Quote:
Originally Posted by Necromantic
Yeah sure I understand that, but the basics are there whether or not them being collision based hit boxes.
The problem is at the end everyone will go for the head, 'cause that is an insta kill or at least it does the most damage even if protected good. So as long as we won't be able to "freely" move the head etc. to evade the blow it'll just get annoying.
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Hmh.. Very true. If you have good chance go for the head, you will do so. It would be very much more interesting however if hit locations were balanced to offer more tactical variety instead of the most-lethal hit kind of approach. So basically plain damage modifiers is a really poor approach, only suitable for those who lack imagination. So instead of the simplified solution, having a number of different and varying effects would reduce the need to always strike at head, and instead try attacking at an arm. Also, large shields should make it very easy to cover for your head.