Thread: Why classes?
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Old 3rd July 2008, 11:43   #3 (permalink)
rick
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Quote:
Originally Posted by Backstabber View Post
Yet, you are planing on implementing something that is very restrictive on players: Classes. And you plan on doing this by making players join guilds so they can complete their skill trees. Why would anyone want to do this?
where did the devs say that being in a class completes the skill tree?

here's a quote from mats:

In MO, you start with a skill-set, changeable at any time, you are never forbidden to train any skill as long as you meet the prerequisites, you choose whether or not to apply for a class title, which may or may not affect skills or abilities depending on the class, and that will disappear the moment you do not meet the prerequisites or decide to "exit" the class by training other skills or apply for another class.

So yes, we have classes. However, I hope you can see the difference between our classes (title/work/recognition) and, let's say traditional D&D-classes where the class is really all that you are when it comes to characteristics, abilities and skills.
s.
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