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Old 1st June 2009, 00:53   #24 (permalink)
FoxReid
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Quote:
Originally Posted by Mats Persson View Post
Ok, I guess I'll have to explain this:

Instead of shooting in a straight line until the arrow magically disappears, you shoot in an arc that takes gravity into account. This means that if you shoot from afar you will have to aim a bit higher, and that you can actually shoot volleys against your opponent. It also means that an archer can aim 45° to shoot through a hole in the wall, and that the arrow (if correctly aimed) will fly through the window, and then start to plummet (and maybe hit someone on the other side). Or that you can shoot straight up in the air, and get hit by the arrow on it's way down.

With "traces" I mean that an arrow doesn't simply "trace" and hit it's target instantaneously upon release. Instead, several traces are being made, one from the shooter -> 20m, then one from 20m -> 40m, then one from 40m -> 60m etc. This means that an arrow flies in increments, and that you can actually (if you're really quick) run away from an incoming shot.
Hurray for dedicated realism!
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