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Old 25th February 2010, 14:59   #41 (permalink)
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Battlefield 3 hasn't been officially announced yet though. So it's AT BEST 1-3 years away. Bad Company 2 was officially announced in Feb 2009. It's coming March 2010. If BF3 hasn't been officially announced yet, it'll be no sooner than Q3 2011.
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Old 25th February 2010, 23:14   #42 (permalink)
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And? No one said it would be soon. The point is that it's coming, and not 10 years from now.
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Old 26th February 2010, 02:58   #43 (permalink)
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Tried the demo. Like the original, it has very good sounds. Didnt try long enough to see if the "dynamic" building destruction is still fake and scripted like in the original.
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Old 26th February 2010, 15:28   #44 (permalink)
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Tried the demo. Like the original, it has very good sounds. Didnt try long enough to see if the "dynamic" building destruction is still fake and scripted like in the original.
Sound effects are indeed fantastic, as are other sound effects. Like bullet passing next to your head, or the ringing in your ears when an explosive or missile goes off next to you. Very nicely done sounds, for sure.

My only gripe is that the loading screen music isn't as catchy as in say Battlefield 2.

The building destruction (and object destruction for that matter) are pretty dynamic but still a bit scripted. For example, if you are standing in front of a wooden wall, you can shoot out top, bottom, middle or all of the above. But you can't shoot out a neat little hole between top and middle. An engineer can "drill" a neat little firing hole in a cement wall though, pretty much anywhere, but some objects like chainlink fence only have two states: whole and destroyed.

Building destruction seems pretty solid. If you hit a wall square in the middle with an RPG or a T90 tank's cannon, it'll knock off the entire central portion of the wall fairly reliably, but not always. Similarly, planting C4 at key locations can bring half a building down, but again not reliably.

Overall though, I've been pretty pleased with the degree to which the materials react to being shot and blown up piece by piece. There's even ground deformation from mines or mortar strikes, holes deep enough to mess up tank's aim as it passes them. And most of the vegetation seems to be destructible, I've seen many defense teams start the round by "deforesting" a portion of land between assault and defense creating a clear open killzone that no assaulter on foot had a snowball's chance in hell of crossing.

Currently suffering from withdrawal pains since PC beta ended yesterday. Going to be a long and painful weekend.
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Old 26th February 2010, 15:36   #45 (permalink)
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And? No one said it would be soon. The point is that it's coming, and not 10 years from now.
Yes, yes, but say Bad Company 2 is a major success (like BF2 was) and they do paid expansions for a few years (like they did with BF2, packs like Euro Force, Armored Fury, etc.) plus possibly user-created mods (such as BF2 Project Reality). The game would still be selling and profitable in 2-3 years. Why would they release BF3 to undercut their own profits? Unless some other game that comes out is significantly better, there's no reason to.

They did release BF2142 in 2006, soon after BF2 in 2005, but that was to counter Quake Wars and similar games coming in 2006-2007, and since it was sci-fi genre it wasn't really in direct competition with BF2 like BF3 would be with BC2.
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Old 26th February 2010, 16:47   #46 (permalink)
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Guess i´ll buy it if the singleplayer campaign is even slightly better than the original.
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Old 26th February 2010, 20:44   #47 (permalink)
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Yes, yes, but say Bad Company 2 is a major success (like BF2 was) and they do paid expansions for a few years (like they did with BF2, packs like Euro Force, Armored Fury, etc.) plus possibly user-created mods (such as BF2 Project Reality). The game would still be selling and profitable in 2-3 years. Why would they release BF3 to undercut their own profits? Unless some other game that comes out is significantly better, there's no reason to.
That's depressing to think about. Well, hope for the best! =P
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Old 2nd March 2010, 12:14   #48 (permalink)
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I started playing assault kit and finding it quite fun, as i get loads of kills from a single grenade launched at popular places where the +10 enemy recons are located at.
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Old 2nd March 2010, 13:55   #49 (permalink)
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I started playing assault kit and finding it quite fun, as i get loads of kills from a single grenade launched at popular places where the +10 enemy recons are located at.
Hence the name "noobtube".

What I love about BC2 is that "I got 10 kills!" is meaningless if you're on Attack as Defenders have unlimited lives. So, 10:1 kill/death ratio you're still losing unless you're destroying objectives. Of course, if they made the difference in points between win and loss a percentage instead of a static number, it would be even better, but I guess they chickened out.
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Old 2nd March 2010, 15:19   #50 (permalink)
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Hence the name "noobtube".

What I love about BC2 is that "I got 10 kills!" is meaningless if you're on Attack as Defenders have unlimited lives. So, 10:1 kill/death ratio you're still losing unless you're destroying objectives. Of course, if they made the difference in points between win and loss a percentage instead of a static number, it would be even better, but I guess they chickened out.
Cool story...

The only thing that counts in FFA is kills, nothing else.

Fuck teamplay and fuck objectives... oh wait, ....nvm...
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Old 2nd March 2010, 16:22   #51 (permalink)
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Hence the name "noobtube".

What I love about BC2 is that "I got 10 kills!" is meaningless if you're on Attack as Defenders have unlimited lives. So, 10:1 kill/death ratio you're still losing unless you're destroying objectives. Of course, if they made the difference in points between win and loss a percentage instead of a static number, it would be even better, but I guess they chickened out.
Yeah i love using it. People get so pissed sometimes when they get blown into pieces. One of the reasons why i like to use it. Plus its pretty good for clearing houses and other places where people like to set up their tent at.
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Old 2nd March 2010, 22:55   #52 (permalink)
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Will it be possible for the dedicated servers to raise the cap of players? 32 people feels low for a battlefield game =/
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Old 2nd March 2010, 23:27   #53 (permalink)
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Will it be possible for the dedicated servers to raise the cap of players? 32 people feels low for a battlefield game =/
My guess is no, at least not before mods come out. The current maps are designed for a set amount of players. Over 32 would simply get too crowded.
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Old 3rd March 2010, 16:53   #54 (permalink)
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Will it be possible for the dedicated servers to raise the cap of players? 32 people feels low for a battlefield game =/
They shrunk the map size, so you don't have to run around for 10 mins looking for someone to kill, and added fog of war/you are leaving combat zone around the objectives, so people can't run off to the bushes at the edge of the map and be all recon and stuff. In other words, the maps are crowded and the funnel of people is being fed into relatively narrow zones resulting in a lot of combat. That's why it's 32 people. Putting 64 in there would be like shooting fish in a barrel.
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Old 3rd March 2010, 18:08   #55 (permalink)
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They shrunk the map size, so you don't have to run around for 10 mins looking for someone to kill, and added fog of war/you are leaving combat zone around the objectives, so people can't run off to the bushes at the edge of the map and be all recon and stuff. In other words, the maps are crowded and the funnel of people is being fed into relatively narrow zones resulting in a lot of combat. That's why it's 32 people. Putting 64 in there would be like shooting fish in a barrel.
Indeed that was a great design choise. Besides the maps still feel large, and you can still park that tank up on some hill, and rain down fire on the enemy positions from far away. Just now you dont have to travel for ages to see any action wich is great.
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Old 7th March 2010, 15:11   #56 (permalink)
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I decided to get the game against my better nature after playing the beta, the simple player is boring with some terrible checkpoint system with only 2 parts that i can remeber being fun, both of which were in vehicles.

The multiplayer is good, but the retarded smokescreens of dust/snow/smoke etc on every other level is just fustrating, it's even worse in the single player where you are ALWAYS the target, not your 3 squad members and they can see you throuth the haze and solid buildings, but you can't see them.
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Old 8th March 2010, 00:37   #57 (permalink)
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I decided to get the game against my better nature after playing the beta, the simple player is boring with some terrible checkpoint system with only 2 parts that i can remeber being fun, both of which were in vehicles.
It's pretty much a typical tunnel shooter, a series of scripted events that you get dragged through. Even DICE said so before the release. I guess they just copied the formulae that brought so much success to the last few CoD titles.

From a business standpoint, it was the right move. Tho I as well would have preferred a more open world game, where I could employ different tactics and make my own decisions.
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The multiplayer is good, but the retarded smokescreens of dust/snow/smoke etc on every other level is just fustrating
Hmm... I don't know, it hasn't frustrated me at all. It's not at all excessive in my mind, quite frankly I haven't even noticed it.
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it's even worse in the single player where you are ALWAYS the target, not your 3 squad members and they can see you throuth the haze and solid buildings, but you can't see them.
I don't know... I played the campaign about half way through on the hardest difficulty setting and the game seemed rather easy to me. I died like 5 times and every time it was due to random rockets or grenades that hit me.

If you noticed, your 3 team mates are immortal, they can't die. Personally I didn't notice if the enemy was singling me out, maybe I just killed them too quickly. Easy SP is easy.

MP is fun as hell tho.
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Old 8th March 2010, 06:52   #58 (permalink)
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Couple questions about the MP... Are there jungle maps with dense forests and maps with pure urban settings?
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Old 8th March 2010, 07:33   #59 (permalink)
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Couple questions about the MP... Are there jungle maps with dense forests and maps with pure urban settings?
Yes
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Old 8th March 2010, 08:48   #60 (permalink)
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BC2 Is EPIC

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Old 8th March 2010, 14:04   #61 (permalink)
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I hear alot of talk about this...So I thought I'd youtube

http://www.youtube.com/watch?v=63h5iF9Pk2M

"Its very team based game"

He says as he goes off on his own shooting away.

"Its a very team based game"

he says in a squad death match where you only have 4 players on a team

-
Low online player limit to 24....dissapointing for a game of today. I'd quite like to see some of these visual effects from a distance. Some war in the background. But your in the explosion it seems
-

HOWEVER

simply stunning visuals...even though you won't get to appreciate them as your in them more than half of the time =p These special effects should really be implimented in a slower, more realistic game. They are still good here. But that type of game would totally benefit more from it.

http://www.youtube.com/watch?v=bJ9fTM-bC9Y

The destructibility is a good contribution.

-

The sound is awesome. Probobly the best. Soldiers screaming around you, although not innovative, actually makes the game feel much more in depth than it actually is. They should get an award for it =)

-

So, Just gotta work on those bigger maps and expand the player limit. I'm not really interested in playing a reskinned quake or counter strike =p

-

Whats with these triangles above peoples heads, Or names? Enemy soldiers....REALLY? lol. Skilled spotters maaaaaaaaan.

-

-Bunnyhops-
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Old 8th March 2010, 14:50   #62 (permalink)
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The sound is amazing, that is true, as for team play, well you share an objective, but other than that it's general every man for himself.
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Old 8th March 2010, 15:17   #63 (permalink)
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Low online player limit to 24....dissapointing for a game of today. I'd quite like to see some of these visual effects from a distance. Some war in the background. But your in the explosion it seems
-
32 players on the PC version, which is enough for these maps. But BF3 better be 64 players or i'll be pissed off.

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Originally Posted by Branwulf
The sound is amazing, that is true, as for team play, well you share an objective, but other than that it's general every man for himself.
Since release i've been in a few good squads with random players which has had good teamwork, however since that dont happen everytime you'll be better off building a nice friendslist and play with those people. Thats what i do and it makes the game ALOT more fun.


Quote:
Whats with these triangles above peoples heads, Or names? Enemy soldiers....REALLY? lol. Skilled spotters maaaaaaaaan.
You can shut that off in server settings. Atleast the spotting triangles. However, spotting is one of the good features in the Battlefield series, IMO.

Quote:
I'm not really interested in playing a reskinned quake or counter strike =p
Anyone who thinks this feels like a reskinned quake or CS after actually playing this game to the fullest, is fooling himself. The map sizes, as they are right now, actually works. And i'm used to the BF2-sized maps.

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Old 8th March 2010, 15:59   #64 (permalink)
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BF series = Fun for awhile until someone releases the realism mod and then I never go back to playing Vanilla again. To bad Bad company 2 doesn't have mod tools so I won't be buying it.
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Old 5th April 2010, 02:09   #65 (permalink)
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The amount of recon players has been decreased, or i´ve gotten lucky with my matches. Played some games today, and i was mostly solo or with another recon player... Rest were other classes. I´m really liking the bolt action rifles in the game.
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Old 5th April 2010, 02:11   #66 (permalink)
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Yeah I've noticed a decrease in recon in most matches I have played lately as well.

The new maps/(modes on maps that were already in) are great
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Old 5th April 2010, 19:25   #67 (permalink)
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I had an epic moment in Isla Inocentes map. When the forward base on that small island of a sorts was lost. I ran like hell dodging mortar and gatling gun fire from the choppers. Managed to get myself an jet ski, and i noticed there was only the one jet ski i had left, and some dude was still on the island. So i waited for him eagerly wanting to get the hell out of there, and he finally jumped aboard. When we left, the enemy roflcopters saw us, and one of them gave chase. It was nasty to see the water splash everywhere when they fired on us from the sky. We made it to the shore and took cover as the bastards still didnt give up on us. Then, complete silence for 2 entire minutes. Then, i heard the words "Tank coming, infantry covering the sides.". It just got better from there.

*edit* I get some random dog tags from people? What are they for?
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Old 5th April 2010, 19:42   #68 (permalink)
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*edit* I get some random dog tags from people? What are they for?
They're not random lol, you get them for knife kills. As for what they are for... well.. e-peen I guess.
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Old 5th April 2010, 19:42   #69 (permalink)
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They're not random lol, you get them for knife kills.
Lol thanks, didnt know this. I love my knife. <3
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Old 6th April 2010, 19:29   #70 (permalink)
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I had an epic moment in Isla Inocentes map. When the forward base on that small island of a sorts was lost. I ran like hell dodging mortar and gatling gun fire from the choppers. Managed to get myself an jet ski, and i noticed there was only the one jet ski i had left, and some dude was still on the island. So i waited for him eagerly wanting to get the hell out of there, and he finally jumped aboard. When we left, the enemy roflcopters saw us, and one of them gave chase. It was nasty to see the water splash everywhere when they fired on us from the sky. We made it to the shore and took cover as the bastards still didnt give up on us. Then, complete silence for 2 entire minutes. Then, i heard the words "Tank coming, infantry covering the sides.". It just got better from there.
Cool story bro!

But seriously, there are so many moments like this. This game makes for some truly epic 'movie-like' moments
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Old 7th April 2010, 14:37   #71 (permalink)
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A good game but... Jesus christ they need to fix the server-browser.
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Old 7th April 2010, 17:22   #72 (permalink)
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I was enjoying playing it on xbox360 after getting it at the weekend, until i started getting shot miles away by someone with a m16..
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Old 7th April 2010, 20:55   #73 (permalink)
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I was going to buy this, I mean I could get it today. Is it really worth it?

Getting shot miles away by someone with an m16 you say? That sounds an awful lot like Killzone 2.
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Old 7th April 2010, 22:49   #74 (permalink)
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I was going to buy this, I mean I could get it today. Is it really worth it?

Getting shot miles away by someone with an m16 you say? That sounds an awful lot like Killzone 2.
There´s bullet drop in the game so it does not happen just like that, if you really shoot someone from miles away. You got to lead the target if he´s moving and aim higher to make sure the shot connects. You can get scopes and such for your assault rifles to help with this, but is it easy? No. Imo, the game is totally worth it.
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Old 7th April 2010, 23:39   #75 (permalink)
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There´s bullet drop in the game so it does not happen just like that, if you really shoot someone from miles away. You got to lead the target if he´s moving and aim higher to make sure the shot connects. You can get scopes and such for your assault rifles to help with this, but is it easy? No. Imo, the game is totally worth it.
Oh, I wasn't saying it like it's a bad thing. I played a shitload out of killzone 2. I mean it may not sound like much, but getting out of the rookie servers and into the servers that started using the other weapons like sniper rifles took me a crapton of hours. Especially since you could already snipe people across the entire map with just your assault rifle.
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Old 8th April 2010, 17:51   #76 (permalink)
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Sucked to be me yesterday, an enemy opponent had planted the bomb and was hiding in a corner, so i snuck up behind him, aimed my pistol at his head and fired. only for him to turn around and fire a faceful of bullets at me..

Also hate it when the enemy team go behind your spawn and start spawn killing.
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Old 8th April 2010, 19:46   #77 (permalink)
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Originally Posted by kio1992 View Post
Sucked to be me yesterday, an enemy opponent had planted the bomb and was hiding in a corner, so i snuck up behind him, aimed my pistol at his head and fired. only for him to turn around and fire a faceful of bullets at me..

Also hate it when the enemy team go behind your spawn and start spawn killing.
Knife is your friend. But, i know what you mean. I usually spend an entire pistol clip on a guy to make sure he goes down.
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Old 9th April 2010, 10:59   #78 (permalink)
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Sucked to be me yesterday, an enemy opponent had planted the bomb and was hiding in a corner, so i snuck up behind him, aimed my pistol at his head and fired. only for him to turn around and fire a faceful of bullets at me..
The hit detection is still fucked up, partly due to a crappy netcode, partly due to lag issues and weird hit boxes.

It's rather annoying and is the main reason I've been taking a break from the game for the past couple of weeks.
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Also hate it when the enemy team go behind your spawn and start spawn killing.
It's your teams fault if you let the enemy get behind you.

I hate servers and server admins that enforce silly laws like no spawn killing and no stealing vehicles from uncaps (the main bases in Conquest). Why should the better team be punished for taking advantage of the enemies weaknesses. If they are unable to keep you out of their spawn, then they deserve to get spawn rape and they deserve to get their vehicles stolen.
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Old 9th April 2010, 11:27   #79 (permalink)
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The hit detection is still fucked up, partly due to a crappy netcode, partly due to lag issues and weird hit boxes.

It's rather annoying and is the main reason I've been taking a break from the game for the past couple of weeks.

It's your teams fault if you let the enemy get behind you.

I hate servers and server admins that enforce silly laws like no spawn killing and no stealing vehicles from uncaps (the main bases in Conquest). Why should the better team be punished for taking advantage of the enemies weaknesses. If they are unable to keep you out of their spawn, then they deserve to get spawn rape and they deserve to get their vehicles stolen.
I never have trouble hitting people.

I use the VSS.
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Old 9th April 2010, 12:05   #80 (permalink)
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Well either you're incredibly lucky or you just don't notice the problems. Or maybe you're playing on the console, since from what I hear those problems don't occur there.

I play on servers where it shows that I have a 40-60 ping and several times it has happened that I fire off 10-20 bullets or 1-2 shotgun rounds from close range, the other person turns around and shoots me with a couple of bullets. After dieing I see that the guy has 100% health left, even tho I'm absolutely sure I hit him.

Once I was in voice chat, when this happened and I asked the other guy what the fuck happened. He said he didn't see me shoot a single round and said that I was just standing there. Let me remind you, both me and him had 40 ping on that server.
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