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#41 (permalink) |
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Battlefield 3 hasn't been officially announced yet though. So it's AT BEST 1-3 years away. Bad Company 2 was officially announced in Feb 2009. It's coming March 2010. If BF3 hasn't been officially announced yet, it'll be no sooner than Q3 2011.
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#43 (permalink) |
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Tried the demo. Like the original, it has very good sounds. Didnt try long enough to see if the "dynamic" building destruction is still fake and scripted like in the original.
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#44 (permalink) | |
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Quote:
My only gripe is that the loading screen music isn't as catchy as in say Battlefield 2. The building destruction (and object destruction for that matter) are pretty dynamic but still a bit scripted. For example, if you are standing in front of a wooden wall, you can shoot out top, bottom, middle or all of the above. But you can't shoot out a neat little hole between top and middle. An engineer can "drill" a neat little firing hole in a cement wall though, pretty much anywhere, but some objects like chainlink fence only have two states: whole and destroyed. Building destruction seems pretty solid. If you hit a wall square in the middle with an RPG or a T90 tank's cannon, it'll knock off the entire central portion of the wall fairly reliably, but not always. Similarly, planting C4 at key locations can bring half a building down, but again not reliably. Overall though, I've been pretty pleased with the degree to which the materials react to being shot and blown up piece by piece. There's even ground deformation from mines or mortar strikes, holes deep enough to mess up tank's aim as it passes them. And most of the vegetation seems to be destructible, I've seen many defense teams start the round by "deforesting" a portion of land between assault and defense creating a clear open killzone that no assaulter on foot had a snowball's chance in hell of crossing. Currently suffering from withdrawal pains since PC beta ended yesterday. Going to be a long and painful weekend. |
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#45 (permalink) | |
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They did release BF2142 in 2006, soon after BF2 in 2005, but that was to counter Quake Wars and similar games coming in 2006-2007, and since it was sci-fi genre it wasn't really in direct competition with BF2 like BF3 would be with BC2. |
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#47 (permalink) | |
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Killer: 100%, Achiever: 40%, Explorer: 40%, Socializer: 20% |
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#48 (permalink) |
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I started playing assault kit and finding it quite fun, as i get loads of kills from a single grenade launched at popular places where the +10 enemy recons are located at.
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#49 (permalink) | |
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What I love about BC2 is that "I got 10 kills!" is meaningless if you're on Attack as Defenders have unlimited lives. So, 10:1 kill/death ratio you're still losing unless you're destroying objectives. Of course, if they made the difference in points between win and loss a percentage instead of a static number, it would be even better, but I guess they chickened out. |
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#50 (permalink) | |
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The only thing that counts in FFA is kills, nothing else. Fuck teamplay and fuck objectives... oh wait, ....nvm... |
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#51 (permalink) | |
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Life is a game. The only thing that matters is whether you´re a pawn or a player. |
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#52 (permalink) | |
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Will it be possible for the dedicated servers to raise the cap of players? 32 people feels low for a battlefield game =/
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#54 (permalink) |
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They shrunk the map size, so you don't have to run around for 10 mins looking for someone to kill, and added fog of war/you are leaving combat zone around the objectives, so people can't run off to the bushes at the edge of the map and be all recon and stuff. In other words, the maps are crowded and the funnel of people is being fed into relatively narrow zones resulting in a lot of combat. That's why it's 32 people. Putting 64 in there would be like shooting fish in a barrel.
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#55 (permalink) | |
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#56 (permalink) |
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I decided to get the game against my better nature after playing the beta, the simple player is boring with some terrible checkpoint system with only 2 parts that i can remeber being fun, both of which were in vehicles.
The multiplayer is good, but the retarded smokescreens of dust/snow/smoke etc on every other level is just fustrating, it's even worse in the single player where you are ALWAYS the target, not your 3 squad members and they can see you throuth the haze and solid buildings, but you can't see them.
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#57 (permalink) | |||
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From a business standpoint, it was the right move. Tho I as well would have preferred a more open world game, where I could employ different tactics and make my own decisions. Quote:
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If you noticed, your 3 team mates are immortal, they can't die. Personally I didn't notice if the enemy was singling me out, maybe I just killed them too quickly. Easy SP is easy. MP is fun as hell tho.
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#58 (permalink) |
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Couple questions about the MP... Are there jungle maps with dense forests and maps with pure urban settings?
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Life is a game. The only thing that matters is whether you´re a pawn or a player. |
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#61 (permalink) |
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I hear alot of talk about this...So I thought I'd youtube
http://www.youtube.com/watch?v=63h5iF9Pk2M "Its very team based game" He says as he goes off on his own shooting away. "Its a very team based game" he says in a squad death match where you only have 4 players on a team - Low online player limit to 24....dissapointing for a game of today. I'd quite like to see some of these visual effects from a distance. Some war in the background. But your in the explosion it seems - HOWEVER simply stunning visuals...even though you won't get to appreciate them as your in them more than half of the time =p These special effects should really be implimented in a slower, more realistic game. They are still good here. But that type of game would totally benefit more from it. http://www.youtube.com/watch?v=bJ9fTM-bC9Y The destructibility is a good contribution. - The sound is awesome. Probobly the best. Soldiers screaming around you, although not innovative, actually makes the game feel much more in depth than it actually is. They should get an award for it =) - So, Just gotta work on those bigger maps and expand the player limit. I'm not really interested in playing a reskinned quake or counter strike =p - Whats with these triangles above peoples heads, Or names? Enemy soldiers....REALLY? lol. Skilled spotters maaaaaaaaan. - -Bunnyhops-
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Taisenki Byakuya Last edited by Taisenki : 8th March 2010 at 14:09. |
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#63 (permalink) | ||||
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Quote:
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Last edited by Scysorn : 8th March 2010 at 15:30. |
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#65 (permalink) |
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The amount of recon players has been decreased, or i´ve gotten lucky with my matches. Played some games today, and i was mostly solo or with another recon player... Rest were other classes. I´m really liking the bolt action rifles in the game.
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#67 (permalink) |
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I had an epic moment in Isla Inocentes map. When the forward base on that small island of a sorts was lost. I ran like hell dodging mortar and gatling gun fire from the choppers. Managed to get myself an jet ski, and i noticed there was only the one jet ski i had left, and some dude was still on the island. So i waited for him eagerly wanting to get the hell out of there, and he finally jumped aboard. When we left, the enemy roflcopters saw us, and one of them gave chase. It was nasty to see the water splash everywhere when they fired on us from the sky. We made it to the shore and took cover as the bastards still didnt give up on us. Then, complete silence for 2 entire minutes. Then, i heard the words "Tank coming, infantry covering the sides.". It just got better from there.
*edit* I get some random dog tags from people? What are they for?
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Life is a game. The only thing that matters is whether you´re a pawn or a player. Last edited by Reinholt : 5th April 2010 at 19:31. |
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#68 (permalink) | |
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#70 (permalink) | |
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But seriously, there are so many moments like this. This game makes for some truly epic 'movie-like' moments |
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#71 (permalink) | |
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A good game but... Jesus christ they need to fix the server-browser.
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#73 (permalink) |
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I was going to buy this, I mean I could get it today. Is it really worth it?
Getting shot miles away by someone with an m16 you say? That sounds an awful lot like Killzone 2.
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#74 (permalink) |
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There´s bullet drop in the game so it does not happen just like that, if you really shoot someone from miles away. You got to lead the target if he´s moving and aim higher to make sure the shot connects. You can get scopes and such for your assault rifles to help with this, but is it easy? No. Imo, the game is totally worth it.
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#75 (permalink) | |
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Ain't found a way to kill me ye - [TERMINATOR ATTACK] |
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#76 (permalink) |
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Sucked to be me yesterday, an enemy opponent had planted the bomb and was hiding in a corner, so i snuck up behind him, aimed my pistol at his head and fired. only for him to turn around and fire a faceful of bullets at me..
Also hate it when the enemy team go behind your spawn and start spawn killing.
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In Egypt, Eating Humans.
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#77 (permalink) | |
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#78 (permalink) | ||
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It's rather annoying and is the main reason I've been taking a break from the game for the past couple of weeks. Quote:
I hate servers and server admins that enforce silly laws like no spawn killing and no stealing vehicles from uncaps (the main bases in Conquest). Why should the better team be punished for taking advantage of the enemies weaknesses. If they are unable to keep you out of their spawn, then they deserve to get spawn rape and they deserve to get their vehicles stolen.
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#79 (permalink) | |
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I use the VSS. |
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#80 (permalink) |
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Well either you're incredibly lucky or you just don't notice the problems. Or maybe you're playing on the console, since from what I hear those problems don't occur there.
I play on servers where it shows that I have a 40-60 ping and several times it has happened that I fire off 10-20 bullets or 1-2 shotgun rounds from close range, the other person turns around and shoots me with a couple of bullets. After dieing I see that the guy has 100% health left, even tho I'm absolutely sure I hit him. Once I was in voice chat, when this happened and I asked the other guy what the fuck happened. He said he didn't see me shoot a single round and said that I was just standing there. Let me remind you, both me and him had 40 ping on that server.
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