Suggestions: Hit boxes and KillingBlows/Deaths
Suggestion Thread:
Please only pertain to the topic, since I was already trolled for putting this on the general thread, even though my ideas are general, and referred to the sticky
Suggestions on Combat mechanics
Hit Box
How will hitboxes be handled in this game
The idea of a single hitbox means, the armor type worn in different parts of the body does not matter; that the stats will all be summed up and the damage done will be calculated afterwards?
Seems rather foolish and well dumb. Hitting an unprotected spot should do more damage than a normal shot. Or hitting the head or aiming for the heart should do more damage than hitting a shield.
I think a multi-hit box idea should be added to make the game play much more interesting and skill based. PvP would be a lot more eventful, offensive and defensive. Imagine trying to kill an enemy, but realizing Hey I can't let them hit there. Active blocking and skilled players won't allow head shots or chest hits due to dodging/parry/blocking/ect...
Death and Killing Blows
Death/Killing Blows should not be handled so lightly. It should be epic.
I am sure you have played Call of Duty 4. You know the last stand feature, implementing that would in return add an interesting twist of events. An epic battle between two people, could in fact end as a draw. While you are on your "last stand", before you die, you could finish off your foe, be finished off with an Epic Killing blow, just die from wounds, even possibly revived by an ally. For those of you who don't know what a last stand is (its when you are dying on the ground, there is a timer for how many secs you have to live).
Although I want last stands to happen by chance, not every time you die or go low on health. That would be predictable and less fun. I mean for instance if multi hit boxes were in fact apart of the game, getting hit to the head or heart that brings you to 0 hp would definably kill you and not allow a last stand. Skilled players can prevent last stands unless the other player is of = or greater skill.
Killing blows should add some benefit to the game at times. Like a chance to proc a frenzy. Imagine a huge siege battle, heavily outnumbered. Killing the invaders, while the smaller group holds out (without dying, preventing the other team from getting the proc) the smaller group could go berserk.
If their is seige in the game and open attacks between clans, not only should killing blows give a chance to receive buffs, but killing a ranking officer of the enemy could give out a debuff. If the guild master were to be killed in the battle field, it could effectively weaken the moral of the troops he is leading. Anything with a lower rank than the person killed could vulnerable to the debuff. This I have not seen in MMOs, but it would effectively make the game stand out.
There would be more strategic maneuvers, because this could work both ways. Because an officer of a guild got a killing blow, it could proc a rally call that would buff other lower ranking members. Sort of Moral Boasters.
A dead officer = low moral(debuff) A sucessful officer = high moral (rally call)
Guilds would then have to carefully plan out group set ups and ect.. according to this. I think this could make the game unique and great.
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