toronto, Canada
Posts: 31
Rep Power: 1
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If someone is doing a lot on PKing you could put up a bounty on their head, then people can kill the guy and chop off his head, then turn it in for the reward.
Awesome, great crime deterrent. PKing would actually have consequence and it would make thing much more fun with Hitmen and Mercs.
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What I'll be playing MO on: Q6600@3.2GHz, 4x1GB DDR2-800 4-4-4-15, Ati 4850 512MB @ 750/1050. Haha, the nVidia fans said the 4850 was a bad choice. |
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#50 (permalink) |
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Member
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Actualy, I dont like your system Lachrymose. It is not so free as it should be in the SandBox, IMO. I like memory idea much more: http://www.mortalonline.com/forums/2...html#post51008
I think this idea is much more better.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Truth, Courage and Honor. <Lachrymose> if i take ANYONE.... i'm taking stump <Necromantic> guys like me don't need sleep ;P My idea of game physics usage Unomat/my idea of 24/7 problem solving |
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#51 (permalink) | |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Guild: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 2,275
Rep Power: 6
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Quote:
the reason my idea sounds somewhat restrictive is because it needs to be in order to prevent it from being exploited. if the system is easily exploited, people won't use it as much, and if not many people use it, then there isn't much point in having it, so the devs would be wasting their time to implement it. if freedom is the big concern here, the most appropriate idea would be to not have bounty boards at all. players still have the freedom to seek out mercenaries or bounty hunters who have a good rapport with the community, and they can just tell them "bring me the head of so-and-so and i'll give you x amount of money." one of the huge selling points behind sandbox MMO's is that anything the devs don't implement, the players can artificially implement themselves. in fact, i could start up a bounty board in my own house if i wanted to, all i'd need is a locked down book or maybe some kind of bulletin board.
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#52 (permalink) |
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Junior Member
Join Date: Oct 2008
Location: West Midlands, UK.
Age: 31
Posts: 95
Rep Power: 1
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In a reality where people are reanimated, daily, how much reality is there left in Bounty Hunting?
Therefore, bounties would not be much money, and therefore exploiting the system or whatever you want to call it would be minimal. Bounty Hunting would then go on, more for fun then anything else. And in a game where law and Karma have mechanical effects, it may be necessary to have a legitimate system to kill players without offending law or karma. |
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#53 (permalink) |
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Member
Join Date: Sep 2008
Location: FL, USA
Age: 29
Posts: 352
Rep Power: 1
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That is something else that was always in the back of my head, but It just never made it into one of my posts. But I agree, that is one of the reasons that a bounty system probably wouldn't work if it wasn't official in some way.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#54 (permalink) | |
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Member
Join Date: Oct 2008
Location: California
Posts: 965
Rep Power: 2
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Quote:
It would be nice if these players had there own rep system, kind of like our forums here. Perhaps only Bounty posters could affect it and only bounty masters could add to the bounty hunters rep. So the BMs I don't like exploits of game mechanics, but making it a P2P interaction would make it more of a challenge at least, where if it was being exploited players themselves would have a chance of spotting this and doing something about it. I think a player would be more adaptive in actively looking for exploits, they just need the tools to be able to do this. Rather than having global bounties, BMs would have to physically share their bounty logs, and you would always have to go to the BM holding the gold to collect your bounty. Perhaps birds or message courriers (good side occupation for a traveling bard/cartographer) could carry letters that could do this as well. I think this would create more jobs, be better for immersion, and give natural localization, somewhere between completely seperate individuals and a global network. BMs in the close traveling distances might work together to update regularly and get more bounties cashed (thus collecting more commision) or one might try to put another out of buisness through a variety of strategies (pvp, slandering reputation, etc.) while BMs that are futher apart would update each other less frequently, perhaps when they think one of their more elusive PK commisions is heading to another BMs territory. It probably is less effective and more exploitable than the message on death system, but I would make that trade for a more player-based system. Last edited by Resin : 8th November 2008 at 15:16. |
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#55 (permalink) | |
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Junior Member
Join Date: Sep 2008
Location: NY, USA
Age: 16
Posts: 102
Rep Power: 1
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Quote:
Brilliant. Absolutely brilliant But, only one problem. I would rather choose what public bounty I would like to hunt, rather then being at random. The "friend kills bounty and splits the loot" issue could be solved by friends lists (if the hunted is on the hunted friends list, or vice versa, the bounty you have chosen automatically is cancelled) or guild members (can't be in the same guild if you choose to hunt player x) However, great idea. I hope the devs use it
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~Honorzeal [Only the Strong Survive] <80% Explorer:> I cannot let the unknown stay unknown... It must be discovered! <60% Killer:> I enjoy a good duel/raid and I love the thrill of battle <40% Socializer:> Nothing beats a good time at a tavern with a group of friends <27% Achiever:> Huzzah! I climbed the mountain. Now, onward to buisness |
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#56 (permalink) | |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Guild: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 2,275
Rep Power: 6
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Quote:
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#57 (permalink) |
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Member
Join Date: Oct 2008
Location: California
Posts: 965
Rep Power: 2
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If the bounty master were a person this would be much more organic. Asking for a bounty on a specific person would arouse suspicion so most people wouldn't do that, unless they had a particular grudge to settle, something you couldn't do otherwise.
There are only a few reasons I can think of why not to have player bounty masters: 1)Not always on: this is part of the reason I tied the idea to property ownership particularly taverns (besides giving more and more varied traffic to taverns to compete for). Taverns could be around the clock money generators (or losers if your not careful) you could hire either NPCs or other players to run them when you're not around including the BM aspect. NPCs could then handle all the functions you suggest except one. 2)exploit:The whole bounty on your friend deal with the BM in on it. Well if it works, how is this any different than killing for a living, or theiving for your money, if anything it is more immersive. And the rep system would be there for the fool who put the big bounty out and got bilked. Maybe bounty posters could actually add more elaborate forms of retribution if it is a P2P system, like a certain item must be looted to fulfill the contract or it must take place in a public and humiliating way. 3)The on death system/accumulation system 4)BM sounds like Bowel Movement: maybe we should change the name of the profession to something else. |
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#58 (permalink) | ||||
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Senior Member
Join Date: Jul 2008
Location: SC, United States Guild: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 2,275
Rep Power: 6
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#59 (permalink) |
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Member
Join Date: Oct 2008
Location: Clearwater, Florida
Posts: 369
Rep Power: 1
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What about having player and npc driven bounty's. A player can create a bounty but also npc's can create bounty for thieves, npc killers (town killers), or other?
Also with the ranks we should think about not only our ranks as we do more bounty hunting but the level in the world that the bounty is seen at. What I mean is you could have something like a peasants bounty (poor name) for someone who is not a serious threat. Then you could have something like a lords bounty for a person, or clan that has done great wrong against the kingdon. While name conviention may come later its still something to consider while were here posting. |
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#60 (permalink) |
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Newbie
Join Date: Nov 2008
Location: Australia
Posts: 7
Rep Power: 0
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Lach, great work with your system, something im confident devs will consider.
An additional feature to add to it may be item return. (Eg. You have been killed and the PKer took your house key. You would probably want this back, possibly a request within the bounty). As this is more of a specialised request, it is probably too difficult to incorporate to the game's system, I think this flaw could be overcome by the ranking system of bounty hunters also mentioned in Lach's post. A personalised request could be accomplished by a player bounty hunter. However with private bounties such as these, the ranking system of the bounties themselves found in the BM system would be irrelevant. **I do think the private bounties would be an acceptable variation in the system. Also I think this bounty system could easily incorporate the killing of innocent npcs in towns, as well as for any other lawbreaking activities. - This "criminal bounty" would need to be separate from player set bounties, yet still be added on to the entire bounty of the criminal/PKer. In essence bounty hunters could also act as police/vigilantes, receiving reward from the city. While at the same time receiving reward from players. As an extra point, the criminals/Pkers should be able to pay for their lives. Ie pay back to the city for their "criminal bounty" and pay back their bounty worth to the bounty- putter, as well as adequate compensation. I'm not sure how this final point may be implemented |
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#61 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 173
Rep Power: 1
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@Lachry I love this idea but it is exploitable. You have limited it a great deal but maybe you are trying to approach this from the wrong angle. If your a bounty hunter you would need some kind of advertisement of being a legit bounty hunter. So maybe you create your house then on your house name you represent that your a bounty hunter for hire. Then on top of that you could while your walking around town have a tell that you are one as well. I dont know if MO will have general bulliten boards or not, but if they did then you could post it here as well.
Now here is where my idea fits in to the picture. You use fraps or screen pics to record your killings and post them on a offsite guild website or you could just email them to your future BM. You also could request to see his log book. Now the log book would be unique, It could not in anyway be recreated. It should not even be able to be picked up i think but thats not the point. I explain what the log book is later. Now Resin idea of BMs could still be used here but instead of listing the murderers you list the BOUNTY HUNTERS!!!!!!!!! Now here is where it gets difficult. 1) now the bounty log is a list of all the bounty hunters at that bm place of business. It also shows the level of each bounty hunter. 2) based on what lvl the bounties you choose; you randomly get sent a bounty that is your lvl whether the bm does this or not i dont know 3) To keep the BM from being biased on which bounty hunter he chooses, if he gets to, when a bounty comes to collect his money maybe there is a log book with x amount of pages on it that shows who collected on that bounty, so if there is always the same guy collecting it then those bounty hunters will move elsewhere. Gotta love Capitalism!!!!Now this log book is not an endless book. It would eventially erase the page that overflows it. to keep it from taking up to much space. That does not mean you can't take a screen shot of the book pages if you wanted too. 4) this last step is what im having problems with how would the bms create the contract? It could be verbal. But how does the BM get a list of the criminals? Is there another book or does the healers send them out like lachry said? Wait maybe it could be both. Actual players would come up to you and create the target for you, and when a healer rezzes someone they ask you if you want to start a bounty. Thats my idea what do you all think? |
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#62 (permalink) |
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Member
Join Date: Oct 2008
Location: Spain
Posts: 535
Rep Power: 2
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Erm guys...
I have a question... If I want someone killed cant I just go to the town center and search for a person that accepts this task? Once he brings me the head of the guy I wanted killed, I would pay him. If yes...then why implement all these ranks, bounty masters and complicated systems?
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*adrala's list of people to sadomize and kill on sight* 1. Oophus the little pinky angel 2. Ballistic the extreme chatter MOing since Octuber 2008 |
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