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#121 (permalink) | ||
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Junior Member
Join Date: Mar 2009
Location: Glittering Plain
Rep Power: 2
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Quote:
Time sink yes. Earn it yes, definitely. Click the '1' button every 2 seconds for 6 hours to get enough Granum to make a dagger? NO. Resoundingly NO. Quote:
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#122 (permalink) |
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Newbie
Join Date: Jan 2010
Rep Power: 0
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It is social game. People always use macro for mining and will be used. Really Dev need delete all mining stone and wood from guard zone from all cities. Other macrosers will be killing players. Who safe you life will be hero
Players must be control this questions, Anybody more, It is them privilege. |
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#123 (permalink) | |
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Newbie
Join Date: Mar 2009
Rep Power: 0
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Quote:
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#124 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Slovakia
Age: 24
Rep Power: 2
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yeah it is a social game but it is not your life...so while spend all your life time for it. as a smart guy told a while ago games are made to be fun..and to enjoymetn...and i thing 6 hours of clicking 1 is no real fun....even with makro..ok..you can use a macro lets say for 5 hours of gathering and just go to do something wath makes some fun....but why plying a game than???
i played for some hours and i didnt see anything other than my starting vilage trees and rocks.....so wath is a greath world good for when you spend all the time on 1 place just gathering and crafting...because you do not have anything to have a chance out there in the big beutifull game.... and just a qestion....why can harvesting not give like 100 resourcing on skill 100 when you can not lvl more....it is just insane to gather for 10 hours if you play the game for 1 yaer and still need the same time like a noob \just for example..i was gathering 3 woods with 52 gathering and 50 woodcuting skill..insane\ Last edited by patamon : 3rd February 2010 at 23:22. |
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#125 (permalink) | |
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Newbie
Join Date: Feb 2010
Rep Power: 0
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Quote:
The ons who was lucky to be in closed beta now do rampage on those who just started the game Last edited by Hun73r : 4th February 2010 at 00:45. |
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#126 (permalink) |
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Newbie
Join Date: Jan 2010
Rep Power: 0
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Maybe to implement system in which emphasis it would be made not on collecting of resources, but on their search? That the player with corresponding abilities, using tools, geoinvestigations for example, searched for a resource. To make search process interesting, difficult and dangerous, out of guard zones. And it will up to 95 % of time the player would be engaged in search and only 5 % directly gathering (it is unimportant afk or not). It would be much more interesting and completely would exclude use of macroes. Here for example taming animals (it is gathering too in some sense) in current realisation it is impossible to macro, because it is very difficult, to automate process of their search, taming and control. Why not to make similar system and for other types of resources?
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#127 (permalink) | |
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Junior Member
Join Date: Apr 2009
Location: New Zealand
Rep Power: 1
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Quote:
They cant remove every tree/rock from towns. and it they made you no able to gather from the ones in town i quit right there and then.. |
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#128 (permalink) | |
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Newbie
Join Date: Jan 2010
Rep Power: 0
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Quote:
What about mining any rock outside, of course you can. But i doubt that you take anything valuable from them. About trees, it may be some other mechanics, may be falling trees or something else that will prevent afk gathering. |
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#130 (permalink) | |
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Newbie
Join Date: Jan 2010
Rep Power: 0
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Quote:
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#131 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 0
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3 facts:
-Almost no one will play this game if macroing is not possible (due to frequent bans, detection of some kind, etc) -The developers are not skilled enough to actually put in anti-macroing protection or any sort of detection. -Using the above two facts, it can be accurately concluded that, regardless of what the developers want, macroing is and always will be an integral part of MO. |
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#133 (permalink) | |
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Newbie
Join Date: Jan 2010
Rep Power: 1
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Quote:
without work isnt money... and realy bored is chopping wood with HAMMER...lol |
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#135 (permalink) |
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Junior Member
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Here is how i see it, whether yall care or not.
1) There will be a lot of people macroing in beta, its allowed... 2) There will be a less amount of people who macro at launch, with the risk of getting "caught". 3) Macro'rs are easy to spot, easy to test if they are a macro'r which makes them easy targets to be killed or pickpocketed. 4) A very strong character can only carry about 5-6 stacks (1000) of granum, without being burdened. And if they keep the system with anywhere near the current 10x mining people will fill up fast. 5) Rumor? Nodes will not be infinite during launch? 6) You can max your mining skills. GREAT! 7) If you macro any part of the mining process other then basic material like granum, you are at a huge risk to lose a lot of potential money. ATM granum is dirt cheap, but getting the metal from it takes a lot of time and skilling up, and you are very vulnerable to pickpockets who could easily grab your stack of 100 metal you finally got! Hours down the drain. /uninstall Im sure there is more i could add, but macroing granum is hardly a worry of 'mine' (haha pun).
__________________
OS: Windows 7 Pro(64bit) Graphics: NVIDIA GeForce GTX 260 Processor: Intel Core i7 CPU @ 2.67GHz (8 CPUs) Memory: 6134MB RAM Audio: HTO STRIKER 7.1 |
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#136 (permalink) | |
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Newbie
Join Date: Feb 2009
Rep Power: 2
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Quote:
Like the G19 keyboard software. I use it for grinding in the beta atm. Is that illegal when the game releases too? I mean, it's the same if I sit spamming 2 as if the computer is doing it. Right? Will this be bannable too? |
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#137 (permalink) | |
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Member
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Quote:
__________________
"At this rate we might as well get a "YOU WIN!!!11one" gump as soon as we log in... Save Gaming, remember the rewards you use to get for risking it all..." Incendia: thief - Retired NexAnima: thief - Active |
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#138 (permalink) |
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Newbie
Join Date: Nov 2009
Rep Power: 1
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Let players police each other rather than GMs banning players. You take risk by going afk while gathering, there's no reason to make gathering even more painful than it already is.
I'm going to take the risk, bannable offense or not, because gathering sure isn't worth my time with current refining yeilds. Rather just put my miner to mine while I'm at work, log in with PKer when I'm back and have fun while playing, like it was in pre-0.11. That's the game I would pay for. |
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#139 (permalink) |
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Newbie
Join Date: Mar 2009
Location: Western Australia
Rep Power: 2
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Gathering resources is always going to be a slow process.....if it wasn't the resource would be abundant so quickly that it would ruin any fledgling economy.
This means , if there's no quick way, there will be macroing. But macroing won't be done solely for material gains. If you can gain strength by chopping, have no doubt that will also be a big drawcard to set up the G15....or autoit or whatever.. SV will have a no macro policy in place, as every mmo company does, but they will not/cannot enforce it. You want a sandbox game? Well then it's up to the community to police themselves, with appropriate action... |
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#140 (permalink) |
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Member
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It up to the players to play the game, not to cheat. You afk macro, you get the boot. Justify it anyway you want, SV says not to do it. I would much rather see what UO had, the afk jail. Then add a 50% skill reduction when caught, plus 24 hours in jail. 3 strikes your gone.
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"At this rate we might as well get a "YOU WIN!!!11one" gump as soon as we log in... Save Gaming, remember the rewards you use to get for risking it all..." Incendia: thief - Retired NexAnima: thief - Active |
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#141 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Slovakia
Age: 24
Rep Power: 2
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i woud rather see some solution for the problem itself...for the players who donot have a whole life to waste on gathering trees in MO. I want somthing to be able to have fun even if a do not play for 10 hour a day... but now..there is no other eficient way to get money then gathering and crafting...so for me it is a problem..because a want to anyoy the world ofNO but not to have to play it the whole day
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#142 (permalink) | |
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Newbie
Join Date: Feb 2010
Rep Power: 0
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Quote:
Did i mention im not a fan of macro'ing skills? |
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#143 (permalink) |
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Newbie
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Macroing should be illegal. I... like many others... will be macroing no matter what the terms say. If I get banned, they keep my little monthly fee that I paid for the time played. If I don't get whatever the rate breaks down to per day, I will sue. Look up vanguard saga of heroes. They got sued by their players. That's getting beyond the point. I don't play when it comes to money.
Nobody quit UO just because people would afk gather. I personally would murder them. I found it fun/funny. Remember when WoW did that huge ban for using that 3rd party program? If you follow the stock market look at what happened to activision/blizz revenue. Just let the players enjoy the game. You ban me, I won't come back and will be expecting a full refund. If I don't get it, I will sue for punitive damages and laywer fees. You ban people in the beginning and it will ruin the playerbase. Look at those small UO servers. They are all free and don't allow afk macroing. What happened to them? Why do they peak at 100 players on a "busy" day? It has everything to do with the players being limited.
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Support the Trance by subscribing! Www.trance104.com Also helps pay for mymonthly subscription fee... ;0) |
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#144 (permalink) |
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Newbie
Join Date: Jul 2009
Rep Power: 1
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The limiting factor master craftsmen is the parent skill capacity, players will specialize in different areas. There is no point to sitting at your computer and tediously clicking over and over.
I don't think there is any harm in automatic harvesting. I even think players should be able to hire NPC's to gather for them when they are off line (the NPC's skill in harvesting might be a factor of the players gathering ability and maybe a training skill?) The skill in the craftsmen is learning proper materials, technique in their craft AND being able to sell their product thus generating the cash to hire their NPC's and upkeep their workshop. |
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#145 (permalink) | |
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Member
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Quote:
Also on that note It doesn't surprise me that your from USA, the good old country, full of sue happy morons. We like to sue for everything that irritates us, instead of sucking it up like a real man. "OMFG!, MY HOT COFFEE WAS HOT AND BURNED ME, I WAS DRIVING AND TALKING ON THE PHONE WHILE DRINKING IT...SUE SUE!!" "HERE I WAS TRYING TO BREAK INTO THIS GUYS HOUSE AND I TRIPPED ON SOMETHING IN HIS BUSHES!!! SUE SUE!!! And I quit UO because the economy was a joke, 12 mill for a power scroll? If it wasn't for afkers and botters the amount of mats and gold would have never rose that high. Thus there goes that argument. Last but not least, with over 500 UO player run servers its not hard to understand why there isn't a huge player base. I'd rather SV ban all the cheaters, keeping a solid player base then allowing botting/afking (one is no differnt then the other in the grand scheme of things) that will ruin the game and force it to shut down in a few years.
__________________
"At this rate we might as well get a "YOU WIN!!!11one" gump as soon as we log in... Save Gaming, remember the rewards you use to get for risking it all..." Incendia: thief - Retired NexAnima: thief - Active |
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#146 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 8
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They could introduce auto-miners like SWG had, it gets rid of the problem straight away, they could make them wind powered and make them look a little like the grinder, they could also introduce them into the building craft making them player makeable.
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#147 (permalink) |
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Junior Member
Join Date: Feb 2010
Rep Power: 0
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Dude youre fucking crazy if you think people are as hardcore as a German death metal band.
How much it takes to refine metals, make equipment, and just plain mine.. You gotta be out of your mind. You obviously are cocky enough to think MO is some unique snowflake MMO that makes it EXCITING to click a rock. Sorry to bust Swedens bubble.. IT ISNT. Your game is so fun, im loving it, but you'd have to be STUPID to think people will sit there clicking.. my wrist hurt after about 3 hours. I will be one of those people who macro the entirity of their time playing this game. Because just like you have this job and responsibility to make a good game thats fun.. I too have my own responsibilities.. And one of the isnt making 100,000,000 rock into ONE shiney helmet. Top it off with the combat being FUCKED.. ROFLMAO.. youd lose the helmet in 15 minutes.. God im hoping this is an April's fools joke and people are actually as rich in common sense as I am. |
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#149 (permalink) |
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Junior Member
Join Date: Apr 2009
Rep Power: 1
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Common guys it it really even need to macro. I myself love auo clicker. But I found with the weight limit and the volume of material I can mine or job skilled up I'm full in 4 to 6 minutes and have to run and bank or process and rinse and return.
One of the reason's I left DF was Macroing got out of hand and it was more about chasing the skill bar and try and max everything. MO design not perfect but its requiring people to god for bid play the game and think of how they need to do builds more then just maxing out everything. All macroing does ofr mats in the long term is tank ecomonic's in the game. And afk sitng in the game macroing screws other people by pulling down bandwith so hopfully they will solve the issue by timed auto kicks for accounts or something else to auto punt AFK marco folks.
__________________
Hans Darkhand DHV Mortal Online Divison Leader |
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#150 (permalink) |
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Junior Member
Join Date: Feb 2010
Rep Power: 1
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Forbidding and banning macroers is not the solution, after more than 10 years of internet-games developers should have experienced that macroing is the symptom, not the disease.
The real problem is the lack of good ideas on how to make aspects such as skillgain and gathering more interesting and challenging. The concept of repeating one boring action over and over again just yells for being macroed. Developers should either invent new kinds of those actions or simply skip them and let yourself buy that stuff from npcs. Or maybe, as this is supposed to be pvp game make a dwarven village with npc miners and the ones who control the village control the ore or whatever.. |
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#151 (permalink) |
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Junior Member
Join Date: Feb 2010
Location: your moms house
Rep Power: 0
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Macroing should not be allowed and I wont say I have never done it.
Some of the posters have a valid point of metal being very hard to get, I have clicked and clicked and for several days to get maybe 2 swords worth of pig iron 2 swords of copper and a few other metals in an very small amount. This combined with the mining being 10x what it will be makes me grimace. For one the amount if I put in 100KG of iron 50Kg of coal and (lol) 50Kg of coaking mats, I would probly melt the furnace for one but I would also get alot more steel, you dont really use up to much iron in making steel and you dont lose hardly any more making a carbon steel. I dont know about the above statement to be true though so take it with a grain of salt. Now we will need the rock to give up more metal or the stuff to take less to make, or... we will just be very bored and very rich in game. Its not so fun mining after 6 solid hours to almost have the metal to make a sword that would have been thrown in the dump even back in the bronze age. We need alot more weapon types some mini game or something to make the mule skills more than MMO's in the past. UO lol macroing is all most even do any more and it made crafters a dime a dozen. I even see bot miners in WOW and they have the $ to stop it. I see only one way to stop it, gathering needs to be fun and not a grind, im just not sure how to do that. Oh ya no way long training skills like taming from UO, thats begging for bots. |
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#155 (permalink) | |
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Junior Member
Join Date: May 2009
Location: Moscow, Russia
Age: 43
Rep Power: 0
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Quote:
Remove resources from the guard zones, for guard zones players will decide for themselves what to do with macrosers This is a realistic and logical, frees developers hands for more useful things, players helps prevent premature wear of the left mouse button
__________________
Fools little, but they are arranged so skillfully that there are always |
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#156 (permalink) |
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Junior Member
Join Date: Feb 2010
Location: your moms house
Rep Power: 0
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no because we dont just want 100 bots running around naked mining on some messed up bot script for one.
Trust me killing a bot will not stop him, and a good scripter will even find ways to evade you. it needs to be bannable, but we do need someway to mine and chop wood other than click a button, I dont want to have to click 10000,000 times to make a dagger |
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#158 (permalink) |
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Newbie
Join Date: Feb 2010
Location: Umeå, Sweden
Rep Power: 0
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If players feel the need to automate a in game task something is seriously wrong with the gameplay. It should be a pretty clear sign on how high on the fun-scale players rate that task... Designed time sinks like endless grinding are usually signs of lack of content in other areas.
I'm ok with repetitive harvesting tasks if they are done right but you CAN NOT punish players with work and families if they don't want to spend the few precious hours they have available on clicking on trees and rocks. Forcing players with limited play time available into manually performing repetitive tasks is a stupid way to lose a bunch of customers. I say make harvesting a toggle on/off feature or maybe build a simple macro tool into the game. Or at the very least let players use macro tools. |
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#160 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 0
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Sorry if this has been posted i read thru as much as i could till i gave up. What about weight? you could macro as long as you wanted but once you had x amount of weight you would stop gathering.
In uo you would have to drag piles of ore to a smelter. In that time if you had to much material you would prb get killed for the ingots since you moved so slow. But what about overloading you cant move. You thus make for a easy target. |
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