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#4 (permalink) |
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I didn't play the first one as i'm not Korean, but it seems decent to me, not too many units to worry about so it's relatively simple.
Sadly my 280 GTX is dying so half the time I try and play it PSODs my PC : /
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#5 (permalink) | |
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#6 (permalink) |
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I didn't get in, though a few people I know did. The depressing thing is, one guy got in and his PC is identical to mine, literally, even the same mouse and monitor. But that's the way it crumbles, cookie-wise.
I played the first one until my eyes bled, hell I played it again just last year. It's a classic. And 12 years is a long wait to see a sequel, so I hope it'll be worth it. So far, feedback has been mostly positive, so I remain hopeful. |
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#7 (permalink) |
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Wasn't it supposed to be out last year? I remember giving gamestop $5 dollars to reserve and they told me it would be out in November.
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"I train every day of my life as they have never trained a day in theirs." - Alexander Karelin "There is no substitute for hard work" - Thomas Edison
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#8 (permalink) |
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I won't buy this game as it offers nothing new that any other strategy game delivers. Its just different.
Yeah, Was meant to be out last year =) Delay delay delay x3. Wonder if they'll do another warcraft game...If they do it'll probobly take freaking ages to be made =(
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#10 (permalink) | |
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I have one big issue online though. Its quite boring because of the 'anal' tactic factor. Storming in with a big group of engineers with flamethrowers just looks ... crap. Rushing is kinda boring and a big killer. Getting your static defences down in enemy terrortory just makes a game like a big sleep. A game that should look really appealing with its explosions and tactical with its positioning of infantry and tanks quickly becomes a zerging static defence artillery mish mash. Single player <3
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#11 (permalink) |
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I think it's pretty well balanced, defence isn't much of an option though, you just want to park a dozen tanks outside the enemy based until the battlecruisers are ready to roll in a laser everything.
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Last edited by Branwulf : 20th February 2010 at 13:46. |
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#13 (permalink) |
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SC II will hopefully bring some more E-sport to the table. I already watched a few good livestream matches from the EG team. It is abit glossy for my taste but its not something that will stop me from watching tournaments.
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#14 (permalink) |
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i liked the first SC so much that i paid for it (very uncommon in the Israeli 90's) but this episodic cowmilking will make sure i won't do the same with SC2.
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There is no Jewish conspiracy to control the banks. You know why? Because we can't agree on a place to go for dinner! We couldn't even get the meeting started! (in an authoritative voice) 'All right, the Jewish meeting to control the banks will now commence.' (in a grouchy voice) 'Hey, who died and made ''you'' king? Never mind me. I'm no one here. I have no opinions.'" — the space jew |
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#15 (permalink) | ||
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And the game was delayed so many times because in 2005 most of the team was pulled in to work on WoW when it became apparent that the game will only grow if they feed it enough content. So SC2 development all but stopped. Quote:
In many respects, SC2 is the continuation of the E-Sport approach Blizz started in WoW. People often whine how easy WoW PvP is, but when I ask them what their arena rating was, they fall silent, or proudly say 1600. At which point I just nod and say "uhhuh" and put them on a mental or physical ignore list. Well, SC2 will feature much the same thing. Right now, with massive influx of new people into the beta, the tactics are rather simple, such as zerging the hell out of another guy. Much like in early days of SC1 where zergling rush was one of the valid tactics (drown the enemy with waves of zerglings (weakest unit in the game, fastest to produce) seconds into the match start when the other guy is just finishing building his gatherers). But pretty soon it'll evolve as people get deeper understanding and hone their skills. I've seen the same thing in the month I've been in Bad Company 2 beta. In the beginning of PC beta, it was standard fare - two teams killing each other. Then over the course of a week or two it dawned on people that assault can't win against the defenders by simply killing them, as defenders have unlimited lives and assault lives are finite. So they began going after objectives after a week. Then, as people gradually learned the map and leveled up their chars, unlocking new and better weapons, close combat got more interesting, and fights at objectives more common. But then, more recently, a winning tactic appeared: take a small 2-man all-terrain vehicle, have everyone stick C4 on it, one guy drives it and parks it at the objective and the others blow it to kingdom come, destroying the objective the easy way. Cheap? Yes. Unbalanced? Yes. But that's what beta is for. And they're patching it out at release. Also, the "retro" look is a long tradition at Blizzard. People said WoW graphics sucked, without realizing that Blizzard used graphics very similar to the ones from Warcraft 3. What for? To create CONTINUITY. WC1: Orcs and Humans was 2D isometric at 320x200 resolution, because it was early 90s. WC2 moved to 800x600. But WC3 was full 3D. Go and load up the ice map of WC2, and then go to Borean Tundra in WoW. You will see a lot that is very familiar to you. Similarly, much out of WC3 made an appearance in WoW, practically unchanged. And that is partially why WoW succeeded when so many failed. It wasn't just a new game, it was the old game you played and loved (the RTS game), and then you were given a chance to play AS one of the units from within the game world. WC3 had hero units you could "level", and that's what WoW did. It took WC3 and turned it into an MMO where you take direct control of one unit, and battlegrounds are nothing more than WC3 match maps. So in SC2 they're doing the same thing. They don't want a culture shock for people who played SC, to have them start up SC2 and not recognize a single bloody thing. Go get Command and Conquer: Tiberian Sun, and then go and look at the latest one, Tiberian Twilight. How many things they got in common? Not many. Camera angle is all wrong, the UI is totally different, the palette is way off, etc. Too much has changed. But between SC and SC2, this culture shock will be minimal. The camera angle is still almost identical (although the game does let you zoom in like WC3 did) to the original, the color palette is the same, as is the art style. The UI has been almost unmodified, and is still in the spirit of the original. Same icons. There's no culture shock. You played SC 12 years ago, you can pick up SC2 and continue playing. It's actually quite brilliant. Anyway, I remain hopeful for this game. Looks like it's heading in the right direction. |
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#16 (permalink) |
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I Playing it.. and trust me..
There is some bugs and gameplay isn't revolutionary how Warcraft 3... But STARCRAFT 2, worth and it's really great. Really good balanced. Really Fun. Really Good Battle.net, matchmaking. Really Good Grafic. There isn't many aspects, because it's a beta.. (there isn't Galaxy editor.. an editor in game make the difference, Dota PoP Up Warcraft 3 FOR MANY AND MANY YEARS) That Game will become one of most success of blizzard (after wow). The Online is really good. Company of Heroes? Haha, i hope blizzard don't follow his way. Company of Heroes isn't famous for torneaument.. or maps.. or something.. Wc3 made all, Sc will made same thing. |
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#18 (permalink) | |
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I was at first skeptical towards SCII (like above posters saying blah blah the same blah blah)
But now i happen to be testing it, truth is , everything is so polished so smooth, etc. gfx are simple yet amazing (very very good textures and awesome maps), when you first launch the game the music blow you away, the new battle.net looks very cool (even though most features are locked for now). From a gameplay point of view, it takes you back to 1998, but finally it's kinda good, there no sophisticated features like in DOWII for instances but there is so much units that are all very different and ACTS differently, as sabbathius said (sabbathius not trolling, really ? Finally i realized that there's no real need for new ground breaking features sometimes, doing the same thing that worked before is good too. Think a little bit of that : imagine revamped UO wich was launched around 1998 but with new gfx, (and i don't mean MO which is still far from UO atm ^^) or revamped Baldur's gate with new gfx etc. That would be awesome, but no devs always think there must be something new, that old things can't work. That's not true, and i think SCII is a good proof.
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Last edited by Kamisama : 24th February 2010 at 01:50. |
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#19 (permalink) | |
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#20 (permalink) | |
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I wouldn't say these types of games fly. Its more like a speed essence and alot of anal-tactics such as attacking then running away. lureing the enemy out. This really is just another standard RTS! Which is fine I guess. But it means that this game impacts on other future games. Which is sad =(
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#22 (permalink) | |
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so to an extent when i'll pick up SC2 part of the pleasure i want to relive is the experience of a positive cultural shock... and it doesn't sound like i'm going to get it. but i think part of the disappointment stems of cultural shocks gained along the way that have evolved into expectations. when people imagine a future SC after they played let's say total war or supreme commander, to an extent you where thinking of SC2 as a supreme commander with SC units and tactical diversity. you have developed expectations that grow with the RTS genre, and SC2 isn't delivering on them.
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There is no Jewish conspiracy to control the banks. You know why? Because we can't agree on a place to go for dinner! We couldn't even get the meeting started! (in an authoritative voice) 'All right, the Jewish meeting to control the banks will now commence.' (in a grouchy voice) 'Hey, who died and made ''you'' king? Never mind me. I'm no one here. I have no opinions.'" — the space jew |
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#23 (permalink) |
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Wonder if the game still have ghosts. They were important part of my overall strategy... Lockdown + marine spam ftw. Against zergs i prefered the siege tank frog jump.
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#24 (permalink) | |||
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And no Taisenki, SCII is not your typical RTS game because it has this : http://www.youtube.com/watch?v=EJUCR...layer_embedded No RTS ever had moonwalking marines ! Take that bitches ! anyway I'm dling SupCom 2 demo to see which is best ^^
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Last edited by Kamisama : 25th February 2010 at 00:52. |
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#25 (permalink) | |
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#26 (permalink) | |
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It seems the Gfx are put very low on that video though, it looks crappy compared to how i play
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#27 (permalink) | |
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#28 (permalink) | ||
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#30 (permalink) | |
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About new battle.net :
http://www.starcraft2.com/features/misc/battlenet.xml Only thing that worries me is that i don't see the good old Chatrooms we had in old battle.net (i don't see how to meet and chill with people while on battle.net without those, and they were quite useful for clans ...), but the community is pushing to get them back !
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#31 (permalink) |
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sounds liek crap to melol
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#32 (permalink) |
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Is there any good SCII Korean pro gaming footage out there? I know there's that old sAviOr vid from like over a year ago and also a match between two completely unknown pro gamers called WhO and Shy, but is there anything else, possibly with better quality?
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#33 (permalink) |
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What world do you live in where only Koreans have ever played StarCraft? You do realize there are US East, US West, and Europe servers, which have all been consistently active since the game's release, right? The best players are generally Korean, since it's most popular as an e-sport there, but that's about it.
At any rate, I will absolutely be buying StarCraft 2 on the day it releases, I've had it preordered since they let you preorder it at GameStop, which has been over a year. The first StarCraft is my favorite game of all time, no question. I can't wait to play with the new map editor, it's going to be ridiculously powerful, much more so than the WC3 editor. I'm pretty excited about it.
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#34 (permalink) | |
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#36 (permalink) |
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If ghosts wouldnt be in the game that would be my favorite unit, as i owned nubcakes with that very creature.
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#37 (permalink) | |||
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The best thing about StarCraft is the diversity of tactics. You can literally just come up with so many amazing ways to kill someone and have it work, and when you pull off something really epic, you will never forget it. I won one time by making an army of DAs and mind-controlling the entire enemy fleet of BCs. I've won by filling 40 overlords with zerglings and dropping them all simultaneously into their base. I won by rushing them with a drone and building a hatchery in their base followed by sunkens so the creep would prevent them from building in their own base. I've even won while BSing 6 other people in a 7v1 comp stomp. Speaking of that, you might wonder how you can possibly BS 6 other people, and the answer is the other thing which makes StarCraft so awesome: diplomacy. I can't tell you how many games have their outcome decided because of good diplomacy, getting someone to ally with you against someone else while you plan out how to defend against them if they BS you and at the same time plot to BS them regardless. What an amazing game, it just doesn't get any better. Zerglings are my favorite too, followed by Dark Archon, so I have to go Zerg>Protoss>Terran.
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#38 (permalink) | |
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Omfg i just thought thanks to your post of an awesome tactic i need to try asap !
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#39 (permalink) |
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I tried it offline with AI....not really sure why people are so excited by this game..is it because its Blizzard? is it because people were obsessed with the first SC?
if so, then why? I mean there were many epic RTS games over the years: Dune games, C&C games (many variants, particularly Red Alert 2), Supreme Commander, Company of Heroes, which moved RTS games into a new level all together. Then you have Star Craft 2, which is not revolutionary at all and feels just like any other rts from the 90's...so why? I am currious |
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<3 Zerglings



