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#41 (permalink) | |
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Join Date: Jun 2008
Location: Finland
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Well... Sometimes I get this rush of thought, which becomes so overwhelming, I have to do something about it immediately, before the thought is gone and a new one comes up, so I don't have time to read through all posts
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#42 (permalink) | |
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But really, this isn't something I'd lose my sleep over, it's just a quirk i'd be happy to see
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#43 (permalink) | |
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Join Date: Aug 2008
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it's all about aesthetics, but aesthetics are also important.
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I respect that other people may have different opinions, but this is how I view the world |
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#45 (permalink) | |
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Whoo! A crazy mess just become 15 million and 1,5 million. Yeah, it's all about aesthetics, and there are lots of ways of doing the aesthetics. But really, doing something just for sake of aesthetics unless it's paramount is pretty silly in my books, because while you're at it, you could do it for the sake of... some other meaning Like, for example, if coins had weight, it would put a whole new meaning to coins of different value. It'd be interesting to see coin weight working. I've tried some TES mods, I think which added coin weight, but they sucked because they only had one coin type, hence when you eventually had a crazy amount of money, it became a nuisance. Hence, I understand why coins don't have weigh in games, but with different coin types, it could actually add meaning.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#46 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
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UO used only gold for monetary purposes. if you wanted to transfer bigger sums of money, you'd have to create a check for the gold. i thought this worked just fine, but if there are different types of money, they may as well just all weigh the same.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#48 (permalink) | |
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Join Date: Jul 2008
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also, making the coins have different weights would sort of make having different coins pointless altogether. let me explain: __________________________________________________ EXAMPLE 1 (more valuable coinage is heavier): 1 gold = $10, 10 lbs 1 silver = $5, 5 lbs 1 copper = $1, 1 lbs now, say i need $50... i could carry 5g (50 lbs) OR 10s (50 lbs) OR 50c (50 lbs) Conclusion: the same amount of money will have the same weight, no matter which denomination i'm carrying. granted, my example made it so that they were totally even, but if value and weight are proportional, it will still end up diminishing the difference between carrying one denomination over another, in turn diminishing the effect even having the distinction makes altogether. __________________________________________________ __________________________________________________ EXAMPLE 2 (more valuable coinage is lighter): 1 gold = $10, 1 lbs 1 silver = $5, 5 lbs 1 copper = $1, 10 lbs again, i need $50... now i can carry 5g (5 lbs) OR 10s (50 lbs) OR 50c (500 lbs!!) Conclusion: carrying the most valuable gold is obviously the best idea in any situation, since it will always weight less than the lighter gold. this basically removes any reason to have any denomination but the most valuable, thus only one denomination is needed. __________________________________________________ also, it'd just be easier to keep track of how much money you can carry and so on if all denominations were the same. so i vote either one denomination, or equal weight for all.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#49 (permalink) |
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Join Date: Jun 2008
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Wow... pretty huge coins you have there! Reminds me of Hitchhiker's Guide to Galaxy, where at one part there was mentioned a huge (about the size of a planet) coin. I think it was called a Pu.
Anyway, if coins should have different weight, then they should be real weights. Tin, copper, bronze, silver, gold and platinum are perhaps the most used coin materials in this kind of setting and they're all real materials and have real weighs, so you coul use them. For instance, say your copper coin would weigh 50grams, and then a gold coin of same size would weigh 107 grams, i.e. about twice as much, platinum a tad more. It would be a nice touch of realism, but coins of equal weight would do just fine, as it would be justifiable due to coins being of different size.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#50 (permalink) | |
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Join Date: Jul 2008
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anyways, my point was that i just don't think there would be much of a point to having them weigh differently, other than to make it more realistic, although they could weigh the same and still be just as realistic by saying they're different sizes. if you knew how much weight you could carry, and you knew how much weight you were currently carrying, it would just be easier if the coins were all the same since you could know how many coins you could hold (regardless of the denomination). personally, i'd like to possibly see different currencies depending on region, but not different denominations of one form of currency. it's just a mess to have to fuddle with things like pennies, nickles, dimes, quarters, and dollars, since you almost don't really need anything less than a dollar, at least not in a video game, so you may as well just have gold and not worry about fussing with copper or silver since they would just be a waste of pocket space. the multiple denominations worked in a game like WoW because you didn't have to fuss over the different coins, it just organized them automatically and even magically gave you change for your coins whenever you needed it, and they didn't have any weight, so you could just carry all of your money everywhere you went.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#51 (permalink) | |
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Join Date: Jul 2008
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As far as regional currency, I just don't think it would work out. I said somewhere else that it would just be terribly annoying to find a "secret" vendor in the middle of nowhere only to find out that he/she doesn't except the currency that you are carrying. And if you could carry all the types of currencies you have on you then that would just get terribly unorganized.
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#52 (permalink) | |
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Join Date: Jun 2008
Location: Finland
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Exactly. This is probably one of the things that would be reduced to pretty much non existence (at least among experienced characters) with coin weight and manual coin exchange (compared to the wow-style auto-exchange, mentioned earlier).
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#53 (permalink) |
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Member
Join Date: Jul 2008
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yes, but the problem with that is it may be difficult to tell the difference between a newb and an experienced player. remember, there will be no huge number above your head telling everyone what level you are. they may be able to look at your gear and have some idea, but if that's the case, if i ever have to carry something from one city to the next, i'll just wear noob clothes so people will think i'm not worth killing.
the truth is, either way, you'll have no idea how much money someone is carrying. i personally would just gank anyone anyways just in case they were carrying something valuable. i just see a problem with the denominations being practically worthless. say 1g = 100s = 10,000c (that's how it is in wow), copper becomes essentially worthless, since you'd never want to carry it around since it would most likely just fill up your bag and weigh you down, and most items probably won't cost less than 1s (based on WoW's economy). again, in WoW it worked fine since it was weightless and automatically converted into silver. now, if they inflated the price so that copper was more valuable, say 1c can buy you in-game what you could buy irl for $1. well, now all of a sudden gold is ridiculously valuable. so what's the point in having gold coins if you're only going to carry around a few of them at a time? you may as well just have bank notes or checks that you can trade with players to purchase goods. i see what you mean on the regional currency. i guess it's probably best to just have one type of currency with one denomination imo, the way UO did it.
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/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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