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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: What is your prefered health indicator? | |||
| Health Bars |
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54 | 46.55% |
| Dimming Vision |
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50 | 43.10% |
| Slowed Reactions |
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37 | 31.90% |
| Other |
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30 | 25.86% |
| Multiple Choice Poll. Voters: 116. You may not vote on this poll | |||
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#81 (permalink) |
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Member
Join Date: Aug 2008
Posts: 250
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I voted for every box including other.
health Bars on "me" or health bars on other players? The worst part about health bars traditionally is the fact that you end up smashing macro's like it's second nature while staring at the bars waiting for calculations, this is integral with an over-head view and a hotbar. MO will be completely different than that with or without health bars. Visual ques, such as seeing an opponent lower his guard when he becomes weak couldn't hurt and i think if there were no health bars on other players then visual ques would be a must. I do agree that visual ques that only I can see when my own character becomes weak such as blurry or dizzy vision could do a lot of good for combat immersion, and then again some players may feel it gets in the way, but that's nothing a check box in the options menu couldn't fix. I think health bars are a must and fit perfectly with audio ques. Say when your health drops below 30% you start breathing heavily or groaning. Even a simple audio que could eliminate the need to glance at our health indicator so often. Wild guess here but I Imagine the health bars in MO would be similar to counter strike or half-life or elder scrolls. The indication doesn't pop up unless your "cross hairs" are set over your target, and the indicators themselves are prolly built right into your cross hairs. |
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#82 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Baltimore
Age: 18
Posts: 16
Rep Power: 1
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Sup Victor. You're right at home man, because more or less, most of this board agrees with you. Let's hope MO turns out how it should. After the disaster AoC turned out to be, and how horrible Warhammer is going to be, people are going to be jumping for a game without useless grinding. Fuck, people that play WoW pay 15 bucks a month to spend all their time getting gear so they can actually play. That shit needs to end real soon or people are going to get burned out.
I predict independent companies producing killer MMO's, and "10 million subscribers" turning to 0 quick as a dick. |
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#83 (permalink) | |
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How I am imagine: You duel an enemy, your health drops to 0%, You drop on the ground, almost dead and waiting for your opponent decision: does he make an honourable decision and keep you alive (or even help you to heal), or he will kill you and will take the loot. and if he will decide to keep you alive, you cant just drink some potion stand up again and attack it on sight. [Edit]: Btw, there is could be, as someone mentioned before, the health identification skill for healers. Lets say you have to hold your target on the body part, and after some time (depends on that identification skill) appears the details about the damage given to that body part. For example, if that body part have lots of stabs, you need to heal it with one methods, if the leg is broken, you need to heal it with other methods, if there is cuts other methods and etc. If there is the primary skill Healing, the secondary ones should be for types of damage to heal (cut, stab, broken and etc.).
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Truth, Courage and Honor. There is no Honor without Truth and Courage. Last edited by Stump : 1st September 2008 at 13:45. |
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#84 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 16
Rep Power: 1
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Because this is a new MMORPG, and most of us posting here are probably MMO veterans, the "new" ideas will most likely be voted on in these types of polls, mainly because we are tired of the tried and true and want something new!
To follow with that logic, I choose the increasingly blurrier vision as the form of a health indicator. It's a very interesting idea... the more damage you take, the harder it will be to continue the fight which is very realistic. I'm not all about creating a life simulator here where when you die you lose your character, but it seems like this would be a good overall. If anything, it would make people think about the situation before they lunge into combat, knowing that the more of a target they make of themselves, the worse they will do in combat, because of their increased vision. |
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#85 (permalink) | ||||
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
Rep Power: 1
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I didn't mean to offend you, so sorry for that. I added "heh", to show you that it was meant as a joke, with no sarcasm attached to it. Yet again, I apologize. Quote:
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#86 (permalink) | |
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
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Quote:
What type of novel is it?
__________________
"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#87 (permalink) | |
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Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
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All good in the hood then.
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#88 (permalink) | |
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Join Date: May 2008
Location: Cape Town
Age: 28
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Quote:
__________________
"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#89 (permalink) | |
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Join Date: Apr 2008
Location: Lund, Sweden
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Quote:
Anyways, back to the issues at hand... Healthbars... Mats, you still lurking here? Care to elaborate concerning the healthbars you currently have in the game? |
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#90 (permalink) |
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Junior Member
Join Date: Jun 2008
Posts: 69
Rep Power: 0
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Interesting ideas, but as said by others tricky to implement.
I for one do in fact like the idea of being "knocked out" or "debilitated" with the option of being then dispatched by my opponent. Some games like Mount&Blade have visual indications of wounds like blood splatters, but they still use health bars and cross hairs... all can be disabled for a more cinematic experience in melee. |
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#91 (permalink) |
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Join Date: Sep 2008
Location: Sweden
Age: 21
Posts: 408
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I really don't agree on your suggestion to items having basicly no meaning ONLY personal skills. Then it would be no reason to make the effort to get good gear since you could just as well kill everyone with a rusty dagger if you're good enough. And what if your opponent is equal good/skilled? Flip a coin on who will win? Sure gears shouldn't be just stats and the one wielding the best gear will win (like in WoW) but it's able to make a good balance of it.
Take Age of Conan for example, gear isn't very important since the system isn't that stats built but it does give the advantage, but it certainly doesn't equals win if you have better gear.
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Death smiles at us all...all one can do is smile back. I wouldn't do anything for you even if it was you I had to do. |
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#92 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
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1) if you're health is at 0%, and even following your example, shouldn't just one hit kill you. if you're that near death, it shouldn't take more than one hit. 2) if you couldn't manage to win the fight when you're health was at 30%, i don't really see you winning when you're health is at 0% and you can barely see or move b/c you're almost dead. 3) all in all, i don't really see the need for letting you're health get to 0%. it wouldn't be any different than scaling the health a little differently. instead of having 100 hp, meaning after taking 100 points of damage you're at 0%, you could just have 102 hp, so when you've taken 100 points of damage, you're at about 2% health, but you're still (barely) alive. i guess i just don't see much point in this. if you suggested something like CoD4's "last stand" thing, where you're basically dead, but you have a little time to take the other guy down, then that'd be a little different, but i wouldn't really like that in a game like MO (swinging at someone's ankles w/ a sword while you're lying prostrate on the ground just sounds a little silly). when you're health is 0, it should just end there.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#93 (permalink) | |
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Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
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#94 (permalink) | |||||
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Join Date: Apr 2008
Location: Lund, Sweden
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It's the excitement I am after. This sounds exciting to me. Quote:
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#95 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
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well, victor, i guess i just disagree then. something about two characters barely able to lift their swords at each other, but still fighting for an extra 3 minutes doesn't really sound exciting to me.
granted, i think fights should last a decent amount of time, i just don't think it sounds so great if your just staggering around for a couple minutes.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#96 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 444
Rep Power: 1
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The way I see it, is that it gives the option of letting your assailant live. If someone is pestering you, you have the posibility of beating them to the ground without killing them. Depending on how quickly you bested them, they might stay away. You could also use it as a bargaining tool. Give me information on X and I let you live, if not I kill you and take everything you have. (Especially useful if you know what they carry.)
Not everyone needs to be a murderer, heh. |
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#97 (permalink) | |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 21
Posts: 408
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__________________
Death smiles at us all...all one can do is smile back. I wouldn't do anything for you even if it was you I had to do. |
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#98 (permalink) | |
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
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Quote:
Who knows, you might love those extra 10 seconds, watching your foe limp, swing his sword pathetically at you, and you move in, taking your time, delivering the final blow, he falls down to his knees, begging for his life... and well... you stomp him like Gears of War and loot his panties. |
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#99 (permalink) | |||
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
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You talk about "making an effort" to get good gear? This is not WoW so your goals are not quest/level/gear based. Gear will, and should, only be there as tools for you to accomplish your other goals in-game. Quote:
Fortunately that whole line of thinking is flawed as even if two players are equally skilled there will always be a winner. One of the two might be playing less well on the day, get tired or manage to outwit his opponent. A skill based fight will always result in a fair result. Quote:
Besides there are other systems you could put in place that will benefit a player with "better" weapons/armour/clothes. Maybe some sort of status benefit. Of course this would add a whole new dimension to a game and would become a discussion all by it self. I agree though there can be a slight benefit. But not ever in the line of +40 such as in AoC which could easily be over a 10% gain. The most you might find is a +2 or +4. I am guessing skills will be capped at a 100? Can't remember precisely. Probably hasn't been confirmed.
__________________
"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#100 (permalink) | ||
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
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#101 (permalink) | |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 21
Posts: 408
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Quote:
__________________
Death smiles at us all...all one can do is smile back. I wouldn't do anything for you even if it was you I had to do. |
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