Thread: Why classes?
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Old 4th July 2008, 20:17   #11 (permalink)
Thalras Naeblis
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Quote:
Originally Posted by Backstabber View Post
Ive read over the skill system that is planed for Mortal and it looks good, but I have to ask, why the classes? It seems that in a game like this, player freedom has to be one of the most important aspects. Yet, you are planing on implementing something that is very restrictive on players: Classes. And you plan on doing this by making players join guilds so they can complete their skill trees. Why would anyone want to do this? Havent classes been done to death already?

I asked this qestion in the general discussion and someone said for the lore. Well, shouldnt it be the players choice if they want to take part in the lore or not? Alot of players want a game where they can break free from any sort of set path and strike out on their own, making their own destiny, their own lore, if you will.

Why not just let players have their skills set up anyway they want with the only restriction being they can only have a set number of skills? Why not have set up so it all depends on how much time and effort a player puts into their characters skills that determines whether or not they get access to the top, elite, skills in their skill trees? A course of action like that is far more logical and player accomodating than forcing any kind of class restrictions.
There are no classes and you can do any skills you want, but of course you cannot learn all the skills, because I believe there is a limit. But I know for sure that they are not forcing any kind of class restrictions.
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