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| Races and Skill combinations Discussions about races and skill combinations |
| View Poll Results: Character Creation: Customize or leave simple? | |||
| Completely customizable characters (similar to Oblivion) |
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312 | 95.41% |
| Simple with few choices (WoW) |
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15 | 4.59% |
| Voters: 327. You may not vote on this poll | |||
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#1 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 19
Rep Power: 1
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When it comes to creating a character in an RPG, I am one who spends upwards of an hour to make sure everyting is right. Mainly because in most games you are forced to keep your image for as long as you play. (and no I don't RP, I just give a damn about how my character looks
Some people, however, could care less about what their actual character looks like and these people generally take 2-3 minutes to create their character or hit "randomize". How advanced should character customization be? Should we have sliders that affect every detail of the characters body and facial features OR should it be simple choices with few options. For example, the complexity of Oblivion (or the unreleased Age of Conan) or overly popular, choiceless World of Warcraft. Yes, it will probably make the game lag a bit if all characters look different, but it definately adds to the game if you can make your character your own (for me at least). Which would you rather have?
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#3 (permalink) |
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Member
Join Date: Apr 2008
Location: no-were
Posts: 245
Rep Power: 1
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I does make a big deference because the character feels more like its yours. or even feels like its you.
I would hope for a balance for customization and still keep the lag low.
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#4 (permalink) |
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Member
Join Date: Apr 2008
Location: Norway
Age: 20
Posts: 346
Rep Power: 1
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Though fully customisable is obviously better for pure awesome reasons, I'd prefer a selection of premade features to reduce lag. To be honest, I wouldn't care if there was only one model per class/race, as it's not something that will affect gameplay.
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"The pictures are always so blurry..."
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#6 (permalink) | |
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Member
Join Date: Apr 2008
Location: Norway
Age: 20
Posts: 346
Rep Power: 1
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Quote:
I don't really know much about these things as I've never been involved in them, but I would think that it's the main reason why MMOs are usually poorer in detail than all the single player RPGs that get out on the market.
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"The pictures are always so blurry..."
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#7 (permalink) |
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Junior Member
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I've always taken some amount of pride in my character, so I would like to have full control over it's appearances. Lag out of consideration, of course. This is all theoretical, it will happen as it happens, so there's utterly no point in throwing network lag into the fray.
If the devs decide to go will full customization, then I'm sure they will either have a method of preventing this issue, or will take a look into it before actually end up deciding. Nitpicking is for bitches.
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#8 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 27
Posts: 244
Rep Power: 1
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I don't think having a character creation system such as Oblivion's is efficient, or necessary. WoW's character creation and Oblivion's are on two different ends of the spectrum. I think something in between or 50% better than what WoW had should be great. Remember guys. The more resources spent on one area, the less used for another. You may have more faces and hair than you care for, but you won't get 3rd person perspective (WHICH WE WANT PLEASE!!!!!!!!!!!).
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#9 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 38
Rep Power: 1
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Maybe making up for it with some sort of dye system would be okay, but having a complete facial structure system is overdoing it. No one will notice the difference imo. There could be a compromise though like a customizeable body structure, so u could make your character fat as hell like in AO :P
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#10 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 20
Rep Power: 1
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im really hoping that this game has a great customization options. it makes it full like your in the game and it also gives it a new look. you wont see ur self walking around in real life so why in a game that is meant to be real...(well u know what i mean by real)
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#11 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: South Jersey
Age: 21
Posts: 62
Rep Power: 1
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Leaving the technical details to the devs, I think the more customizability the better.
If they can do it without lagging the game, great, if not, so be it. One thing I've considered is the ability for the system to toggle customized avatar features dynamically. For instance, if you are in a crowded area, it would simply load a default racial avatar for everyone, along with their important visible gear. If it has the spare bandwidth, it would then adjust the avatars to look more and more like the player sees himself. Alternatively, it could be tied to distance. Seeing a racial default at the horizon, which slowly resolves into the player at a few paces, and at point-blank range you can see details like scars and tattoos and such. If possible I'd like to see at least some variation on height, build, and skin/hair tone. Perhaps hair style options (short/med/long/tied). Preferably with some randomization done afterwards to break people up from being min/max/default height/build. Next importance would be facial features. Either a large selection of defaults, or preferably a few sliders (like Mount and Blade, but perhaps fewer). After this would be smaller details. Scars, tattoos, decorations, etc. Decorations could even change ingame, like equipable items that show on your avatar. This could of course be toggleable or subject to above limitations.
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To suspect your own mortality is to know the beginning of terror; to learn irrefutably that you are mortal is to know the end of terror. FSMism4Life (or at least until I get bored) |
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#12 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 51
Rep Power: 1
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I ask one thing of the devs in this game ,please for the love of god let me be able to play a true black skinned person with facial features that resemble a black person, not some sort of skin shader that does nothing but alter ones colour. Vanguard have done this and although i found that game incredibly boring ,this they done right.
The same can be said about Asian and Indian. |
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#13 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: sweden
Posts: 15
Rep Power: 1
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First of all they should focus on make large scale battles as smooth as possible so if that requires less options for character customization im ok with chars that look like other chars. But it always nice with with a unique feeling of ur char of course. Just dont make tall and skinny girls :S i cant stand them..
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#15 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 31
Rep Power: 1
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It would be a shame to take a good MMORPG ideea with a great graphics engine like Unreal 3 and make a WoW based character development system.
Also, an Oblivion sort of system is not really to my liking. It's too complex for most people who just want to have a decent character that is different in some ways the others. It would be cool to introduce a small scale Oblivion character appearance system and combine it with a growth system like in Fable where your character can age etc. |
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#17 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Lund
Age: 29
Posts: 23
Rep Power: 1
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Even though it's not entirely necessary I vote for full customization. Most people want to have their own personal touch to their character, but as I read in another thread, perhaps some predefined slider locations for those who are lazy or esthetically challenged. And allow for some kind of future modification even after creation. Perhaps not altering the facial structure again, but hairstyle and color.
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#20 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 19
Rep Power: 1
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After watching the video again, I realized how good the orc or elf (not sure what it was) in the video looked in the face. I seriously doubt they are going to have only a few options to choose from. I guess we'll find out sometime in the near future.
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#21 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 27
Posts: 244
Rep Power: 1
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- Good customization to a certain extent.
- No full facial manipulation. - Having some freedom in manipulating features would be a huge plus, but don't overdo it. - Height and build should be customizable without overdoing it. As said before, people don't really notice the subtle details at all. Make the customization feature give the player the sense their avatar is fairly unique without wasting too much time on a feature which isn't nearly as important as combat mechanics. |
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#22 (permalink) |
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Junior Member
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What I dont think I've ever seen is this:
Say 2 people choose to play the "Orc Race" and instead of them looking exactly the same without Equips or anything. If every single created character was different. I mean it would be "random" but with the essence of detailing and customizing that particular Character. That way their is an even greater sense of 'Unique' |
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#23 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: your mind
Posts: 24
Rep Power: 0
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The more customization the better, however I do understand that customization can affect game performance if this game does in fact plan to be a huge persistent ongoing world. So I hope a harmonious balance can be acheived.
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#24 (permalink) |
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Member
Join Date: Apr 2008
Location: central europe
Age: 26
Posts: 750
Rep Power: 3
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I wonder how many players looks at their face while playing.
Especially at position of their eyebrows, size of ears, nose. If MO is going to have only FPP view, and TPP only when riding on a mount, then full face customization is useless. However, I'm against it. I'm for a bit more than simple char customisation (height, weight, with more hair style possibilities and 1-2 places for tatoos, rather than dozen of sliders). You just can't make an orc female character to look like a top model. It's meant to be ugly with big shaking booty ^^ As it goes about customization's influence into smooth gameplay, I've already talked about that in questions subforum. |
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#25 (permalink) | |
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Junior Member
Join Date: Apr 2008
Location: South Jersey
Age: 21
Posts: 62
Rep Power: 1
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Well, you don't see your own face often, but you see everyone else's, and they see yours. It would be nice for everyone not to have the same 5 faces.
Quote:
What about doing character details client-side, and just attack a random seed to each player. The client then would only have to download one small value for each player, and would use it to determine that avatar's characteristics. This would solve the 'lag' problems, and graphicswise it could be tied in with other performance options to ensure high FPS.
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To suspect your own mortality is to know the beginning of terror; to learn irrefutably that you are mortal is to know the end of terror. FSMism4Life (or at least until I get bored) |
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#26 (permalink) | |
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Newbie
Join Date: Apr 2008
Posts: 19
Rep Power: 1
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Quote:
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#28 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Sweden
Posts: 22
Rep Power: 1
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More customization is good. But only if the customization tool in itself is well done. It should look good when you change settings on how your char look. It means alot to be able to make a unique char that you can relate to over time.
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#29 (permalink) |
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Member
Join Date: Apr 2008
Location: Teegechak
Posts: 156
Rep Power: 1
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Would you give up some of the customization options of it meant less lag, and a less system intensive game?
All those unique features could really add up in clan/guild warfare with hundreds of people clogging one small are being fought over.
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