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| Mortal Online Creature Concept Contest Now we want to see the community contribute with a creative and interesting creature that fits the Mortal Online universe. |
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#1 (permalink) |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 22
Rep Power: 0
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This is a mystical beast I drew awhile ago. It's kinda like a fusion of a dragon and a snake with bone spikes (head looks more like dragon and has a snake body ie no wings/legs/arms etc). It's called Myrrormr, which is old norse for swamp serpent.
They are very ficious and dangerous and can easily drag you down beneath murky waters if you are not careful or even choke you to death while piercing your body with its spikes. The bone spikes are its natural defence. They are often seen in/around freshwater swamps (http://en.wikipedia.org/wiki/Image:F...sgov_image.jpg) because it seems to be easier for them to adapt in suchs terrain because they are quite cold blooded. They can move freely both in water and on the land. Kinda like alligators, need air to breathe but still enjoy being in the water and can move into land when looking for prey. Their life span is not certain but people estimate them to be able to live even up to 30 years, though they seem to stop growing after they become adults. People claim to have seen a Myrrormr that was a little longer than 5 meters, though they normally appear to be around 3 meters long. How they reproduce is unkown, no one has seen the creatures mate or laid any eggs, in fact it is believed that they are all males. The rumors or myth if you will, also say that they are offsprings of some kind of wyvern and snake creatures juding from their appearance. They are preditors and are not very picky in their choice of food, as long as it's meat. They prey on most types of animals in the area or even fish if they are desperate. It's believed that they have to eat around half it's body weight each day. They are also very protective about their territoriums, even against their own kind since they rarely live together. They are more comfortable during night and that's the time they normally go out to hunt. Even if they have the appearence of a snake they are not venomous, their sharp teeth and defensive bone spikes seems to be their result of evolution and have no need for venom. Their body can easily be pierced by a sharp blade since they don't have hard scales like dragons and might be the reason for their bone spikes to protect them from harm. Though they are very fast and can strike in a instant. Their movement is somewhat faster in water, thus one reason why they prefer to be in water but they can still catch up to human speed on land. Against faster animals they tend to sneak up/lurk until they can get them by supprise. They can see better in the dark than during day, thus why they normally hunt during night. They see better on land than underwater, which is also one reason why they hunt on land, another is that there are more animals on land which they prefer to eat. They are deaf but if their vision fail to locate the presence of other beings they can locate them with help from vibrations on the ground. They don't have a snake's tongue and they can't sense heat. Last edited by dawnofdeath : 7th October 2008 at 11:25. |
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#2 (permalink) |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Playstyle: PK/PvP Character(s): Lakrimos, Lachrymose
Age: 23
Rep Power: 29
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wow.. fantastic drawing dod.. i like the sounds of it, though we already know that MO has dragons, so maybe add something to make it different from the ones that will already be in game. the bone armor is a nice start, but maybe something else.
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#4 (permalink) | |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Playstyle: PK/PvP Character(s): Lakrimos, Lachrymose
Age: 23
Rep Power: 29
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Quote:
anyways, maybe add some lore or history to it. i'd like to know a little more about it.
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#5 (permalink) | |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 22
Rep Power: 0
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#7 (permalink) |
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Member
Join Date: Aug 2008
Location: Texas
Rep Power: 6
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A truly superb piece of artwork! Well done, indeed.
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"Be humble. Only fools take pride in their station here, trapped in a cage of dust, moisture, heat and air. No need to complain of calamities, this illusion of a life lasts but a moment." ~Shaikh Abu Saeed Abil Kheir (Explorer 80%, Socializer 60%, Killer 40%, Achiever 20%) |
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#8 (permalink) |
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Member
Join Date: Jun 2008
Location: Finland
Rep Power: 6
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Very nice, you're clearly a good artist. Make up a description that makes it stand out as a unique creature, rather than just-another-fantasy-monster, and you'd really have something here... Right now, it's just a very beautiful drawing.
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"There's more to the picture, than meets the eye"
Topics of Interest: MO info summary, Great Cat God Felissos, Aegis Imperium, Immersive Damage & Health, Damage and Audio, Artifical Restrictions, Roleplay and You |
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#15 (permalink) |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 22
Rep Power: 0
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Hm I'm just thinking a little here. I hear from many that people have to add more description on their concepts and of course that is needed but is it really necesessary to have a big lore yada yada? Not only does it say on the rules "short description" but I can't really figure it out why a deep lore is really needed. It's not like we are creating a whole race or a civilazation or whatever (or are we?Oo), aren't we making mobs/monsters? Dunno about you guys but I don't really care when I'm fighting a scorpion or whatnot what it's complete origin and lore is
Of course there are exceptions but I wouldn't mind SV do most of the lore themselves as they see fit. Who knows the lore of MO better than them? I'm not saying it's wrong to come up with a whole lore and whatnot, just don't really understand why it's SO important? In my concept for example,these swamp serpents, I can't really come up with a detailed lore that makes sence. They are mystical ancient beings/monsters that are not so common. Of course I could make something up like they are offsprings by wyverns and snakes (not normal ones Meh maybe I'm just talking rubbish? it's 6am and I haven't slept and got bored enough to write nonesence |
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#16 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 26
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It's up to you if this data is "in-game", "official" or "unofficial" descriptions of the creature (what's known to characters in-game, players, or only the designers respectively), but at least the basic stuff has to be there. If you think the most important thing is that it can fight and be "another monster in another game" (like the scorpion), not much more, then start with combat-specific data (i.e. how it attacks, venom(?), movement, defense) but don't forget the other game-related stuff. Personally I think it's important to know both how the creature "works" in itself, and to tie it to the world/environment (most of the time attributes <-> world/environment are connected). Before you say that's impossible as you don't know anything about the MO world, please read my questions below to see what I'm getting at, as they are very general. They are just quick example questions but use them as inspiration if you like: What kind of swamps? Humid tropical swamps? Frost-swamps? Saltwater swamps in connection to coastlines? Wet marshlands like the moors in northern Sweden? (They are very different.) How do they adapt to that climate region? If cold, do they hibernate during winter? If connected to the ocean, do they swim out there to mate? To a specific location? How does the life-cycle of a Myrrormr look like? How long do they live? How do they mate/reproduce? Do they lay eggs? How many? Where? Do they guard them? Feeding? What prey do they feed on (except unfortunate humans lost in the wild)? Do they have natural enemies? Anatomy? Now how big does a Myrrormr normally get? Do they grow as long as they live? Are they venomous (and if, what kind of venom)? How hard is their natural armor? If you were to make an armor out of its skin/scales, it would be naturally water-resistant, yes? How fast do they move in water and on land? (Most sea snakes are unable to even move on land due to heavy adaption, but some have retained the ability of (limited) land-movement.) Do they have the same kind of paddle-like tails and laterally compressed bodies as sea-snakes? (Good reason to draw the whole creature Perception? They seem to have rather big eyes, how good is their vision? How good do they see in the dark? Do they have a nictitating membrane (a third eyelid, like crocodiles), meaning they can see perfectly under water? (Or no eyelid at all perhaps, like snakes?) No visible ears, do they hear like snakes? Can they sense heat like snakes? Vibrations? Do they smell with their tongue? Other, special senses? Mythology? Apparently they are not very known to civilization, but what kind of rumors exist? If they are really big, I'm sure they would figure in mythology, religion or as symbols. Or at least have a vague reference in some local lullaby used to scare children? I'm not saying you should write an epic novel about the Myrrormr, although it's nice with an explanation on why creature X has attribute Y. However much of this could be represented in raw data together with the general description, like: Size: About 4-5 meters Venom: Fangs injects a neurotoxin causing paralysis Eyesight: Poor on land, good in water. etc. |
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