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| Races and Skill combinations Discussions about races and skill combinations |
| View Poll Results: Character Creation: Customize or leave simple? | |||
| Completely customizable characters (similar to Oblivion) |
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312 | 95.41% |
| Simple with few choices (WoW) |
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15 | 4.59% |
| Voters: 327. You may not vote on this poll | |||
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#41 (permalink) | |
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Join Date: Apr 2008
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#42 (permalink) | |
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#43 (permalink) |
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Junior Member
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I do like when games give you such an option to customize your character. It's nice being able to create a Skinny person or a Fat person, haha. However, as alot of games have proven customization really isn't that big of a deal. I prefer to be able to customize my characters, however selecting characters already made where you just get armor for them is fine as well. If it's alot easier and alot less time consuming, then I say go for it. Either way.
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#45 (permalink) | |
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#46 (permalink) |
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Junior Member
Join Date: Apr 2008
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I <3 character customization to the point that I would rather have crappy graphics (because character customization options such as dye for clothes and layering clothes and new hairstyles and shoes would be easier to implement).
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"Great war, or greatest war?" |
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#47 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 936
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MMORPG
MMO Role Playing Game That means I want to customize my charachter to an obscene amount; and since this is "Next Gen" it should be possible, build your engine with the future in mind, don't look at the limitation of the past. I hate seeing clones of myself walking around, be it armor, or the face type, it is always a sad experience when you see a carbon copy of yourself in game... Computers get more powerfull; in 5 years Dialup is un acceptable. In another 5 years? Who knows... |
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#48 (permalink) |
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Senior Member
Join Date: Apr 2008
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my 3 cents:
I am pretty sure that the worries about lag caused by too many slider bars is misplaced- the face-rendering happens on the client side. what goes through the pipeline in those cases isn't a face model, it's a little spreed sheet of facial variables. the second misplaced concern here seems to be about development time: facial rendering is done with coders rather then artists, and it allows them to add more faces with less work time - for example a coded slider with a full spectrum of eyebrow height should take less resources to develop then a 100 faces each with different eyebrow height. it seems those are the only two concerns people here have against full customization, and since they are misplaced, i see no reason to not have it and many good reasons to have it. |
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#50 (permalink) | |
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Join Date: Apr 2008
Location: Toronto, Ontario
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Most of the things are actualy "Client Side" meaning that most of the hard work of rendering the graphics is actualy done on your own machine. While all the server has to do is the following: Store your charachter data (Refrences to what items you have, your features) this all just a bunch of text, and not that much for that matter (By today's standards) Send position data to players. So the server does a check to see if certain players "See" eachother, if they do, the client sends those little characther spread sheet to your machine, and your to others. The above is what causes "Lag" in highly crowded places, the more people the more player information the server has to send, I believe the amount of data sent grows exponentionly with the amount of people present. That's why there are instances, so the server doesn't have to deal with so many people in the exact same space, breaking the exponential growth... |
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#51 (permalink) |
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Junior Member
Join Date: Apr 2008
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Nothing is more annoying than running around and having every other char look just like yours. Like some of the other post said with the new systems and internet connetions lag should not be an issue. Even EQ1 allowed you to change the color of your armor with symple dyes. COH gave you quit a bit of play with char building also even if it lacked in other areas. I am all for being able to make your char look the way you feel it should look, and for those that dont oh well.
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#52 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 43
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Anyone heard of Aion? MMO in development right now but they released a video of their character customization options. Looks impressive. Would be nice to have something similar in MO as well.
http://www.youtube.com/watch?v=zYUjK3Wo4wQ |
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#53 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 3
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I would love to see a full customiation of face, hair, body with different choice per race.
But please, we play at MMORP because we love fantasy, aventure and we love play caractere so make sure all can be cute (Sorry for my english) |
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#54 (permalink) |
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Member
Join Date: Apr 2008
Location: The Deep Dark.
Posts: 100
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I want literaly Hundreds of little slider bars in customization. I want to be able to make my eye brows the perfect(or imperfect) angle and size -each sepretly!- I want to beable to be known just from my looks. I want to see big chunky people and skinny starving fellow on the streets along side the fit warrior or the sly theif. Id like to walk into a tavern look over yonder and beable to tell who my friends(or enemys) are without a floating name tag(which I hope they dont have on the rp server.)
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#55 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,571
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everyone's talking about sliders...
would it be too much to ask for if rather then using sliders to modify cosmetic variables specific to different parts on the face, we'd be able to choose the variable we want to change, and left/right click on that part of the face to increase/decrease the value of that variable in that part of the face? maybe even a drag option, so you could (for example) drag the eyebrows higher or lower with your mouse... it's a small interface difference that IMO would make things a lot easier to get the face you want. the reason its so hard to get the face you imagine in this sort of games isn't because it's not an option IMO, it's because the bloody interface feels so unnatural: rather then rendering a face you feel like your doing your income balance... |
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#56 (permalink) |
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Join Date: Apr 2008
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Yep when talking about character customization we talk about body and not just face customization, and we talk not about those almost mot visible slight changes to face we talk about deformations that can make you a different race or look even unhuman, when did we see a char with australian aboriginal nose? What about that incredible bony gothlook? how about having those long arms we see trolls and orang utans carry around etc.
As for dragging its basically a slider with a more intuitive interface right? |
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#57 (permalink) | |
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but YES, i completely agree that the options should go to the human extremes and beyond. |
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#58 (permalink) |
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Member
Join Date: Apr 2008
Location: Canada
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Hey, here's a thought:
Base basic customization on your character ability score: - Low intel -> You talk funny and look "different". - High strength -> You look like a light house. - High strength and agility -> You are buffed and skinny. - Low endurance, agility -> You are overweighted. - Too high intel -> You look kinda crazy like mad genius crazy-like. AND ADDING A RANDOM DISFIGURE BUTTON!!!
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#60 (permalink) | |
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#61 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Greece
Age: 30
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Costomizable ofcourse, however there should be a random choise for those not interested in going through all the details on how their character looks, succesful games are made for all kind of tastes
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#62 (permalink) |
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Member
Join Date: Apr 2008
Posts: 551
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With the Unreal Engine, and many games (AoC, CoX, to name a few) that have good player customisation, it could be very well done.
Main things; Height (long legs, short body, short arms, huge head, a different slider for each limb/part of the body please?) Muscles Body fat Eye shape Eye colour Facial hair Hair colour Hair length (facial, arms, legs, head) Skin tone That's all I can think of. Add to the list by quoting it. |
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#63 (permalink) | |
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Join Date: May 2008
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What school of combat you may join what weapon type you would like to specialize in etc etc etc ... appearance means nothing to me |
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#65 (permalink) |
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Join Date: May 2008
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In my opinion the game with the best facial customization engine wasn't Oblivion, it was Mass Effect. In most games, it's a challenge to differentiate between customizing your face and making yourself look tragically deformed. Mass Effect is one of the few games where it was very difficult to accidently make myself look like a freak. Of course, it didn't have many options outside of face (since you're a marine and can only have a few different hairstyles and limited facial hair), but that's the only real problem I had with it.
That said, I'll take performance over facial customization any day. If this type of feature would be too much of a strain of many computers, I'd say scrap it. I can live with having a more or less standard face so long as I can customize other parts of my character just as fully. |
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#66 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,571
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and body customization can be just a part of gameplay customization for tactical variations as anything else: height, arm length, leg length, etc... the only problem i have with is that it creates a visual con system for physical attributes, but i think as long as skills remain invisible to everyone else, it won't have much of an affect.
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