Player Driven Markets are a great thing.
Though I don't think they should rule out Large mobs it takes cooperation to kill dropping items that can be on a par. I'm not saying the item should be amazingly better, or even better at all, nor am I saying it should be an item that is droppable - aka bind on equip. Just that I'm also for mobs being there for a reason, and dropping great items too.
Just make sure crafting isn't rendered trivial.
NPC's... are there to sell my trash items to, nuff said.
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