Official Forums
Official Forums
Content Bottom Content Bottom
Content Top Bar Content Top Content Corner Top Left
Go Back   Mortal Online Forums > Unrelated to Mortal Online > Other Games
Reply
 
LinkBack Thread Tools
Old 5th March 2010, 21:37   #1 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default Red Orchestra by 'Tripwire' ent.

Another game using the Unreal Engine 3+.

I heard that 'Killing Floor' was a hit for mortal beta testers during early beta so I thought I would throw this thread up because soon tripwire will release the long anticipated 'Red Orchestra 2' (Heroes of Stalingrad).

WARNING!: Highly Immersive!

-----------------------------------------------------------------------------

About the Game


Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
  • Crew 16 fully realized vehicles with highly detailed exterior and interior models
  • Choose from 30 authentic infantry weapons
  • Full 50+ player online Multiplayer Support
  • Unique Setting - the only FPS to focus on the WWII Russian Front
  • Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
  • Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
  • Realistic bullet and projectile ballistics will make you duck for cover
  • Coordinate strategies with your team-mates via Voice Over IP
  • Authentic Immersive Sound FX and 3d Positional Sound System
  • 3D 'Iron Sights' and unique 3D scope system
  • True weapon deployment system including resting rifles on support
  • Historically accurate artillery system
  • Distance-based sound system dynamically creates the battle ambiance
  • Advanced player movement system featuring diving over obstacles and leaning
  • Custom 8 way animation system for highly realistic player animations
*copy/paste straight from the steam page*
----------------------------------------------------------------------------------

old vid: http://www.youtube.com/watch?v=4w6RaX7heGc

new beta leak vid (RO2 coming soon): http://www.youtube.com/watch?v=1-l4WLKFhVk
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal

Last edited by Sebren : 5th March 2010 at 21:44.
Sebren is offline   Reply With Quote
Old 5th March 2010, 21:49   #2 (permalink)
Senior Member
 
-TYRANT-'s Avatar
 
Join Date: Aug 2009
Location: In those bushes...
Posts: 3,175
Rep Power: 3 -TYRANT- is an unknown quantity at this point!!
Default

Looks like it has a lot of unique features that some mainstream companies should pay attention to. The part where guns actually bump into physical objects should of been the norm a long time ago.
__________________
-TYRANT- is offline   Reply With Quote
Old 5th March 2010, 22:10   #3 (permalink)
Senior Member
 
Reinholt's Avatar
 
Join Date: Apr 2009
Posts: 4,580
Rep Power: 0 Reinholt is an unknown quantity at this point!!
Default

Original was nice. I remember having PPsh-41 and cleaning houses full of Germans with it. So powerfull weapon. The rifles were good too but they cant match that gun in close quarter combat. Oh, and if you fired your MG for too long the barrel overheated, and you had to replace it. That was cool too.
__________________
Life is a game. The only thing that matters is whether you´re a pawn or a player.
Reinholt is offline   Reply With Quote
Old 6th March 2010, 00:29   #4 (permalink)
Banned
 
Join Date: Sep 2009
Location: Nordveld
Posts: 3,521
Rep Power: 0 Kiev is an unknown quantity at this point!!
Default

Red Orchestra used to be a pretty epic mod for Unreal Tournament (2003,2004), nice to see that they continue their project 7 years later!
Kiev is offline   Reply With Quote
Old 6th March 2010, 03:23   #5 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

Aye, its now one in its own.

Red orchestra has been going on for the last 5 years at least. With 2 modifications to it as well involving different countries on different fronts.

Tripwire interactive took over.

Another thing that they did not show in the RO2 video was the unique 'suppression effect'. You will literally duck for cover when you are blinded by bullets whizzing past your head. I thought this was one of the better features for the new RO. Most people go rambo and try to run through all the bullets..
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 6th March 2010, 13:38   #6 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Quote:
Originally Posted by -TYRANT- View Post
Looks like it has a lot of unique features that some mainstream companies should pay attention to. The part where guns actually bump into physical objects should of been the norm a long time ago.
Yup. Should of...

Its nice how they are implimenting such features and its still not a 'realistic' game. This game looks like how call of duty should of progressed.

-

50+ players? Can we get an actual figure or is it 50 players max? or 64 players max? =p lol.
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 6th March 2010, 13:48   #7 (permalink)
Member
 
Bananfluga's Avatar
 
Join Date: Dec 2008
Location: Sweden/Luleå
Posts: 353
Rep Power: 0 Bananfluga is an unknown quantity at this point!!
Default

Quote:
Originally Posted by Taisenki View Post
Yup. Should of...

Its nice how they are implimenting such features and its still not a 'realistic' game. This game looks like how call of duty should of progressed.

-

50+ players? Can we get an actual figure or is it 50 players max? or 64 players max? =p lol.

If I remember right the player cap got raised in the original by patches or modifications (can't swear on this since it was a while ago) wich produced waves of soldiers storming with simple rifles. So it could mean that they launch with a roughly 50 player cap but with possibility to raise it at a later time.
__________________

History comforts only the dull-witted.
Galloglaich is recruiting! MO mercenaries.
Bananfluga is offline   Reply With Quote
Old 6th March 2010, 14:19   #8 (permalink)
Senior Member
 
Kaasflipje's Avatar
 
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,948
Rep Power: 3 Kaasflipje is an unknown quantity at this point!!
Send a message via MSN to Kaasflipje
Default

The original was a great game and I will definitely buy the sequel.
__________________
Quote:
Originally Posted by Rokolith View Post
Sig'd.
Kaasflipje is offline   Reply With Quote
Old 6th March 2010, 17:43   #9 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Quote:
Originally Posted by Bananfluga View Post
If I remember right the player cap got raised in the original by patches or modifications (can't swear on this since it was a while ago) wich produced waves of soldiers storming with simple rifles. So it could mean that they launch with a roughly 50 player cap but with possibility to raise it at a later time.
sweet 128 players =)

-

Also, wouldn't it be quite interesting if there was a option on servers to turn iron sights off? No sniper rifles? =) hehe. All aiming would be much more....noobish. But shooting someone would feel much more awesome! Especially if you got good at it =)

-

I love this manual method of 'aiming from the hip' Compared to other games 'aiming from the hip' which just decreases the chance of the bullet going forward. Meaning...no player skill involvement.
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 6th March 2010, 21:56   #10 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

hip shooting still requires skill. takes a bit to get used to but people do get quite talented with it.

Quote:
[50+ players? Can we get an actual figure or is it 50 players max? or 64 players max? =p lol
50+ players was for the original red orchestra. RO2 i dont know. My GUESS is between 64 and 80 to one side. but 128 players on one map is pretty awesome. gota consider respawns too, so its really just an ongoing war.

this is no counter-strike.. if you die, you wait for the reinforcement count down to expire and then everyone who died comes back as the next wave of forces. The battle goes on until areas are all captured/objectives completed or one side runs out of reinforcements.

there is also an alternative way to playing and I really hope the community kicks in on RO2 launch but REALISM is my favourite way of playing. matches consist of 'UNITS' instead of 'CLANS' and you play until you die and then your screen goes black. You only get one shot in this so i wouldnt just run out like a freakin idiot and get killed.

I personally cannot wait for this. i think aside from MO, this will be my game!
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal

Last edited by Sebren : 6th March 2010 at 22:00.
Sebren is offline   Reply With Quote
Old 7th March 2010, 00:44   #11 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Its similar to call of duty with its realism mods =p But with Advancements in technology!

-

Another thing I would like to know. Is their classes? Now obviously theres MG, Riflemen, And sniper. as they are determined by their loadout. Also, theres vehicles so AT guys.

But...What I really want to know =) Medic? My favourite thing to play!
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 7th March 2010, 03:52   #12 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

medics i think will be in the new one, they will not revive players completely of course but will be able to help wounds and hand out medical supplies such as bandages etc. As far as other classes go, there are roles such as: anti-tank soldiers including panzerfausts/PTA Rifle and satchel carriers, squad leaders who can carry smoke grenades and usually have a set of binocs with them (these are the roles that can radio in artillery strikes). Semi-Riflemen very few but very deadly. And Tank Commanders (binocs and primary weapon instead of just pistol).

^not sure what more you can ask for. The rest is up to you. You wana just transport guys into battle, make yourself a transport carrier driver. A support role for ammunition? Ammo Supplier.... etc.

RO has no realism mods. its just the game played in a more unique way. realism relies strictly on the players.

Also both 'call of duty' and 'red orchestra' were cousin mods for 2 different games during their 2003 releases. I beleive call of duty accelerated and advanced quicker but red orchestra kept perfecting the same game and in my personal opinion, went over the top as far as features and realism go.
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal

Last edited by Sebren : 7th March 2010 at 04:07.
Sebren is offline   Reply With Quote
Old 7th March 2010, 08:45   #13 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Reviving enemies sucks anyway unless they make it an animation of decent length. Instant revives just...just...no. Its something that would be ok to use when not under fire. but otherwise it feels like an exploit to revive someone infront of the enemy!

-

If they wanted to give it some more features. They should add a few more running animations so not everyone looks the same whilst running. Cause thats slightly annoying and ruins the fluency of the game.

-

Should also add tripping =p I'm tired of these 'pro' players who, whilst shooting , move left and right and left and right and left and right. I think changing direction so quickly should make you fall over. Just so people can laugh and we can have more actual fire fights than rushes into rooms and zerg.

Try and move left to right-left to right at the speeds players do and aim! Its quite unusual.

-

go go email tripwire somebody =p
__________________
Taisenki Byakuya

Last edited by Taisenki : 7th March 2010 at 10:55.
Taisenki is offline   Reply With Quote
Old 7th March 2010, 15:18   #14 (permalink)
Member
 
Torgrim's Avatar
 
Join Date: Apr 2008
Location: Kingdom of Sweden
Posts: 1,740
Rep Power: 0 Torgrim is an unknown quantity at this point!!
Default

Red Orchestra is the only fps game i play, been playing it for years.

Why do i like this more than the other fps games out there? well first it's more realistic and no crosshair and no healthpack and no bunnyjymping/shooting tactics.
__________________
"The art of war is simple enough,
Find out where your enemy is,
Get him as soon as you can,
Strike him as hard as you can,
and keep moving."
http://www.youtube.com/watch?v=ngDHc4JQZqI
Torgrim is offline   Reply With Quote
Old 7th March 2010, 21:26   #15 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

But still people moving left to right quite fast so they are less of a target? =p Rather than using cover!
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 7th March 2010, 21:53   #16 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

in RO, you cant move left and right real fast... movements isnt that fast unless you are sprinting... but like MO.. you have stamina drain and its real short.

Quote:
Should also add tripping =p
Lol this is funny because its made by 'tripwire'. I like the idea but this isnt "SuperSmashBros Brawl" here.. these are military trained men. You wana see someone trip, shoot em in the leg... its stil funny.

Quote:
If they wanted to give it some more features. They should add a few more running animations
all games multiplayer games should have this!!

Yea unlike games like team fortress, counterstrike, call of duty etc.. movement is slow, so i wouldnt worry about having a hard time keeping your mouse on the target. and i agree tripping is quite possible but i would leave that feature out.. especially in RO. i would hate to be driven 2 mins to the battlefeild only to jump out of the transport vehicle and trip...
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 8th March 2010, 00:41   #17 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Quote:
Originally Posted by Sebren View Post
Yea unlike games like team fortress, counterstrike, call of duty etc.. movement is slow, so i wouldnt worry about having a hard time keeping your mouse on the target. and i agree tripping is quite possible but i would leave that feature out.. especially in RO. i would hate to be driven 2 mins to the battlefeild only to jump out of the transport vehicle and trip...
Misinterprit what I meant? =p

You only fall over if you press to many different direction buttons at once. If you had just got out a vehicle and decided to press

A-D-A-D. Well...I'm not sure why you would ever want to do that unless your boxing. -Fail, Fall over, Stop trying to spam commands to fool your enemy-

Every shooting game I see. It happens alot. Not only does it make the game a bit easier, and the cover seem less useful than it should be. But it looks horrible.

Take a look at MAG for example. In many situations with large groups of people you see alot of people running left and right fireing at the same time. It looks less like a real battle and more like a Chibi fight!

Not that tripping up will ever happen, although it would add to the dynamics of a battlefield. Especially if you PANIC some times. Could offer some humerous moments. Unless...Your one of those people who shouts fuck at your monitor =p But tripping would just mean that players will be a bit more strategical with their movement.

-

Still, Rather have more animations than tripping. Animations make a game totally more immersive. Its also something that hasn't really improved in a while. I mean, Most RPG games still keep to the same number of animations for weapon attacks. 3-6. Some more luxerious games will offer dodge and parry animations.

Everquest 2 did really well with animations for its day. Lots of melee animations for abilities. I just wonder why other games havn't gone "We have better technology and bigger funding. But we'll keep doing the same ammount of animations. Our old animations were clearly less quality than our new animations so that works out..."
__________________
Taisenki Byakuya

Last edited by Taisenki : 8th March 2010 at 00:45.
Taisenki is offline   Reply With Quote
Old 8th March 2010, 02:37   #18 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

agreed, animations are awesome.

thing is about RO though, its not like a fantasy game where you need all these different emotes. you go in, shoot and kill and run.

the tripping is unnecessary though. this game forces cover with the suppression effect and not being able to move fast. its much more realistic. its challenging enough to be played without the 'strategic fingering of movement'.
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 8th March 2010, 03:49   #19 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Thats good. And it better be true =p

-

grenades and explosions knocking you down would be cooler =p
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 8th March 2010, 04:31   #20 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

absolutely Taisenki!

anyone running out in the middle of the feild is a sure target. they are just plain stupid if they wana do that.

the only think that gets annoying in this sometimes are the players who master the hip shooting. they just jog around and pop people like nothin.

also: 1. you can't shoot from the hip or through sights while sprinting or using up stamina =P.

2. you cant use sights while moving unless you are walking'. so running or crawling is not included in this.

3. you cannot shoot at all while sprinting.

so considering all this, going from cover to cover is highly recommended.
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 8th March 2010, 05:21   #21 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

this is an awesome half joke half theatrical version trailer for the original RO:

http://www.youtube.com/watch?v=L9O7Y...eature=related
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal

Last edited by Sebren : 8th March 2010 at 05:28.
Sebren is offline   Reply With Quote
Old 8th March 2010, 11:18   #22 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Sweet =) loved the circus act!

That field map looks quite big. Hope 64 people is enough to fill it!
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 8th March 2010, 21:01   #23 (permalink)
Veteran Member
 
deathshroud's Avatar
 
Join Date: Aug 2009
Location: UK
Age: 28
Posts: 6,572
Rep Power: 6 deathshroud has a spectacular aura aboutdeathshroud has a spectacular aura about
Default

im excited for redorch2 but what annoyed me about the first one was all the tank only maps that began to ruin redorch in my opinion.
__________________

there's two types of MMO, innovators and imitators.
deathshroud is offline   Reply With Quote
Old 8th March 2010, 21:53   #24 (permalink)
Senior Member
 
Corwen's Avatar
 
Join Date: Feb 2009
Posts: 4,704
Rep Power: 0 Corwen is an unknown quantity at this point!!
Default

Quote:
Originally Posted by deathshroud View Post
im excited for redorch2 but what annoyed me about the first one was all the tank only maps that began to ruin redorch in my opinion.
I completely agree

But that's just because I didn't find tank battles in RO fun, might be different in RO2
Corwen is offline   Reply With Quote
Old 8th March 2010, 21:55   #25 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

ow. Tank battles. thats not cool. I liked in call of duty 2 you only had a few tanks. was like...2...between 32-64 people on your side.
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 8th March 2010, 22:18   #26 (permalink)
Senior Member
 
Corwen's Avatar
 
Join Date: Feb 2009
Posts: 4,704
Rep Power: 0 Corwen is an unknown quantity at this point!!
Default

Quote:
Originally Posted by Taisenki View Post
ow. Tank battles. thats not cool. I liked in call of duty 2 you only had a few tanks. was like...2...between 32-64 people on your side.
Well it was only certain maps, so you didn't have to involve yourself with them if you didn't want to

They had a mix of maps - infantry only, infantry and tank, and tank only (well you can go infantry but you'll be raped)
Corwen is offline   Reply With Quote
Old 8th March 2010, 23:15   #27 (permalink)
Junior Member
 
silverino's Avatar
 
Join Date: Apr 2009
Location: Rio - Brazil
Age: 28
Posts: 157
Rep Power: 0 silverino is an unknown quantity at this point!!
Default

http://www.youtube.com/watch?v=s0CQB_tGn08

This is the real red Orchestra, unic.. the mighty one.
silverino is offline   Reply With Quote
Old 8th March 2010, 23:35   #28 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

Lol! that is awesome! The real red orchestra!

As for tanks.. you can choose servers. some servers choose to play tanks all the time, others only infantry maps. Alot of server play both though. There are some servers that play either Tanks + Infantry or Infantry only maps.. these ones i prefer the most.

@Taisenki:

yea that map looks huge, and most are, but maps have invisible line boundaries, or some kind of cliff, forest, buildings, etc.. to keep the players from wandering too far off.
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 8th March 2010, 23:39   #29 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

I much prefer infantry and anti-tank but in red orchestra, operating a tank can be very interesting. I would say more people play red orchestra for this.

A tutorial on tanks:

http://www.youtube.com/watch?v=IuAFYhVPaR0
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 8th March 2010, 23:40   #30 (permalink)
Member
 
Rilman's Avatar
 
Join Date: Mar 2009
Location: Great Blighty
Posts: 1,647
Rep Power: 0 Rilman is an unknown quantity at this point!!
Default

Quote:
Originally Posted by -TYRANT- View Post
The part where guns actually bump into physical objects should of been the norm a long time ago.
this,

It looks good and has some nice ideas.
__________________
. .

Really, it’s amazing atheists can even function without written directions.
Rilman is offline   Reply With Quote
Old 10th March 2010, 07:59   #31 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

I heard from an RO dev live playing AoChiv that RO2 would possibly release sometime in Q4 of this year. What a splendid christmas gift that would make huh?
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 10th March 2010, 09:08   #32 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

Bar Stuards! Don't they realise how much crap we have to put up with this year? All the games which people say are amazing but don't replay as much (Or play the multiplayer and complain)!

Hope its worth the wait.

Are all those awesome weapons from world war 2 in there? =) I can't name them. That Gewht or something. German one. awesome.
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 10th March 2010, 14:58   #33 (permalink)
Senior Member
 
Reinholt's Avatar
 
Join Date: Apr 2009
Posts: 4,580
Rep Power: 0 Reinholt is an unknown quantity at this point!!
Default

Quote:
Originally Posted by Taisenki View Post
Bar Stuards! Don't they realise how much crap we have to put up with this year? All the games which people say are amazing but don't replay as much (Or play the multiplayer and complain)!

Hope its worth the wait.

Are all those awesome weapons from world war 2 in there? =) I can't name them. That Gewht or something. German one. awesome.
This one? Gewehr 43
I´m pretty sure they´ll have all the famous ones.
__________________
Life is a game. The only thing that matters is whether you´re a pawn or a player.
Reinholt is offline   Reply With Quote
Old 10th March 2010, 20:00   #34 (permalink)
Member
 
Torgrim's Avatar
 
Join Date: Apr 2008
Location: Kingdom of Sweden
Posts: 1,740
Rep Power: 0 Torgrim is an unknown quantity at this point!!
Default

Quote:
Originally Posted by Reinholt View Post
This one? Gewehr 43
I´m pretty sure they´ll have all the famous ones.
Yes and Gewehr 41 aswell.
__________________
"The art of war is simple enough,
Find out where your enemy is,
Get him as soon as you can,
Strike him as hard as you can,
and keep moving."
http://www.youtube.com/watch?v=ngDHc4JQZqI
Torgrim is offline   Reply With Quote
Old 10th March 2010, 20:17   #35 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

They will have every common weapon from both sides and more as well as tanks.
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal
Sebren is offline   Reply With Quote
Old 10th March 2010, 20:17   #36 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

really? Two of the same model? That is awesome thinking =p

M1 Grand! woo...

Whats the russian equivelant one of that? I really liked that weapon in CoD 2...Can't wait to see and feel its more realistic properties.
__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Old 10th March 2010, 21:56   #37 (permalink)
Senior Member
 
PhamTrinli's Avatar
 
Join Date: Jan 2009
Location: NM, US
Posts: 3,890
Rep Power: 0 PhamTrinli is an unknown quantity at this point!!
Default

are they seriously trying to tout this as a feature list??
Quote:
Originally Posted by Sebren View Post
  • Crew 16 fully realized vehicles with highly detailed exterior and interior models
16 vehicles
Quote:
Originally Posted by Sebren View Post
  • Choose from 30 authentic infantry weapons
30 weapons
Quote:
Originally Posted by Sebren View Post
  • Full 50+ player online Multiplayer Support
so.. 64 players ?
Quote:
Originally Posted by Sebren View Post
  • Unique Setting - the only FPS to focus on the WWII Russian Front
...
  • Eastern Front
  • Eastern Front 2
  • Close Combat 3: The fucking russian front
  • Chain of command: eastern front
Quote:
Originally Posted by Sebren View Post
  • Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
tanks (already mentioned in vehicles)

Quote:
Originally Posted by Sebren View Post
  • Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
you can fight in cities. and out of cities. once again there are vehicles...
Quote:
Originally Posted by Sebren View Post
  • Realistic bullet and projectile ballistics will make you duck for cover
we have bullets that shoot out of our guns and stuff
Quote:
Originally Posted by Sebren View Post
  • Coordinate strategies with your team-mates via Voice Over IP
in-game voice. welcome to the finish line you tired tired horse...
Quote:
Originally Posted by Sebren View Post
  • Authentic Immersive Sound FX and 3d Positional Sound System
3d sounds
Quote:
Originally Posted by Sebren View Post
  • 3D 'Iron Sights' and unique 3D scope system
iron sights and scopes
Quote:
Originally Posted by Sebren View Post
  • True weapon deployment system including resting rifles on support
first real feature listed
Quote:
Originally Posted by Sebren View Post
  • Historically accurate artillery system
artillery used in real wars
Quote:
Originally Posted by Sebren View Post
  • Distance-based sound system dynamically creates the battle ambiance
closer sounds are louder...
Quote:
Originally Posted by Sebren View Post
  • Advanced player movement system featuring diving over obstacles and leaning
since 2001
Quote:
Originally Posted by Sebren View Post
  • Custom 8 way animation system for highly realistic player animations
second real feature


Is it just me or do others get annoyed when game companies try to sensationalize every tiny ordinary mundane detail of their games?
__________________
Through the travail of the ages, Midst the pomp and toil of war, Have I fought and strove and perished Countless times before. So as through a glass, and darkly The age long strife I see Where I fought in many guises, Many names, but
  always me
"Programmer at Arms"
PhamTrinli is offline   Reply With Quote
Old 11th March 2010, 06:28   #38 (permalink)
Member
 
Sebren's Avatar
 
Join Date: Dec 2009
Location: CA
Posts: 473
Rep Power: 0 Sebren is an unknown quantity at this point!!
Default

just you i think.

firstly: they do it to sell their product (obviously)

secondly: this game is 2002... this was done over 8 years ago.

-------------------------------------------------------------------------------------

the text was probably copied since 2003 or 4 and when it was pulled onto steam, they probably copied the same text (which is where i grabbed it from).
-------------------------------------------------------------------------------------
Quote:
  • Eastern Front
  • Eastern Front 2
  • Close Combat 3: The fucking russian front
  • Chain of command: eastern front
check the dates and the genre...

also 3 of the 4 listed here say "Eastern Front" and not "Russian Front".. =/

furthermore- the only one that says 'the fucking russian front' is not an FPS. oops!

Quote:
tanks (already mentioned in vehicles)
actually they just sorta mentioned 'vehicles' and not the fact that you could fully operate a tank.

Quote:
you can fight in cities. and out of cities. once again there are vehicles...
... i think they mean to talk more about maps here. environments and locations. there are maps that are city only and no outside to it. or countryside with no city.. etc.

Quote:
Realistic bullet and projectile ballistics
lol 'guns and stuff'. they are breifly mentioning the realism in bullet motion here. for example you see a guy off in the far distance some 300m away and you put your sights right on your target.. you miss. you gota lead the target. grenades could go off right beside you and leave you unharmed if you are lucky =P.

Quote:
in-game voice. welcome to the finish line you tired tired horse...
you must be a tired horse.. flaming a game on it's list of in-game features lol

Quote:
first real feature listed
what about the iron sights? immersive sound fx? ballistics? vehicle simulations? all the weapons and vehicles included? ... nvm.
----------------------------------------------------------------------------------
Sorry... i was just bored Phamtrinli. heh.

oooh the things we do while waiting for a game to launch!
__________________
To trudge...
the slow, weary, depressing but yet determined walk of a man who has nothing left in his life except the impulse to simply...
soldier on!
-This is the borrowed life of a mortal

Last edited by Sebren : 11th March 2010 at 06:39.
Sebren is offline   Reply With Quote
Old 11th March 2010, 06:39   #39 (permalink)
Senior Member
 
Reinholt's Avatar
 
Join Date: Apr 2009
Posts: 4,580
Rep Power: 0 Reinholt is an unknown quantity at this point!!
Default

Very few fps game has vehicle simulations yeah. I´d say its an awesome feature in itself.
__________________
Life is a game. The only thing that matters is whether you´re a pawn or a player.
Reinholt is offline   Reply With Quote
Old 11th March 2010, 08:09   #40 (permalink)
Senior Member
 
Taisenki's Avatar
 
Join Date: May 2009
Posts: 3,215
Rep Power: 0 Taisenki has a little shameless behaviour in the past
Default

I agree with Phamtrinli. Some of the things mentioned their arn't worth mentioning. As they should be STANDARD. Like realistic bullet projection. DAMN. I was hopeing for

-Unrealistic bullet projection and penetration. Watch your bullets go in random directions and pass through metal objects but not wood!

MAG recently got patched, Now machine guns can't fire in a straight line at 40-50 meters +. Maybe they should add that line to the game.

--

Yeah, The ammount of times vehicles has been brought up. A bit...stupid. Engage tanks from 800 meters away. Lets be fair. In almost every shooting game this should be possible.

--

30 weapons? Not a feature. Its a shooting game. There should be weapons and lots of them. Tell us some better things other than "I HAVE SOME GUNS IN THIS GAME". Its something that is not native to FPS games.

--

50 players +. Yes I did find this stupid. So 64? 80? 128? 256? 512? over 9000? Be a bit more specific. Being vague should be illegal as fuck. Like Call of Duty World at War saying its 4 players split screen when its not...

---

3d sound? I work in the sound industry. I don't have dolby 5.1 on my gameing computer. You get left, you get right, you get center. You can acheive a sound that sounds like its on another side of a wall by EQ. I've only heard this in cutscenes and never done in gameplay. I think ArmA might have done it badly but still to some effect.

So I just don't beleive them. We'll see. Hope I'm wrong. But then. Why would they not put more detail on such a thing that clearly is a big thing!!!!

-

Voice over IP. Thats good to have. Have they made it so our lips move when we talk? Or so its in a radius? You can't shout to team mates on the other side of the map? I think this might contradict all the realism they've tried to put elsewhere

----------------------------------

I still really want this game. It looks really fun and does have some not new, but up to date technology implimented. Seems marketing teams are in a world of their own. Shame that most people are pretty stupid or blinded by such things. I know I was just now!


__________________
Taisenki Byakuya
Taisenki is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 13:01.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0

Partners

Epic Intel Nvidia Game Hosting Speedtree Grome