Thread: Why classes?
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Old 12th July 2008, 18:35   #20 (permalink)
Lonesin
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Well setting a limit to the number of skills creates choices and distinguishes characters. You have to make choices because you cant have everything, but it allows you to create you're character how you want you too with out forcing you down any certain path. Also if everyone could get everything after a year of playing you would see all these characters that are maxed out and exactly the same.

The only system I know of like that is Runescape, but this can work for Runescape because it relies on HEAVY monotonous grinding to reach the max level (99) in just one skill. There is no skill in the game, or thinking. You're level just reflects how much you have played. I dont think Mortal Online is taking that approach, but kind of the opposite instead.
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