|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) | |||||||||||||||||
|
Developer
Join Date: Apr 2008
Posts: 249
Rep Power: 8
|
I'm sorry, but I really don't know where to post this. But as I'm an almighty Dev and want to post it now, I just make another topic and let the slave trolls sort it out.
..erm, hey? Where's my slave trolls? Hi! It's a shame I never got to meet you guys at the convention, but thanks a lot for posting this in the forum. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
It wasn't until we reduced the direct battle/counter spells to around 20-30 that we started to find the balance. This may not sound like much, but believe me when I say it takes days to learn and months to master. When you add other factors to that like melee and ranged weapons (as many mages will put more than one point in those skills too) every duel between skilled players is extremely demanding and intense! Magic doesn't end with "direct battle spells", however. Magic schools and things like the 10-pointed Correlation Spinier (!?) are of course still in but their focus tend to be on direct spells for other uses, more complex spells, enchantments, rituals and of course a lot of PvE-specific spells as well, some of them being battle spells. Quote:
Quote:
Quote:
Quote:
Also, I don't recognize the "no-cost-to-transfer" in the case of several servers. As things look at the moment, we would have to do that manually, and that would of course cost money. Henrik, help me out here? Quote:
Quote:
Thank you so much again for putting this together, and from what I read here you seem like a good listener |
|||||||||||||||||
|
|
|
|
|
#4 (permalink) |
|
Member
Join Date: Apr 2008
Location: Estonia
Age: 21
Posts: 1,209
Rep Power: 4
|
Thanks a lot Mats. Honestly, I really like every direction you guys are going (or at least trying to go) with the game. Hopefully everything goes as smoothly as possible with the move from in-house to the server.
__________________
Killer: 93% / Achiever: 60% / Socializer: 40% / Explorer: 7% |
|
|
|
|
|
#7 (permalink) |
|
Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 257
Rep Power: 1
|
Concerning Character transfers...
Why not simply, save players characters on the account server, afterall, a character save file contain not much kb. And have this account server, access all world servers. That way we always can play even when our regular servers are down. If this would cause problems, there could be a timer, 24 hour delay until you can change server again, to avoid mass immigrations, and overloading of servers. Anyways, this is just a suggestion, would save the company from doing account transfers, would save the hassel for customer to contact the company. Etc. Also, it would be easier for us to keep the servers alive with a healthy population. No server merging needed ever, since the players handle this on their own. You can just shut down one server, and the players can log onto another. P.S Thanks for the other info, Mats, sounds good so far concerning the other aspects of the Game. |
|
|
|
|
|
#10 (permalink) |
|
Member
Join Date: Jul 2008
Location: Örebro
Posts: 100
Rep Power: 1
|
This all sounds friggin awesome! Keep up the good work guys!
Yes I really hope there will be smaller regional servers in this game... To be able to fight, with the system you describe, a very low player ping and very low server load will be required! Then ofc I'm all for the possibility for players to choose the international lagfests if they want
__________________
Games that if stolen from, would add a LOT to MO's melee system IMO: |
|
|
|
|
|
#11 (permalink) |
|
Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 424
Rep Power: 1
|
Great post, mats. It's exceedingly relieving to hear professional confirmation on some of these topics, the magic system arguably the most.
When you talk about the "10-pointed Correlation Spinier", do you mean some sort of rock paper scissors system between the types of magic, or elements of it? Brb, gotta look up Spinier
__________________
Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
|
|
|
|
|
#12 (permalink) | |||
|
Junior Member
|
Thank you allot for your feedback Mats!
Quote:
I think that was something like: "Hey, Henrik, what we really hate for example in WoW is that if you want to play with your friends, and their characters are unfortunately on an other server, you have to pay money to be able to play with them." And well, Henrik somewhat agreed that such a system is crap... ;D Quote:
Quote:
So shame on me that I didnt think about that possibility :/ ... I really should have ... Well from our point of view it was more an informal conversation than an interview. I didnt expect it to be that personal - What was great, I just was taken by surprise a bit
__________________
my english sucks, i know... i'm sorry...! :/ -- my thoughts about Roleplay in MO ---- Sebastian spends a lot of time at the office busy like a bee he likes to run around naked it makes him feel free why the women all love him is real easy to see we love him when he's sitting, standing or spending time in the loo but the best part about Sebastian is that he loves you too. Last edited by Lialith : 28th August 2008 at 18:59. |
|||
|
|
|
|
|
#13 (permalink) | ||||||||
|
Senior Member
Join Date: Apr 2008
Posts: 2,925
Rep Power: 8
|
first thing first: everyone give +1 rep for lialith. as things turned out, it seems your post was like 100% reliable... mats expands on what you said but it seems not one of them required much correcting.
plus, if you remember other things which you weren't confident enough of before (like the mounted combat system)... *gives lialith an info confidence buff*. Quote:
since different gaits require different riding techniques, do you have specialized skills for certain mounts and further specialized skills on their specific gaits in the secondary skill tree? do they open up based on a single riding primary skill? will some mounts have completely drastically different gaits unique to them (crawling? hoping? floating? swimming? dancing the makarena?)? visually, will the FPS camera move with the gait? i mean, will it for example be bouncing up and down when your trotting? Quote:
Quote:
Quote:
Quote:
are you still considering at list making some forms of magic more rare? if yes, what sort of systems are in play here? Quote:
Quote:
does that tie some how to your "create your own religion" accept for occult and mysticsm intead of deities? Quote:
can we take this to mean that you won't have racial factions at all? are all the playable races mixed in a more or less united cultural world?
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
|
||||||||
|
|
|
|
|
#15 (permalink) |
|
Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 303
Rep Power: 1
|
Magnificent,
Thank you Mats (and Seb(and all devs)). Sounds like you guys have a very nicely balanced magic system. Simple enough that it's not confusing as hell in the heat of battle (but not too simple) and nice and complex for everything else you use magic for.
__________________
|
|
|
|
|
|
#17 (permalink) | |
|
Developer
Join Date: Apr 2008
Posts: 328
Rep Power: 8
|
You evil thing.
Quote:
__________________
MortalOnline developer, Animator EKSA: Explorer 80.00%, Killer 53.33%, Socializer 40.00%, Achiever 26.67% EKSA players might be descibed as living by slogan: see the world, meet interesting people...and kill them. Immersion within the world is important to these players, because they love finding new things to explore--but they also enjoy the thrill of the hunt and finding other players within the world to fight. |
|
|
|
|
|
|
#18 (permalink) |
|
Junior Member
|
how you were exited and ran off to ask permission before you said anything was quite cute ;D
__________________
my english sucks, i know... i'm sorry...! :/ -- my thoughts about Roleplay in MO ---- Sebastian spends a lot of time at the office busy like a bee he likes to run around naked it makes him feel free why the women all love him is real easy to see we love him when he's sitting, standing or spending time in the loo but the best part about Sebastian is that he loves you too. |
|
|
|
|
|
#19 (permalink) |
|
Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
Posts: 425
Rep Power: 2
|
Haha, my windows dies and when I finally get it back running with everything restored there is an confirmation post, yay.
Maybe my pc was spying on the forum and died of relative information overload. :P And he has to be cute like that or he'll end up getting fired in a non cute way.
__________________
Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) |
|
|
|