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| Roleplay and Lore Discussions about roleplay, lore, mythology, worshipping and the world of Mortal Online. |
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#1 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 6
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I really want to see bounty boards in the towns. I don't like traditional looking for anyone to kill for the fun of it. But I love hunting those who have harmed others.
I loved the system in UO where whenever someone killed you could opt. to put a bounty on them, of course this would come out of your pocket! People like me check the bounty boards daily and off we go for the hunt. Returning the head not to the bounty board, but the city Jail or the like for the bounty. This was a fun way to pass the time and earn a little money in the process. You could even become famous in game as the hunters could be credited for the capture ...maybe. |
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#3 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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this has been mentioned several times before, and it always ends pretty much the same way. i think a bounty system would be great. if there was one that worked i would almost definitely play a bounty hunter. here's the problem though:
i kill x number of innocent people and sooner or later i have a bounty on my head. i get a buddy to come kill me, turn in my head, and we split the loot. even worse, if the bounty hunters are mentioned for their achievements, it will make this friend of mine seem like a hero, when in reality he most probably isn't. there will definitely be mercenary clans for hire, and part of their job may be to kill certain people. so if you're interested in this sort of thing, you could always try joining a merc clan. as far as a bounty system, i just can't see a way for it to be implemented without it being easily exploited.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#5 (permalink) |
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Newbie
Join Date: Apr 2008
Location: Oslo, Norway
Age: 22
Posts: 5
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Player bounties and such aren't trivial. The developers always need to check if game features or mechanics are exploitable. If it's just added for immersion values then it's useless.
Example is if you put a bounty on someone you hate, does it stop a guildmate of that person from killing that player and splitting the cash with the hated player? The mechanic of a bounty board is present in EVE Online with CONCORD Billboards showing some top featured players/pirates with high bounties. It's quite cool seeing the game react to it like that, but it's exploited like above. Or players put insanely high bounties on themselves with an alternative character to bump them ontop of the bounty list before they quit the game permanently. It's just impossible for automatic systems to know if it's proper or not.
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Kind Regards, Uncron |
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#6 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 92
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Never thought of that before. Is that why all of a sudden in uo it was no longer there? There would be no way to keep it from being exploitable. Even if the devs scanned friends lists and guilds and devas and scan the friends lists of other chars that same player owned. With all that being done there are still loop holes. Maybe if these bounties were done internally in guilds then it could be possible. leave it up to the guilds if they want to do this or not.
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#7 (permalink) |
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Junior Member
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After all, the game is about player to player interaction. I don't see a reason for this to be implemented even if it would work. In game where most things are decided by the players, and that has a world and a story that is kind of shaped by players, there is no need for this kind of a feature...
You can just go on and hire someone as a bounty hunter, simple as that. I'm sure it'll be possible to put up some sort of auctions up somewhere in the game if you are in position to do so.
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Meddle not with the affairs of the dragon; for you are crunchy and taste good with ketchup. If you can't take the heat, don't ticke me. |
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#8 (permalink) | |
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Junior Member
Join Date: Sep 2008
Posts: 85
Rep Power: 1
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WZS |
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#9 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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another "great" reason to have MCS besides destroying the economy and mitigating punishment for murderers.
__________________
/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#10 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 80
Rep Power: 1
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For a while I played a Web Based MMO called Fallen Sword. It had a pretty good bounty system in it from what I can remember.
If someone Killed you, you had like 1 hour or something to put a bounty on them. You would go to the bounty board and post how much you are willing to pay and how many times that player would need to be killed for the bounty to be paid, and how long the bounty was good for (max of like a week I think). Then the board would take the money out of your account plus a posting fee and hold it until either the bounty was fulfilled or the time was elapsed. If the bounty was completed the payment would go to the completing player otherwise it would come back to you less the posting fee. It worked at least partly because you could only post a bounty on someone who had killed you. So there was no using an Alt to post a huge bounty on your main before leaving the game. And sure it could be exploited by having two people working together, but for 1 the player base will figure this out and in MO you should be able to do something about it. For 2 the person who is going around random killing people to get bounties put on his head will get a really bad rep and most likely won't be able to show his face in any towns without getting killed either by players or NPC guards.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#11 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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sorry, archi.. the people who are getting bounties on their heads won't be doing it just to get the bounty. they'll be doing it b/c they are PK's, and the bounty will just be a bonus to them.
and i'm not so sure that people will figure out if someone was killed by a friend's alt or by someone legit. even if they did find out, they can't really do much about it other than stop posting bounties, which would make the whole bounty board pointless... i mean, i'm all for a bounty board. if someone is naive enough to put a bounty on me, i'll gladly split their money with a friend of mine. i just don't want the devs wasting their time implementing this. keep in mind, since this is a sandbox MMO, you could always "implement" a bounty board of your own. if it's like UO, one way you could do this would be to lock down a book on your doorstep with the names of the current bounties. your house could just become known as the bounty board, and people would come to you to with some money and tell you who they want killed, others come to you to get a bounty's name and come back with the head as proof. of course, this is assuming people trusted you with their money, but that trust could be earned in time..
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#12 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 80
Rep Power: 1
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I am not saying that it couldn't be exploited. I just don't feel that it would be a huge problem. The devs have said that you can kill whoever you want, but watch out for the long arm of the law. That says to me that most likely there will be a reputation system of some sort and NPC guard to enforce it. If you have someone that is constantly PKing he will have a hard time going into towns which should be somewhat important. Now if someone is going to sit out in the wilderness PKing, that is just part of the game and is most likely not enforcible by the devs nor should it be. Also I would assume that the town guards will patrol the outskirts of the cities (newb area) as well as inside the cities to protect people who are trying to craft or are just starting out. Also, we don't know what kind of death penalty there will be. If it is even kind of severe then bounty abuse shouldn't be too much of an issue.
All in all, I still like the idea of a bounty board. If it could be set up through a player run thing as you described in the UO setting that would be cool too. But we have no idea how much control the players will really have to set such a thing up. We can only hope.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#13 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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archi, i think bounties would be awesome too. i wish there was a good way to implement them, but i'm just saying i don't see how they could monitor something like that. the death penalty will be somewhat severe, since it's full loot, you lose all your gear/items that you have on you. the problem is, if it's your friend killing you to collect a bounty, he'll most likely just give them back (unless he's a jerk and keeps your stuff and the entire bounty for himself).
nearly all Pking will be done in the wilderness (or a lawless town, a la bux den) so any bounty you wish to collect would require you to actually go out into the wilderness in search of these PKs, which means there's not really any way to regulate it. now, as far as PK's entering the city, most likely the majority of cities will have guards that KoS any PKs. however, PKs can just relegate themselves to clan cities OR thanks to [sarcasm] the beautiful multi character per account system [/sarcasm] they'll be able to hop on alts that don't have a murder status and mingle with the rest of civilized society.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#14 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 80
Rep Power: 1
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(not trying to be an ass and argue, I just thing we may be having a good discussion here)
I am not sure that the bounty system would really need to be monitored in the way that (at least I think) you say it should be. I know the death penalty will be severe as far as being looted, but as you said, if it is your friend doing the killing then he can just give the stuff back. I was talking more about if there were a game enforced death penalty, I have no idea if there is or not. Like you said, nearly all the PK'ing will be done in the wilderness. This to me is not a huge problem. The wilderness is where PK'ing should take place. (I am not advocating Griefing by the way, I hate it as much as anyone.) It is going to happen with or without bounty boards. At least with them, it gives you a chance at some retribution if you get PK'd and if gives the PK'ers a purpose if you will. I am sure there will be people who's sole goal is to get the biggest bounty placed on them. On the same token there will be people who's goal it is to collect those large bounties. With full loot, the PK'er will have a very difficult life if they always have a bounty on there head. A couple more points on the abuse of the bounty system. 1. If they are having there friends kill them just to keep the bounty off there head so real bounty hunters won't get them then at least slows down there PK'ing a bit. 2. If they are abusing it as a way to make money, that brings to mind the move Dragonheart where the main character was posing as a dragon hunter and was in cahoots with the dragon. It could make for some interesting scenarios.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#15 (permalink) | ||||
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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lol, don't worry, i didn't think you were being an ass, we're just having a discussion like you said.
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there would no doubt be some legit bounties turned in, but i can't see why anyone would want to put a bounty on someone's head knowing full well there's a very good chance that money will just end up in the pockets of the PK himself.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#16 (permalink) | ||
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Junior Member
Join Date: Sep 2008
Posts: 80
Rep Power: 1
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Holy mother of pearl. . . I was beginning to there there was no one else left but me who would like to see a Perm Death game (or at least one with a perm death server).
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Come to think of it though. I would do it like in fallen sword where as soon as the bounty is completed it is taken off the board. No standing record of past bounties would make the "Race to the top." a loosing battle. One that I am not sure if it would work in this case. But also in Fallen Sword when you placed a bounty you specified a number of times the person needed to be killed by the same person for the bounty to be considered complete. Now if there were a few people competing over killing the dude he could be killed like 20 times in a row. It might be a bit harsh, but then again, if you are going to kill players you need to be prepared for the consequences. Another thought I had, With the Deva system. They could easily make it so that you cannot collect on a bounty with any character tied to the Deva that either posted the bounty or had the bounty posted against them. Then you would need at least 2 people to cheat someone out of there bounty, 3 if you were doing it to try and get to the top of the board. For some checks and balances you could limit the bounty that can be placed proportional to the "level" of the person you are putting the bounty on. I know there are no levels per-say, but there has to be some metric you can use.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#17 (permalink) | |
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Junior Member
Join Date: Sep 2008
Posts: 85
Rep Power: 1
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Quote:
WZS Last edited by WonkoZSane : 16th September 2008 at 22:54. Reason: Minor corrections |
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#18 (permalink) | |
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
Rep Power: 1
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Now on the other hand, if death meant something, really bad, then his friend and him would certainly not collect the bounty together. |
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#19 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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no matter how they tried implementing it, there would be ways to exploit it (at least, i have yet to hear of a successful way).
if they try checking to be sure it isn't your friends deva's turning in the bounty, you can just unfriend them when you turn in the head. if they keep a track of everyone that's ever been on your friend list (that'd be an awful lot to keep track of, but let's pretend), then either i would never friend someone i planned on doing this with (could be irritating) OR we could get a 3rd person in the mix. i get a friend to kill me, he gets a friend of his that isn't a friend of mine to turn in the head, we split 3 ways. not ideal, but it's still free money.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#20 (permalink) | |
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
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Quote:
I.e. A murderer gets killed by his friend, his friend is a well known thug, or not known at all by the community, they make the claim void by simply voting "no", the bounty would still be valid and intact. Another well-known bounty hunter kills the murderer, and goes to town to collect, the victims accept the claim, he collect his money. Problem solved. |
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#21 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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victor, how are you supposed to know who the murderer's friends are, let alone his friends' alts? then, for those legit people you happen not to know, just because you don't know them means they can't collect the bounty? and the whole community having to vote on it sounds a little shaky, not to mention the whole "i don't have to pay you if i think you're lying."
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#22 (permalink) | |
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
Rep Power: 1
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#23 (permalink) | |
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Junior Member
Join Date: Sep 2008
Posts: 85
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Quote:
WZS |
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#24 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 80
Rep Power: 1
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I don't think that "cheating the system" is really that big of a problem. And it is not really cheating if your friend kills you to collect the bounty. Sure there will be people who will try to abuse it by killing random people until they get a bounty on them so that there friend can collect the bounty for them to split. To make it work though (for the "cheater") since he cannot go into town his friend would have to wait in town and keep checking the bounty boards. Then when a bounty appeared he would have to run out to where his friend is to kill him, then run back to the board to collect the bounty. This is also assuming that the "cheater" is good enough to keep random PK'ing people. Eventually probably sooner than later he is going to pick a fight with someone too good for him to beat and he will loose all his gear. Especially since to actually make any money doing this he will have to be killing more advanced players that have the money to be placing bounties. Between that and (hopefully) guards in the newbie areas there shouldn't be people camping the newbie area to abuse the bounty system.
__________________ There are 10 kinds of people in this world. Those that understand binary and those that don't. |