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Old 18th March 2010, 21:37   #41 (permalink)
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Originally Posted by Mekon View Post
AI does have a keep, and palisades complete. I did not notice houses when I surveyed it. It is on an island/archipelgo in the new area, southeast of Thirteen's keep. There is basically one primary and two secondary means of approach to their keep.

Primary access is accomplished by going past Thirteens keep to the beach and turning right.

Secondary access is by taking a pass just beyond and to the right of the "tunnel priest". From the pass, you can see the green and sand area of a semi-large clearing, this is the keep area, you just can't see the keep until you are closer because of draw issues.

Third access, which is a bit trickier, is to take the beach in the new area and following the coasat until it dead ends at a cliff. You can swim around this cliff to a beach and take a trail to the keep. There are a few (3ish) waterlizards on the beach on the keep side of the cliff.

There, secret's out, enjoy the visitors.
Thanks for the update! I updated the OP.

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That area is the old "Combat Beta Island", the majority of our members goes that far back, so we know how to navigate that place with our eyes closed. It certainly brings memories back being there, and it certainly feels fitting that we do something there. The location of the keep is where the "Tindrem Arena" was in, and that is where we did the initial crafting.

Any guilds that we have contacted or are protectorates are invited to set up their houses within the palisade walls, our end goal is to build a city and an Empire, so this is the first step. We look forward in sharing our land with those that share our mindset.
Do you have a name for the island or keep? I just put Tindrem Arena in for the location, but as far as I know that makes shit for sense to anyone but you guys.
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Old 18th March 2010, 21:54   #42 (permalink)
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I think any name we attach to it will make shit sense to anyone; unless we update our map and slap the name on there; however consider getting there a test of nubness. If you manage to arrive there in one piece then you might make for a good recruit.
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Old 18th March 2010, 23:35   #43 (permalink)
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Heh heh...
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Old 18th March 2010, 23:45   #44 (permalink)
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I think any name we attach to it will make shit sense to anyone; unless we update our map and slap the name on there; however consider getting there a test of nubness. If you manage to arrive there in one piece then you might make for a good recruit.
Call it Combat beta Island, it worked in the past and will still work now.

Anyways Bevo, if you want you can get a spot for writing for NaveNewsNetwork. As we are looking for writers.
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Old 19th March 2010, 01:35   #45 (permalink)
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Hello,

My name is Occidio representing 13. As for our diplomatic stance on this server we are open to diplomatic ties to those that fit along with our core values. Diplomacy is always an option though, the general consensus is war first, ask questions later. As such, we were contacted by both our current allies and decided to try them out in this beta.

As for Netharian Legion, they don't have the attitude nor determination it takes to declare themselves our allies. I wish them to be stricken from the record as a 13 Ally. They have failed their test.

The most recent hostile activities have been against Prophecy and Myrm. As for 13's stance we are hostile with these factions until further diplomacy or war changes their status.

As for future political updates, further inquiries into the diplomatic relations and hostile declarations of 13, you can always reach me at this forum account, in-game on Occidio or Excruciate, and on IRC OccidioVH.

Thanks for your time,
Occidio
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Old 19th March 2010, 01:51   #46 (permalink)
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Originally Posted by Landor View Post
Call it Combat beta Island, it worked in the past and will still work now.
Works for me.

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<Snip>
Thanks for the update.
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Old 19th March 2010, 01:57   #47 (permalink)
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Image has no allies or territory. Its beta. We arent even under tags yet. As with many other guilds burned by Darkfall, we will wait until after launch to capture any territory or establish any alliances.
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Old 19th March 2010, 02:03   #48 (permalink)
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Nothing to report here. I guess we're still friendly with CIR, if they still believe that thats still on.
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Old 19th March 2010, 02:05   #49 (permalink)
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Albino/Neox Question... Does Myrm run with Prophecy?
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Old 19th March 2010, 02:07   #50 (permalink)
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Albino/Neox Question... Does Myrm run with Prophecy?
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Old 19th March 2010, 02:08   #51 (permalink)
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=)
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Old 19th March 2010, 02:29   #52 (permalink)
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Who is Audacian Replublic and what are their ties to AI?
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Old 19th March 2010, 06:03   #53 (permalink)
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Originally Posted by Bevo View Post
Who is Audacian Replublic and what are their ties to AI?
We're friendly, but not allies. They helped us bring 13's keep down too. Take what you will out of that.
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Old 19th March 2010, 06:15   #54 (permalink)
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We're friendly, but not allies. They helped us bring 13's keep down too. Take what you will out of that.
Zerg! Zerg!
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Old 19th March 2010, 06:19   #55 (permalink)
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We're friendly, but not allies. They helped us bring 13's keep down too. Take what you will out of that.
Can I call you AIR Alliance? lol
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Old 19th March 2010, 06:23   #56 (permalink)
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Can I call you AIR Alliance? lol
Come now Bevo, it's already been said, we're not allied. I don't think we even have an NAP with AR?
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Old 19th March 2010, 06:36   #57 (permalink)
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Come now Bevo, it's already been said, we're not allied. I don't think we even have an NAP with AR?
But AIR is to good to pass up.

If it is a common thing where you all show up for that stuff I will put you up there, as at that point any Ally/NAP will just be common knowledge. But if you want to maintain there isn't one and you just got together to kill 13 (who had it coming so I understand that), I'll leave you off.
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Old 19th March 2010, 07:26   #58 (permalink)
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We will give you a better standings update very soon, so just try and hold your excitement until then.
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Old 19th March 2010, 07:41   #59 (permalink)
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I will be keenly waiting.
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Old 19th March 2010, 13:19   #60 (permalink)
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CIR update,

our allies are Overlords and Frostreaver Clan.

We had an agreement with Myrmidon to keep Kranesh as a neutral zone. Myrmidon kept attacking people there however so at the moment that agreement is void.

CIR maintains friendly terms with several guilds out there. We are at war with none though on occasion we do fight other guilds, we consider these fights merely practise.

RUS, Legion, Mahti, Variance and Myrmidon are people we regulary fight or fought. Due to their distinct fighting styles these battles are good practise for our fighters as each of these guilds fights differently.

AI is a friendly guild with whom we have organised a practise fight and hope to organise more.

CIR general outlook towards other guilds is neutral. Our diplomats will contact guilds which we run into or that we know are active in game. For opening diplomatic relations please send me a private message, a CIR diplomat will contact you shortly.

for clarification,

Friendly: a guild we consider to be friendly we might help if asked for aid. So far we have always done so but we are under no obligation to do so.

Allied: an allied guild that calls for help with always recieve it, as fast as we can and as hard as we can. This is a lesson we took along from Warhammer.
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Old 19th March 2010, 13:39   #61 (permalink)
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Thank you Nid.

Will be away this weekend for a wedding, but will check in for updates when I can. I appreciate all of the great showing and support so far from all of these guilds.
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Old 19th March 2010, 13:57   #62 (permalink)
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We had an agreement with Myrmidon to keep Kranesh as a neutral zone. Myrmidon kept attacking people there however so at the moment that agreement is void.
its a shame with myrmidon in kranesh
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Old 19th March 2010, 20:29   #63 (permalink)
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Originally Posted by Bevo View Post
Albino/Neox Question... Does Myrm run with Prophecy?
Prophecy and AI are allied, on the hush hush.

Myrm is allied with CiR.

13 with Forsaken.
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Old 19th March 2010, 20:31   #64 (permalink)
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Prophecy and AI are allied, on the hush hush.

Myrm is allied with CiR.

13 with Forsaken.

You're behind on the times. Prophecy and AI are not allied. Myrm and CIR are not allied.
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Old 19th March 2010, 20:35   #65 (permalink)
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Prophecy and AI are allied, on the hush hush.

Myrm is allied with CiR.

13 with Forsaken.
Joke post?

Otherwise.... not quite.
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Old 19th March 2010, 21:14   #66 (permalink)
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AI is a single entity bar none. The only time another guild would be involved with us would be as a protectorate under which they would maintain their political autonomy, but would have to provide something for us in exchange for protection.

Just wanna clear up the confusion is all.
sup Hyperion
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all myrm has to do is make some spair (unknown) charecters infultrait this "crusade" and then bring it down from the inside... hell i might do that
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im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week
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Old 19th March 2010, 21:18   #67 (permalink)
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sup Hyperion
Yo dawg I heard you had goons
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Old 19th March 2010, 21:29   #68 (permalink)
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sup Hyperion
AI--------->MO only.
Me--------> doesn't know who Hyperion is.
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Old 19th March 2010, 21:53   #69 (permalink)
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Who is Audacian Replublic and what are their ties to AI?
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You're behind on the times. Prophecy and AI are not allied. Myrm and CIR are not allied.
I heard CiR finally got what they deserved from Myrm. Its a good laugh having the sense to have seen it from a mile away.

Prophecy, AI, and AR work very closely together. Lets not call it an alliance, since we are in beta. Plus lots of us come from DF, were this was the same type of political scene. Who them? No we dont know them, its coincidence they are with us for the 40th time helping us.

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Old 19th March 2010, 22:00   #70 (permalink)
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AI--------->MO only.
Me--------> doesn't know who Hyperion is.
Hyperion was an alliance ("empire" in their words) in Darkfall of pretentious roleplaying/LARPing douchebags, who spoke in Olde English and based their policies and conduct on some archaic medieval Italian/British feudal/church system, led by a ridiculously arrogant and egotistical king who swallowed up all the clans, people, cities, and land he could and taxed them heavily.

AI's rhetoric is very, very similar except with a different flavor.
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all myrm has to do is make some spair (unknown) charecters infultrait this "crusade" and then bring it down from the inside... hell i might do that
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im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week
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Old 19th March 2010, 22:06   #71 (permalink)
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Do you think they will fall as fast as Hyperion under pressure. Didnt Hyperion last a day which was maybe an hour longer than the SA?
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Old 19th March 2010, 22:11   #72 (permalink)
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Do you think they will fall as fast as Hyperion under pressure. Didnt Hyperion last a day which was maybe an hour longer than the SA?
AI strikes me as slightly more competent, though only slightly. I predict their official presence as a clan won't last more than maybe 4 months after release, assuming this game ever actually releases and is worth playing, which is a stretch itself.
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all myrm has to do is make some spair (unknown) charecters infultrait this "crusade" and then bring it down from the inside... hell i might do that
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im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week
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Old 19th March 2010, 22:15   #73 (permalink)
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Hyperion was an alliance ("empire" in their words) in Darkfall of pretentious roleplaying/LARPing douchebags, who spoke in Olde English and based their policies and conduct on some archaic medieval Italian/British feudal/church system, led by a ridiculously arrogant and egotistical king who swallowed up all the clans, people, cities, and land he could and taxed them heavily.

AI's rhetoric is very, very similar except with a different flavor
.
So why don't you rage against any of the other empire building guilds.
AI is not an RP, we want to build an empire that does not mean take over the world.


So how is that different than goons? So you are against empire building, but you build empires to counter building empires? Oh yes this makes perfect sense, you're so counter cultural!

Regardless of why Goons built up a giant army in DF, they did making them *gasp* an empire. Same thing in EvE. Goons don't actually ruin games, (contrary to what they seem to think of themselves) they just, in my opinion, make the forums unreadable.
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Old 19th March 2010, 22:22   #74 (permalink)
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So why don't you rage against any of the other empire building guilds.
AI is not an RP, we want to build an empire that does not mean take over the world.


So how is that different than goons? So you are against empire building, but you build empires to counter building empires? Oh yes this makes perfect sense, you're so counter cultural!

Regardless of why Goons built up a giant army in DF, they did making them *gasp* an empire. Same thing in EvE. Goons don't actually ruin games, (contrary to what they seem to think of themselves) they just, in my opinion, make the forums unreadable.
It's not about actually building empires in reality, it's all about the rhetoric. Taking "protectorates," Aegis Empire, etc. From experience, clans and alliances who use words like this in their names or statements are often doomed to fail.
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all myrm has to do is make some spair (unknown) charecters infultrait this "crusade" and then bring it down from the inside... hell i might do that
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im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week
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Old 19th March 2010, 22:30   #75 (permalink)
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It's not about actually building empires in reality, it's all about the rhetoric. Taking "protectorates," Aegis Empire, etc. From experience, clans and alliances who use words like this in their names or statements are often doomed to fail.
I would agree that the names would come off rather pompous; but I can't help anything with that, I like it when things are called overly fancy things. I did hear a lot of things about what Hyperion did, and hopefully have learned enough from talking to almost every single side to at least avoid their mistakes. If AI is doomed to failure then it is because of my own personal, and new mistakes; to which I will not hold a grudge.

If we fail, well then it's no reason to sulk around QQing, that is for the weak. As for an actual contingency plan should a failure cascade start to occur within AI, well I don't think anything you can do about that once the card house starts falling; just look at the goons lolploding; dress it up however you want, they fucked up (Certainly entertaining). If we succeed, well then, who knows, we will see how things turn out then.

Right now it's easy to point a finger and make a sweeping generalization, maybe you are right; maybe you are wrong, one thing is for certain, we aren't going away any time soon.
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Old 19th March 2010, 22:31   #76 (permalink)
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It's not about actually building empires in reality, it's all about the rhetoric. Taking "protectorates," Aegis Empire, etc. From experience, clans and alliances who use words like this in their names or statements are often doomed to fail.
It's just a term really. You're getting kind of preachy about what works in this game and what doesn't. How about we just see what happens? I'm not making any predictions. You can predict whatever you want, I'm willing to see this play out at launch before I talk.

I don't believe we should be hanging our hat on our accomplishments because all of it is meaningless at launch. I would say that's a pretty consistent sentiment in AI.

Do you actually know any of us?, have you dealt with us in beta to make a judgement about the quality of our players (which is the only thing that will carry over) or our political or diplomatic abilities? If so I'm not aware of it.
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Old 19th March 2010, 22:39   #77 (permalink)
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I do not know any of you, but I've certainly heard plenty of things about you. Though I suppose I'd have to actually play the beta to get a true impression. I launched the client once and exited about a minute later after sluggishly running up to a deer, pressing the attack buton, waiting forever for it to actually hit it, and then see it not hit its hitbox. So, I doubt I'll have a good reason to try again any time soon.
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all myrm has to do is make some spair (unknown) charecters infultrait this "crusade" and then bring it down from the inside... hell i might do that
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im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week
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Old 19th March 2010, 22:57   #78 (permalink)
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I do not know any of you, but I've certainly heard plenty of things about you. Though I suppose I'd have to actually play the beta to get a true impression. I launched the client once and exited about a minute later after sluggishly running up to a deer, pressing the attack buton, waiting forever for it to actually hit it, and then see it not hit its hitbox. So, I doubt I'll have a good reason to try again any time soon.
That's a differnet issue different all together, however which still needs much discussion. However, I wonder how much of is personal preference, and which is just exaggeration if both are not the same thing. However again this is not the place to argue about that.
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Old 19th March 2010, 23:00   #79 (permalink)
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I dont even know who AR members are, most people in the guild dont even know what the heck is AR.

Zarithas was conspiracy master in goons in DF. He is just doing the thing he does best which is trying to get every other guild in game to rally up on stronger guilds with his conspiracy. Using Roleplaying was an excuse to ally up half the server to kill an alliance. Darkfall community killed roleplay community entirely because of goons. Most RP guilds were hunted down and forced to quit or kept themselves hidden. The only major RP guild that survived the server wars was Yew Militia because they were in Death alliance and Goon was too afraid to touch them. Goon tactic was just to recycle conspiracy and create common enemy for the server to rally up against. Dont fall for it again, MO doesnt need the unhealthy alliance wars.
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Old 19th March 2010, 23:04   #80 (permalink)
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Originally Posted by Xavath View Post
Dont fall for it again, MO doesnt need the unhealthy alliance wars.
So instead you want one giant circlejerking carebear game where everyone gets their own little plot of land and minds their own business?

Fuck that. I say the more war, the better.
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