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| Welcome To Mortal Online Community This forums is for newcomers to the community. Introduce yourself and get information how our forums works. |
| View Poll Results: How many years have you played MMOs? | |||
| 10-12 Years |
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10 | 22.73% |
| 6-9 Years |
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17 | 38.64% |
| 3-5 Years |
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12 | 27.27% |
| 0-2 Years |
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5 | 11.36% |
| This is my first game! |
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0 | 0% |
| Voters: 44. You may not vote on this poll | |||
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#1 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 4
Rep Power: 0
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I am a new member of the community but have been reading diligently through the forums to answer questions that I have about the game. Reading through the forums I like how well thought out a lot of the posts are and I believe that the community you play with is just as important as the content of the game. Many times the community will determine the longevity of the game itself.
I am curious what history other members have with MMO's and how those games have drawn you to this game. Personally, the features in this game excite me from my experience in playing Ultima Online. Ever since UO I have played dozens of MMO's waiting for one that will bring me back to my roots. I have seen many games make promises that end up being broken within the first few months and not because they're was development issues. The changes were made solely on the complaints from the community (members who never spoke up before release). A recent example being Age of Conan, where they released FFA PVP servers and a month into the game people were getting banned for res killing and "ganking". So in summary, I am just looking for some replies that talk about past MMOs you have played and you are convinced that Mortal Online will be your next "long term" game to play? |
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#2 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Oregon
Age: 38
Posts: 21
Rep Power: 1
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My first MMO was the Realm. and then UO, I created my character walked into the forest and was promptly killed. This happened 3 more times before I left and I never played the game again. While I don't mind PvP I do mind, and developers should mind as well, when someones idea of fun is preventing someone else from playing. Reality is you don't get to just walk up and kill someone without repercussions. From what I've read so far the Devs do understand.
I've played EQ, EQII, WoW, Vangaurd, LoTro, DDO. I've beta'd SWG and WHO as well. The first game I really got into though was EQ. The sense of adventure was amazing. I think MO will be the first game to capture my attention like that. Last edited by WarBow : 4th September 2008 at 00:28. Reason: spelling |
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#3 (permalink) |
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Newbie
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I think ragnarok online was my first mmorpg back in my highschool days. Followed by FFXI and WoW (with lots of free MMOs in between and a few that I betad)
FFXI was my awakening to the MMO field and the overwhelming challenge and grandeur of it all was very capturing. Since then I've had high expectations for MMOs and none have fit the bill. I think Mortal Online will be the next game that I'll be playing long term. I like what the developers have had to say, what I've heard and seen in the forums, and the idea that it is designed for the hardcore gamers.
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Honor before victory |
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#5 (permalink) |
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Junior Member
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Well I cant list all the MMO's I've played, since I've tried basicly anything on the market. My first MMO tho was SWG back when there were no levels and it was all skill based, never found a game that compares to this day, but I try them all in the hopes. The fact that this will be skill based, and the graphics, and the freedom have me hooked, and I'll do anything I can to help it work.
The developers seem like they have a good head on their shoulders, and the fact that they are doing it themselves gives it alot more of a chance to make it since they dont have monkey grubbing businesses breathing down their necks hurrying them, and trying to get them to market it to the masses. Once a company makes a game they believe in, want to play, and is for themselves, I think the MMO community will see what the real gamers want, and its not some watered down, easy UI, no death penalty, softcore MMO that can be played by everyone.
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The customer's always right, except when he's not or when his credit's no good or when he's trying to get the better of you. If it ain't broke, don't fix it. If it's broke, sell it for half price. Keep your friends close and your enemies out of business. Undercut them. Outmaneuver them. Shoot them. Whatever works. |
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#6 (permalink) | |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Guild: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 2,275
Rep Power: 6
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my first MMO was UO, which i didn't start playing until maybe 5 years ago on a free server. i like to share this story, so if you've heard it before just skip ahead, i'm quoting it just so i don't have to type it again. anyways, here's my first 5 minutes or so of playing my first MMO, UO:
Quote:
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#7 (permalink) | |
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Newbie
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Quote:
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#9 (permalink) |
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Member
Join Date: Aug 2008
Location: Texas
Posts: 395
Rep Power: 1
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I am also a new member to these forums, and a UO refugee. UO was my first MMO, and I played it from 1997 until sometime in 1998. I quit because it was consuming too much of my time. I have returned on and off through the years, but every time I am more disappointed than the last. Even before UO arrived, I was a huge fan of the original Ultima series, esp Ultima 5. I still think it is one of the most detailed and original fantasy settings ever created.
After a long hiatus from the world of computers, I returned to play WoW in 2005. The game seemed to have potential, and I thought the graphics were astounding. I played for about five or six months before growing weary of it. I have also tried several games, though very briefly; the Realm, Horizons, Ryzom. None has been able to capture that UO feel for me, that sense of excitement and freedom. I thought Vanguard had potential as well, though my system would barely run the open Beta version, even the character customization was painfully slow, so I gave up. Now, judging by what I have heard, it seems that I did not miss much. Since 2005, I have been following a game called Adellion, which is geared entirely at hard-core roleplayers (and includes permadeath, though not a ffa PvP environment), and one I greatly look forward to playing. And now, after so many years, I have discovered MO, a game that seems as though it will recapture that old UO feeling. All I can say is that it sounds fantastic ,and it seems that the team is dedicated to producing a quality product without compromising their vision and pandering to the masses. Last edited by Archaaz : 5th September 2008 at 01:20. |
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#10 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Lorn V
Posts: 138
Rep Power: 1
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1994 and 1995 were my first years as an MMORPG gamer. I dabbled in text based MUDs that AOL featured; Gemstone and Dragonrealms.
I then moved to RP Chat Rooms and eventually Ultima Online in 1997. I played UO until the AoS release, which was 2003 I believe. During my stint on MMORPGs, I've played so many I forget playing certain ones. I recently was disappointed with WAR and I'm tired of the current MMORPG mainstream cash-cow market. I want sandbox MMO's. I defend them from forum to forum and make the argument that they are more than just a game, but a virtual world. UO was a great example of the potential the MMORPG field can be, more than just level/class affairs, and that was over 10 years ago. Think of what new games like Mortal Online can do using the same model as a basis. |
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