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Old 23rd January 2010, 23:14   #41 (permalink)
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Easy to proove that Bethesda works on a MMOG:
http://www.zenimaxonline.com/faq.html
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Old 24th January 2010, 00:54   #42 (permalink)
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The thing is, a lot of design concepts used in WoW were already used in Warcraft, and other Blizzard franchise(s) like Diablo (centered around gear, levels, linearity, etc) so if you look back and analyze, it shouldn't shock you that much that they made WoW a linear themepark.

That being said, at this point we could expect almost anything from Bethesda about ES mmo, since there's so many ways they could go about the game. So little info is given, I can't afford to be neither optimistic, nor pessimistic here.

I'm pessimist. Im going to be so happy guy if its something like Star Wars Galaxies, but yeah im betting on linear themepark like WoW and they are so hungry for money like Ncsoft is with Aion they put so much to grind you need to make own kids to complete the game.
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Old 24th January 2010, 01:02   #43 (permalink)
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Don't really care about 1st person view or non auto attack combat systems but for god's sake make a good big sandbox game
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Old 24th January 2010, 01:32   #44 (permalink)
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Bethesda won't make a sandbox mmo, because Zenimax studios just has $$ in the eyes. They ruinded fallout licence to make cash, and they attempted to sue Interplay to take over the fallout mmo licence, because they want more and more cash even if it comes to low blows such a beating the almost dead interplay... How can you even think they will make good games now ?
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Old 24th January 2010, 01:49   #45 (permalink)
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On their jobs page they are looking for a "Senior Macintosh Client Programmer" for a next gen MMO.. Nice to see them go for compatibility right away.
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Old 24th January 2010, 02:02   #46 (permalink)
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LMAO
Again and Again at all the post skippers/speed readers that cant see there is nothing implied that ES MMO will be "like" WoW other than it's an MMO that they hope will be BIG!
Doh...... +10 points to each of you!
Ofcourse Zenimax is in it for the money, what publisher isn't?
That's the nature of business, the way in which they plan to make it is another matter.
Do you think the safer bet to get alot of subscribers permanently is to copy the one on top, when you then have to be better in everyway and spend mucho £/$ on advertising.
Or put out a game that people recognise but is different than the main competition to attract people away. That's assuming it's a killer game also!
Lets wait in hope for some official news shall we?
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Old 24th January 2010, 20:29   #47 (permalink)
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If they don't use FPS combat, teh game will sux.
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Old 24th January 2010, 22:49   #48 (permalink)
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Everyone complainining about how the lawyers said a WoW type mmo should take that with a grain of salt. Saying its a WoW type has become a generalized word now.

Its like saying you listen to "techno" when people ask but in reality listen to break beats and trance, totally different genre's of music than techno.

Or like saying you're going to "church". When in fact there are so many different styles of "church's/religions" out there its just become a familiar and generalized term.

WoW is just the most popular and by far the most known, so it would be simply easier to say its a WoW type game than go into detailed specifics of the new game when most people would have no clue what you are talking about anyways.
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Old 25th January 2010, 07:13   #49 (permalink)
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Problem i see with this TES mmo is its not the same development team that created tes 4 oblivion. It has been passed to a different department within Bethesda studios (a very big company) due to this i have a feeling it will be like TES in name and lore only and probably follow the tried and tested patterens of WOW,LOTRO, etc
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Old 25th January 2010, 08:33   #50 (permalink)
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The games base features would have to be altered in such a way I'm not sure I'd like to see how it is. The fact that they said "world of warcraft" like MMO scares me even further. I love oblivion and the elder scrolls series, but I'd prefer they leave us with a good memory than ruin it tbh.
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Old 25th January 2010, 08:39   #51 (permalink)
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The games base features would have to be altered in such a way I'm not sure I'd like to see how it is. The fact that they said "world of warcraft" like MMO scares me even further. I love oblivion and the elder scrolls series, but I'd prefer they leave us with a good memory than ruin it tbh.
All Elder Scrolls are my favorite games, but because of that "World Of Warcraft like" sentence I'm very scared what will happen with ES
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Old 25th January 2010, 08:45   #52 (permalink)
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Originally Posted by Equilibriate View Post
LMAO
Again and Again at all the post skippers/speed readers that cant see there is nothing implied that ES MMO will be "like" WoW other than it's an MMO that they hope will be BIG!
Doh...... +10 points to each of you!
Ofcourse Zenimax is in it for the money, what publisher isn't?
That's the nature of business, the way in which they plan to make it is another matter.
Do you think the safer bet to get alot of subscribers permanently is to copy the one on top, when you then have to be better in everyway and spend mucho £/$ on advertising.
Or put out a game that people recognise but is different than the main competition to attract people away. That's assuming it's a killer game also!
Lets wait in hope for some official news shall we?
Gasp, logic. What are you doing on these boards?
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Old 25th January 2010, 14:39   #53 (permalink)
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Gasp, logic. What are you doing on these boards?
I think I offended Aion Fanboi. Sorry about that, but man.

Aion = grind = content = money. You cant simply make it better than that how NCsoft is doing it. You dont need even guild there. Absolutely nothing social. Just grind for years to come.

Last edited by Tikari : 25th January 2010 at 14:42.
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Old 25th January 2010, 17:09   #54 (permalink)
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I think I offended Aion Fanboi. Sorry about that, but man.

Aion = grind = content = money. You cant simply make it better than that how NCsoft is doing it. You dont need even guild there. Absolutely nothing social. Just grind for years to come.
Did you take your pills today? I honestly have no idea what you're talking about, or why you quoted me. I can't possibly see how you got Aion fanboy out of me quoting the guy that noticed how everyone kept going on and on with the 'WoW-style' comment that came out of a lawyer, despite the preceding posts that said to take such a comment with a grain of salt. I really doubt a company that churned out Arena, Daggerfall, Morrowind, and Oblivion, all sandbox-style, first-person centric games are suddenly going to make their MMO addition to the ES series a themepark. There's a chance they might, since there's stupid people everywhere, but there's nothing to prove it.

Sorry, but we haven't been given enough information to start jumping to conclusions that go against the entire essence from the last four games based off one little lawyer comment.
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Old 25th January 2010, 17:20   #55 (permalink)
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I'm actually worried the elder scrolls name will be ruined by a shitty MMO.
Honestly, I think that StarVault would be able to swap a few things around and change the name of MO to Elder Scrolls and they'd have a very good Elder Scrolls MMO.
Lets see if this Elder Scrolls MO that is apparently under development will crack under pressure.
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Old 25th January 2010, 19:06   #56 (permalink)
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Originally Posted by sawyerj66 View Post
Did you take your pills today? I honestly have no idea what you're talking about, or why you quoted me. I can't possibly see how you got Aion fanboy out of me quoting the guy that noticed how everyone kept going on and on with the 'WoW-style' comment that came out of a lawyer, despite the preceding posts that said to take such a comment with a grain of salt. I really doubt a company that churned out Arena, Daggerfall, Morrowind, and Oblivion, all sandbox-style, first-person centric games are suddenly going to make their MMO addition to the ES series a themepark. There's a chance they might, since there's stupid people everywhere, but there's nothing to prove it.

Sorry, but we haven't been given enough information to start jumping to conclusions that go against the entire essence from the last four games based off one little lawyer comment.
You asked why Equilibrate is here and I gave you answer. His reply indeed came out of nothing.

I just know ES MMO is going to be the BIG next thing! AYA! Dream-team designers, only fantasy theme MMO coming. WIN WIn! Lots of money too.
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Old 25th January 2010, 19:20   #57 (permalink)
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Originally Posted by Tikari View Post
You asked why Equilibrate is here and I gave you answer. His reply indeed came out of nothing.

I just know ES MMO is going to be the BIG next thing! AYA! Dream-team designers, only fantasy theme MMO coming. WIN WIn! Lots of money too.
They do have some interesting people on their staff page who's games include Shadowbane/DAoC/Oblivion/Fallout 3/some next-gen SOE MMO... I am going to SERIOUSLY be disappointed if this team comes out with a themepark.
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Old 25th January 2010, 19:24   #58 (permalink)
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DAoC....I am going to SERIOUSLY be disappointed if this team comes out with a themepark.
But Daoc is a theme-park bulshit to.




Good news, i hope it will be full-loot.
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Old 25th January 2010, 19:51   #59 (permalink)
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They do have some interesting people on their staff page who's games include Shadowbane/DAoC/Oblivion/Fallout 3/some next-gen SOE MMO... I am going to SERIOUSLY be disappointed if this team comes out with a themepark.
I eat my hat if its seamless sandbox. Instanced sandbox like Star Wars Galaxies and they take crafting even futher. SWG you could make furnitures etc I would love to see if you're able to craft some basic tools like torch, blankets etc. SWG you could build own house and guild city with own hospitals, cantine, etc, but sadly you werent able to destroy or attack them. So, that need to change too, so I want to build my house/guild city in FFA PVP areas, but one thing is for sure they wont forget carebears so theres gonna be PVE areas. Good old dungeon adventure I would like to see too. My hope is something like that.

Basicalyl improved version of SWG.

EDIT: yeah, instanced sandbox with restriction because of noobs and carebears but give more freedom for those who want it. I know I ask too much.

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Old 25th January 2010, 20:14   #60 (permalink)
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Bah!

Elder Scrolls has always been a single player experience. Changing that would make me a sad panda.
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Old 26th January 2010, 00:59   #61 (permalink)
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Travie is going to loose his panda hair from depression.
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Old 26th January 2010, 08:30   #62 (permalink)
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I'm very looking forward to this mmorpg.
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Old 26th January 2010, 08:40   #63 (permalink)
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"A world of warcraft style mmorpg"

Only me getting chills from that sentence? How does Oblivions skill based character development and sandbox goes together with WoW..
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Old 26th January 2010, 09:11   #64 (permalink)
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Originally Posted by Kamisama View Post
Bethesda won't make a sandbox mmo, because Zenimax studios just has $$ in the eyes. They ruinded fallout licence to make cash, and they attempted to sue Interplay to take over the fallout mmo licence, because they want more and more cash even if it comes to low blows such a beating the almost dead interplay... How can you even think they will make good games now ?
Wasn't it like, Bethesda gave the Fallout-online-license to Interplay.
But after years, Interplay hadn't done much, so Bethesda wanted his license back and there was lawsuit with both company's?

Quote:
A world of warcraft style mmorpg
Maybe they just want to say, it's gonna be fantasy (no Fallout)
and its gonna be an AAA-MMORPG, like WoW is.
Lets hope so.
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Old 26th January 2010, 13:57   #65 (permalink)
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Bah!

Elder Scrolls has always been a single player experience. Changing that would make me a sad panda.
Me too. I wouldn't know whether to cherish their past games even more, or just strap them to a rocket.
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Old 26th January 2010, 16:14   #66 (permalink)
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I think the only connection with WoW will be that you won't have proper consequences concerning loot. Which might be a problem, or not.
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Old 26th January 2010, 16:24   #67 (permalink)
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meh. imagine a mortal online where mats left the company & henrik left the game studio to be a fulltime suit.. because that's exactly what happened to bethesda after morrowind. without MK and when whathisname isn't involved in the product, i can't say TES still holds the same appeal to me.

so yea, why not? burn down the house. may the missing god be remembered.
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Old 26th January 2010, 19:09   #68 (permalink)
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So basically everyone is crying good/excellent single playing is about to die including myself.

But theres little hope, maybe it's going to be some huge mainstream sandbox with insane depth, and 1 million different play-style. You can even grow weed and sell it to noobs, of course thievery system is implemented we want to give designers the really challenge, full pvp, full loot for those who want.
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Old 26th January 2010, 19:46   #69 (permalink)
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Quote:
Originally Posted by Tunkasina View Post
Easy to proove that Bethesda works on a MMOG:
http://www.zenimaxonline.com/faq.html
Lol....well spotted
That was the easiest way to confirm they are working on an MMO
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Old 26th January 2010, 22:55   #70 (permalink)
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Yet all these people whining about it ar still going to play it, maybe not for a long time but they will still try it.

Dont judge a book by its cover.

I'm assuming the only reason people hate WoW so much is cuz they are all ex-players myself included. You got bored of it and decided to quit. Now anything remotely similiar to WoW is the anti-christ.

Personally i got tired of it and quit too but i dont HATE the game, it was a good game, just had some things that ended up quitting from.
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Old 27th January 2010, 03:02   #71 (permalink)
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Oblivion was a good game i see nothing bad about it. Needless PC elitism. Did you know Morrowind was also ported into consoles? And no it was not dumbed down either.
Abosolutely true! And the game worked well on a console too. Only thing was the load times. And when I mean, only thing! I mean it =D
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Old 27th January 2010, 10:37   #72 (permalink)
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Originally Posted by Tunkasina View Post
Easy to proove that Bethesda works on a MMOG:
http://www.zenimaxonline.com/faq.html
Since they established Zenimax Online Studios almost 2 years ago since then there is only one question: Will that be Fallout or TES?
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Old 27th January 2010, 11:29   #73 (permalink)
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Since they established Zenimax Online Studios almost 2 years ago since then there is only one question: Will that be Fallout or TES?
they are not working on a Fallout MMO according to the preliminary injunction lawsuit transcripts. So it's either TES, or an entirely new IP (unlikely).
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Old 27th January 2010, 12:07   #74 (permalink)
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Scary to think of them doing a TES online...I feel like it will turn into a auto-attack kind of game rather than a real-time combat, custom spell makeing, Awesome envoiromental first person sort of thing.

But we are going to have to wait and see!
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Old 27th January 2010, 12:51   #75 (permalink)
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Scary to think of them doing a TES online...I feel like it will turn into a auto-attack kind of game rather than a real-time combat, custom spell makeing, Awesome envoiromental first person sort of thing.

But we are going to have to wait and see!
Auto-attack is the least annoying feature in such games. At least a well-designed auto-attack system can feel fun (i.e. Vanguard's combat, although Auto-attack, is still pretty interactive on the player's side).
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Old 27th January 2010, 18:17   #76 (permalink)
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Oblivion was a good game i see nothing bad about it. Needless PC elitism. Did you know Morrowind was also ported into consoles? And no it was not dumbed down either.
Morrowind was developed ON PC, and ported TO consoles.
Oblivion was developed ON consoles, and ported TO PC.

That's the difference between the two, and that's why Oblivion never measured up to Morrowind in terms of features. In sheer number of content (guilds/houses/orders to join, books, quests), Morrowind beats Oblivion hands down. In terrain variety, Morrowind again slaps Oblivion silly.

Morrowind had less scaling, while Oblivion had some of the dumbest leveling I've ever seen, where level 1 bandits rushed you with rusty iron daggers and level 20 bandits rushed you in full plate with glowing magic weapons. They're BANDITS, not freaking elite Sith platoon.

There really hasn't been a game with Morrowind's scope and depth since...well...Morrowind! Oblivion is a consolified, simplified version. Much like Fallout 3 was just Oblivion with guns and nothing like Fallouts 1&2.

I know PC gamers are a bit elitist, but you can't deny that console games are vastly more primitive than PC games on the average, what with aim assist, typical lack of crouch and lean (due to limited controls), weak and simple UI (due to lack of mouse support), etc.

EDIT:

Decided to give you some concrete examples so you don't think me full of it.

Take armors and items in Morrowind and Oblivion. In Morrowind, you had full freedom of customization. Like pauldrons, you had left pauldron and right pauldron as separate pieces, and you could mix and match, while in Oblivion there's no way, gloves, boots, they all come in a pair, no ability to mix and match. I don't even remember pauldrons in Oblivion.

In Morrowind, you can wear cloth clothing WITH your armor, while in Oblivion you cannot, you can only put armor on bare skin or wear clothing without armor.

Morrowind had more armor types, and weapon types. In Oblivion, it's daggers, swords, maces, 2H swords, 2H maces, bows and staves. That's all. In Morrowind you had all of the above plus polearms, axes, a slew of throwing weapons (from stars to daggers and axes), crossbows, tons of other stuff other stuff.

Morrowind was free and open. Go anywhere, do anything to anyone. Steal anything you want, kill anyone you want. Yes, sometimes you f****d your game by killing someone you need information from much later, but that's the price you pay. In Oblivion, it is impossible to kill many NPCs because they are "essential", taking away your freedom of choice. Same with stealing, some things are not stealable, only lootable or given.

In Morrowind, you can take over pretty much any home in the game and make it yours, either by playing smart of just murdering everyone inside. In Oblivion, you can own one house per large city, and even that comes with requirement of fame points (for completing quests).

In Morrowind, you could taunt people into fighting you, in Oblivion, you can't.

About the only things Oblivion had better was graphics and combat. But better combat of Oblivion came with the price of limited weapons.

Last edited by Sabbathius : 27th January 2010 at 18:29.
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Old 27th January 2010, 18:39   #77 (permalink)
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A fair description in your Edit Sabbathius, and indeed Morrowind had a ton of things that Oblivion does not, and I could only hope that if they did another TES SP RPG (please, please, please, please!) that it would combine the best aspects of both - customisation/freedom of Morrowind & Combat system + few other bits of Oblivion (lockpicking system I liked, also the influence system with the wheels was good. Graphics still look excellent as well).

Having recently (as in up until yesterday) replayed Oblivion, I don't know whether to be concerned or pleased about a TES MMO RPG. The style of the SP games do not lend themselves to a 'themepark' MMO in my view, I think if they did do it, it would be great for a fantasy sandbox, so long as the maps were massive and the dungeons hugely varied (after my fourth ancient ruins dungeon thing it felt quite repetitive).

I'll have to keep an eye open for more info on it.
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Old 27th January 2010, 18:41   #78 (permalink)
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Morrowind had more armor types, and weapon types. In Oblivion, it's daggers, swords, maces, 2H swords, 2H maces, bows and staves. That's all. In Morrowind you had all of the above plus polearms, axes, a slew of throwing weapons (from stars to daggers and axes), crossbows, tons of other stuff other stuff.
Not true. Oblivion has axes and so on. The only weapon type that was in Morrowind and not in Oblivion are crossbows. The rest is still present, just either with different names or within different categories (like axes were finally blunt weapons together with maces) and instead of short blade category there are daggers (shortswords are withing swords). Just look yourself http://www.uesp.net/wiki/Category:Oblivion-Weapons. And btw if you think that in Morrowind it was impressive then look at http://www.uesp.net/wiki/Daggerfall:Weapons. Together almost 200 weapon types. It seems that with each TES game Bethesda was lowering content's quality and that unfortunately includes Morrowind which is definitely closer to poor Oblivion than the original TES II and I from 95 and 93 (if I remember years correctly).

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Old 27th January 2010, 19:00   #79 (permalink)
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Not true. Oblivion has axes and so on. The only weapon type that was in Morrowind and not in Oblivion are crossbows.
It's been a while, maybe. I know Oblivion doesn't have throwing weapons of any kind (Morrowind had daggers, ninja stars, some other funky stuff, all of which were throwing weapons). Oblivion didn't have polearms as well, while Morrowind had spears and polearms. I'm sure there's other stuff too, but I forget.
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Old 27th January 2010, 19:01   #80 (permalink)
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Whhhhhhoaaaaa! Relax. . The WoW reference comes from a legal document and was done to give an example. . ie. it is not a space game etc.

Wow advertises on TV and a movie is in the works. . it is a reference that most people will get. If I went to work and found a 50 year old woman who had no kids. .chances are she would have heard of WoW even if she didn't "get what it is".

It is like it is garlic and you are vampires! I am going to risk half of you burning up into a pile of ashes. . . World of Warcraft . . . look. . I even spelled it out.

If you are alive and still reading this awesome. . could you tell the others that "It will be okay".

Of course I think trying to grab WoW players is what killed WAR. . . blech. I am hoping I am right at least. But don't get too upset yet.
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the combat is a tottal mess , the player actually acts like a garilla from the early days befor jesus

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