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#1 (permalink) |
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Another game using the Unreal Engine 3+.
I heard that 'Killing Floor' was a hit for mortal beta testers during early beta so I thought I would throw this thread up because soon tripwire will release the long anticipated 'Red Orchestra 2' (Heroes of Stalingrad). WARNING!: Highly Immersive! ----------------------------------------------------------------------------- About the Game Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
---------------------------------------------------------------------------------- old vid: http://www.youtube.com/watch?v=4w6RaX7heGc new beta leak vid (RO2 coming soon): http://www.youtube.com/watch?v=1-l4WLKFhVk
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal Last edited by Sebren : 5th March 2010 at 21:44. |
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#2 (permalink) |
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Looks like it has a lot of unique features that some mainstream companies should pay attention to. The part where guns actually bump into physical objects should of been the norm a long time ago.
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#3 (permalink) |
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Original was nice. I remember having PPsh-41 and cleaning houses full of Germans with it. So powerfull weapon. The rifles were good too but they cant match that gun in close quarter combat. Oh, and if you fired your MG for too long the barrel overheated, and you had to replace it. That was cool too.
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#5 (permalink) |
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Aye, its now one in its own.
Red orchestra has been going on for the last 5 years at least. With 2 modifications to it as well involving different countries on different fronts. Tripwire interactive took over. Another thing that they did not show in the RO2 video was the unique 'suppression effect'. You will literally duck for cover when you are blinded by bullets whizzing past your head. I thought this was one of the better features for the new RO. Most people go rambo and try to run through all the bullets..
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#6 (permalink) | |
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Its nice how they are implimenting such features and its still not a 'realistic' game. This game looks like how call of duty should of progressed. - 50+ players? Can we get an actual figure or is it 50 players max? or 64 players max? =p lol.
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#7 (permalink) | |
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If I remember right the player cap got raised in the original by patches or modifications (can't swear on this since it was a while ago) wich produced waves of soldiers storming with simple rifles. So it could mean that they launch with a roughly 50 player cap but with possibility to raise it at a later time.
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#9 (permalink) | |
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- Also, wouldn't it be quite interesting if there was a option on servers to turn iron sights off? No sniper rifles? =) hehe. All aiming would be much more....noobish. But shooting someone would feel much more awesome! Especially if you got good at it =) - I love this manual method of 'aiming from the hip' Compared to other games 'aiming from the hip' which just decreases the chance of the bullet going forward. Meaning...no player skill involvement.
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#10 (permalink) | |
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hip shooting still requires skill. takes a bit to get used to but people do get quite talented with it.
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this is no counter-strike.. if you die, you wait for the reinforcement count down to expire and then everyone who died comes back as the next wave of forces. The battle goes on until areas are all captured/objectives completed or one side runs out of reinforcements. there is also an alternative way to playing and I really hope the community kicks in on RO2 launch but REALISM is my favourite way of playing. matches consist of 'UNITS' instead of 'CLANS' and you play until you die and then your screen goes black. You only get one shot in this so i wouldnt just run out like a freakin idiot and get killed. I personally cannot wait for this. i think aside from MO, this will be my game!
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal Last edited by Sebren : 6th March 2010 at 22:00. |
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#11 (permalink) |
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Its similar to call of duty with its realism mods =p But with Advancements in technology!
- Another thing I would like to know. Is their classes? Now obviously theres MG, Riflemen, And sniper. as they are determined by their loadout. Also, theres vehicles so AT guys. But...What I really want to know =) Medic? My favourite thing to play!
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#12 (permalink) |
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medics i think will be in the new one, they will not revive players completely of course but will be able to help wounds and hand out medical supplies such as bandages etc. As far as other classes go, there are roles such as: anti-tank soldiers including panzerfausts/PTA Rifle and satchel carriers, squad leaders who can carry smoke grenades and usually have a set of binocs with them (these are the roles that can radio in artillery strikes). Semi-Riflemen very few but very deadly. And Tank Commanders (binocs and primary weapon instead of just pistol).
^not sure what more you can ask for. The rest is up to you. You wana just transport guys into battle, make yourself a transport carrier driver. A support role for ammunition? Ammo Supplier.... etc. RO has no realism mods. its just the game played in a more unique way. realism relies strictly on the players. Also both 'call of duty' and 'red orchestra' were cousin mods for 2 different games during their 2003 releases. I beleive call of duty accelerated and advanced quicker but red orchestra kept perfecting the same game and in my personal opinion, went over the top as far as features and realism go.
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal Last edited by Sebren : 7th March 2010 at 04:07. |
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#13 (permalink) |
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Reviving enemies sucks anyway unless they make it an animation of decent length. Instant revives just...just...no. Its something that would be ok to use when not under fire. but otherwise it feels like an exploit to revive someone infront of the enemy!
- If they wanted to give it some more features. They should add a few more running animations so not everyone looks the same whilst running. Cause thats slightly annoying and ruins the fluency of the game. - Should also add tripping =p I'm tired of these 'pro' players who, whilst shooting , move left and right and left and right and left and right. I think changing direction so quickly should make you fall over. Just so people can laugh and we can have more actual fire fights than rushes into rooms and zerg. Try and move left to right-left to right at the speeds players do and aim! Its quite unusual. - go go email tripwire somebody =p
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Taisenki Byakuya Last edited by Taisenki : 7th March 2010 at 10:55. |
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#14 (permalink) |
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Red Orchestra is the only fps game i play, been playing it for years.
Why do i like this more than the other fps games out there? well first it's more realistic and no crosshair and no healthpack and no bunnyjymping/shooting tactics.
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#16 (permalink) | ||
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in RO, you cant move left and right real fast... movements isnt that fast unless you are sprinting... but like MO.. you have stamina drain and its real short.
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Yea unlike games like team fortress, counterstrike, call of duty etc.. movement is slow, so i wouldnt worry about having a hard time keeping your mouse on the target. and i agree tripping is quite possible but i would leave that feature out.. especially in RO. i would hate to be driven 2 mins to the battlefeild only to jump out of the transport vehicle and trip...
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#17 (permalink) | |
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You only fall over if you press to many different direction buttons at once. If you had just got out a vehicle and decided to press A-D-A-D. Well...I'm not sure why you would ever want to do that unless your boxing. -Fail, Fall over, Stop trying to spam commands to fool your enemy- Every shooting game I see. It happens alot. Not only does it make the game a bit easier, and the cover seem less useful than it should be. But it looks horrible. Take a look at MAG for example. In many situations with large groups of people you see alot of people running left and right fireing at the same time. It looks less like a real battle and more like a Chibi fight! Not that tripping up will ever happen, although it would add to the dynamics of a battlefield. Especially if you PANIC some times. Could offer some humerous moments. Unless...Your one of those people who shouts fuck at your monitor =p But tripping would just mean that players will be a bit more strategical with their movement. - Still, Rather have more animations than tripping. Animations make a game totally more immersive. Its also something that hasn't really improved in a while. I mean, Most RPG games still keep to the same number of animations for weapon attacks. 3-6. Some more luxerious games will offer dodge and parry animations. Everquest 2 did really well with animations for its day. Lots of melee animations for abilities. I just wonder why other games havn't gone "We have better technology and bigger funding. But we'll keep doing the same ammount of animations. Our old animations were clearly less quality than our new animations so that works out..."
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Taisenki Byakuya Last edited by Taisenki : 8th March 2010 at 00:45. |
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#18 (permalink) |
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agreed, animations are awesome.
thing is about RO though, its not like a fantasy game where you need all these different emotes. you go in, shoot and kill and run. the tripping is unnecessary though. this game forces cover with the suppression effect and not being able to move fast. its much more realistic. its challenging enough to be played without the 'strategic fingering of movement'.
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#20 (permalink) |
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absolutely Taisenki!
anyone running out in the middle of the feild is a sure target. they are just plain stupid if they wana do that. the only think that gets annoying in this sometimes are the players who master the hip shooting. they just jog around and pop people like nothin. also: 1. you can't shoot from the hip or through sights while sprinting or using up stamina =P. 2. you cant use sights while moving unless you are walking'. so running or crawling is not included in this. 3. you cannot shoot at all while sprinting. so considering all this, going from cover to cover is highly recommended.
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#21 (permalink) |
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this is an awesome half joke half theatrical version trailer for the original RO:
http://www.youtube.com/watch?v=L9O7Y...eature=related
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal Last edited by Sebren : 8th March 2010 at 05:28. |
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#23 (permalink) |
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im excited for redorch2 but what annoyed me about the first one was all the tank only maps that began to ruin redorch in my opinion.
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#26 (permalink) | |
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They had a mix of maps - infantry only, infantry and tank, and tank only (well you can go infantry but you'll be raped) |
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#28 (permalink) |
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Lol! that is awesome! The real red orchestra!
As for tanks.. you can choose servers. some servers choose to play tanks all the time, others only infantry maps. Alot of server play both though. There are some servers that play either Tanks + Infantry or Infantry only maps.. these ones i prefer the most. @Taisenki: yea that map looks huge, and most are, but maps have invisible line boundaries, or some kind of cliff, forest, buildings, etc.. to keep the players from wandering too far off.
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#29 (permalink) |
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I much prefer infantry and anti-tank but in red orchestra, operating a tank can be very interesting. I would say more people play red orchestra for this.
A tutorial on tanks: http://www.youtube.com/watch?v=IuAFYhVPaR0
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#30 (permalink) | |
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Quote:
It looks good and has some nice ideas.
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#31 (permalink) |
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I heard from an RO dev live playing AoChiv that RO2 would possibly release sometime in Q4 of this year. What a splendid christmas gift that would make huh?
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#32 (permalink) |
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Bar Stuards! Don't they realise how much crap we have to put up with this year? All the games which people say are amazing but don't replay as much (Or play the multiplayer and complain)!
Hope its worth the wait. Are all those awesome weapons from world war 2 in there? =) I can't name them. That Gewht or something. German one. awesome.
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#33 (permalink) | |
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![]() I´m pretty sure they´ll have all the famous ones.
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#34 (permalink) |
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Yes and Gewehr 41 aswell.
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#35 (permalink) |
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They will have every common weapon from both sides and more as well as tanks.
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#36 (permalink) |
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really? Two of the same model? That is awesome thinking =p
M1 Grand! woo... Whats the russian equivelant one of that? I really liked that weapon in CoD 2...Can't wait to see and feel its more realistic properties.
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#37 (permalink) | ||||||||
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are they seriously trying to tout this as a feature list??
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30 weapons so.. 64 players ? ...
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in-game voice. welcome to the finish line you tired tired horse... 3d sounds iron sights and scopes Quote:
artillery used in real wars Quote:
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Is it just me or do others get annoyed when game companies try to sensationalize every tiny ordinary mundane detail of their games?
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#38 (permalink) | ||||||
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just you i think.
firstly: they do it to sell their product (obviously) secondly: this game is 2002... this was done over 8 years ago. ------------------------------------------------------------------------------------- the text was probably copied since 2003 or 4 and when it was pulled onto steam, they probably copied the same text (which is where i grabbed it from). ------------------------------------------------------------------------------------- Quote:
also 3 of the 4 listed here say "Eastern Front" and not "Russian Front".. =/ furthermore- the only one that says 'the fucking russian front' is not an FPS. oops! Quote:
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---------------------------------------------------------------------------------- Sorry... i was just bored Phamtrinli. heh. oooh the things we do while waiting for a game to launch!
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To trudge... the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply... soldier on!-This is the borrowed life of a mortal Last edited by Sebren : 11th March 2010 at 06:39. |
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#40 (permalink) |
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I agree with Phamtrinli. Some of the things mentioned their arn't worth mentioning. As they should be STANDARD. Like realistic bullet projection. DAMN. I was hopeing for
-Unrealistic bullet projection and penetration. Watch your bullets go in random directions and pass through metal objects but not wood! MAG recently got patched, Now machine guns can't fire in a straight line at 40-50 meters +. Maybe they should add that line to the game. -- Yeah, The ammount of times vehicles has been brought up. A bit...stupid. Engage tanks from 800 meters away. Lets be fair. In almost every shooting game this should be possible. -- 30 weapons? Not a feature. Its a shooting game. There should be weapons and lots of them. Tell us some better things other than "I HAVE SOME GUNS IN THIS GAME". Its something that is not native to FPS games. -- 50 players +. Yes I did find this stupid. So 64? 80? 128? 256? 512? over 9000? Be a bit more specific. Being vague should be illegal as fuck. Like Call of Duty World at War saying its 4 players split screen when its not... --- 3d sound? I work in the sound industry. I don't have dolby 5.1 on my gameing computer. You get left, you get right, you get center. You can acheive a sound that sounds like its on another side of a wall by EQ. I've only heard this in cutscenes and never done in gameplay. I think ArmA might have done it badly but still to some effect. So I just don't beleive them. We'll see. Hope I'm wrong. But then. Why would they not put more detail on such a thing that clearly is a big thing!!!! - Voice over IP. Thats good to have. Have they made it so our lips move when we talk? Or so its in a radius? You can't shout to team mates on the other side of the map? I think this might contradict all the realism they've tried to put elsewhere ---------------------------------- I still really want this game. It looks really fun and does have some not new, but up to date technology implimented. Seems marketing teams are in a world of their own. Shame that most people are pretty stupid or blinded by such things. I know I was just now!
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