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#41 (permalink) |
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Most games around the time red orchestra was released in-fact had poor bullet projection. Most FPS had bullets go exactly where you pointed your crosshair.
Vehicles were mentioned 2 times? the second time just to say how awesome vehicle control is. 800m is quite a distance. But maps are alot bigger than 800m wide in RO now. On the weapons bit, they are just mentioning the variety to choose from. You have to play the game to find out. 50+ was set because they planned to make room for more i guess. Sound was a big thing in 2002 games. Why waste time on animating lip movement in an FPS? People are just guna use chat programs like vent anyway so you can forget voice range too. It is known in RO though that when you use the voice command menu, you can only hear them if you are within range. ------------------------------------------------------------------------------------- RO2 does have some new and mostly up to date features in its game. Please release soon!
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#42 (permalink) | |
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Its also a cool feature. Why waste time? I can't imagine it takeing too long to impliment and it adds depth to the battefield. I like in MAG that you can hear the enemy team talk and the incapacitated soldiers within the area. - Yes...Yes it is mentioning the weapons. Do the weapons really need mentioning considering its a game that is obviously going to have weapons? Is it worth mentioning that a game that involves weapons should have a variety of weapons? This goes without saying... The game is not going to say "LIMITED WEAPONS TO SELECT FROM" and if It did...that obviously needs to be freaking rectified. - the 50+ players thing makes sense...Though I am concerned about 800 meter squared battlefields with only 50 or even 64 players. That sounds more suited to 128 players. - Not sure about the bullet projection thing but we are talking about Red Orchestra 2 here and not Red Orchestra 1 or Mario brothers. Simply saying "Realistic bullet projection" isn't enough. Because other games can say this and do not have it. Wind? Does the bullet dip down over range? Bullet penetration? I think it'll just take the last 2. Which is good. - It did mention vehicles too much. And "How awesome the vehicle control is" needs to be in a bit more depth too. I'm sure mass effect 1 could boast about how its vehicle sections were simply awesome. Facts, Not oppinions!
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#43 (permalink) |
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bullet projections not including wind, but leading your targets and yes a little arc for the extremely long ranges. as shown in the vid, the stuff you can shoot through is dependant on the object, wall etc, you are shooting at.
yes, over 30 weapons featured into the game is worth mentioning. games like DoD have under 20 to choose from. This is just to advertise the variety of choice in arms. I wouldnt be concerned about size of maps. Just in RO1 the maps range to over 4500m long. I can't say thats an accurate range on maps. But im just going from what i have experienced. Other games can claim to have realistic bullet projections but they either do or they dont. for crying out loud its a game feature list from 2002. You want details then you go read their forums. enough said about that.
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#44 (permalink) |
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wow found some ancient history here:
this is RO 3.0 official release state(probably around 2003-04): http://www.youtube.com/watch?v=EZs8t...eature=related and to go even further back here is RO 1.2 beta [end of 2002-03](sorry for the aweful music guys): http://www.youtube.com/watch?v=tF5R9HTuvOM
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal |
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#46 (permalink) |
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no sorry. i stand corrected. Beta didn't start until late 2002.
that was probably the feature list for 2003-04. Once the game was officially released.
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal |
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#47 (permalink) |
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cheers to RO:HOS!
http://www.youtube.com/watch?v=Be9pR...eature=related shame that it was pushed back to 2011 now but i guess that is the UE3 for ya. stil cant wait.
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#48 (permalink) | |
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Graphics look amazing, I just hope they keep with the realistic gameplay. I'm so sick of COD and battlefield Im going to puke.
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Currently playing: Mount and Blade, Men of War, ArmA 2/OA, Theater of War, and WW2 Online. |
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#49 (permalink) | |
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"I can smell the rain, and with it pain, and it's headed my way" Klask Aerros
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#53 (permalink) | ||
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Arrowhead, maybe.
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#54 (permalink) |
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I know ArmA 2 and Arrowhead are really good shooters, the whole design of the game is amazing.
But the community....big let down. People who think they can lead squads. People who think they are really good at communications, tactics, strategies. Yes, You are amazing. Well done to your 50 player clan for defeating 10 towns each with 10 people inside. Well done for defeating them with your 2 apache helicopters and 2 A10 bombers. Well done for having Respawn on. So much PRETENDING to be military with them. Watch your fire sectors, but nothing will ever actually approach you because the maps made by the mission editor will only spawn/place enemies inside and barely around the objective. No patrols elsewhere. No look outs. No counter attacks. No surprises. no reason to be alert other than when you reach the objective Poor...mission...editing. - I mean, Just look http://arma2.swec.se/server/list No matter what time you click on that. Will always be evolution, domination or warfare up there. Traditional co-ops are just out of the window. After all, you can fail traditional co-ops. God forbid that your actually not that good and die!
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Taisenki Byakuya Last edited by Taisenki : 23rd June 2010 at 15:30. |
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#55 (permalink) | |
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Solution: http://www.tacticalgamer.com/arma-2-general-discussion/ Trust me, since I started playing on their server it changed the way I play ArmA. General carver and the rest of their mission makers have some of the best missions I have ever played in a video game. ( His fallout mission is epic.)
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#56 (permalink) |
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yes my avatar is the same as Sebren because Sebren is me!!! i just made a new account because 'sankt' suits me and my main character a little better. pretty sharp eyes there Corwen, for someone who can match a man's face with the ass!! Lol. Im jerkin around. Jokes klask.
yes RO2 will be good but they gota put tanks in. so far not even a hint towards tanks being in the game. which really sucks because that is what red orchestra is known for, realistic tank/vehicle simulations.
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--- Last edited by sankt : 24th June 2010 at 05:23. |
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#57 (permalink) | |
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Life is a game. The only thing that matters is whether you´re a pawn or a player. |
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#58 (permalink) |
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Even Tactical Gamer seems the same.
The video they have put up on their main website is a perfect example of pretend military. How is it that they are able to land so easily at the objective? I understand on SOME missions this would be acceptable but this kind of stuff happens all the time in the missions I've played with clans. The only danger is very close to the objective. Even then, Theres very little. And your waltzing in there with 50 people? The challenge...none existant. Omega event >_> respawn! - PS - Something was put in the game that was the medic system. You can drag and carry soldiers. Why is it that even the games that try to be realistic don't use this system? Because it worked fine when me and my friend played my mission. Well...I say fine. I tried to heal his wound with an AI and he died but thats working as intended. not everyone can survive =)
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Taisenki Byakuya Last edited by Taisenki : 24th June 2010 at 12:25. |
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#59 (permalink) | |
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Life is a game. The only thing that matters is whether you´re a pawn or a player. |
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#60 (permalink) |
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Yes, Decent scenarios that people play online. In ArmA 2...People don't. (Its boring to play alone)
I was in love with OFP and I played with a large squad. I've made my own missions and I've made my own mission in ArmA 2 which I tried with a clan. The clan LAUGHABLY all got slaughtered and get no where near to the objective. They tried it three times. They tried to out smart me by doing "all the way" around to the rear objective but ofcourse. I fudging thought of that. I had placed a group of soldiers which "If US detected" then a group of soldiers would move into position to flank them owned. Lets see all that hard training you did pay off now that your up against a map which doesn't give you the ability to freaking LGB everything before hand. Or where the enemies arn't just located in the objective.
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#61 (permalink) | |
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I think a few posters above mean "should have" rather than "should of". The oral contraction should've (being should and have combined ) has somehow become written as "should of" by many people. .it used to be young kids and people who are not native English speakers.. I see students writing this all the time now. . so maybe I just have to let it go as a teacher but . . I CAN'T!!!! Someone help me please! *deep breath*. . okay. . its fine, I should of let it go. . .since I can't spell anyway.. . or anyways. . ? |
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#62 (permalink) |
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You care about language so you'll be angry at that =)
I care about games. So when games like call of duty come out which are crap, I get angry =) - To me, Language is just a form of communication. If you have difficulty understand errors then the problem may be on your end =p ( see what I did there? ) If you didn't understand that above line then obviously every sentence needs to be perfect in order to convey the correct message!
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#63 (permalink) | |
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An eke nom (a second name)(from old english) got changed. A Neke nom a nikenom a nickname I am okay with that. Back on topic for me! The game sounds incredible. I actually went back and installed some old tank game to play. . it is 10 years old. The game sounds just realistic and fun enough that it might be a must buy for me. Too bad I had not heard of it until now. |
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#64 (permalink) | ||
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Though if you want to play missions that are hardcore military stuff, the only other viable option in ArmA would be to join a realism unit that does that stuff.
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#65 (permalink) |
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I'm after a challenge more than realism. The whole point of realism is that you perform as best you can so you take no casulties and are super effective (like pokemon)
But realism squads simply don't challenge themself or make a good fun mission. I really dislike ACE. I know it has some good things but the original ArmA 2 is good on its own! The medic thing removes the lovely medic system already in place. It tries to add brains into it by taking animations out of it. duuuurr! I suppose they could make super realistic tanks by removing the tank track animations too! Lets not mistake realism for challenging and fun. You can play realistically whilst challenging yourself. Or are these mission designers going? "These soldiers wouldn't have any Anti Air...So lets give ourself bombers" CHALLENGING! (thats just one scenario. lol - plenty more) -PS , I've been convinced to try soooooooooooooooooooooo many clans that claim to be realistic and have challenging maps and great leadership and soldiers. I've spent more time waiting for leaders to decide what to do than getting into the battle. Yes, whilst this may be realistic that it takes 40 minutes to make a decision I can't say the "Climatic" point of the battle is worth it. But I know its still possible. The game is exactly like OFP where I experianced so much goodness. When I was playing the mission I created there was a lot of heated moments (where my clan mates were getting slaughtered because of their amazing leadership skills)
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#69 (permalink) | |
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How the hell have I not heard of this game? I just read the feature list and watched the (now fairly old, I guess) game play video with commentary by a dev and it sounds great.
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#70 (permalink) | ||
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I seen a video with tanks in it for RO2.
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#73 (permalink) | |
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Pretty big picture, but I didnt want to find the video so I found an awesome picture with a panzer III.
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