Listened through it and it's always good to hear what people think about the game.
Gonna try to answer some of your questions and comment on some of your opinions. Hope I don't come off as a huge fanboy:
- Firstly, no, there was/is no connection between the devs of MO and DF, at least not directly. The reason there are various similarities in many of their core ideas is because both dev teams based their games on UO.
- You say that MO seems to be
very similar to DF. To reply to this, I'd like to quote one of the devs responding to the claim that MO will just be DF with better graphics:
You can read the full post by clicking on the "View Post" button.
- You stated that you think MO will need global chat in order for trading to work. I would disagree. MO will rely on player interaction in the most basic sense of the word. You will actually have players gathering in certain areas (town squares, taverns, ect) to socialize and trade their goods. Players will be able to upgrade their houses into shops and hire NPC salesmen to sell their goods. Adding global chat would in my mind lessen the need for direct player interaction, which to me seems like a rather bad idea.
- No auto-respawn means you will enter the "etherworld" when you get killed and you will need to find a priest or some other means to resurrect your character.
- Combat will be far more advanced compared to DF:
- MO will not have grind in the sense that you will really need to macro your skills. The "grind" in MO will be about finding out how to combine different skills and gear and what works best for your play style or in a certain situation. While you will be able to get your skills up relatively fast, you'll spend a lot of time perfecting your character.
- No, the combat features they described are not being done in DF, so they are not being disingenuous. DF is rather basic compared to what MO promises to be, when it comes to combat. It makes a huge difference if you have 1 hitbox or 5+2 (5 body parts, 2 for each equipped item the character is wielding). Also, FPV combat has never been done right in a MMO and it will be done right in MO.
But yes, if you would want to find a MMO that has most similarities with MO's combat, then that would most likely be DF.
- You kinda missed the point of primary skills, their caps and the secondary skills. It actually means that the primary skills (which are rather easy to level up), like for example swordsmanship, can be untrained. If you gained some secondary skills while using your swords (secondary skills are harder to level up, but don't directly effect PvP), you will not untrain those skills, but they will be locked and you won't be able to use them. If one day you choose to go back to swordsmanship and train up the primary skill associated with it, the secondary skills you once learned will become available to you once again.
- Yes, there will be player organized trading caravans, since there are no global banks.
Ok, that's all I got.
