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View Poll Results: Character Creation: Customize or leave simple?
Completely customizable characters (similar to Oblivion) 312 95.41%
Simple with few choices (WoW) 15 4.59%
Voters: 327. You may not vote on this poll

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Old 16th April 2008, 22:23   #41 (permalink)
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Originally Posted by Nox Vortem View Post
Ok, I am fed up with all these genetic muscular male or boobalious female character seen all over the MMO universe. I want to see something different now, I mean I want to see imperfection in the people in the game. If you say you can see that in the ugly dwarf women in WOW, no, in WOW, it all depends on your chosen race, it's either you are a dirty looking ugly character or a good looking, hot one, there's nothing in the middle.

It would be nice to see some sort of body customization like how fat/ thin, long/ short, big/small (arms, legs, heads, butts, boobs, etc), dirty/clean... even if you want to have a hunch back or a missing finger/ arm, you can get it!
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Old 17th April 2008, 03:29   #42 (permalink)
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Originally Posted by Hampo View Post
This game needs to have the ultimate character creation system. Im talking scars , muscles , eyebrow shape , tattoo's the whole shebang. Everything , if you have a horned character like a minotaur or something then you should be able to customize the horns completely. You dig ????
I dig.
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Old 17th April 2008, 03:56   #43 (permalink)
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I do like when games give you such an option to customize your character. It's nice being able to create a Skinny person or a Fat person, haha. However, as alot of games have proven customization really isn't that big of a deal. I prefer to be able to customize my characters, however selecting characters already made where you just get armor for them is fine as well. If it's alot easier and alot less time consuming, then I say go for it. Either way.
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Old 17th April 2008, 18:37   #44 (permalink)
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The more customization , the better . More feeling for your char. More fun to be abit unique.
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Old 17th April 2008, 19:45   #45 (permalink)
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Quote:
Originally Posted by Nox Vortem View Post
Ok, I am fed up with all these genetic muscular male or boobalious female character seen all over the MMO universe. I want to see something different now, I mean I want to see imperfection in the people in the game. If you say you can see that in the ugly dwarf women in WOW, no, in WOW, it all depends on your chosen race, it's either you are a dirty looking ugly character or a good looking, hot one, there's nothing in the middle.

It would be nice to see some sort of body customization like how fat/ thin, long/ short, big/small (arms, legs, heads, butts, boobs, etc), dirty/clean... even if you want to have a hunch back or a missing finger/ arm, you can get it!
That would be great. I wanna be a dirty, unshaven hermit with a hunchback goddamnit!
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Old 17th April 2008, 23:55   #46 (permalink)
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I <3 character customization to the point that I would rather have crappy graphics (because character customization options such as dye for clothes and layering clothes and new hairstyles and shoes would be easier to implement).
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Old 18th April 2008, 00:17   #47 (permalink)
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MMORPG

MMO Role Playing Game

That means I want to customize my charachter to an obscene amount; and since this is "Next Gen" it should be possible, build your engine with the future in mind, don't look at the limitation of the past. I hate seeing clones of myself walking around, be it armor, or the face type, it is always a sad experience when you see a carbon copy of yourself in game...

Computers get more powerfull; in 5 years Dialup is un acceptable. In another 5 years? Who knows...
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Old 18th April 2008, 00:58   #48 (permalink)
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my 3 cents:

I am pretty sure that the worries about lag caused by too many slider bars is misplaced- the face-rendering happens on the client side. what goes through the pipeline in those cases isn't a face model, it's a little spreed sheet of facial variables.

the second misplaced concern here seems to be about development time: facial rendering is done with coders rather then artists, and it allows them to add more faces with less work time - for example a coded slider with a full spectrum of eyebrow height should take less resources to develop then a 100 faces each with different eyebrow height.

it seems those are the only two concerns people here have against full customization, and since they are misplaced, i see no reason to not have it and many good reasons to have it.
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Old 18th April 2008, 01:45   #49 (permalink)
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Quote:
Originally Posted by Metal Wolf View Post
As much as I love slider bar and heavily customizable characters. Its been proven that almost all MMO players lack the artistic ability to produce anything more attractive than Sloth from the Goonies.

lmao XD Ill be chunk
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Old 18th April 2008, 01:45   #50 (permalink)
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Quote:
Originally Posted by Traceur View Post
my 3 cents:

I am pretty sure that the worries about lag caused by too many slider bars is misplaced- the face-rendering happens on the client side. what goes through the pipeline in those cases isn't a face model, it's a little spreed sheet of facial variables.

the second misplaced concern here seems to be about development time: facial rendering is done with coders rather then artists, and it allows them to add more faces with less work time - for example a coded slider with a full spectrum of eyebrow height should take less resources to develop then a 100 faces each with different eyebrow height.

it seems those are the only two concerns people here have against full customization, and since they are misplaced, i see no reason to not have it and many good reasons to have it.
Indeed those are all true. So QFT...

Most of the things are actualy "Client Side" meaning that most of the hard work of rendering the graphics is actualy done on your own machine.

While all the server has to do is the following:

Store your charachter data (Refrences to what items you have, your features) this all just a bunch of text, and not that much for that matter (By today's standards)

Send position data to players. So the server does a check to see if certain players "See" eachother, if they do, the client sends those little characther spread sheet to your machine, and your to others.

The above is what causes "Lag" in highly crowded places, the more people the more player information the server has to send, I believe the amount of data sent grows exponentionly with the amount of people present.

That's why there are instances, so the server doesn't have to deal with so many people in the exact same space, breaking the exponential growth...
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Old 18th April 2008, 04:10   #51 (permalink)
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Nothing is more annoying than running around and having every other char look just like yours. Like some of the other post said with the new systems and internet connetions lag should not be an issue. Even EQ1 allowed you to change the color of your armor with symple dyes. COH gave you quit a bit of play with char building also even if it lacked in other areas. I am all for being able to make your char look the way you feel it should look, and for those that dont oh well.
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Old 18th April 2008, 04:38   #52 (permalink)
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Anyone heard of Aion? MMO in development right now but they released a video of their character customization options. Looks impressive. Would be nice to have something similar in MO as well.

http://www.youtube.com/watch?v=zYUjK3Wo4wQ
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Old 21st April 2008, 10:07   #53 (permalink)
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I would love to see a full customiation of face, hair, body with different choice per race.

But please, we play at MMORP because we love fantasy, aventure and we love play caractere so make sure all can be cute and why not a bit sexy or ugly if we want.

(Sorry for my english)
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Old 25th April 2008, 10:34   #54 (permalink)
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I want literaly Hundreds of little slider bars in customization. I want to be able to make my eye brows the perfect(or imperfect) angle and size -each sepretly!- I want to beable to be known just from my looks. I want to see big chunky people and skinny starving fellow on the streets along side the fit warrior or the sly theif. Id like to walk into a tavern look over yonder and beable to tell who my friends(or enemys) are without a floating name tag(which I hope they dont have on the rp server.)
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Old 25th April 2008, 11:28   #55 (permalink)
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everyone's talking about sliders...

would it be too much to ask for if rather then using sliders to modify cosmetic variables specific to different parts on the face, we'd be able to choose the variable we want to change, and left/right click on that part of the face to increase/decrease the value of that variable in that part of the face? maybe even a drag option, so you could (for example) drag the eyebrows higher or lower with your mouse...

it's a small interface difference that IMO would make things a lot easier to get the face you want.

the reason its so hard to get the face you imagine in this sort of games isn't because it's not an option IMO, it's because the bloody interface feels so unnatural: rather then rendering a face you feel like your doing your income balance...
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Old 25th April 2008, 12:33   #56 (permalink)
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Yep when talking about character customization we talk about body and not just face customization, and we talk not about those almost mot visible slight changes to face we talk about deformations that can make you a different race or look even unhuman, when did we see a char with australian aboriginal nose? What about that incredible bony gothlook? how about having those long arms we see trolls and orang utans carry around etc.
As for dragging its basically a slider with a more intuitive interface right?
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Old 25th April 2008, 12:46   #57 (permalink)
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Quote:
Originally Posted by Welwordion View Post
Yep when talking about character customization we talk about body and not just face customization, and we talk not about those almost mot visible slight changes to face we talk about deformations that can make you a different race or look even unhuman, when did we see a char with australian aboriginal nose? What about that incredible bony gothlook? how about having those long arms we see trolls and orang utans carry around etc.
As for dragging its basically a slider with a more intuitive interface right?
yep, my post above was all about the customization interface.

but YES, i completely agree that the options should go to the human extremes and beyond.
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Old 25th April 2008, 16:17   #58 (permalink)
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Hey, here's a thought:

Base basic customization on your character ability score:

- Low intel -> You talk funny and look "different".
- High strength -> You look like a light house.
- High strength and agility -> You are buffed and skinny.
- Low endurance, agility -> You are overweighted.
- Too high intel -> You look kinda crazy like mad genius crazy-like.

AND ADDING A RANDOM DISFIGURE BUTTON!!!
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Old 26th April 2008, 00:58   #59 (permalink)
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Full customisation with an option for quick character or randomise.
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Old 27th May 2008, 07:59   #60 (permalink)
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Quote:
Originally Posted by Alaster View Post
Anyone heard of Aion? MMO in development right now but they released a video of their character customization options. Looks impressive. Would be nice to have something similar in MO as well.

http://www.youtube.com/watch?v=zYUjK3Wo4wQ
Those characters look goofy as hell. Kinda remind me of Tele-tubbies with all the awkward skin colors, lol.
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Old 27th May 2008, 10:17   #61 (permalink)
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Costomizable ofcourse, however there should be a random choise for those not interested in going through all the details on how their character looks, succesful games are made for all kind of tastes
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Old 27th May 2008, 16:50   #62 (permalink)
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With the Unreal Engine, and many games (AoC, CoX, to name a few) that have good player customisation, it could be very well done.

Main things;

Height (long legs, short body, short arms, huge head, a different slider for each limb/part of the body please?)
Muscles
Body fat
Eye shape
Eye colour
Facial hair
Hair colour
Hair length (facial, arms, legs, head)
Skin tone

That's all I can think of. Add to the list by quoting it.
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Old 27th May 2008, 17:16   #63 (permalink)
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Originally Posted by BlackOrc View Post
I don't think having a character creation system such as Oblivion's is efficient, or necessary. WoW's character creation and Oblivion's are on two different ends of the spectrum. I think something in between or 50% better than what WoW had should be great. Remember guys. The more resources spent on one area, the less used for another. You may have more faces and hair than you care for, but you won't get 3rd person perspective (WHICH WE WANT PLEASE!!!!!!!!!!!).
by full customization I understood freedom of skills that we want to implement... I think I already read somewhere in the website that there would be some global skills or something like that to be permanent within your account, but full customization I guess means

What school of combat you may join
what weapon type you would like to specialize in
etc etc etc ... appearance means nothing to me
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Old 27th May 2008, 17:16   #64 (permalink)
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Quote:
Originally Posted by The Last Spartan View Post
Muscles
Body fat
I would much rather those were passive things that changed by your activities in the world. Taking the fact that only EVE Ambulation will be doing that, into account ... hell yeah on everything you just said.
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Old 27th May 2008, 17:53   #65 (permalink)
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In my opinion the game with the best facial customization engine wasn't Oblivion, it was Mass Effect. In most games, it's a challenge to differentiate between customizing your face and making yourself look tragically deformed. Mass Effect is one of the few games where it was very difficult to accidently make myself look like a freak. Of course, it didn't have many options outside of face (since you're a marine and can only have a few different hairstyles and limited facial hair), but that's the only real problem I had with it.

That said, I'll take performance over facial customization any day. If this type of feature would be too much of a strain of many computers, I'd say scrap it. I can live with having a more or less standard face so long as I can customize other parts of my character just as fully.
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Old 27th May 2008, 18:10   #66 (permalink)
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Quote:
Originally Posted by Damukag View Post
I'll take performance over facial customization any day. If this type of feature would be too much of a strain of many computers, I'd say scrap it. I can live with having a more or less standard face so long as I can customize other parts of my character just as fully.
but it is gameplay related: a good enough customization can means people can recognize you visually, and that means no need for floating name tags.

and body customization can be just a part of gameplay customization for tactical variations as anything else: height, arm length, leg length, etc...

the only problem i have with is that it creates a visual con system for physical attributes, but i think as long as skills remain invisible to everyone else, it won't have much of an affect.
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Old 27th May 2008, 22:02   #67 (permalink)
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I loved the system in oblivion except some things where if you turned up one part another would go down I think it should be a completely free system.
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Old 4th June 2008, 05:35