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#81 (permalink) | |
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I hope they design it as a PvP-focused game, or at the very least, with one or more hardcore PvP servers.
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#82 (permalink) |
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TES universe is perfect for 2 sided RvR (Tamriel vs Daedras) as well as for open pvp with daedras as non-playable oposing faction. Tbh second approach could be nice if done properly (like for example guilds able to fight with each other or unite in order to fight some daedras)
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#83 (permalink) | |
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#84 (permalink) |
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I hope they delay implementation of PvP to get all teh other shit balanced and right. And then they can fit it in somehow.
All ambitious games fail because they underestimate the pains of implementing FFA PvP and balancing it right. Here's to hoping Bethesda is not reckless with this feature. |
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#88 (permalink) |
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I am more scared of a TES MMORPG than I would like it. Don't get me wrong, I would really want a good TES MMORPG, but I find it hard not to ruin the game by making it a MMORPG. But if it goes bad, I'll just crawl back to Morrowind and play that instead
I think it would be funnier with a Co-op type of RPG for the next TES rather than a MMORPG.
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#89 (permalink) |
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In my opinion it was EA that killed WAR (and Mythic), not WoW players. WAR early in the development was heading in one direction, and after EA took over, shut down the first beta and had the game reworked for second beta and release, it was a different (and messed up at the core) game. I blame what happened to WAR 100% on EA.
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#90 (permalink) | |
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In Oblivion, you had the Mage guild, but no Necromancer guild. You had no option to join Necromancers and wipe out the Mage guild. Similarly, you had no option to join the Daedra and see how the other side lives. And in an MMO, this is a recipe for disaster. Case in point, Richard Garriott's Tabula Rasa. That MMO had "us vs them", us being players and them being AI, and it SUUUUUUUUUCKED. The game would have been far, far better if humans and the aliens were both player-controlled. There'd still be NPCs under AI control on both sides, but it would have given the game a dichotomy it needs to work. So making a TES MMO where playable races are the "normies" and the "demons", when previous games did a really poor job of showing off the demons, it just won't work for either the old fans or the new people. I mean, in Oblivion, what did you really see of Daedra? Five little zones repeated ad nauseum? A couple of special events, and that's it. WARNING: I'm going to say a three-letter word now, that starts and ends with "w". If you are allergic, cover your ears. The reason WoW did so well as an MMO is because since 1994 and Warcraft: Orcs and Humans, Blizzard has been pushing and reinforcing the factions. That game had two campaigns: human campaign and ork campaign. The next game added more races, but still under Horde and Alliance banners. And Warcraft 3 had all the races WoW would have playable. So, prior to 2004, Blizzard spent TEN YEARS building up the lore and getting gamers used to the concept. And Bethesda hasn't. Daedra in TES games are just something to kill, they do not form or control half the game world. And most importantly, players that have been playing TES series since Arena really haven't played AS Daedra, start to finish. So I really feel that if Bethesda goes with Daedra as playable race, or Daedra as AI controlled race, the game will fail, miserably. It just won't work. I can give you tons of examples of games that took this approach, and all of them, without exception, failed miserably. Garriott's Tabula Rasa I mentioned. The "Daedra" of that game were the Thrax, and the players were meant to unite against them. Fail. Big, colossal fail. Servers shut down permanently 13 months after launch. More recently, September 2009, Aion came out. The "Daedra" in that one were the Balaur, and both the Elyos (pretty humans, Alliance) and the Asmodians (demonic humans, Horde) were meant to unite against that common AI controlled threat while fighting each other. Fail, though I hear it's still kicking in Asia, but here in NA nobody I know of still plays that game. So I really don't see Daedra working in this capacity in TES MMO. They could be one of staple enemies in the game, like the demons in WoW, but not on the same scale as Horde vs Alliance conflict. |
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#91 (permalink) | |
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No it's not the matter of TES but Oblivion and Morrowind in particular. Daggerfall didn't have such problem and it was closer to some kind of singleplayer sandbox than anything else
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EDIT: Also I forgot to add. Read something more about daedric lords and you will see that there was no unity among them so making 3 sided (in DAoC style) RvR wouldn't be a problem. And even TES universe without daedras gives plenty of opportunities to make PvP based MMO in either way. Real question is still if devs will use it or we will see the same thing that happened when new generation od developers took over series and created Morrowind. Last edited by alter : 28th January 2010 at 22:52. |
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#93 (permalink) | |
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#97 (permalink) | |
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While they were fighting against Interplay (for the Fallout-Online rights)there were some points about an "WoW type MMO"? Could be Fallout-Online, too. If they take "WoW type MMO" as statement for a high-quality-MMO and not for Fantasy-MMO! As Interplay has no real Fallout-Online until yet, Bethesda surely got the Fallout-Online rights. Or has someone an link, whats the state of this lawsuite, only one I found is that Bethesda wants the rights now from March2009.
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#99 (permalink) | |
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#101 (permalink) | |
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I'm actually making a "Cause We're Nords" YouTube video, showcasing the Nords in various games. The opening scene is of Bruma, with one of the Bruma guards rambling about "Nords", and then going to that pissy little Dark Elf in the prison that makes fun of you. The next clip starts off with King Ragnar from MNB being awesome and then to Rolf of the great and glorious House of Rolf. I agree. Elder Scrolls seems to put together the most cliche races and make them so awesome, I love them. I would play again, but I've modded the hell out of that game. All the women walk around naked, I'm wearing Arthas' the Lich King's gear and riding a fucking pegasus that can't beat his wings or move his legs. |
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#103 (permalink) |
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I have no doubt in my mind that whatever ZeniMax Online Studio's churns out, it will do the Elder Scrolls universe justice. I don't really think the game will have a major focus on something like Side vs Side pvp.. probably something like UO/Mortal Online and kinda have it FFA.. though I'm not sure if it'd have full loot.
I'm crossing my fingers for a sandbox. |
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#104 (permalink) |
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I think lots of quests, lots of PvE. And only guild vs guild PvP would be a good idea. Last thing you want in the world of elder scrolls is to be enjoying the lovely scenary just outside a village and then get bowed down by 20 Fighter's Guild members that give you no explanation to why you just got killed other than "I'm a boffin yo!"
not just that but I always feel like PvE never gets enough attention to detail!
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#105 (permalink) |
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I'm so tired of target based MMO games, If this is not in first person I wont even touch it.
Cant understand why they want to make it WoWish, Just stay true to the ES with an Open world... And just bigger/greater in every aspect of the game. Don't ruin the ES... Oh well I have MO to look forward to as well The Secret World |
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#106 (permalink) |
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I do not want to see an Elder Scrolls MMO till I get an Elder Scrolls game that is coop-able. Friends and I would LOVE to be able to run around in Oblivion together.
Now, I know there is an addon that will do that... a fan-made mod... but I want Bethesda to build it into a game. Not just 2 person coop... 4-16 people... 32 even. Questing, fighting, changing the world... etc. |
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#107 (permalink) |
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Todd Howard or w/e his name is, who is the lead dev on Bethesdas games personally said in an interview that they do not make MMO's at all. That is all ZeniMax. So they do have plans for an ESV, just not yet.
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#109 (permalink) |
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Maybe it will be an elder scrolls inspired game that isnt set in the Elder scrolls universe. If thats the case then I guess it may have potential but could just as well be another MMO out on the market.
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#112 (permalink) |
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I can't wait to try out or even read some news about TES online, hope it is true they making it, and it is going to be as good as Mortal Online, if anyone hears something write it into the forum, I'm more excited than ever in my life lol
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#113 (permalink) | |
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--- And create spells --- Less instanced doors...Cities for example --- I get the feeling that they might not do The elder scrolls as an MMO but possibly something similar thats not set in the same realm...or something. That way, If it sucks it won't ruin elder scrolls!
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#114 (permalink) |
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I think they have the money to make what DF and MO are trying to create... i hate wOw.. it shouldnt even be in the mmoRPG catagory.. should have its own sub-catagory... like IDUWPPTmmoRPG..(i dont understand why people play this) but it sounds like this is the anti-PvP crowd.. but guys come on let us hardcore players get one game.. pleaseeee jus one game.. one good game that can suck all of us HCPvPers out of your lives.. and you cas-bots can frolic around in your skilless safe world..
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#115 (permalink) | |
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I really loved the Elder scrolls series (a.o. great voice acting!), I wonder how they are going to convert the single player elements into mmo. Especially the balancing of the classses for pvp seems a major chore what that's concerned!
But the look and feel .. I'm all for it! Quote:
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#116 (permalink) | |
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If they actually make this game there probably won't be an MO or a darkfall, if they make it a sandbox that is, not a wow clone. I will not play it if it's a wow-clone, I love this series. I actually had a long discussion with some friends about his same topic not long ago, about how great their single player is, and just jumpinng into the MMO industry could actually spoil their good name if they fuck it up. Let's hope they know what they are doing. |
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#117 (permalink) | |
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Because there are so very few hardcore to casual players this is about making money and your genre isn't in the money making one without a good base of casual players to keep it going. I don't think these companies make these games to see if they could do it, or it would be cool, it's to make money period. And if the numbers come back to betheseda or zenith or whoever the one in charge is, and they see what kind of number the higher end subscribers are in what direction do you think they will go. NOT the UO path. The hardest part about making a game like MO is geting enough casual ppl to play yet keeping the hardcore players happy. And both bitch back and forth about the others playstyle's and who wins in the end, the higher subscription base (casual) so they change it to fit their needs then the hardcore group gets pissed. I mean hell look what they did to wow right before I stopped playing they made all the end game raiding stuff super easy, so any body with a heartbeat could play it. Keeping ppl interested, keeping the money flowing, the ppl who lost out on that deal were the hardcore raider's, which were probably about 3%(less than) of wow's player base if you looked at the numbers. And MO will have to do the same to keep the game going, they will have to make comprimises that the hardcore ppl with not like. |
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#118 (permalink) |
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Imperial! I like to play a well spoken, backstabbing, house breaking, welkyn stone stealing thief type character (who oddly just became the Grand Crusader or whatever it is of the Knights of the Nine). Love my current character I'm playing on Oblivion, mostly because he wears the Thiefs Toolbelt, which looks awesome
Anyway: I agree whole heartedly that if they do do ESOnline that they should stick to what has made the ES games unique - open world, first person, interesting lore & attention to detail/sort of realism. |
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#119 (permalink) |
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Lets talk about Quests. Should they be done in Elder Scrolls Online? If so, how should they be implemented?
I think Quests would be fine, however I dont like rewards like "big shiny sword of awesomeness". The thing I hate about quests is that they get extremely redundant and having to do some quest I dont care about just so I can get a big shiny sword to compete with everyone else sucks.
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#120 (permalink) | |
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EDIT: Definitely I really dislike if you need to be stronger for most quest. Most quest should be able to do soon after you've started to play, so you can basically head everywhere you want. Its going to be some shitty wow clone. Take my word. Last edited by Tikari : 13th February 2010 at 11:47. |
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