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Old 14th May 2008, 08:00   #95 (permalink)
ptr
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Combat System
Instead of my previous idea, Q and E should be left/right attacks that have varying functions depending on your weapon, sweep attacks would be exclusive for the polearm/spear users with mouse1 being the typical thrust attack. I'd also like to see slower player movement speeds(or atleast while in combat) so people aren't holding down a or d to strafe around like a jackass while swinging a sword like a propeller. Double tapping a or d should be a dodge like in UT3 but with motion blur and should cost a decent amount of stamina so it can't be abused.

Quote:
Physic based arrows
Not to the point of completely gimping bow users but a slight hilt should be given to shots once they reach a certain range instead of having the old "disappear in thin air arrows". Could be based on the player's strength or another stat.

Quote:
No floating sheathed weapons
Ties in with 33. I'd like to actually see the sling holding a bow on a persons back instead of it being stuck to his/her spine.

Last edited by ptr : 14th May 2008 at 18:48.
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