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#1 (permalink) |
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Junior Member
Join Date: May 2008
Location: Michigan, USA
Age: 25
Posts: 16
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What do you think about the idea of having to unlock a race before you can play it? For example...
Humans would be the default race that everybody starts out playing as. Then, if you want to be able to create something like a half-orc, there would be requirements you have to meet. You may have to go to a half-orc city and after completing certain quests you would unlock them as a playable race. Common races would be easy to unlock, maybe taking only an hour or two to complete the requirements. But there could be rare races too, and those could take a very long time to unlock. Or instead of just humans, maybe all common races would be playable from the beginning. As your character gets stronger, they're able to explore more difficult areas of the world, and discover new races that you then have to find a way to unlock them. |
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#2 (permalink) | ||
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Junior Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 218
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If anything this sounds kind of like trying to implement levels in the game without actually using levels. In other MMO's, I know many people spend their entire game play not really enjoying the game fully, but instead just trying to get to the highest level, get the best items, etc. I just really hope for a game that I can pick up the skills pretty quickly then just start enjoying the game with my own personal goals rather than some fabricated ones that I have to do to be as strong as the other people who obsess over having the highest numbers in whatever they think is important. I don't mean to attack or anything, just sharing my opinions
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#3 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 444
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I would agree with Skirm on this. Unlocking races doesn't sound right, and it would mean there's something special about them otherwise there would be no reason to bother with them. Having people work to unlock an appearance doesn't seem right, especially one like a race.
_____ On second thought, I could see this happening for very specific reasons. Like the race does not have the capabilities to reproduce itself. So instead, there would be a ritual to ascend into that race. It would almost be like the way the guilds are described... you have to meet certain requirements to join the guild and earn that title. So in this way, you could become that race with those certain types of restrictions/benefits. Last edited by Rathius : 30th August 2008 at 02:19. |
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#5 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,452
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no for indevidual 'unlock race per player" quests, but... as for the idea of unlocking a race for the whole game/server, i am actually quite fond of it, as it allows the players to determine the role of racial diversity and what to make of it - should the new race have equal rights? should they be assigned only specific roles in the society? should it be exploited under a form of slavery? is it too much trouble to keep around and should be x-communicated from the rest of the civilized world to let them be on their own? or is the threat so big they need to go extinct and kill-on-sight & hunted down?
so in a way, this is actually a very sandboxish way of intreducing new races to the game. |
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#6 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 92
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I dont like the unlocking the race thing either. I'm not saying no though. If it is done pretty cool i guess it would be ok. It would have to meet certain things to be ok.
1) They are balanced with the rest of the races. 2) Everyone has to unlock them 3) No negative things should be against this race A) nobody would ever unlock the race. 4) Everyone has a chance to unlock them as well, it shouldn't be given to a select few. The only problem i have is why should you have to unlock a race to play it? This game wont need more end game content so dont give me that over used cliche |
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#8 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Michigan, USA
Age: 25
Posts: 16
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#9 (permalink) |
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Newbie
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Unlock Races, or Classes is one of my favorite feature, that hasn't been yet implemented right in an MMO yet - though Raph Koster tried in SWG, it was utterly screwed up by SOE later.
The basic idea behind the unlock class is: more risk, more effort - more reward. Since this is fantasy setting, unlock races/classes could be: - Dragon - Vampire - Demon - Angel - Demigod - Lich - Hero(epic version of any fantasy class) There could be one, two(an evil and a good alignment), or more unlock classes, depending on game design and structure. There should be only one unlock character per account available. The way of unlocking should be mystical, through exploring, experimenting, solving riddles, PvP and PvE portions of the game. (I got many ideas for the unlocking methods, but I'll keep those for now, who knows, maybe the devs of this MMO can utilize them It must not be easy and fast and should be an optional for end-game content. Limited permadeath should be there for the unlock class. This would mean, that your unlock character would suffer permadeath if the character dies more, than once within a given time period. The unlock characters would be "content" for the game, as their attendance in live events(PvP&PvE both) would be needed for their progression. Also the unlock class should be limited some way to be dependent on other regular players. This could be limited skill-tree access, ie. to crafter, or regular healing skills. The unlock class is often called an alpha class, since the unique active or,and passive skill granted to it give an edge, or superiority over regular characters. This is to be decided by the developers. Also the unlock classes should be encouraged to fight each other more and discouraged to grief regular players. It is very important, that regular players who do not wish to play an unlock character and are devoted to their regular class, race or character must be rewarded as well, trough ranking systems. It is also very important, that player should not be able to exploit a ranking system, timelock, upkeep cost, duel/vote for positions, council/leader positions with high responsibility should be elements of a ranking system. |
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#10 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 444
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The problem with most of these suggestions is that people seem to want things unlocked that are very powerful. Dragons, Angles, Demons.....?!? How can you possibly balance these things in a world of creatures of relatively human-like abilties without making the game gear dependant as well as nerfing the race or class so hard that it's only remaining attribute is what it looks likes??
People also say it's done all the time, look at the literature! No, no it's not... it's ONE exceptional person succeeding where many have failed before them. And if you suggest that they make it open to everyone, you start to kill the game and the prestige of such races/classes. Once you make everyone special, nobody is special. |
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#11 (permalink) | |
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Newbie
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Quote:
What, or who is very powerful in a fantasy setting, it's hard to tell, you can read many fantasy stories, where humans become so powerful, they can face a dragon, or demon alon. I know those are heros, but isn't it the point of playing a fantasy game to become a hero? I pretty much share your concernes though, as I wrote in my post above, the design must be flawless, the way of unlocking must be at least partly secretive and if the players ever figure it out, it has to be changed. Also there must be a number of discouraging factors, so not everyone would pursue to unlock, but for those who are commited there should be reward. If the game has a lot of end-game content by design, then there is many alternative options for players, ie. becoming a king, an archbishop, general of an army, Warlord, Head of Crafting, or Trading guild, all with incredible powers. This way you can make sure a prestige class wont become common. And at this point the Limited Permadeath setting helps you a lot as well(Also mentioned above). |
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#12 (permalink) |
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Member
Join Date: Jun 2008
Location: Finland
Posts: 486
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This IS a very interesting idea, but truly not one without flaws. Unlockable races would be the perfect way to represent races that are meant to be very rare lore-wise. However, these races shouldn't be overpowerful compared to common races, even though that is the most common initial approach. Instead, they should only have some slight advantage compared to other races, something to make the player who unlocks the race feel "cool!" not something that will immediately turn the table over and allow them to kick common races' ass with no effort at all. Preferably with a negative ability to counter the positive one as well.
That would be the exact wrong approach, because it would simply make these races the most sought race ever, and people would find ways to unlock them, and the whole nice idea behind the concept would be lost, because you would just have a group of super people and then the common shit - who will soon reincarnate as super people, thanks to teh intarnet.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#13 (permalink) |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 21
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I don't really see the upside or usefulness to have to unlock races..
That would mean a lot lesser variation of races among the players, especially at the beginning. And if i for example wanted to play a half orc, the idea of having to start as a human and do various quests etc etc just to play the race I want just sound like a time waster. However maybe you can make something else out of it. For example if you play as a human, later in game you could pick different destinies. One example could be that if magic in the lore is an evil thing you could choose to become a sinner to really learn the ancient secrets of the art and from all the use of magic your soul becomes more corrupted and eventually you become this foul looking being, maybe not a undead but a human with small demon like feature, hard to explain but the looks of a sinner. Of course people don't have to roleplay evil just because they look more evil, thats up to the player.. Just an example of a suggestion perhaps you get my point even if my explanation wasn't all that good. And of course these new "races" or what you call them shouldn't be more powerful than ie a normal human. It's just a path the player can choose if he wants mainly for the apperances and/or roleplaying purposes.
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Death smiles at us all...all one can do is smile back. I wouldn't do anything for you even if it was you I had to do. Last edited by dawnofdeath : 12th September 2008 at 11:00. |
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#14 (permalink) |
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Junior Member
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What they said plus it would be a rather lame time sink.
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#15 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Lorn V
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And the fact that it can be used as a way to increase revenue such as how Shadowbane implemented the idea.
In the end, they will become available to all the players anyway - so why not just let them pick all races from the start? I say a big emphatic "NO!" to unlockable races. |
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#16 (permalink) |
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Newbie
Join Date: Sep 2008
Location: Indiana
Age: 38
Posts: 32
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Although I have really never been a great fan of unlocking a new race I am not totally against it either.
This would make for an interesting worldwide event quest if everyone could be involved, not just high end guilds who are powerful enough. Also how about a race unlocking worldwide event where we didn't know the race being unlocked>? IMO some ppl would see /quest- unlock a 1/2 rat 1/2 chicken race to and think nah. Not knowing would get more involved. In the end I think all races should probrably be unlocked @ release. Makes things alot easier and fun. |
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#17 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 27
Posts: 234
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Unlocking classes does not fit with an MMORPG. Especially Mortal Online. Where is the diversity if everyone is forced into playing one race, that race is a majority. You have an unbalanced world.
Besides, I don't want to have to level a human in order to play as a half-orc. Why would I pay for a game which forces me to play in a way I don't want to. I want to enjoy the game, not torture myself first before I can enjoy a game I've just bought. MMORPGs require you to develop a character, and that development takes a long time. If I lose interest be being forced to play a character I find dull, I will not be coming back. The last thing an MMO wants to do is lose players. It's a Massive Multiplayer Online. Not a Massive Empty Online Game. |
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#18 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
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While its cool to unlock stuff in games I don't think unlocking something like races would be very good for MO or MMO's in general. MO is a sandbox and it would be very sandbox if you had to do all this stuff just to be able to play as a race so I would have to say no.
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#22 (permalink) |
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Junior Member
Join Date: Oct 2008
Posts: 125
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I think this is a bad idea and would put of many players aswell. I want to play a darned half-orc and I don't want to have to play the game once to then be able to play it how I wanted to especially if im paying a monthly fee for it.
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#23 (permalink) |
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Newbie
Join Date: Oct 2008
Age: 22
Posts: 14
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I think this wasnt the complete wrong idea. If you read all informations on hp you have to know that the DEVA skills are influenced by all different chars on your account.
But an other way would be nice too. Like if you choose a race the first time you will become an ~big tutorial quest. Forcing you to get informations about the race too. Even if this is an PvP MMORPG its still an ROLE PLAY GAME. would be nice if some will choose their path of role playing instead of kiddy running threw world shouting. "I will kill you", "bah you only win because your equip is better" "noob" "f*c* y**r mum" ... sure it depens on the character he plays too. If this game will come out i hope there are beautiful skies at night and nice rain animations. I liked it to sit on a bridge watching the ..... ups wrong theme. |
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#26 (permalink) | |
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Junior Member
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Sorry, just found them a bit bland. Things like that kinda ruin the game. You have like 90% of the people being those and 10% sticking to theirs. How many people wouldn't want to be a Demi-god or vampire... or a Dragon-vampire-angel-demon. Or some dead smelly thing that casts time stop and imprisons your character with unsaveable spells... sorry, rant. ;P |
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#27 (permalink) | |
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Member
Join Date: Sep 2008
Location: Sydney, Australia
Age: 20
Posts: 267
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Mythical creatures is one thing, but playing Demons, Vampires, Angels etc. just doesn't seem very interesting to me. You would also think that these types of 'races' would be in the absolute minority and would be hunted to near extinction. |
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