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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: Universal Banks? | |||
| Universal Banks |
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16 | 24.24% |
| Hell no! |
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50 | 75.76% |
| Voters: 66. You may not vote on this poll | |||
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#41 (permalink) | |
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Newbie
Join Date: Apr 2008
Location: Manchester land of the RED ARMY
Posts: 45
Rep Power: 0
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Quote:
Puka Pies hmm, I agree I would like to see no post box either lets do away with all the carebear easy access and bring back the haul and hunt. It will make people play better, group more and for me make it very interesting indeed. On the back of that I would also like to see the none drop item be removed too so that anyone within class can wear items, soiled or unsoiled. |
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#43 (permalink) |
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Member
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[quote=Ryahask Lenaro;3497]For Full PvP no Universal Banks is the only route to go, otherwise PvP is discouraged. I just love the idea of raiding a huge Merchant Caravan, Or guarding it if an Ally of mine is part of it, as a battle tactic. Cutting off supply lines in wars would be impossible to do in Mortal Online if there were Universal Banks.
quote] Mmm... That's would be cool, if we could cut off the supply lines ins city siege, or do economic blocades to other factions or guilds... Then they dont get the food and all die! No. I dont want UB. |
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#44 (permalink) |
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Member
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Hell no! Having one bank at every 5 meters is lame, imho. Having properties spread all over the world is another depth of realism, that's what I think. Some complained about not being able to know where you left that and that, but just having something like Assets in EvE(opens a list and shows everything you owned, and where it was located) solves that issue at hand.
That would also give me a business as roaming the savaged lands looking for someone carrying lots of gold and shiny armors! muhahaha!
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#45 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Tallahassee, Florida, USA
Posts: 98
Rep Power: 1
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Yes and No.
Yes - i would like to see NPC cities use a universal - safe, with no risk bank system. Yes - I would like to see players make their own banks, with risk (the bank could get robbed, and so on) but players could set interest rates for investment, larger bank sizes, and other commodities that NPC cities would not offer. The risk is there though, but I would suppose with money would make someone like a banker, powerful, powerful enough to protect his bank from most harm. |
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#46 (permalink) |
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Newbie
Join Date: Apr 2008
Location: Montana
Posts: 10
Rep Power: 1
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Hell No!
If you want to get your precious equipment from point A to point B you have to get it passed me. Either on your own or hire some service. Items should have to physically be moved not "magicaly" transfered safe and sound. |
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#47 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,001
Rep Power: 4
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Universal banks, with a local economy create alot of problems. As a merchant, you can buy an insanley large shipment in one city, put it into the universal bank, and then saftley travel to the city where the price will make you a pretty penny, and then just withdraw goods from the actual bank, selling the entire shipment without putting it into danger, easy money, zero danger.
Also locolized banks, force players to pick a "Home" and stick near there. Much like in EVE, items cannot be magicaly moved around, they need to be physicaly transported from station to station. This causes a single station to act as your "Home" where you would stockpile all of your junk, because if you spread your items around, you will waste alot of time just traveling trying to get them. This also has a side effect of emotionaly attaching you to a place. In WoW, I never felt like it was "My City", all of the cities were just theese places where I would check the Auction house, dump my crap into the bank, and then venture out to farm. Everything else was taken care of global chat, global banks, global auction houses. I never had the need to actualy to stop in cities for anything. If I wanted a party, I just used the global chat, and spammed it untill I got a huge party... By making everything local; you increase the need for public space, and that creates a stronger community. If you "Vurtualize" this space, you will loose community bonds, and geogrpahical significance, to the point where that significance has to be hard coded into the game. Which brings up the question if the said mechanic can be taken care of by the players, why fight that? Embrace it. If you are vying for a local eceonomy, that means everything is local, otherwise it will be very easy to exploit the local aspects. If you want to make something global, everything has to be made global, you cannot pick and choose. Last edited by Shinzon : 21st April 2008 at 19:58. |
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#48 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Tallahassee, Florida, USA
Posts: 98
Rep Power: 1
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I still stand by my statement, considering NPC cities are few and cannot be abused in the way you suggest it. Since my selfish dream for MO is that the game will consit of 80% player ran settlements and 20% NPC settlements, I would imagine that banks would be consistent only on the part of the player. If the game is mostly NPC cities like UO, than I can see where your coming from because EVE works the same way, but at the same time in lowsec areas where players own their own stations, your items are not safe.
All in all, the bottom line is, we do want the use of separated banks and economies to flourish, which will create trade routes and such, but, this is dependent on the idea that most of MO will be a "lowsec" area like in EVE - and players might be inclined to store their best equipment in their indestructible house or NPC city bank. So might as well make the NPC city banks, universal. |
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#49 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,001
Rep Power: 4
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If player made cities can be raided, and their banks stolen into; why not NPC cities as well? I don't understand that, why make NPC cities hard coded havens? They will be heavens because they should be more established than any guild can manage to ever do, but that doesn't mean someone can't kill the king NPC, break into the bank, break into a house and steal everything, just because it is inside an NPC city.
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