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#1 (permalink) |
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Member
Join Date: Aug 2008
Posts: 271
Rep Power: 1
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In the skill overview section of the MO home page it was mentioned in the form of an example, that increasing our climbing ability is possible through the skill tree system. My question is: will sacrificing points into climbing open up all of the world terrain for the players use? Or will there be designated "climbing spots" (i.e AoC )
I have read there will be unique racial attributes in MO. My question is: will we see racial attributes that only affect standard stats like strength, agility or constitution, or we will see any racial attributes similar to these examples > I.E A Human-Cat hybrid race with a natural ability to see in the dark for a short period of time. Or something like a Human-lizard hybrid race that can naturally hold their breath underwater far longer than other races. Thanks. |
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#2 (permalink) |
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Member
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And my question would be, is Climbing will be something like in Assassin's Creed? We are already know that we could climb in a building, but to get such details as AC in animations is really lots of work.
__________________
Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Truth, Courage and Honor. <Lachrymose> if i take ANYONE.... i'm taking stump <Necromantic> guys like me don't need sleep ;P My idea of game physics usage Unomat/my idea of 24/7 problem solving |
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#3 (permalink) |
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Member
Join Date: Aug 2008
Posts: 271
Rep Power: 1
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Though, not a lot of work from the first person perspective i wouldn't think...
To that, your post totally got me thinking about climbing in MO.... while it could very well be similar to the other games, first person view along with the engine itself, could open up new&unique climbing aspects for MMORPG fans. |
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#4 (permalink) |
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Junior Member
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I really hope theres no preset climbing areas, and the climbing in AC was not very realistic, but climbing could be alot of fun. All I say is that make sure your alone when climbing else your likely to take a few arrows in your back.
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The customer's always right, except when he's not or when his credit's no good or when he's trying to get the better of you. If it ain't broke, don't fix it. If it's broke, sell it for half price. Keep your friends close and your enemies out of business. Undercut them. Outmaneuver them. Shoot them. Whatever works. |
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#5 (permalink) | |
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Member
Join Date: Aug 2008
Posts: 271
Rep Power: 1
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Quote:
Totally agree. It would be cool if grapple hook skills were available and were set as secondary skill to agility or something, so thief or assassin style players can ninja around into certain places using a hook and rope. |
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#6 (permalink) | |
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Newbie
Join Date: May 2008
Location: Romania,Turda
Age: 19
Posts: 37
Rep Power: 1
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Quote:
So,it's the exact same amount of work,because if for example you climb a building and someone else climbs the building after you,he see's all your moves,all your grips,everything...So the DEVs need to work on this feature just as much as the AC's DEV,get it? If this was a single player,your affirmation would make sense...but since it's an MMO,I say the DEVs need to work just as much as they would need to with 3rd person view |
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#8 (permalink) | |
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Newbie
Join Date: May 2008
Location: Romania,Turda
Age: 19
Posts: 37
Rep Power: 1
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Quote:
It's hard work,but not impossible,nor unnecessary(I would love it also). |
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