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Old 9th March 2010, 23:14   #81 (permalink)
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I'm such a noob, I had to google microing. Does anyone play games for fun anymore or is it all so serious. I have fun losing just as much as I do winning. Guess I'm just an old man.
I play to win. You can have fun while doing that too.
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Old 9th March 2010, 23:38   #82 (permalink)
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I'm not all that hyped for Starcraft 2 either. To me, it's more of the same and I like to play new content.

Although, after reading this thread I can see why people like it a lot. Most people like the games I hate: WoW:Arena, DoTA/HoN, and Starcraft because these games are all "pro" and e-sport worthy. I can see how being very good in these games can be a lot of fun, but Starcraft 2 is really lacking serious features that all new games should have. You are indeed playing the same kind of game on the same map.. over and over.

Also getting that good is really frustrating. I use to play WoW Arena, and you have to yell at teammates, act like a douche to casuals, and constantly be afraid of loses. I don't play games to get stressed out. I play games to have fun!!

And usually e-sport games end up all the same. Like when in WoW you had to team up with a warlock and paladin or you LOSE. You have to slot your gear, and spec exactly like everyone else. It just makes the game less fun when you are pigeon holed to do the same tactic as everybody else, and you are viewed instantly as a noob if you don't =(.

Eh yeah, but that's just my opinion. I am still going to buy Starcraft 2 though. Not for the main game, but because the custom games are always a lot of fun, feel original, and are in almost unlimited supply. Also, the story-mode should be decent!
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Old 10th March 2010, 10:19   #83 (permalink)
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I don't think the original Starcraft really needed anything, it was a bloody good game, and to some extent still is. Why would they fix something that is not broken? The update to modern graphics is certainly a welcome thing, and to my surprise the PC doesn't explode when there are 400 some zerglings on screen.

However I wouldn't say that it's the exact same thing, many units have been so tuned that they click into place; granted there are things that still need a little bit of work, however the game as a whole is a very polished gem; compared to all of the garbage that has been pumped out as RTS's as of late, I welcome SC2.

However the thing that will probably blow everyone out of the water is not really the "Pro-Game", but the custom maps. If you played the original or Warcraft III you know the power of their map editors, hell DoTA was a result of their mapping tools being so powerful. I also don't think that they would go a step backwards in terms of map editors, but instead leap forward.
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Old 10th March 2010, 17:28   #84 (permalink)
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Honestly I don't mind that they didn't bring anything new to the table, I always played Starcraft for the story not the gameplay.
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Old 10th March 2010, 18:03   #85 (permalink)
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I also don't think that they would go a step backwards in terms of map editors, but instead leap forward.
http://www.gosugamers.net/starcraft2...-makers-series

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virtually every aspect of the editor has at least some improvements over Warcraft III/StarCraft.
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Old 10th March 2010, 18:05   #86 (permalink)
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I like SC2 because of the things they did with zerg and protoss. terran really doesn't have any major changes.

but mechanics-wise, toss and zerg have some interesting new abilities. toss get a buff from the nexus that allows you to increase speed of research or production on any other building by 50% for a time. toss also have the ability to warp in units anywhere there is a power grid which makes rushing a viable strat with them. zerg get the ability to spawn 5 NEW LARVA with a queen at your hatcher - this is in addition to the naturally spawning ones so you can create like 8-9 new units at a time instead of 3 (4 with hive). also, nidus worm doesn't need to spawn on creep so you can just take an overlord to the back of someone's base early on, spawn nidus worm and port in dozens of lings. good rush strat for the zerg. I also like the ability for queen to spawn creep spawners. each one generates new creep and can spawn another of itself, so you get self-replicating creep as far as you want.
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Old 15th March 2010, 23:38   #87 (permalink)
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However the thing that will probably blow everyone out of the water is not really the "Pro-Game", but the custom maps. If you played the original or Warcraft III you know the power of their map editors, hell DoTA was a result of their mapping tools being so powerful. I also don't think that they would go a step backwards in terms of map editors, but instead leap forward.
I do not agree, Company of Heroes revolutionised RTS genre in my eyes. As for map editors, I don't know, RTS maps are all the same to me, because there are very few factors that matter, for example movement speed across different terrain is all the same...

as I said earlier in this thread, I would rather new RTS games take a page out of COH than old 90's RTS games which offer nothing new just slightly less pixilated graphics.
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Old 16th March 2010, 00:00   #88 (permalink)
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I do not agree, Company of Heroes revolutionised RTS genre in my eyes. As for map editors, I don't know, RTS maps are all the same to me, because there are very few factors that matter, for example movement speed across different terrain is all the same...

as I said earlier in this thread, I would rather new RTS games take a page out of COH than old 90's RTS games which offer nothing new just slightly less pixilated graphics.
Then you clearly have not experience the wide array of things even the Starcraft map editor allowed you to do. The Warcraft III one was jaw dropping; and the Starcraft II is even more so. Warcraft III flirted with the idea of changing perspective, Starcraft II now fully supports it.

This means that if some modder wants to create a "Warhammer 40K" or a "CoH" styled game within SCII, its entirely possible; you want an over the shoulder RPG; here you go. It went as far in Warcraft III as map makers importing custom models and animations for units, creating all sorts of wierd and funky stuff.

I wouldn't dismiss Starcraft II on shallow claims that the RTS genere moved forward in some way.
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Old 16th March 2010, 00:02   #89 (permalink)
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Ive had beta couple weeks its awsome
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Old 16th March 2010, 00:52   #90 (permalink)
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Then you clearly have not experience the wide array of things even the Starcraft map editor allowed you to do. The Warcraft III one was jaw dropping; and the Starcraft II is even more so. Warcraft III flirted with the idea of changing perspective, Starcraft II now fully supports it.

This means that if some modder wants to create a "Warhammer 40K" or a "CoH" styled game within SCII, its entirely possible; you want an over the shoulder RPG; here you go. It went as far in Warcraft III as map makers importing custom models and animations for units, creating all sorts of wierd and funky stuff.

I wouldn't dismiss Starcraft II on shallow claims that the RTS genere moved forward in some way.
ah I see, did not realise their engine could do that. But still. for all its "hardcore" status SC2 is pretty tame 90s game. Don't get me wrong, I get owned by AI all the time. Its just that game play mechanics are pretty basic compared to COH. For example, COH has different Armour penetrations depending on the side of the vehicle (amongst many many other things), so that you cant just shoot any unit until its HP gets to 0, you have to micromanage even more and use more diverse tactics.

SC2 reminds me of Counter Strike compared to Rainbow six games. The fact that Blizz made it also makes me sad, remaking old classic is fine, but I expected more innovation from them tbh

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Old 16th March 2010, 01:02   #91 (permalink)
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Look for the innovation in their new map maker that will be coming with the game. That is where the longevity of the game is.
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Old 16th March 2010, 01:04   #92 (permalink)
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ah I see, did not realise their engine could do that. But still. for all its "hardcore" status SC2 is pretty tame 90s game. Don't get me wrong, I get owned by AI all the time. Its just that game play mechanics are pretty basic compared to COH. For example, COH has different Armour penetrations depending on the side of the vehicle (amongst many many other things), so that you cant just shoot any unit until its HP gets to 0, you have to micromanage even more and use more diverse tactics.

SC2 reminds me of Counter Strike compared to Rainbow six games. The fact that Blizz made it also makes me sad, remaking old classic is fine, but I expected more innovation from them tbh
Have you even played StarCraft...? It is nothing like you are making it out to be.
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Old 16th March 2010, 01:07   #93 (permalink)
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Have you even played StarCraft...? It is nothing like you are making it out to be.
umm yes I have, it has typical 90s RTS mechanics. Maybe I am not into retro gaming I dunno, or maybe you have not played COH...
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Old 16th March 2010, 03:26   #94 (permalink)
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As for map editors, I don't know, RTS maps are all the same to me, because there are very few factors that matter, for example movement speed across different terrain is all the same...
You've clearly illustrated here that you have no idea what you're talking about.

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These companies should take some example from Company of Heroes in how modern rts games should look.
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Company of Heroes, which moved RTS games into a new level all together.
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Originally Posted by Kiev View Post
Company of Heroes revolutionised RTS genre in my eyes.
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Originally Posted by Kiev View Post
I would rather new RTS games take a page out of COH than old 90's RTS games which offer nothing new just slightly less pixilated graphics.
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Originally Posted by Kiev View Post
Its just that game play mechanics are pretty basic compared to COH.
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COH has different Armour penetrations depending on the side of the vehicle (amongst many many other things)
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maybe you have not played COH...
If StarCraft 2 was like Company of Heroes, I wouldn't buy it. If I wanted to play Company of Heroes, I would play Company of Heroes. Maybe you should consider doing the same.
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Old 16th March 2010, 03:50   #95 (permalink)
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I'm in the beta, and when I'm not being curb stomped by better players than me, I thoroughly enjoy it.

They really tried to take each race, and make them unique. Sure, the races in the previous game were different, but it feels like they're specialized within SC2.

Protoss have 50% build increase + on the fly warp-ins.

Zerg have lots of crowd control, and on-the-fly tactics.

Terran is still a great turtle, but they also have offensive capabilities now, along with the fact that a nuke is early 2nd tier material.


Good game so far. Can't wait for the map editor..
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Old 16th March 2010, 04:10   #96 (permalink)
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Okay as a Warcraft 3 map maker myself Im completely only playing sc2 because of its editor... finnaly get to put all stuff I wanted in my wc3 maps into sc2... specially because I can get alot more stuff in game... more optimized.
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Old 16th March 2010, 06:32   #97 (permalink)
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ah I see, did not realise their engine could do that.
Just for your personnal knowledge, here's a few thing you can do by messing with WCIII map editor :

http://www.youtube.com/watch?v=M7i5Z...eature=related

http://www.youtube.com/watch?v=TeFqPofHlIc


and here with SCII editor :

http://www.youtube.com/watch?v=joNPrnY4K_4
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Old 16th March 2010, 23:20   #98 (permalink)
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Just for your personnal knowledge, here's a few thing you can do by messing with WCIII map editor :

http://www.youtube.com/watch?v=M7i5Z...eature=related

http://www.youtube.com/watch?v=TeFqPofHlIc


and here with SCII editor :

http://www.youtube.com/watch?v=joNPrnY4K_4
This is the stuff I am talking about; Warcraft III was light years ahead o Starcraft in terms of the map editor, and the Starcraft II one is light years ahead of the Warcraft III one, so I simply can't wait. With the power of the new map editor, they will be able to make you a CoH styled map, with equivalent game play.
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Old 16th March 2010, 23:53   #99 (permalink)
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uhm, I don't think so. I don't think anyone will make the units have some sort of 'self thought'. The editor is still really good though. Its probobly the best thing going for the game that sets it apart from all other RTS's. In that sense...its good.

Other RTS's need to work on makeing themself extra special in some way too.
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Old 16th March 2010, 23:55   #100 (permalink)
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I like SC2 because of the things they did with zerg and protoss. terran really doesn't have any major changes.

but mechanics-wise, toss and zerg have some interesting new abilities. toss get a buff from the nexus that allows you to increase speed of research or production on any other building by 50% for a time. toss also have the ability to warp in units anywhere there is a power grid which makes rushing a viable strat with them. zerg get the ability to spawn 5 NEW LARVA with a queen at your hatcher - this is in addition to the naturally spawning ones so you can create like 8-9 new units at a time instead of 3 (4 with hive). also, nidus worm doesn't need to spawn on creep so you can just take an overlord to the back of someone's base early on, spawn nidus worm and port in dozens of lings
The Pylon & Nydus stuff doesn't really work though unless you're playing vs someone bad, it's so easy to stop at the moment that pretty much anyone should be able to prevent it, and that especially goes for the Nydus


But yes, I think the main reasons people are so hyped for SC2 is:
1. The original Starcraft was balanced so perfectly and evolved into koreas national sport, no other RTS has reached this level of balance.
And yes, CoH, C&C etc. might be a lot more fun if you compare just the casual fun factor and don't care about balance, but they're pretty far from the level of balance Starcraft or Starcraft 2 has in competive play.

2. The map editor, the campaign, and achievements will provide a ton of 'casual fun content' as well if you're not into e-esports.
And the matchmaking/ladder system makes it possible for people that are terrible to also feel a sense of competition.
For every league there will be tournaments, and in retail the matchmaking will set you up almost guaranteed against someone in your league, at your own skill level.


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How is the new Battlenet? I heard its very polished with neat features.
It's not really impressive at the moment.
The ELO ladder system and the matchmaking is good.
The lack of chat commands, no chat channels, you can't browse the ladder rankings freely, you can't host replays and watch them with others, the latency is roughly two times higher than ICCUP battle.net (though it's usually not noticable while playing in a game).
Probably missed some things as well, right now it's just not impressive at all, but the potential is huge, it will just take time to implement.

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Old 16th March 2010, 23:55   #101 (permalink)
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They can, it requires a lot of work but setting up "Cover Zones" and behaviors and then linking them into one command group is not all that hard. It's just a lot of busy work and will require a very good level designer. Other than that; it's completely possible.
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Old 17th March 2010, 07:38   #102 (permalink)
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Cant wait to start messing around with the editor! =d
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Old 17th March 2010, 10:42   #103 (permalink)
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ArmA 2 way of cover zones was good.

But not just that. If you think of a chain of command. RTS's don't use it. You tell everyone everything down to the microscopic thing. Kind of annoying if Miss Narrator doesn't want to inform you on important things happening whilst your busy elsewhere.

I would like to see some AI thinking for itself and have some sort of feeling =p Like in total war. Your soldiers will retreat if massively outnumbered or low morale. In company of heroes. that would be great (If you could build more units and build them faster...) Also, Units should be able to request support, to you the commander, based on whats around them.

Say theres a friendly tank nearby, and one of your squads is being attacked from a building. The units should be able to request to you, the commander, for that tank. Alternatively, a feature where the squad talks to the tank and the tank will assist if you have allowed it to.

This wouldn't really be suitable for starcraft style of gameplay though =p as I said, this kind of thing would be awesome in another RTS because at the moment there a bit...bland and stereotypical. You know exactly what features you get and the ones you don't know your getting arn't exactly Incredible!
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Old 19th March 2010, 19:55   #104 (permalink)
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Anyone got the extra key today? :P
Because if you don't have any use for it I will be honored to accept it!
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Old 19th March 2010, 22:31   #105 (permalink)
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Anyone got the extra key today? :P
Because if you don't have any use for it I will be honored to accept it!

So will I!

I'll give you a cookie too.
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Old 19th March 2010, 23:46   #106 (permalink)
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I haz Keyes.... Mauhaha
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Old 20th March 2010, 01:58   #107 (permalink)
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Great, another forum I visit starting to be overrun with beta key beggars. At least today on GameFAQs, they deleted every single thread that had any mention of asking for beta keys in it, which put threads on page 6 back on page 1, and they put up a sticky saying they will delete all future posts of such a nature.
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Old 20th March 2010, 02:06   #108 (permalink)
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I haz Keyes.... Mauhaha
I got you to 30 rep, now go read what i wrote.


p.s. If anyone has a key for the door that is starcraft II beta, then i would love to have it. Just send me a pm and i'll send you my email address or whatever else is required.
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Old 20th March 2010, 19:57   #109 (permalink)
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I got you to 30 rep, now go read what i wrote.


p.s. If anyone has a key for the door that is starcraft II beta, then i would love to have it. Just send me a pm and i'll send you my email address or whatever else is required.

Me to...
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Old 21st March 2010, 07:48   #110 (permalink)
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Beta key went to Kio; he was the first to send me a PM.
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Old 21st March 2010, 08:01   #111 (permalink)
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Someones handing out keys!?

*pupils enlarge*

If anyone has one, I will hail you as a Godking is you give me one.
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Old 21st March 2010, 08:02   #112 (permalink)
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Ah, kio, I envy you.

I check my email every day for that invite. I have bought StarCraft at least 5 times and have played it since release.
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Old 21st March 2010, 08:51   #113 (permalink)
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I have beta, zerg are OP as fuck
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Old 21st March 2010, 10:01   #114 (permalink)
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In what way?

My mates up the top of gold league and he hasn't complained about any race being particularly OP, except for the protoss at the beginning, but then he worked out how to beat them.
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Old 21st March 2010, 10:06   #115 (permalink)
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selling starcraft 2 beta key £100
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Old 21st March 2010, 10:12   #116 (permalink)
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Yeah... No. I'd be willing to trade beta keys, but I doubt I'd ever spend more then $10 on actually buying one.
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Old 21st March 2010, 10:16   #117 (permalink)
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im only joking, im not shallow enough to take a free beta key and sell it on, anyway, all i play these days are beta's. So starcraft 2 will be a new game to play since mount and blade warband is ending 30th march.
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Last edited by kio1992 : 21st March 2010 at 10:27.
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Old 21st March 2010, 10:52   #118 (permalink)
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I'll be glad to share it with you Kio in exchange for my steam account.

:>
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Old 21st March 2010, 13:00   #119 (permalink)
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FFS i have had my ass kicked 3 games in a row by bloody zerg.

Theirs no tutorial so im just building an army then i see like 500 floating things coming towards me and dropping lots of zerglins into my base.

fend them off, then coming some flying bat zergs and they destroy everything
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Old 21st March 2010, 13:02   #120 (permalink)
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You might want to play against AI first.
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