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Old 12th May 2008, 20:02   #43 (permalink)
Traceur
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It is too early to give accurate information about our server types.
As Mortal Online is very much player skill based on real time, ping time is important. This will only give us some choices when it comes to server solutions. Unreal Engine 3 provides us with excellent frame rate with amazing graphics but as ping time is one of the most important factor, region based servers looks the best way to go. We don’t want lag to make you miss when striking at an enemy do we? More information about this will come later.
the U.K and American servers will not be different from each other, originally. But as time passes and people in the different worlds choose different paths, the worlds will be affected and thereby (most likely) end up different.
and this is officially the last time i post a dev' quote. note my sig.
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