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Old 23rd June 2008, 23:03   #6 (permalink)
catmorbid
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Originally Posted by Necromantic View Post
Ultima Online had it, so did Dark Age of Camelot. I was just a chance system like "20% chance to hit the arms or torso and 15% to hit the head" etc. and no real aiming for it, but it had some effects on combat.

Ah, but now you're talking about the simple PnP-style hit-table. That one's easy to make, because you don't need collision detection, just randomized hit location. but the problem is we have a 3d game, and we'd like real hit locations that work with collision detection. If they used the simple PnP hit-table system, combat would surely seem awkward, because it could look like you hit the head, but in reality the hit-table roll shows you hit the leg. Imagine how dumb that would look
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