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Old 8th September 2008, 13:22   #1 (permalink)
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Default Alcohol :D

First off all i want to say is if this has already been posted....im SORRY :P

Anyway, I think it would be cool if there was alcohol in the game to where it affects your character...such as when you drink the alcoholic beverage you get an increase to your strength and a decrese to your other attributes like the clarity of your vision(if you drink enough), your intelligence, your speed, and maybe you even stumble around.

On the plus side, you can sit down with your friends and have yourself a good time...via partying and then going out an doing stuff while your CRUNK!!! ><

P.S. please take this as JUST an idea that could possibly add more fun to the game and also draw in a few more people....so dont flame it, instead post comments that arnt hurtful or mean
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Old 8th September 2008, 14:06   #2 (permalink)
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the problem with a realistic implementation of alcohol is that the game can not replicate the positives: you can't sand a chemical reaction to the player's brain, you can't make player's character act on their will without inhibitions because you can't know the will the player determines for his character.

so the game ends up only replicating the negative affects, on the body, on visualization or avatar control, and... the result is often that alcohol consumption is fun for one time only (first time, just to try it), and nobody really uses it afterwards.

now, if the game had a realistic need of thirst, then in the middle ages alcohol was a lot cheaper then clean non-salty water. but this isn't the case with MO.
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Old 8th September 2008, 14:31   #3 (permalink)
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well, what i mean is that in Medieval Times there WAS drinking in Taverns and people sitting aund conversing ( thats what i meant by have a good time) and trust me i've seen games implement alcohol exactly the ways i just described so its not a matter of it cant be done but a question if it will be in MO like it was in Medieval times?
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Old 8th September 2008, 14:34   #4 (permalink)
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and if you mean by the vision aspect of what i said...that would be a matter of making your screen go a little hazy OR if the clarity of your vision is too much just go with the screen looking like its swaying back n forth...also, the ONLY positive thing i said about this was the strength (if you like having more strength that is) and the just chilling with your buddies and having a good time
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Old 8th September 2008, 14:36   #5 (permalink)
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It is difficult to make alcohol beneficial.

Personally I prefer a whole revamp of the food/drink system and making it much more critical to the core game design. I posted a short summary here.
http://www.mortalonline.com/forums/45926-post2.html

You don't have to go the ageing route though. It is possible to implement it in some other way. Only way I can think of is by making not eating or drinking just a huge debuff. I'm against that though. It is better to give players a reward (such as longer life) than a constant nagging threat of debuff.

Drinking alcohol is then made beneficial and funny when you get a bit ratted. Cheaper beer and wine would be the stock liquid to drink. To gain proper benefits you would have to drink higher quality alcohol (or at least wine and beer)... in moderation of course!

Never considered what to do with hardtack. Brandy is always welcome though!
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Last edited by Rhygar : 8th September 2008 at 23:47.
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Old 8th September 2008, 22:32   #6 (permalink)
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well, what i mean is that in Medieval Times there WAS drinking in Taverns and people sitting aund conversing ( thats what i meant by have a good time) and trust me i've seen games implement alcohol exactly the ways i just described so its not a matter of it cant be done but a question if it will be in MO like it was in Medieval times?
that's exactly what i mean: alcohol is a critical part of medieval time, but you need a way to encourage players of doing it other then the pure roleplayers who'll do it just for the atmosphere's sake, making it more then just "fluff", and you'd have to go to unrealistic measures (such as strength increase) to do so. the systems by which humans enjoy alcohol simply never exist in games.

i'd love a system of morale which could be affected by alcohol, or character thirst (beer was cheaper then water in the medieval ages), but without those, alcohol becomes "fluff", a one-time expirience you do when your just exploring the game mechanics, and most players just won't put themselves in a disadvantage just for roleplaying. now normally this wouldn't mean much of a problem, "no harm in adding it just for roleplayers", but consider what it means in a player run economy: brewing becomes an unprofitable craft, and the opertunity to do so in the first place will become very rare.

without some sort of system to encourage it, you'd loose the pub scene completely and alcohol would become an unused feature, not helping to create the dark ages scene it's supposed too.
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Old 8th September 2008, 23:34   #7 (permalink)
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yea, i guess your right ....would be cool If MO found a way to implement it PERFECTLY though :P
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Old 9th September 2008, 00:09   #8 (permalink)
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Some sort of morale system would work...

Maybe some of your more advanced skills are only available to you if your "morale" is at a high enough level. I think I'll call it status as this is something I have been thinking on for some time.

Thus to use your best skills you should be rested, well fed, own quality goods. High quality food, clothes, armor, weapons can all contribute to a higher status. The status unlocks those higher level skills.

Obviously you want to be careful not to over-power players in PvP of course. However, even slight increases will be sought after. So it doesn't have to give to much advantage. Not too mention other soft skills such as increased perception, i.e. can spot player who's are hiding, tame wild animals etc that you can gain.

This also helps with the problem of over powered gear. People want variety and higher "level" items. So instead of the gear having more damage output etc (only a little bit) that higher quality weapon and armor will now give you higher status. That gear would become the more expensive items which those people that enjoy item-centric goals can strive for.

This status needs to be maintained to retain access to your special skills. Due to full loot you will have to be able to receive a grace period after being killed so that you do not immediately lose those skills.

This will enhance the importance of food production immensely.
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Old 9th September 2008, 00:53   #9 (permalink)
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Quote:
Originally Posted by Traceur View Post
so the game ends up only replicating the negative affects, on the body, on visualization or avatar control, and... the result is often that alcohol consumption is fun for one time only (first time, just to try it), and nobody really uses it afterwards.

Step 1: get drunk irl.
Step 2: get drunk in MO.
Step 3: enjoy the benefits of irl drunknness while your online friends enjoy the visual benefits of in-game drunkenness! (and the social effects of irl drunkenness)

please drink responsibly.
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Old 9th September 2008, 05:54   #10 (permalink)
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...such as when you drink the alcoholic beverage you get an increase to your strength and a decrese to your other attributes like the clarity of your vision(if you drink enough), your intelligence, your speed, and maybe you even stumble around.
Alcohol would be cool, but having it be any sort of stat booster seems rather unrealistic. If you're drunk, you are not any stronger than you would be if you weren't...you may be more aggressive, but to say that one would be stronger? That's just my opinion.
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Old 9th September 2008, 22:46   #11 (permalink)
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i think it's just that you feel pain less when you drink, I don't think that you get stronger, although i'm not sure of this.
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Old 13th September 2008, 09:08   #12 (permalink)
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ok, throw out the stat boost option....like i agreed to in my last post.... and just have it to where your character cant walk straight and stuff then....either way it will still be fun to get drunk in game and try to do things
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Old 14th September 2008, 16:38   #13 (permalink)
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Since this is the middle ages the alcohol would have little effect cause its mostly watered down.

Now the "good" stuff would be in small quantity and high demand which would result in a high price.

Imagine going into a winery and both you and an NPC are trying to by the last bottle, which would make the owner increase the price or maybe make it into an AH kinda thing!
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Old 14th September 2008, 23:42   #14 (permalink)
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Bottle of 18 year old Chivas Regal here, ktnxbye.

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Old 15th September 2008, 00:34   #15 (permalink)
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That's around 40 euro but with our -TKD- tax it should come around 50!

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Old 15th September 2008, 06:06   #16 (permalink)
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LOL >< did we say/ agree on taxing players Death?.....im sorry i just forgot or it actually hasnt been "written in stone">.<
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