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Old 4th July 2008, 09:24   #41 (permalink)
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Lose the 1337 part, and I'd dig it.

"Siegfried Sturmreiter, master of that place, right over there. Y'know, with the shrubberies, one higher than the other two give a multi-level effect? Yeah, the one with a little path running down the middle, the illustrious."
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Old 4th July 2008, 11:29   #42 (permalink)
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I'd probably end up giving myself the title 'the Taker of Action'. Because it's so damn decisive.
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Old 5th July 2008, 07:03   #43 (permalink)
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i like the title thing but i think they should be reserved for special places in clans or like tournement winners lik knight sire hercules heroine reaper slayer moneybags so on so forth like treasurer u get the general idea
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Old 5th July 2008, 13:58   #44 (permalink)
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I liked the title system in UO, was fairly simplistic.

You never really saw their title unless you opened their paperdoll, and you'd basically be able to view their fame/karma levels, any major champions spawns they killed. (Though I hated champs, and played UO mostly pre-trammel, it was still alright)

LOTRO's title system was annoying, damn near everyone ran around with the same title. I usually stuck with my heritage title. <name> of Bree, <name> of Lorien, stuff like that.
LoTRO also gave title's WAY too easy. By level 15 I had more titles than I could shake a stick at. I would like titles to mean something. If I see "Champion CHARNAME, Savior of CITYNAME" it should mean this mo-fo is badass and has fought and won some epic battles that will never happen again.
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Old 5th July 2008, 13:59   #45 (permalink)
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Lose the 1337 part, and I'd dig it.

"Siegfried Sturmreiter, master of that place, right over there. Y'know, with the shrubberies, one higher than the other two give a multi-level effect? Yeah, the one with a little path running down the middle, the illustrious."
You know, I think a self title system in Mortal might work. That title there, that's a big "GANK ME" sign...
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Old 12th July 2008, 08:47   #46 (permalink)
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Titles I'd like if they worked one of two ways.
Either some minor stat bonus possibly to diplomacy or intimidation
or
NPC's addressed you by your title.

Either way I'd want them incredibly rare and to actually mean something
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Old 12th July 2008, 22:14   #47 (permalink)
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Lol good ol' Chicken Chaser from Fable is what I would do until I could think of something cool.
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Old 15th August 2008, 20:58   #48 (permalink)
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I want the title "Whisperknife" for killing thousands without being heard, seen or caught. Kind of like a title for those who love the silent death.

Or, "Archivist" meaning you spent a hefty amount of time researching and recording lore.
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Old 15th August 2008, 20:59   #49 (permalink)
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Quote:
Originally Posted by Heliopios View Post
I'd probably end up giving myself the title 'the Taker of Action'. Because it's so damn decisive.
Man I laughed so hard when I read this. My professor at school made me turn off my computer.
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Is yours an honest lament?...Most are not, you know. Most self-imposed burdens are founded on misperceptions. We - at least we of sincere character - always judge ourselves by stricter standards than we expect others to abide by. It is a curse, I suppose, or a blessing, depending on how one views it...Take it as a blessing, my friend, an inner calling that forces you to strive to unattainable heights.
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Old 18th August 2008, 05:56   #50 (permalink)
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I wouldn't mind titles. I would prefer them based off of skills for the most part. For example, in Entropia Universe each level of skill has a title that you can display for yourself. Even if it is something like "Apprentice Swordsmith" people know. You can then pick and choose from the acquired titles to display whichever you were most proud of.

I also wouldn't mind seeing a few rare titles that actually mean something for the character and/or npc relations. They would of course be hard to obtain or only a limited amount of people could obtain them.

Having titles for kills and general combat is a nice idea, and as long as they don't give you bonuses, I don't see a problem with them. If someone wants to grind all day long for a title, or piece of visual flair, so be it. It's not like it would be giving them an advantage for 'abusing the system'.
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Old 19th August 2008, 13:41   #51 (permalink)
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I would love something along the line of "Sage" for those players that strive to explore the magical aspect of the world and generally explore and learn about the Mortal Online world.
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Old 28th October 2008, 07:26   #52 (permalink)
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I think titles can be pretty damn cool.

"So, you're Blank the Undying?"

After proceeding to impale Blank the Undying on my blade I'll lean in close to his ear and whisper, "Guess not."

My point, titles can only serve one purpose and that's to let everyone know how awesome you think you are. I don't care if they are in the game or not. The only stroke to my ego that I need is the sight of my enemies stepping back as I enter the fight.
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Old 28th October 2008, 17:57   #53 (permalink)
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Titles are the most terrible idea to hit MMO's, WoW now adopting the title idea. Who gives a crap if you have looted X amount of corpses or clicked you own ass 1 million times.

Titles in the sense as rank on the battle field, ie early Vinalla WoW style pvp titles as well as WAR renown are fine by me but nothing of the other sort.
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Old 28th October 2008, 21:39   #54 (permalink)
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I'm not so much into titles or badges, but rank or rewards from battle placed into slots in your armor or clothing would be cool. (yes I know WAR did this)

I think this offers a much more immersive way to display this type of thing.
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Old 29th October 2008, 02:52   #55 (permalink)
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I think this could also be linked back to the idea of player run offices. For example, a player who achieves the role as lord in a city can opt to have the title before his name, but once he is denounced from office then his successor has access to it.

Also, it need not be high ranking positions, simple guards or whatever could also yield titles. I also agree with Elfvis, it should be earned however and not befitting. Simply proving that you bent over to pick up a bag x amount doesn't really seem fitting to me, but proving your mettle as a gladiator champion or military prowess does. Maybe even donating enough money to a church, or earning a significant amount can gain influence on certain factions and thus have titles befitting your station.
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Old 29th October 2008, 03:07   #56 (permalink)
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Quote:
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I think this could also be linked back to the idea of player run offices. For example, a player who achieves the role as lord in a city can opt to have the title before his name, but once he is denounced from office then his successor has access to it.

Also, it need not be high ranking positions, simple guards or whatever could also yield titles. I also agree with Elfvis, it should be earned however and not befitting. Simply proving that you bent over to pick up a bag x amount doesn't really seem fitting to me, but proving your mettle as a gladiator champion or military prowess does. Maybe even donating enough money to a church, or earning a significant amount can gain influence on certain factions and thus have titles befitting your station.

Is this not the game that wont have floaty names above our heads?? If thats true then anything in front of our name is useless (no offense) It will have to be a visual thing.

Although I do believe you see names when hovered over so it may still have a chance to work!
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Old 29th October 2008, 13:44   #57 (permalink)
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Is this not the game that wont have floaty names above our heads?? If thats true then anything in front of our name is useless (no offense) It will have to be a visual thing.

Although I do believe you see names when hovered over so it may still have a chance to work!
Aye, i forgot about the name tags being not so visually apparent. Perhaps clothing that extenuates your rank but does not give you overly powerful bonuses could work. For example, capes, tabards or even circlets.
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Old 29th October 2008, 16:31   #58 (permalink)
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Aye, i forgot about the name tags being not so visually apparent. Perhaps clothing that extenuates your rank but does not give you overly powerful bonuses could work. For example, capes, tabards or even circlets.
I think items/scars/ etc are the best means of making a character be the bad ass. I really like the WAR trophy idea but then realized that when zoomed out you couldn't see anything, and in an epic fight they don't stand out.
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Old 29th October 2008, 18:35   #59 (permalink)
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Originally Posted by Elfvis View Post
I think items/scars/ etc are the best means of making a character be the bad ass. I really like the WAR trophy idea but then realized that when zoomed out you couldn't see anything, and in an epic fight they don't stand out.

True very true about not seeing the items at distance BUT you cant in RL either... well without binos anyways...Not that RL matters in the game....

I think maybe wearing them still works and maybe including them in the information given when a person is hovered over would fix the viewing problem from a distance. I'm not even sure you need to see them at a distance since it really is just fluff anyways....
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Old 29th October 2008, 18:39   #60 (permalink)
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Originally Posted by Mathael View Post
Aye, i forgot about the name tags being not so visually apparent. Perhaps clothing that extenuates your rank but does not give you overly powerful bonuses could work. For example, capes, tabards or even circlets.

I still really like these ideas, it's little stuff like this that adds fluffy depth to the game.. I say fluff cause it has no real impact on the game besides char customization...
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Old 30th October 2008, 17:02   #61 (permalink)
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True very true about not seeing the items at distance BUT you cant in RL either... well without binos anyways...Not that RL matters in the game....

I think maybe wearing them still works and maybe including them in the information given when a person is hovered over would fix the viewing problem from a distance. I'm not even sure you need to see them at a distance since it really is just fluff anyways....
Sounds too with the trophy's. You hear like the should of skulls twacking together as someone is running at you would be bad ass (although the flip side would be how annoying would it be to be the jingle bell man = P)

I think there is a happy medium were dev's could dig up a way to make people with rank be more apparent. My only concern is some people might want to conceal there rank.

Way could be ornaments on weapons, spikes on a shield, ornamental pieces on a helm shoulders etc. Things that stand out rather then a boyscout merit patch.
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Old 30th October 2008, 17:52   #62 (permalink)
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Sounds too with the trophy's. You hear like the should of skulls twacking together as someone is running at you would be bad ass (although the flip side would be how annoying would it be to be the jingle bell man = P)

I think there is a happy medium were dev's could dig up a way to make people with rank be more apparent. My only concern is some people might want to conceal there rank.

Way could be ornaments on weapons, spikes on a shield, ornamental pieces on a helm shoulders etc. Things that stand out rather then a boyscout merit patch.

Yes it would be nice to have a way to turn them off, as your right some people do not like to display ranks. I always wished you could hide your badges and ranks in pre-cu SWG but you couldn't...
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Old 31st October 2008, 01:47   #63 (permalink)
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The easiest way to avoid displaying a badge or rank, if you don't want it shown, is to not put it on in the first place. If a title or trophy system were implemented, I doubt the it would be something that is forced upon you. Also if the game is as skill based as we're led to believe there would be no bonuses to wearing badges or trophies. It wouldn't be as if you were missing out by not wearing them.

If badges are implemented I'll be sure to keep a collection of the ones I take from the poor fellas I kill. I'll make some sort of giant heap of junk out of them, possibly in the shape of a toilet bowl.
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Old 31st October 2008, 02:24   #64 (permalink)
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Quote:
Originally Posted by meathooks333 View Post
The easiest way to avoid displaying a badge or rank, if you don't want it shown, is to not put it on in the first place. If a title or trophy system were implemented, I doubt the it would be something that is forced upon you. Also if the game is as skill based as we're led to believe there would be no bonuses to wearing badges or trophies. It wouldn't be as if you were missing out by not wearing them.

If badges are implemented I'll be sure to keep a collection of the ones I take from the poor fellas I kill. I'll make some sort of giant heap of junk out of them, possibly in the shape of a toilet bowl.
Even though if such things were not mandatory for players to wear, it could still have great value. As you said, you can take it as a trophy, or it could even be used for a bounty system.
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Old 31st October 2008, 02:44   #65 (permalink)
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The easiest way to avoid displaying a badge or rank, if you don't want it shown, is to not put it on in the first place. If a title or trophy system were implemented, I doubt the it would be something that is forced upon you. Also if the game is as skill based as we're led to believe there would be no bonuses to wearing badges or trophies. It wouldn't be as if you were missing out by not wearing them.

If badges are implemented I'll be sure to keep a collection of the ones I take from the poor fellas I kill. I'll make some sort of giant heap of junk out of them, possibly in the shape of a toilet bowl.

Yes it would for sure depend on the system implemeted, in SWG badges were aquired often times just by visiting a historic place and you had no real controll over it. If you did have control then it would be a great system because you could choose to display or not.
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Old 31st October 2008, 03:21   #66 (permalink)
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Yes it would for sure depend on the system implemeted, in SWG badges were aquired often times just by visiting a historic place and you had no real controll over it. If you did have control then it would be a great system because you could choose to display or not.
Wow, they actually made you wear badges and crap in SWG? I've never played that game, but that's really awful. Any game that fits into the RPG genre should really have more freedom than that. I highly doubt that'll be the case with MO though.

Just to be clear, I'm absolutely for trophies and badges and even titles, I just don't give a damn about them for myself.
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Old 31st October 2008, 03:51   #67 (permalink)
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Wow, they actually made you wear badges and crap in SWG? I've never played that game, but that's really awful. Any game that fits into the RPG genre should really have more freedom than that. I highly doubt that'll be the case with MO though.

Just to be clear, I'm absolutely for trophies and badges and even titles, I just don't give a damn about them for myself.
You didnt actually wear them they ended up as part of what you saw when you checked a character bio.... point being that you could completely tell what combat level a person was based on the information that was listed...
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Old 1st November 2008, 01:33   #68 (permalink)
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I personally can't stand titles and wish MMOs would stop making them more and more common and for completely irrelevant things.

I'd have no objections if a currently elected governor, guild master of a guild controlled npc city, current guard captain, ect. gained a temporary title for the duration of the time they hold that position. However, as soon as they lose the position, the title should go as well. Titles should be rare, else they quickly lose any meaniningfulness.

I don't believe titles should be given for killing any mob, regardless of how big, mean, or rare they are. This is mainly because anything that would be worthy of gaining such notoriety for killing, shouldn't be soloable anyways, and who cares who got the killingshot on something that is. I'd have no objection if there was a line that people could add to their ingame bios should they defeat something of this magnitude, but it should be optional, and definantly shouldn't be displayed for anyone to see unless they were specifically looking. I would still reserve this for the first kills of any major enemies and/or one time spawns. This would still grant prestige for the events, while not being guady and overused.