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#1 (permalink) |
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Junior Member
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Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this . ]Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die? Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons 1. Attacked by someone much more powerful...egg 20-30 levels 2. Attacked by a group 3. Killed by a mob boss or any other PVE danger I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items . I would like to see insurance\soulbound on items on your person...can anyone confirm what MO will offer ? |
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#2 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 16
Rep Power: 1
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I think the main idea here is risk vs reward. In recent MMOs, there is very little risk in anything you do, but there is plenty of reward. Those of us who have been playing MMOs for a while now (and I'm speaking for myself here I guess
I understand the annoyance, disappointment, and anger that comes with losing some of your best equipment... but then again, I'm sure the other people you killed that day were just as mad as you were Pretty much it comes down to gaming preference: if you don't want to play a hardcore PvP game... you probably shouldn't. If an MMO has full PvP looting and you don't ever want to lose your best equipment that you've worked months to get, then you should probably pass on the game. It's possible there would be servers where there would not be full PvP looting... but who knows. I'm not sure what stance Mortal Online has on this subject... I haven't run across a Dev saying what it will be, but we'll have to wait and find out. Those are just my ideas on the subject. |
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#3 (permalink) |
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Junior Member
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The problem most people have with full-loot is that they'll think they'll lose all their hard work in an instant. Of course this comes from a comparison of current MMOs to Sandbox style ones such as DF and MO. These games aren't Item centric which means when you lose your sword then more than likely its common, cheap and replaceable. If you have a +9 Sword of the Uber Undead that is absolutely godly then chance is you got it from an epic quest and the fact that you completed that quest shows that you are a powerful and skillful player. At that point losing your awesome weapon should be that much of a problem or concern to you.
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#4 (permalink) |
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Junior Member
Join Date: Aug 2008
Posts: 30
Rep Power: 1
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Well, in a full looting environment, grinding mobs will not be the sole source for pretty rings.
Alternatively, you can kill someone for them. Much quicker, isn't it. You talk like your ring will be lost for ever, when it'll be only someone else who has it. You can take it back. If you don't feel confident enough, bring your mates. It's supposed to be a social game after all. It's not "oh no back to the dungeon", it's more like "RAAAARGH WILL GET BACK PRETTY SHINY RING" |
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#6 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 15
Rep Power: 1
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I think it would be exciting to know that at any moment you could be killed and have all your rare items and such taken away from you.
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Nej me lu, Amaranthine.. |
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#7 (permalink) |
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Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 303
Rep Power: 1
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The game is not item based. There will be no rings that take 2 months to get. Items (especially basic ones) will be easy to attain seeing that there is full loot AND item decay. Sure there will be items that are a little better than others, but nothing that will take an enormous amount of time to get (2 months IRL) that when you lose it you leave the game.
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#8 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,003
Rep Power: 4
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There are plenty of people who come to MO and question Full Loot; but please, hear us out, have an open mind. Stay and listen for a while...
One thing that needs to be adressed, is that in MO; you will not have to grind yourself to get some items. Items are forged by player crafters, and monsters don't drop swords and gold, they only drop skins hides and scales; which player crafters take and turn into items. So right there from the very basic mechanic, you have equipment stemming from other players. That means for the most common items, they will be cheap and plentiful. Even at that, most items will be easily replacable because all that is needed is materials, not a %grind. When you die, you loose your equipment (If the other player decided that it is even worth taking), but; since you bought it from a crafter in the first place, or a mate crafter made the items for you, they are easily replaced, and off you go fighting again. This works because the game is "Skill Based" and not "Item Based", which means your strategy and your twichy finger will matter hell lot more than the size of your sword. As a result, casual players that don't have the time to grind themselves retarded in shiny sparkles, can also be competative players against someone who has been playing the game non-stop 24/7. Because essentialy items are always circulating, there is a constant demand for new crafted items, this puts a strain on the crafters and inturn the resource gatheres. This creates a natural organic economy within the server, which has room for traders and thieves and every single proffession attached to those two. Raiding Caravans, stealing blueprints, assasinations, and just in short Mass player interactions, only get ennounciated by a full loot system. |
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#9 (permalink) |
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Junior Member
Join Date: Aug 2008
Posts: 30
Rep Power: 1
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Also don't think of yourself as a perpetual victim, that you're only out there to be looted and abused, you can kill too, even higher levels, with your friends and serve your prospective victims with a cunning ambush. Numbers and cunning can overwhelm outnumbered and unprepared foes, even well-equipped and skillul ones under normal circumstances
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