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#1 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 4
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I really like the crafting system in this game, its complex enough to keep people interested, lots of different material combinations etc, which is nice.
But.. I tried my hand at bow crafting the other night and got almost every skill to 100 in a few hours... Is this just a temporary thing in beta? What I liked about crafting in UO was how long it took to train crafting skills. My friend worked for months back in the day to get his blacksmithing skill to 100 and it was a real achievement. He could create some really nice armor sets compared to what some of the newer players were making. And people were actually asking around for him when they needed new armor because every damn smith in the town wasn't a grandmaster smith. I'm not saying it has to take someone months to train up a skill but at the moment it seems like anyone can just pick up some wood and get there in an afternoon. |
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#4 (permalink) |
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Junior Member
Join Date: Feb 2010
Location: your moms house
Rep Power: 0
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also the skill gain does drop down some and thier are alot of 2nd skills to train, instead of just one like UO
I have mine and extracted for 4 days now and almost have the metal to make my first metal sword, The mining node currently for beta give out increased ore. I have "GM" mining but I still have to gain points in metals I have never even seen. my extraction started at 7 it is now 60 it took 4 days, in 4 days I can whip up a 120 tailor 120 smith in UO |
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#5 (permalink) | |
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Junior Member
Join Date: Mar 2009
Rep Power: 4
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Quote:
If every player didn't have a master smith on their account after the first day there might even be a point in spending time in cities offering your services. |
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#6 (permalink) | |
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Junior Member
Join Date: Mar 2009
Rep Power: 4
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Quote:
Just takes the fun away from it imo. |
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#8 (permalink) |
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Newbie
Join Date: Feb 2010
Rep Power: 0
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It doesnīt matter what kind of armor weapon whatever stuff you craft if pvping is slowpoke and laggy as hell to begin with.
Fix lag enhance the speed of combat slightly ( unless this game is directed towards 60 year olds ) O and i fucking enjoy being able to craft fast why should i even consider spending months and months to reach a cap then farm the mats in a full loot game over and over ? I reckon this is MO and not UO if it wonīt stay this way itīll have even less players then it has right now. You people should stop talking about the past like it was the best times you ever had you sound like my granny. Now what exactly makes a game fun ? Hmm methinks being able to fight collect and interact with others in an mmo makes it fun. Grinding never ever was fun and if you say you had fun spending months grinding in a game i shall not respect your position. |
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#9 (permalink) |
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Junior Member
Join Date: Feb 2010
Location: your moms house
Rep Power: 0
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kinda missed the thread a bit don't ya think.
I do not notice lag outside the city, and im in TX. Just for your information though :P what you pvp in town? ALSO for the record UO was Uber and from what I have heard this game was inspired by it. I hope you love farming mats though regarless of skill, cuase like I said earlier I have been farming mats for 4 days and "almost" have the metal to make one sword. |
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#10 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 4
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I'm talking about crafting skills. Well.. same applies to every other skill aswell when you think about it. Someone who has been slashing people with swords for a year should be better than someone who just picked up his first sword. I have to admit I have no idea how fast combat skills level now. But Every other skill I've tried gains too fast.
The thing is, its unfair to start changing stuff like this later after release because it will be really unfair to new players. Hope you're right kinghyrule3 about the beta boost |
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#11 (permalink) |
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Newbie
Join Date: Mar 2009
Rep Power: 0
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Kecho - I'm not sure you get why people constantly say "but in UO", it's because majority of the player base for this game are prior uo players.. I myself am a prior uo player, and I support the more difficult crafting and here's why - For Example, in UO: I NEVER CRAFTED ANYTHING IN MY LIFE. The reason you make crafting classes harder is to create an economy, hence create social interaction. The goal here is not to make people "grind," the goal is to create a reason for people to sell things in town, a reason for people to interact with one another.
Just like UO, I loved to pvp, I never spent time crafting, I bought EVERYTHING from other players. I gathered money using my tamer to kill creatures and then bought all the items I needed to pvp. It was much quicker to use my tamer to kill creatures than it was to raise a craft, on top of that, I never had the patience to raise a blacksmith/tailor. I hope that gives you a slightly better udnerstanding why they are asking for a slower crafting system. If everyone could craft everything they needed within a day, you would have a bunch of snot nosed high schoolers running around pking everyone and next to no social interaction (maybe an incorrect statement). There just isn't a reason to try and sell things in town if anyone can have a bad ass smith in a few days. As far as the guy who said he could have a GM smith in 4 days. Yes, you can, under a few conditions - You've bought the ore (or you have no life), and you use a macro program to pump out items as fast as you can (or you sit there and do it yourself, in which case I reiterate, you have no life). Prior to the "Power hour" and scroll boosting of skill gains... It took a rather long time to raise smithing, especially if you were mining your own ore. So, don't be so ludacris by saying something like, "I can make GM smithing in UO in 4 days!", without first explaining the situation behind it. Unless of course, you're a post trammel smithing "expert", in which case, yes you could do it in four days because post trammel was created to please the "snot nosed", impatient high schoolers (the WoW audience). Sorry if I offended anyone, it was not my intention, but it's frustrating to watch those who have not played uo complain about other people explaining their pation for a game which, does have a MAJOR influence on MO. To be honest, MO is UO on crack and 3D, of course I'm purely speaking about game mechanics. |
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#12 (permalink) |
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Junior Member
Join Date: Feb 2010
Rep Power: 1
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I like it the way it is.
Perhaps 2 ticks slower would be the sweet spot. I really like the idea of nurtering old UO players I really do. Sadly enough I have less free time then I did back when I played UO. Times are a changing you know. And I think by making the primary skills level up at a sufferable rate adds to the fun factor in this game and stimulates experimentation. Also if the droprates are reduced the skill progression for crafters is also heavily reduced. I don't think its in the best interest for MO to be only for people who have no job or real life commitments that enables them to pay for MO. |
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#14 (permalink) | |
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Junior Member
Join Date: Mar 2009
Rep Power: 4
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Quote:
Its the same casual vs hardcore argument but imo a person who can only play an hour per week should not be able to make the best armor any time soon. |
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#15 (permalink) | |
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Junior Member
Join Date: Feb 2010
Rep Power: 1
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Quote:
But even with current rates 1 hour doesn't get you very far. In a controlled enviroment scenario you could in theory do X and Y. But leave it to other people to add the unpredictable set back. I do apreciate the casual vs hardcore debate. I personally think that casuals are the bread and butter of any succeful developing MMO. If it wasn't for the casuals the hardcore's wouldn't have enough people to play with. And no matter how a virtual world is designed, the ones investing more time will always get more out of it. Regardless of the system in place. |
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#16 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 4
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I'd have to dissagree with you about the "1 hour doesn't get you very far" part.
http://wiki.raato.org/wiki/index.php?title=Skills It took me maybe 2-3 hours to get everything under bowery to 100. Now my example of a person who can only play an hour a week maybe a bit too extreme. I doubt anyone would pay 15ish to play 4 hours / month. If they do, I doubt they will represent a large part of the subscribers. Ok, going a bit off topic myself Still, even if you create a character with the weapon crafting background it should take quite a bit more time to get all the bowery skills to 100. Maybe 20 hours or so of crafting would be a better timeframe. Even if you only play now and then, you will still be able to make damn good bows with only say 70 skillpoints. Now I know some people will say "If I can play an hour per day I sure as hell don't want to spend it looking at a crafting table!" Well in that case you should just go out, kill an animal or two and buy a highlevel bow. This is just how I would like to see it |
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#17 (permalink) |
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Member
Join Date: Mar 2009
Location: Stuttgart
Age: 26
Rep Power: 1
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I think the main problem is the lack of intermediate steps.
It's just get some ressources, buy all books, craft and read, finished. We need some Mastershipquests/npc's, where the crafter has to travel, like in Vanguard. (also adds work for mercenarys to protect them) Also with other skills. Let us visit an eremit in the wilderness, who can teach us fightingsskills above 90, or maybe some meeleskills. An archmage in Tindrem, who can teach you special spells. (Here we need a "bad" opposite, which red's can visit) And so on.
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some live, some die in the way of the samurai Last edited by Morgenes : 9th February 2010 at 15:51. |
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#18 (permalink) |
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Newbie
Join Date: Feb 2010
Location: Texas
Rep Power: 0
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It takes forever to catch the little piggies when I try to kill them. Don't complain about your skill gaining be to fast. Some of us don't unlimited time. Some people have to goto work, school, or both.
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#19 (permalink) | |
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Newbie
Join Date: Jan 2010
Rep Power: 0
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Quote:
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