Quote:
Originally Posted by catmorbid
Hmh.. Very true. If you have good chance go for the head, you will do so. It would be very much more interesting however if hit locations were balanced to offer more tactical variety instead of the most-lethal hit kind of approach. So basically plain damage modifiers is a really poor approach, only suitable for those who lack imagination. So instead of the simplified solution, having a number of different and varying effects would reduce the need to always strike at head, and instead try attacking at an arm. Also, large shields should make it very easy to cover for your head.
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So now I just need my VR Suit to control my shield arm seperated from my sword arm in all directions. 
Maybe right mousebutton for the right hand and left mousebutton for the left one, but what about directions?
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If the rest of humanity forces you to lie that doesn't make you less of a sinner.
Nomen est omen and omen est nomen - For I stay to my principles
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