Mortal Online Forums

 

Go Back   Mortal Online Forums > General Mortal Online Discussions > Trading, Crafting and Economy
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Trading, Crafting and Economy Discussions about Trading, crafting and Economy

Reply
 
LinkBack Thread Tools
Old 11th April 2008, 19:47   #1 (permalink)
Member
 
Sperg's Avatar
 
Join Date: Apr 2008
Posts: 163
Rep Power: 1 Sperg is on a distinguished road
Default Monetary system

Can we have a system that deals with gold only instead of copper, zinc bleh bleh bleh?
__________________

Sperg is offline   Reply With Quote
Old 11th April 2008, 20:14   #2 (permalink)
Junior Member
 
Join Date: Apr 2008
Posts: 74
Rep Power: 0 rKos is an unknown quantity at this point!!
Default

Bring back the gold standard!
If there's player lead cities/nations then there should be player created money.
__________________
"Because here’s the thing – we don't give a shit about fairness here. We’re soldiers. Soldiers do not give the other guy a sporting chance. Soldiers shoot in the back, lay traps and ambushes, lie to the enemy and outnumber the other every chance they get. Your kind of murder only works among civilians. And you were too cocky, too stupid, too insane to realize that."
rKos is offline   Reply With Quote
Old 11th April 2008, 21:13   #3 (permalink)
Member
 
Sperg's Avatar
 
Join Date: Apr 2008
Posts: 163
Rep Power: 1 Sperg is on a distinguished road
Default

It was just better when you only had to deal with gold
__________________

Sperg is offline   Reply With Quote
Old 11th April 2008, 21:34   #4 (permalink)
Junior Member
 
Sovereign's Avatar
 
Join Date: Apr 2008
Posts: 72
Rep Power: 1 Sovereign is on a distinguished road
Default

No, The devs have clearly stated that paper money is the accepted currency only.
__________________

Also known as Killuminati on Darkfall!
Sovereign is offline   Reply With Quote
Old 11th April 2008, 21:36   #5 (permalink)
Member
 
Sperg's Avatar
 
Join Date: Apr 2008
Posts: 163
Rep Power: 1 Sperg is on a distinguished road
Default

Well I can appreciate that, and only in small bills I presume?
__________________


Last edited by Sperg : 12th April 2008 at 20:19. Reason: Spelling error
Sperg is offline   Reply With Quote
Old 12th April 2008, 02:13   #6 (permalink)
Member
 
Metal Wolf's Avatar
 
Join Date: Apr 2008
Location: Tipping cows in the Elysium Fields.
Age: 23
Posts: 330
Rep Power: 1 Metal Wolf is on a distinguished road
Send a message via AIM to Metal Wolf Send a message via MSN to Metal Wolf
Default

Barter system or no system!
__________________

Quote:
Originally Posted by Sebastian Persson View Post
You people are just mad, we arrived at work like 2-3 hours ago and this is just insane.
Metal Wolf is offline   Reply With Quote
Old 12th April 2008, 02:17   #7 (permalink)
Member
 
Aragoni's Avatar
 
Join Date: Apr 2008
Location: Piteå, Sweden
Age: 18
Posts: 435
Rep Power: 1 Aragoni is on a distinguished road
Send a message via MSN to Aragoni
Default

Nah.. I'd like to continue with the same old currency-system.
__________________
Aragoni is offline   Reply With Quote
Old 12th April 2008, 02:18   #8 (permalink)
Member
 
Join Date: Apr 2008
Posts: 115
Rep Power: 1 Bunkah is on a distinguished road
Default

there's gonna be a monthly fee of ~15 gold/month!!!
__________________
-

FAQ: This is the rules of Mortal Online's official forums. English is the only language prohibited.
Bunkah is offline   Reply With Quote
Old 12th April 2008, 02:19   #9 (permalink)
Newbie
 
Provoke's Avatar
 
Join Date: Apr 2008
Location: A dark little corner.
Age: 24
Posts: 8
Rep Power: 0 Provoke is on a distinguished road
Default

Quote:
Originally Posted by Aragoni View Post
Nah.. I'd like to continue with the same old currency-system.
I agree with this.

Used to it now and it does it purpose. ;P

/Provoke
__________________
"This is the internet where men are men, women are men, and little girls are FBI agents."
Provoke is offline   Reply With Quote
Old 12th April 2008, 02:19   #10 (permalink)
Newbie
 
Tryst's Avatar
 
Join Date: Apr 2008
Location: State of Disarray
Posts: 7
Rep Power: 0 Tryst is on a distinguished road
Default

I really love the idea of having a barter system. Hell of a way to eliminate those who would farm to sell for real cash.

It also makes sense in an eviron that spans such distances and, presumably, cultures. What would be considered coin in one local may be worthless in another. A cache of fine arrows, however, is useful any place.
__________________
"The thing I treasure most in life cannot be taken away. There will never be a reason why I will surrender to your advice to change myself, I'd rather die." ~ Disturbed
Tryst is offline   Reply With Quote
Old 12th April 2008, 02:20   #11 (permalink)
Newbie
 
Provoke's Avatar
 
Join Date: Apr 2008
Location: A dark little corner.
Age: 24
Posts: 8
Rep Power: 0 Provoke is on a distinguished road
Default

Quote:
Originally Posted by Bunkah View Post
there's gonna be a monthly fee of ~15 gold/month!!!
Freaky siggy pic you have there ! o_O

*hides in a corner*

/Provoke
__________________
"This is the internet where men are men, women are men, and little girls are FBI agents."
Provoke is offline   Reply With Quote
Old 12th April 2008, 11:04   #12 (permalink)
Member
 
Aragoni's Avatar
 
Join Date: Apr 2008
Location: Piteå, Sweden
Age: 18
Posts: 435
Rep Power: 1 Aragoni is on a distinguished road
Send a message via MSN to Aragoni
Default

Quote:
Originally Posted by Tryst View Post
I really love the idea of having a barter system. Hell of a way to eliminate those who would farm to sell for real cash.
Open-PvP and the ability to steal other peoples gold would be the cure for goldfarming.
__________________
Aragoni is offline   Reply With Quote
Old 12th April 2008, 12:06   #13 (permalink)
Junior Member
 
Shrapnel's Avatar
 
Join Date: Apr 2008
Location: Lund
Age: 29
Posts: 23
Rep Power: 1 Shrapnel is on a distinguished road
Default

More or less any setup is fine with me as long as its not tied in to real money like Project Entropia and such.
Shrapnel is offline   Reply With Quote
Old 12th April 2008, 15:45   #14 (permalink)
Junior Member
 
Sovereign's Avatar
 
Join Date: Apr 2008
Posts: 72
Rep Power: 1 Sovereign is on a distinguished road
Default

Quote:
Originally Posted by Tryst View Post
I really love the idea of having a barter system. Hell of a way to eliminate those who would farm to sell for real cash.

It also makes sense in an eviron that spans such distances and, presumably, cultures. What would be considered coin in one local may be worthless in another. A cache of fine arrows, however, is useful any place.
It doesn't work in real life so it won't work in virtual land.
__________________

Also known as Killuminati on Darkfall!
Sovereign is offline   Reply With Quote
Old 12th April 2008, 20:20   #15 (permalink)
Member
 
Sperg's Avatar
 
Join Date: Apr 2008
Posts: 163
Rep Power: 1 Sperg is on a distinguished road
Default

Quote:
Originally Posted by Aragoni View Post
Open-PvP and the ability to steal other peoples gold would be the cure for goldfarming.
I'd dig this idea!
__________________

Sperg is offline   Reply With Quote
Old 16th April 2008, 20:26   #16 (permalink)
Junior Member
 
Reverend Mundane's Avatar
 
Join Date: Apr 2008
Posts: 46
Rep Power: 1 Reverend Mundane is on a distinguished road
Default

Heh, that bartering system sounds really interesting actually. Would force players to set up their own currencies.

"Fine swords for sale! Only for five squirrel skins and two wolf fangs!"

Would it be too hardcore for this game?

I can't think of any MMO that didn't have fiat currency, issued and controlled by developers acting as central bankers. Are there any?
Reverend Mundane is offline   Reply With Quote
Old 27th June 2008, 14:38   #17 (permalink)
Member
 
Lyllyth's Avatar
 
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 427
Rep Power: 1 Lyllyth is on a distinguished road
Default

I like the idea of different cultures having their own monetary systems, but I'm also a fan of coin in varying values.
I recently read a book that had a monetary system that dealt in "Pieces", "Nobels" and "Crowns". So say, 10 Copper Pieces was equal to 1 Copper Nobel and so on. The "Crowns" were only used in the upper end of the chain of metals. So say that Platinum was your highest metal value, then Platinum would have the "Piece", "Nobel" and "Crown".
Code:
PC   1
PN   10
PP   100
GN   1,000
GP   10,000
SN   100,000
SP   1,000,000
CN   10,000,000
CP   100,000,000
Personally, I would enjoy a system like this.
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.'
Lyllyth is offline   Reply With Quote
Old 27th June 2008, 16:30   #18 (permalink)
Member
 
Join Date: Apr 2008
Posts: 580
Rep Power: 2 Landor is on a distinguished road
Default

Quote:
Originally Posted by Metal Wolf View Post
Barter system or no system!


That just made me laugh, as right now you are living in a world that uses the Barter system. Its just we changed what we barter with. We have a general object that we barter with to buy objects.
__________________
Official Recruiter of The King's Dragons

PM me if you have any questions about joining the guild
Landor is offline   Reply With Quote
Old 27th June 2008, 19:47   #19 (permalink)
Member
 
OMGPIE's Avatar
 
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4 OMGPIE is on a distinguished road
Default

Quote:
Originally Posted by rKos View Post
Bring back the gold standard!
If there's player lead cities/nations then there should be player created money.
Agreed 100%! Guilds should use whatever standard they fell like and they could even raise or lower the value of certain currencies.
__________________
OMGPIE is offline   Reply With Quote
Old 27th June 2008, 22:03   #20 (permalink)
Junior Member
 
Apollo's Avatar
 
Join Date: Apr 2008
Location: USA
Age: 20
Posts: 149
Rep Power: 1 Apollo is on a distinguished road
Default

Quote:
Originally Posted by Aragoni View Post
Open-PvP and the ability to steal other peoples gold would be the cure for goldfarming.
So true... we don't have to worry about gold farmers unless they are extremely skilled at fighting as well.

Btw, I like the simple copper, silver, gold system. It made sense to me the first day I used it and has remained effective ever sense. I do feel that money should not be automatically coined up and that each different valued coin should have a differing weight from each other ( if MO uses the weight system).
__________________

I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never expect it.
Apollo is offline   Reply With Quote
Old 29th June 2008, 12:05   #21 (permalink)
Member
 
Vanndal's Avatar
 
Join Date: May 2008
Posts: 161
Rep Power: 1 Vanndal is on a distinguished road
Default

Money huh... lets not too complicated with this...

The usual currency System of Platinum > Gold > Silver > Copper works for me. Creating player crafted currency sounds like a hassle for game designers, and probably not worth the hassle.
Vanndal is offline   Reply With Quote
Old 30th June 2008, 03:37   #22 (permalink)
Junior Member
 
Join Date: Jun 2008
Location: Avondale, AZ
Age: 19
Posts: 69
Rep Power: 1 Mukan is on a distinguished road
Send a message via AIM to Mukan
Default

Having a currency system that deals with copper/silver/gold whatever is tried and true. If you simply have 1 type, say Gold coins, it would get kind of ridiculous feeling.

Someone would be selling wolf skins for 100000 gold and it would be just fine.
Numbers that big seem silly to me, maybe it's just me though.

As for a barter system, I don't see that really working too well.
__________________
10 years playing MMO games and I still get giddy about the good ones that are up and coming. (Yes I mean you MO!)
Mukan is offline   Reply With Quote
Old 2nd July 2008, 13:13   #23 (permalink)
Newbie
 
Mantra's Avatar
 
Join Date: Jul 2008
Age: 26
Posts: 12
Rep Power: 1 Mantra is on a distinguished road
Default

A currency based on gold/silver/copper makes most players feel right at home from the first minute. In my opinion it's important that all new players quickly can understand something as basic as the game currency and trade.

I don't think a barter system is fully applicable in the online gaming world as long as the average player don't spend half their waken time in-game. In the real world barter usually replaces money as the method of exchange in times of monetary crisis, i.e. when the currency is instable. As long as gold farming is prevented by measures such as someone mentioned, the possibility to loot other players gold I don't see that happening in this game.

I also think the common player would find it difficult to stay "up to date" with all fluctuations in value for each commodity. Let's face it, most players find it hard enough to keep up with market values as it is. The larger mass is required for a MMORPG to really evolve and prosper. Let's not make it too hard for them and scare them away.

A good game is advanced, challenging and filled with limitless possibilities for its players. But the basic gameplay and trade must be as simple as possible for everyone to grasp instantly. A compromise on the subject with barter could be to set up a "Global Trade Exchange" (or several local Exchange Markets for each region) where players could swap their loot for either services or other goods without forcing a barter system on all players, even though it's cool.
Mantra is offline   Reply With Quote
Old 2nd July 2008, 23:12   #24 (permalink)
Junior Member
 
Ruin's Avatar
 
Join Date: Jul 2008
Posts: 32
Rep Power: 1 Ruin is on a distinguished road
Default

Imo time should be spent developing crafting instead of going through the trouble to implement different currencies, but I do agree with putting the economy in player's hands a la EvE
Ruin is offline   Reply With Quote
Old 5th July 2008, 10:07   #25 (permalink)
Junior Member
 
Join Date: May 2008
Posts: 85
Rep Power: 0 Backstabber is an unknown quantity at this point!!
Default

Gold coins. Just go with gold coins, please! I hated dealing with all those different types of coins. It made making money a pain in the ass. You need this many coppers to make a silver. You need this many silver to earn a gold. Ugh, no more of that WoW crap.

UO had it right. Gold coins and nothing else.
Backstabber is offline   Reply With Quote
Old 5th July 2008, 14:40   #26 (permalink)
Junior Member
 
Join Date: Apr 2008
Posts: 75
Rep Power: 0 skeaser is an unknown quantity at this point!!
Default

I'd like to see culture based currency. Each region, each culture, as in real life, has it's own monetary system, there could be brokers who offer an exchange perhaps, but the value should fluctuate, and it could do so based on in game transactions. So if city X has more goods bought and sold in a week than city Y, city X's money goes up, Y's goes down. Oversimplification of economics, but hey, it's a game.

Now to keep it from getting too complicated, you could also have silver, gold, tin, bronze, coins or chunks drop from mobs, which could be sold to a culture for their coin.
skeaser is offline   Reply With Quote
Old 5th July 2008, 16:52   #27 (permalink)
Junior Member
 
Join Date: Jun 2008
Location: Louisiana
Age: 20
Posts: 70
Rep Power: 1 Collbard is on a distinguished road
Send a message via AIM to Collbard
Default

Quote:
Originally Posted by Backstabber View Post
Gold coins. Just go with gold coins, please! I hated dealing with all those different types of coins. It made making money a pain in the ass. You need this many coppers to make a silver. You need this many silver to earn a gold. Ugh, no more of that WoW crap.

UO had it right. Gold coins and nothing else.
I didn't mind UO's only gold coin system, but it turns into insane amounts of gold trading. I think the crowning point of the system was that it was incredibly easy to manage, but when you were trading in thousands of gold, even hundreds of gold pieces became useless.

But, I should point out, the copper,silver,gold system is not WoW crap. That kind of system has been used in several video games, as well as tabletop/pen and paper D&D type games. I actually don't mind either system. However you put a face on money in games, it is still the same system. It's like game shows where each question is worth 10 points and you play to 100; why not each question be worth 1 point and you play to 10? So either 100 copper will equal 1 gold to buy a hat, or 100 gold will buy a hat.
Collbard is offline   Reply With Quote
Old 5th July 2008, 19:10   #28 (permalink)
Member
 
Lyllyth's Avatar
 
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 427
Rep Power: 1 Lyllyth is on a distinguished road
Default

Quote:
Originally Posted by Collbard View Post
I didn't mind UO's only gold coin system, but it turns into insane amounts of gold trading. I think the crowning point of the system was that it was incredibly easy to manage, but when you were trading in thousands of gold, even hundreds of gold pieces became useless.

But, I should point out, the copper,silver,gold system is not WoW crap. That kind of system has been used in several video games, as well as tabletop/pen and paper D&D type games. I actually don't mind either system. However you put a face on money in games, it is still the same system. It's like game shows where each question is worth 10 points and you play to 100; why not each question be worth 1 point and you play to 10? So either 100 copper will equal 1 gold to buy a hat, or 100 gold will buy a hat.
Good point, though I just prefer variance, even if it's as simple as different coin types.
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.'
Lyllyth is offline   Reply With Quote
Old 6th July 2008, 18:47   #29 (permalink)
Member