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Old 16th June 2010, 11:22   #321 (permalink)
MMC'09 - 3rd place
 
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Quote:
Originally Posted by igorbrolo View Post
Im crashing everytime I try to change weapons (or most of the time, not everytime I try to change).
try right clicking weapon instead of dragging it.
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Old 16th June 2010, 11:35   #322 (permalink)
MMC'09 - 3rd place
 
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updated the post, deleted old stuff and add like some small minor stuff.

please help me update it if you find solutions to crashes that are not listed. just post here and ill read it.
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Old 18th June 2010, 03:14   #323 (permalink)
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Default negative delta time error

hi i have finally finished patching but im getting negative delta time error msg on start up, any ideas? thanks
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Old 18th June 2010, 15:15   #324 (permalink)
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I was pumped Agressive Stance to 95 or more and after the next login in game, I found that this skill now I do not have. Who will explain this to me?
Now I do not have any skill (Agressive stance) or skill Points
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Old 18th June 2010, 18:08   #325 (permalink)
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So I finally got into the game and when I'm actually playing it, it seems to run fine.
However, only after a few minutes of playing the game stops and I'm greeted with a windows message, which says something like

Rendering thread exception:
Direct3DDevice ->CreateTexture( SizeX, SizeY, NumMips, blahblahblah it goes on for a bit

at the bottom it has 3 adresses in which the filename is not found

Address=0x7c812afb
Address=0x641331
Address=0x641331 (yes it lists the same one twice like this)


I'm not doing anything specific in game when this happens. It just does.
So what's up? How can I fix this? Are other people still having this problem?
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Old 19th June 2010, 11:26   #326 (permalink)
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When I tried to connect to the game I got an error message saying:
Ran out of memory. To prevent this condition, you must free up more space on you primary harddisk.

Adress = 0x75f09617 (filename not found)
Address = 0x641331 (filename not found)
Address = 0x641331 (filename not found)

And when I checked my harddisk space I still had 100gb.
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Old 20th June 2010, 00:57   #327 (permalink)
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I'm getting the direct 3d device and ran out of memory problems to. Its mainly when I'm in town though, I played 20 minutes outside of town then i went in and i can't play more then 5 in town. Kinda sucks not being able to play while my free month pass away.
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Old 20th June 2010, 07:17   #328 (permalink)
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Default Splash Screen Kernel/NowGame error crash

System Environment:
NVIDIA Graphics and Sound drivers have been updated 19/06/2010

P:
3. Splash Screen
The Game crashes with the following Kernel / NowGame error:
Can't bind to native class NowGame.NowCheatManager

Address = 0x7664e124 (filename not found) [in
C:\Windows\syswow64\KERNEL32.dll\
Address = 0x641331 (filename not found) [in D:\Program Files (x86)\games\Start Vault\Mortal
Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe]
Address = 0x678248 (filename not found) [in D:\Program Files (x86)\games\Start Vault\Mortal
Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe]

S:
I have tried changing the sound settings and lowering the graphics. Result: Failed



Dxdiag Results:
------------------
System Information
------------------
Time of this report: 6/20/2010, 15:02:12
Machine name: DARN-PC
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019)
Language: English (Regional Setting: English)
System Manufacturer: XFX79U
System Model: XFX nForce 790i Ultra 3-Way SLI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: n/a
Memory: 4094MB RAM
Page File: 4100MB used, 4312MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GTX
Manufacturer: NVIDIA
Chip type: GeForce 8800 GTX
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_2A70107D&REV_A2
Display Memory: 2530 MB
Dedicated Memory: 739 MB
Shared Memory: 1791 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver Version: 8.17.0012.5721 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 6/8/2010 09:58:00, 12338280 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-42D1-11CF-9465-7C0A1CC2C535}
Vendor ID: 0x10DE
Device ID: 0x0191
SubSys ID: 0x2A70107D
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: NVIDIA GeForce 8800 GTX
Manufacturer: NVIDIA
Chip type: GeForce 8800 GTX
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_2A70107D&REV_A2
Display Memory: 2530 MB
Dedicated Memory: 739 MB
Shared Memory: 1791 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver Version: 8.17.0012.5721 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 6/8/2010 09:58:00, 12338280 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-42D1-11CF-9465-7C0A1CC2C535}
Vendor ID: 0x10DE
Device ID: 0x0191
SubSys ID: 0x2A70107D
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10DE0175& REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.00.6002.18005 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2009 15:39:51, 275456 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Digital Output Device (HDMI) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10DE0175& REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.00.6002.18005 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2009 15:39:51, 275456 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Digital Output Device (SPDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10DE0175& REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.00.6002.18005 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2009 15:39:51, 275456 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
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Old 20th June 2010, 12:47   #329 (permalink)
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Quote:
Originally Posted by SanadapridE30 View Post
When I tried to connect to the game I got an error message saying:
Ran out of memory. To prevent this condition, you must free up more space on you primary harddisk.

Adress = 0x75f09617 (filename not found)
Address = 0x641331 (filename not found)
Address = 0x641331 (filename not found)

And when I checked my harddisk space I still had 100gb.
please read post.

P. I Crash In Game, Virtual memory error or E_OUTOFMEMORY error
S. reduce all texture size to 512 or below and no shadows. this will make your game much more stable.

the memory the error is talking about its the virtual memory. reducing your textures to 512 or below should fix it.
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Old 20th June 2010, 12:49   #330 (permalink)
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Quote:
Originally Posted by Goldarv View Post
I'm getting the direct 3d device and ran out of memory problems to. Its mainly when I'm in town though, I played 20 minutes outside of town then i went in and i can't play more then 5 in town. Kinda sucks not being able to play while my free month pass away.
please read post.

P. I Crash In Game, Virtual memory error or E_OUTOFMEMORY error
S. reduce all texture size to 512 or below and no shadows. this will make your game much more stable.
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Old 20th June 2010, 22:49   #331 (permalink)
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added this tutorial to "make more virtual memory"

DO IT AT YOUR OWN RISK
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Old 21st June 2010, 14:58   #332 (permalink)
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P.When I log into the game, and arrive at the character selection screen the client freezes and gives me an error message which says:

Spoiler for Error Message:
Assertion failed: Region.Texture2D->ResidentMips >= CompositeResource->NumMips
[File:c:\Users\ByggareBob\MO\PatchBuild\UnrealEngin e3\Development\Src\Engine\Src\Texture2DComposite.c pp] [Line: 341]

Stack: Address = 0x0 (filename not found)


Address = 0x7c812afb (filename not found) [KERNEL32.dll]
Address = 0x641331 (filename not found) [MortalOnline.exe]
Address = 0x678248 (filename not found) [MortalOnline.exe]
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Old 21st June 2010, 19:14   #333 (permalink)
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Quote:
Originally Posted by Flippisen View Post
P.When I log into the game, and arrive at the character selection screen the client freezes and gives me an error message which says:

Spoiler for Error Message:
Assertion failed: Region.Texture2D->ResidentMips >= CompositeResource->NumMips
[File:c:\Users\ByggareBob\MO\PatchBuild\UnrealEngin e3\Development\Src\Engine\Src\Texture2DComposite.c pp] [Line: 341]

Stack: Address = 0x0 (filename not found)


Address = 0x7c812afb (filename not found) [KERNEL32.dll]
Address = 0x641331 (filename not found) [MortalOnline.exe]
Address = 0x678248 (filename not found) [MortalOnline.exe]
sounds like a corrupt install try again.
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Old 23rd June 2010, 14:24   #334 (permalink)
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thank you, that worked.
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Old 29th June 2010, 16:46   #335 (permalink)
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MANY OF US ARE GETTING:
Specifically im getting this the second the char select screen loads
-----------
Assertion failed: Region.Texture2D->ResidentMips >= CompositeResource->NumMips
[File:c:\Users\ByggareBob\MO\PatchBuild\UnrealEngin e3\Development\Src\Engine\Src\Texture2DComposite.c pp] [Line: 341]

Stack: Address = 0x0 (filename not found)


Address = 0x7c812afb (filename not found) [KERNEL32.dll]
Address = 0x641331 (filename not found) [MortalOnline.exe]
Address = 0x678248 (filename not found) [MortalOnline.exe]
------------

I've reinstalled 3 times, 1 of which downloading all new patch files, reloaded my OS, tried various vid drivers, mem tests both mobo and video... the list goes on. I've been troubleshooting every possible angle i could for 2 weeks. I use to think something w/ my vid card is funky.. but several other new games work flawlessly maxed out. Im clueless at this point. Especially to the fact that this developed out of no where... ive played for a week after release and then BOOM! ERROR CITY!
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Old 29th June 2010, 21:28   #336 (permalink)
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Quote:
Originally Posted by Blackdragon View Post
MANY OF US ARE GETTING:
I've reinstalled 3 times, 1 of which downloading all new patch files, reloaded my OS, tried various vid drivers, mem tests both mobo and video... the list goes on. I've been troubleshooting every possible angle i could for 2 weeks. I use to think something w/ my vid card is funky.. but several other new games work flawlessly maxed out. Im clueless at this point. Especially to the fact that this developed out of no where... ive played for a week after release and then BOOM! ERROR CITY!
I'm like you since the release. Before the release the game was running great.
Now I have every f*ing possible error. Fatal error, Assertion failed, Rendering threat exception, windows has encountered a problem, ETC.
Like you, I tried everything but nothing works.
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Old 30th June 2010, 04:24   #337 (permalink)
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very odd... all games work flawlessly prior to,but i underclocked my video card as power was my suspect (From standard settings, and no factory OC model) and MO loaded perfectly... for some reason MO pushes more than anything else... i dunno, fukin weird.
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Old 30th June 2010, 06:36   #338 (permalink)
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Here have some more to pick apart, just started today and I have nfi, this is with an install as fresh as you can get (previous patches were recycled to mitigate DL time o/c).


EDIT: Sorry tried to add dxdiag64, but it's way too long and I don't want to make anyone's eyes bleed unnessecarily


Spoiler for greek to me:
Log Name: Application
Source: Application Error
Date: 29/06/2010 10:20:05 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: XXXX-PC
Description:
Faulting application name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2a594e
Faulting module name: KERNELBASE.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdbdf
Exception code: 0x00000001
Fault offset: 0x0000b727
Faulting process id: 0xf5c
Faulting application start time: 0x01cb180b6d818d05
Faulting application path: E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: c21b42dd-83fe-11df-a3bc-001a4d557a87
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-06-30T04:20:05.000000000Z" />
<EventRecordID>1646</EventRecordID>
<Channel>Application</Channel>
<Computer>XXXX-PC</Computer>
<Security />
</System>
<EventData>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2a594e</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7600.16385</Data>
<Data>4a5bdbdf</Data>
<Data>00000001</Data>
<Data>0000b727</Data>
<Data>f5c</Data>
<Data>01cb180b6d818d05</Data>
<Data>E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>C:\Windows\syswow64\KERNELBASE.dll</Data>
<Data>c21b42dd-83fe-11df-a3bc-001a4d557a87</Data>
</EventData>
</Event>


Spoiler for more greek:
Log Name: Application
Source: Application Error
Date: 29/06/2010 9:49:00 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: XXXX-PC
Description:
Faulting application name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2a594e
Faulting module name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2a594e
Exception code: 0xc0000005
Fault offset: 0x0027b26e
Faulting process id: 0x120
Faulting application start time: 0x01cb18072ccda060
Faulting application path: E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Faulting module path: E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Report Id: 6ab5ada7-83fa-11df-b848-001a4d557a87
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-06-30T03:49:00.000000000Z" />
<EventRecordID>1611</EventRecordID>
<Channel>Application</Channel>
<Computer>XXXX-PC</Computer>
<Security />
</System>
<EventData>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2a594e</Data>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2a594e</Data>
<Data>c0000005</Data>
<Data>0027b26e</Data>
<Data>120</Data>
<Data>01cb18072ccda060</Data>
<Data>E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>6ab5ada7-83fa-11df-b848-001a4d557a87</Data>
</EventData>
</Event>

Last edited by Pyre : 30th June 2010 at 06:43.
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Old 30th June 2010, 23:12   #339 (permalink)
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Why isn't anybody from SV posting ANYTHING in here? Why are customersn doing SV's job by finding solutions???
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Old 1st July 2010, 17:13   #340 (permalink)
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Quote:
Originally Posted by Pyre View Post
Here have some more to pick apart, just started today and I have nfi, this is with an install as fresh as you can get (previous patches were recycled to mitigate DL time o/c).


EDIT: Sorry tried to add dxdiag64, but it's way too long and I don't want to make anyone's eyes bleed unnessecarily


Spoiler for greek to me:
Log Name: Application
Source: Application Error
Date: 29/06/2010 10:20:05 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: XXXX-PC
Description:
Faulting application name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2a594e
Faulting module name: KERNELBASE.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdbdf
Exception code: 0x00000001
Fault offset: 0x0000b727
Faulting process id: 0xf5c
Faulting application start time: 0x01cb180b6d818d05
Faulting application path: E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: c21b42dd-83fe-11df-a3bc-001a4d557a87
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-06-30T04:20:05.000000000Z" />
<EventRecordID>1646</EventRecordID>
<Channel>Application</Channel>
<Computer>XXXX-PC</Computer>
<Security />
</System>
<EventData>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2a594e</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7600.16385</Data>
<Data>4a5bdbdf</Data>
<Data>00000001</Data>
<Data>0000b727</Data>
<Data>f5c</Data>
<Data>01cb180b6d818d05</Data>
<Data>E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>C:\Windows\syswow64\KERNELBASE.dll</Data>
<Data>c21b42dd-83fe-11df-a3bc-001a4d557a87</Data>
</EventData>
</Event>


Spoiler for more greek:
Log Name: Application
Source: Application Error
Date: 29/06/2010 9:49:00 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: XXXX-PC
Description:
Faulting application name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2a594e
Faulting module name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2a594e
Exception code: 0xc0000005
Fault offset: 0x0027b26e
Faulting process id: 0x120
Faulting application start time: 0x01cb18072ccda060
Faulting application path: E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Faulting module path: E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Report Id: 6ab5ada7-83fa-11df-b848-001a4d557a87
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-06-30T03:49:00.000000000Z" />
<EventRecordID>1611</EventRecordID>
<Channel>Application</Channel>
<Computer>XXXX-PC</Computer>
<Security />
</System>
<EventData>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2a594e</Data>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2a594e</Data>
<Data>c0000005</Data>
<Data>0027b26e</Data>
<Data>120</Data>
<Data>01cb18072ccda060</Data>
<Data>E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>E:\Star Vault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>6ab5ada7-83fa-11df-b848-001a4d557a87</Data>
</EventData>
</Event>
what are you doing when you crash? at what stage do you crash? login? splash? ingame? any specific action?
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Old 4th July 2010, 00:31   #341 (permalink)
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Quote:
Originally Posted by Kopatch View Post
what are you doing when you crash? at what stage do you crash? login? splash? ingame? any specific action?
It crashes at launching into the world, after login, before game.
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Old 4th July 2010, 00:40   #342 (permalink)
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Quote:
Originally Posted by Blackdragon View Post
MANY OF US ARE GETTING:
Specifically im getting this the second the char select screen loads
-----------
Assertion failed: Region.Texture2D->ResidentMips >= CompositeResource->NumMips
[File:c:\Users\ByggareBob\MO\PatchBuild\UnrealEngin e3\Development\Src\Engine\Src\Texture2DComposite.c pp] [Line: 341]

Stack: Address = 0x0 (filename not found)


Address = 0x7c812afb (filename not found) [KERNEL32.dll]
Address = 0x641331 (filename not found) [MortalOnline.exe]
Address = 0x678248 (filename not found) [MortalOnline.exe]
------------

I've reinstalled 3 times, 1 of which downloading all new patch files, reloaded my OS, tried various vid drivers, mem tests both mobo and video... the list goes on. I've been troubleshooting every possible angle i could for 2 weeks. I use to think something w/ my vid card is funky.. but several other new games work flawlessly maxed out. Im clueless at this point. Especially to the fact that this developed out of no where... ive played for a week after release and then BOOM! ERROR CITY!

My mate gets that error when he tries to run with textures and stuff on low.
He doens't get the error when running on full textures (no shadows)
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Old 4th July 2010, 07:05   #343 (permalink)
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Quote:
Originally Posted by Pyre View Post
It crashes at launching into the world, after login, before game.

Re-installed it 2 more times, and it fixed on the last time for some mysterious reason, no compatibility mode or anything weird needed. Such a fussy program sometimes =(.
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Old 4th July 2010, 08:27   #344 (permalink)
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Hmm spoke too soon it would seem, on logout I got this one.

Spoiler for some code:
Log Name: Application
Source: Application Error
Date: 04/07/2010 12:19:17 AM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: XXXX-PC
Description:
Faulting application name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2e0114
Faulting module name: MSVCR80.dll, version: 8.0.50727.4927, time stamp: 0x4a2752ff
Exception code: 0xc000000d
Fault offset: 0x0004877e
Faulting process id: 0xfa4
Faulting application start time: 0x01cb1b3dbfd82f33
Faulting application path: E:\StarVault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Faulting module path: C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR 80.dll
Report Id: 12c16ac8-8734-11df-80fd-bd031f743365
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-07-04T06:19:17.000000000Z" />
<EventRecordID>1790</EventRecordID>
<Channel>Application</Channel>
<Computer>XXXX-PC</Computer>
<Security />
</System>
<EventData>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2e0114</Data>
<Data>MSVCR80.dll</Data>
<Data>8.0.50727.4927</Data>
<Data>4a2752ff</Data>
<Data>c000000d</Data>
<Data>0004877e</Data>
<Data>fa4</Data>
<Data>01cb1b3dbfd82f33</Data>
<Data>E:\StarVault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc 8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5 \MSVCR80.dll</Data>
<Data>12c16ac8-8734-11df-80fd-bd031f743365</Data>
</EventData>
</Event>



And then on trying restart it gets to the splash screen and

Spoiler for More code:
Log Name: Application
Source: Application Error
Date: 04/07/2010 12:19:35 AM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: XXXX-PC
Description:
Faulting application name: MortalOnline.exe, version: 0.0.0.0, time stamp: 0x4c2e0114
Faulting module name: KERNELBASE.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdbdf
Exception code: 0x00000001
Fault offset: 0x0000b727
Faulting process id: 0xca4
Faulting application start time: 0x01cb1b40dde68677
Faulting application path: E:\StarVault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 1d3b2923-8734-11df-80fd-bd031f743365
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-07-04T06:19:35.000000000Z" />
<EventRecordID>1792</EventRecordID>
<Channel>Application</Channel>
<Computer>XXXX-PC</Computer>
<Security />
</System>
<EventData>
<Data>MortalOnline.exe</Data>
<Data>0.0.0.0</Data>
<Data>4c2e0114</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7600.16385</Data>
<Data>4a5bdbdf</Data>
<Data>00000001</Data>
<Data>0000b727</Data>
<Data>ca4</Data>
<Data>01cb1b40dde68677</Data>
<Data>E:\StarVault\Mortal Online\mortalonline\UnrealEngine3\Binaries\Win32\M ortalOnline.exe</Data>
<Data>C:\Windows\syswow64\KERNELBASE.dll</Data>
<Data>1d3b2923-8734-11df-80fd-bd031f743365</Data>
</EventData>
</Event>



Again, gonna try a reboot and see what happens, just work dumb game lol.
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Old 4th July 2010, 08:48   #345 (permalink)
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MSVCR90.dll: This file usually got to do with Microsoft visual studio. something with the Redistributing Visual C++ Files... try cleaning your drivers with Driver Sweeper to remove Drivers that might collide in your computer, this program will remove all the drivers related to ATI and NVidia, but do it on your own risk.


you should probably clean your computer. many people who got problems are just having a dirty dirty comp.
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Old 4th July 2010, 09:15   #346 (permalink)
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Thanks, I'll give it a go, systems don't typically get much cleaner than this, wiped everything and installed win 7 64 pro about a week ago. Win 7 could be part of the problem though, as not all hardware has proper drivers for it yet, or so it would seem.
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Old 4th July 2010, 20:27   #347 (permalink)
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added new solution for a new problem from latest patch

P. my game crash instantly after I click Play on launcher
S. in the launcher go to settings and change any option no matter which one. and it should fix it.
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Old 5th July 2010, 09:55   #348 (permalink)
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Quote:
[File:c:\Users\ByggareBob\MO\blah blah blah
If I ever find this bastard and what he's doing on my computer, he's in such a beating.
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Old 10th July 2010, 22:07   #349 (permalink)
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At a choice of the character (Mpak TymaHa) in window Loading Screen in 5 seconds takes off Fatal error the error has appeared at transition node and since then I cannot come for this character, but for other characters comes normally.
admin Has told to create tiked on web a site
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Old 10th July 2010, 22:26   #350 (permalink)
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Quote:
Originally Posted by Mp@k View Post
At a choice of the character (Mpak TymaHa) in window Loading Screen in 5 seconds takes off Fatal error the error has appeared at transition node and since then I cannot come for this character, but for other characters comes normally.
admin Has told to create tiked on web a site
it happened to me once, you should ask a gm with a different character to teleport your bugged character to a different node when you login
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Old 13th July 2010, 02:04   #351 (permalink)
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Crashing upon equipping anything
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Old 22nd July 2010, 02:04   #352 (permalink)
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Finally a launcher update seems to have finally allowed me to install MO (multiple times now due to my new crash). I can get to character creation and have made three characters in different areas just in case I was crashing out due to starting location. Unfortunately the farthest I have gotten after selecting a character and hitting play is a partial turn of the sword/metal T thingie, then a freeze and MortalOnline.exe gives a lovely crash message. that it has encountered a problem and has to close.

I am running XP with a core2 duo 2.53 ghz, 4 gb of ram, HD5750 radeon. I played the beta just fine and have no trouble running other games.

any tips would be much appreciated.

forgot to mention I did the turning the daylight savings off trick.

Update: a full client integrity scan (one of the options when you open the launcher) found 8 bad files from my install which it proceeded to fix. While this kept MO from crashing on the loading screen, it seems logging in all of my characters results in a perpetual spinning sword.

Last edited by Ignominus : 22nd July 2010 at 09:43.
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Old 10th August 2010, 23:55   #353 (permalink)
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since the new patch im crashing in game every 2mins then have to wait a few hours to get my characters back :/
i have tryed the full client integrity scan and it says
"Error
The integrity scan option is currently disabled while the patch servers are being updated"
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Old 25th August 2010, 17:16   #354 (permalink)
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http://img90.imageshack.us/img90/6973/crashv.jpg

Fix anyone ?:P
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Old 30th August 2010, 08:01   #355 (permalink)
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Yeah I just got MO again, installed it, let it do all its updates. Now its frezning on the splash screen again.. My drivers are all updated, my gc is better then the one I played on here with last time. I turned down the sound to 16bits. and its still acting funky.
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Old 12th October 2010, 13:51   #356 (permalink)
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how i can solve that? i tried this : P. I Crash In Game, Virtual memory error or E_OUTOFMEMORY error
S.S.reduce all texture size to 512 or below and no shadows. this will make your game much more stable

but i get the same message
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Old 15th October 2010, 03:45   #357 (permalink)
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just chiming in to say that the fresh defaultEngine.ini fixed the problem for me.
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Old 19th October 2010, 00:02   #358 (permalink)
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Just started getting this fatal error shit now suddenly when i was transporting goods. Its kinda shit since i havent had this ever and because it says that the filename MortalOnline.exe aint found and i havent done shit in the folders.

But anyway what to do ? What to do ?
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Old 19th October 2010, 01:47   #359 (permalink)
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Originally Posted by ThaBadMan View Post
Just started getting this fatal error shit now suddenly when i was transporting goods. Its kinda shit since i havent had this ever and because it says that the filename MortalOnline.exe aint found and i havent done shit in the folders.

But anyway what to do ? What to do ?
did you try replacing the defaultEngine.ini with a fresh one? (there's a link to one a few pages back). My error msg didn't look quite like that, but it might be worth a shot.
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Old 20th October 2010, 23:00   #360 (permalink)
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I can't find this "NewEngine.ini" in my MO folder, neither the "NowGame" folder.

Any suggestions?

Last edited by Kanker : 20th October 2010 at 23:12.
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