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#44 (permalink) |
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Not only are your vids great Paratus, but I just love how you play until death for one round.
Now Devs... see how he died... thats the kind of impact we want to feel in the cruel world of Nave!! The sudden impact and jolt of the head makes it so immersive.
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal Last edited by Sebren : 12th March 2010 at 03:57. |
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#49 (permalink) |
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A typical rage, Its easy once you realise how easy it is to beat 2H Spam, The only spam weapon at the moment is War Spear which only happens on duel servers anyways. You are able to block and attack faster then a 2H can attack
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#50 (permalink) |
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im buying it for the singleplayer, any idea if boats got confirmed? since i seen the screenshots released of boats in warband?
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there's two types of MMO, innovators and imitators. |
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#51 (permalink) |
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theres boats on the new map of warband but there not drivable just used as a spawn point, Some of the mods all ready released are interesting, theres a WW2 and a WW1 mod all ready so boats shouldn't be hard to do
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#53 (permalink) |
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looking forward to this. seems its confirmed that its 64 players max! Which is good. 32vs32 castle siege mode sounds alright =) Wonder if that can be stretched to 50v50!!!! =D
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Taisenki Byakuya |
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#55 (permalink) |
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Man this is probably so fun as MP. Too bad I playd SP so much I hit the bottom of boredom at some point, really really bad one too. Aye, it was enough to see some videos and I fall back down there.
I think this game needs more "nature". Shitload of it. Last edited by Tikari : 26th March 2010 at 15:30. |
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#56 (permalink) | |
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I can't stress enough how important ping is in this game. I have played the game quite a bit and there is a clear distinction between 50 and 100. I even try to call out their ping depending on how bullshit my death was. I am usually right.
If you don't live in an area that is close to a popular server location(Close to Chicago or Seattle for example) And by close I mean 40-60 ping, I urge you to stay away from this game until you can confirm there are servers nearby. I will certainly not be getting this game until there is a server in British-Columbia. Seattle is good enough in most games but this is just ridiculous. Now, most fights are okay with a higher ping, I average 150 ping and usually get 4-5th place, but that is just because I am awesome. Cavalry on the other hand, are just plain ridiculous, and people with low ping are drawn to them like flies to shit. Spears and swords cut at the air a foot above you and you fall to the ground dead. They run *through*(as in phase through, not by plowing you down) you and cut you at the same time. and even if they only nudge you with the spear, with no momentum at all, you still die. Now that is my experience fighting low pinged cavalry as a person with 150 ping. Not all cavalry is like that.
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#59 (permalink) | |
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#61 (permalink) |
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this game beats AoChiv by a long shot in my personal opinion.
Though AoChiv is getting an overhaul soon so im stuck between the two games until then.
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal |
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#62 (permalink) |
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Singleplayer appears to have been improved, I love the new map layout & the new textures on the items. Combat feels a little clunky now, but I suppose I'll get used to it. Good thing is it feels a lot harder now.
Might try MP later, but for now I'm going to check out everything new with the SP. |
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#63 (permalink) |
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http://www.youtube.com/watch?v=S2iRI...eature=related
you can even do this amazing sword play combat in first person? I'm sold. |
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#64 (permalink) | |
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#66 (permalink) |
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Having played the game for quite a bit longer now, this is what I think of it;
1. Combat: Combat is good. New animations are nice enough, and the new kick move is certainly a boon, it felt clunky at first but now I've stopped snarling at the screen because I've had my arse handed to me again and actually tried to adapt to it, it feels alright. For the moment I'll still prefer M&Bs combat, but M&B:Ws isn't bad. But there are a few niggling problems I've been having with it. First of all, hit boxes. These seem to be rather large now, especially against missile weapons. There have been several occasions already where my character has had arrows/bolts/throwing weapons hovering in mid air around his body, not stuck in it. Secondly, animation 'twitch'. When you're on horseback and have your ready swung back ready to hit an opponent, if you move your mouse just that little too much to the opposing side of your horse from where you'll strike, the stroke changes to one for slashing down on that side. At times it twitches back and forth rather irritatingly as you're trying to line up your shot. Lances & spears do something similar which is really annoying. If you move the spear head too close to the horses head, it swings it over to a 30 degree angle aiming left, an absolute pain if you're intending to couch the lance or ram it into an opponent. I've given up riding with a spear/lance and only use them on foot. Couching a lance I found quite tricky. Essentially you have to pick up enough speed, and when you have a red dot lightsu p next to the lance, meaning you can hit the button and couch the lance for a short period of time. This, combined with the animation/angle twitch has made couching with a lance hell for me so far, but then I am used to the easy peasy, pick up speed and aim with the horse type couching we had in the original M&B. It also seems to do far less damage, so if you're expecting 1-hit kills with it whilst your character is untrained, you're out of luck. Which is probably a good thing, as that 'easy' way of doing it in M&B meant you levelled up astonishingly quickly. 2. Finding opponents. I have now spent 3 weeks of in-game time trying to find -A- fight for my men. Just ONE fight. My character has participated in a single tournament, but so far as finding a random bunch of bandits/sea raiders go, not a sausage. I think the big problem was recruiting a large party early on. A lot of the mob groups seem to be about 5-10 in size, and cluttering around with 32 guys in total made them all run away very quickly. I cut back to 24 in my group but still nothing. During all that time riding around I have only seen a grand total of 3 bandit mobs. That was riding back and forth across Calradia, not all of it but about 2/3 and nothing for me to fight, besides parties of 40+ belonging to Lords who'd hack my guys apart in moments. If you're going to go it alone, as I was trying to, if and you want to level your party members up early on, stick to a small party, you might find a fight then. Or join up with a Lord. On the plus side there are plenty of Lords running around, so if you fancy your chances, plenty of nobility to take on. 3. Map The new map is great, I love it. It looks good and feels great. The Khergit Khanate actually get a Steppes type terrain on their area, the Swadians have sea ports, and the desert is handed over to the new lot, the Sarranid Sultanate. The cities have a better feel to them now, the Nord ones especially, as they're now mostly constructed from wood, giving a very Norse feel to them. 4. Items, weapons & armour There are new armours & weapons, and pretty much everything has been reskinned & textured or remodelled. There are new weapon types, new armours, new horse types, new food & trade types. Hopefully this means those who prefer to trade to make money will be able to do this better now. There is one oddity. Pelt armour. Literally a fur cuirass. Has better stats than plate armour and costs more...not quite worked that one out. As far as the new tools for owning castles & marrying etc go, I've not seen much of them so far, but I am very low level, just trying to get some levels & rank up some of my followers. Its good, takes some adapting if you're used to the original M&B, but M&B:W is good. Last edited by rapier17 : 30th March 2010 at 20:51. |
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#67 (permalink) |
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Ping i dont see much of a problem with, I played in the american servers with over 120 ping and i was near the top of the scoreboard, I've been playing since .500 (the start of beta) so whatever. If you want my advice learn manual blocking as fast as you can, thats the hardest thing to learn in the game. Easy to understand hard to master, Even now overhead attacks get me. Feinting will help you out aswell, Feinting is swinging an attack stopping it mid way through then changing attack direction to get past the opponents block because in a 1v1 situation you basicly take it in turns to attack each other exchanging blows untill you break there sheild or break there block and hit/kill them. Dont spam because a half decent player can take you out in an instant.
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#68 (permalink) |
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been playin some warband multi and i have to say its alot of fun. The town maps actually are better than MO's cities and also the characters look better to.
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#69 (permalink) |
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I don't agree. The characters in warband look ugly and their faces seem to be made of stone. I feel like I am watching dolls fight when I see the stupid feinting system(that everyone *skilled* uses) combined with their motionless faces and robotic movements.
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#71 (permalink) | ||
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But yes, M&B itself is awesome. Love the game and the combat. Wish they'd spend some time making the single-player version better instead of just leaving that to the community with mods.
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#73 (permalink) | |
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Thank you for this posting. Hey, now some people maybe can understand, why fighting in Mortal Online isnt like Warband's.... and maybe not will be like it in the next time ^^ |
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#74 (permalink) | |
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Think different: Its much better to give this unfinished nice loking stone to a living community, so they will make it to a "glory diamond".... try to make a blockbuster game with a small indie-company and not enough money, thats hard. the developer isnt able to do what you expect. They had success with M&B and they has proven that they are able to create a good game with potential and an active community. Look at so many games.... i dont want to write down one now, cause ill write a list of 50 then My last games were Fallout 3 and Dragon Age, the cummunity work was awesome . Still can keep this games alive for me Damn it i wrote down 2 ! You understand and believe me? Its the best choice... wait a bit then for some good stuff... take some weeks maybe. |
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#75 (permalink) | |
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I do understand, but you can't look at a game's quality in that manner. M&B itself is not worth that much. Yes it had some innovative ideas, but the rest of it is more or less bland. STALKER, Fallout 3, Oblivion, etc, were great games in their own right and did not rely on the community to make them into what they should have been. I do understand that M&B is an indie game, but so is MO's, EVE's, and other non-mmos.
Multiplayer is cool, but I was hoping that the standalone expansion was coming with single-player improvements.
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#77 (permalink) |
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I'll get it soon, see you ingame.
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#78 (permalink) |
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The improvements in singleplayer are not something you notice when you first start out by the whole game got a whole lot deeper with the politics system and all around refinement to make it a complete experience.
Also, I personally think the animations look great and graphics aren't something that I care for but I think it looks better then MO. Multiplayer combat is fast paced and very skill-based. And to the guy complaining about feinting above, that was an extremely viable action in sword play people didn't just swing at each other like buffoons in real life. http://www.youtube.com/watch?v=FgWVKXnpBrc Last edited by Shadowrogue : 3rd April 2010 at 17:32. |
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#79 (permalink) | |
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Yes, it does take skill, like real life, but when I played the Warband beta it was pretty boring. First off it wasn't nearly as smooth as that video you posted. And second, since everyone was using more or less the same weapons, the combat was all the same for me: I swing, they block; they swing, I block... until one of our shields break or a third person comes along and changes the balance. If you weren't using a shield, it was still similar.
In fact, now that I watch more of the video that combat looks really cool. I really wish the duels would have went like that. It seemed to me that the person with the faster sword would win (or a 2-h for some reason...). Personally I was imagining and hoping that Warband was going to be like an actual army fight - soldiers standing in formation and then charging each other for a mass melee. But, alas, that was foolish to dream (servers don't support that many people, no one willingly wants to stand in a battleline, and the servers/our computers can't take that big of a fight in one area).
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