26th May 2008, 20:52
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#47 (permalink)
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,003
Rep Power: 4 
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Quote:
Originally Posted by F0rd
Regardless of what races are in the game, or whether or not my house can be demolished, or if my mount is killable or if pet taming is actually a class *gasp!*, combat is always the meat of MMORPGs, like it or not, and usually provides the core of all gameplay elements.
Crafting is just people making items to wage war with: weapons to kill, armors to protect, houses to display the trophies of war, castles to lay siege to, and siege engines to lay siege with. Stealth systems are just another combat mechanic, useful for setting up ambushes, magic is used for combat, healing is used to prolong combat or lessen the fatalities of combat, and then there are fighting classes themselves, completely and undeniably made for the rigors of war.
Combat is what a majority of players will be doing, and I think it's time we learned more about why I want to play this game: for its supposedly player skill-based combat. We don't even need videos or gameplay footage or whatnot at this stage, just a description in words would suffice until you feel ready to show us an actual video.
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Brutal and to the point; but none the less true 
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