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#762 (permalink) |
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Uuuhm, erm... There's been various translations, but nothing 'exact or definite' I guess. Considering it's a mix of languages.
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#763 (permalink) |
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Maybe, but this dev team seems very interested in subtle story telling and reveals by players rather than laying things out.
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#765 (permalink) | |
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Nothing really. Anything new that would happen or come from beta can't be talked about currently. But the only new portion would be the Nordveld lore talking about a part of the continents splitting land masses into what we know them today. Which would follow the same theories as our own planet with the whole Super Continent idea where all of our landmasses were once connected. But the conflux occurs after this, so one thing that it makes me return to is a large asteroid or some sort of celestial body/entity crashing into the planet. I'd love to expand on it... but I really can't due to the NDA. once that's lifted though I'll try to come back here and fill in why I think it fits thus far.
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#768 (permalink) |
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More info please!!!!
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#769 (permalink) |
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Alright, now to see if I can remember what was going through my head at the time...
I can't piece it together as wonderfully as I could have that day.. should have wote it out then. :/ But basically the idea that we have all of these truths of our world that are used to flesh out the lore of MO. That said and refreshed, we also go back to the counter images, and the asteroid or flying object in the animation. In a part of the world, around Gaul'kor, there are two large craters that suggest that something did indeed crash into the planet. Much like our own planet and its craters. http://www.mortalonline.com/forums/a...ngs-crater.jpg I know it's not super spectacular, but it gives more credit to the theory of those objects actually impacting the planet, or atleast some of their debris. ---- I also have a wildly fetched idea that the asteroids could actually be life, possibly dragons. Its based on both the counter, and the background image on MO's Twitter page. http://a1.twimg.com/profile_backgrou...MortalSky2.jpg If you look at it and enhance it a bit, just to the right of the gallows you can see what looks like two dragon heads. On at the top of the gallows and one that looks like it crashes into the ground. These figures are pretty large, and could cause a lot of damage, but there's some problems with the idea. One, they are too large, where would the bones be? Two, the lighthouse in the image matches up really well to the lighthouse you can see in the Tindrem WIP image in the screenshots section. But if it is the same area, and what caused the portion of Tindrem to crash into the water, why would it not be mentioned that a "might rock" or whatever fell from the heavens and caused it... instead, that portion just 'sank' into the ocean. But, I could go on for a while about ideas behind this that match up with lore, location, and images... so I'll just stop it there for now, lol.
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Last edited by Rathius : 24th November 2009 at 05:20. |
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#770 (permalink) | |
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Thanks anyway though. |
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#771 (permalink) |
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Like I said, far fetched, heh.
This is what I'm talkin about, in the thumbnail.
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#775 (permalink) |
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was reading through this thread
http://www.mortalonline.com/forums/3...ientation.html and I find it odd that it seems the lore in this game is so centered around astrological events and such. that the devs would intentionally make the sun rise in the west. I thought maybe it has something to do with the conflux? now I've read a post by matts stating it already happened. But is that according to the lore? I thought I read a post by a dev recently that said something about it happening when the game goes gold? so maybe we start out the actual game right after the conflux, or maybe even several years after but it hasn't happened yet in the testing phases. now as far as we know the conflux has something to do with a flood. or an astroid. or both? what about a shift in polarity? causing nave to start spinning the other direction? would cause floods for sure. and explain why durring beta the sun is rising in the west?
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#776 (permalink) |
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The conflux has indeed already happened, even in the current beta state. The main sign of this is Tindrem, you can see that the part that sank into the ocen has already done this.
Even though the sun is in rising in the west, it is an alien planet and could do that. It could also very well be an oversight by dev that built the system. By my understanding he had to do a lot of learning in order to create the system, and in just two weeks. The Unreal Engine doesn't use a standard coordinate system and thus he may have designed it as he intended not realizing this, which would flip the rising and setting. The sky itself is even still temporary, as there is also a very desired astro-navigation possibility that the devs want, however the stars are merely a repeated texture right now. So there's still a lot to come before reading game events into it. There is however still some event to come for release.
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#777 (permalink) |
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if u have really looked at the moon much you can see a really big Crater in it
just going off that i would have to think that the moon losing all that mass would have made the lunar pull on the ocean bulge to lessen causing a influx of water in to low coastal areas, hence meteor + moon - mass = flooding & smaller rocks raining down on the lands
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Last edited by uthric : 1st March 2010 at 13:15. |
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#778 (permalink) |
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very interesting theory uthric.
im guna go with this for now..
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#779 (permalink) | ||
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Quote:
Quote:
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GK isn't some nice calm peaceful place to just sit around and extract stuff all day. We don't load characters up with carcass and rocks to the brim to where you have to push them around to the tables to work. - Anticules Mortal Online is a placeholder for Mortal Online. -SV - Airfell Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting? -Archaaz |
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#780 (permalink) |
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Thank you Mats, it's been a while since you've given us anything to chew on here, hehe.
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#782 (permalink) |
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lmao and in the end this was all for nothing
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#784 (permalink) |
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Craaaazzzzzzzzy!
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#785 (permalink) |
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Yea, cuz you have your opinion based on so much right here that you share with everyone... Not that it matters though, with a response like that I'm sure its based on worthless dribble and incoherent ranting.
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#791 (permalink) |
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Don't worry, I'm still watching and waiting.
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#792 (permalink) |
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waiting and watching.
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#793 (permalink) |
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If only there was more content in terms of some actual lore; instead of the focus on endless PvP and what not. Believe it or not, some community oriented features like lore also bring up a game.
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#795 (permalink) |
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Definitely. However, "unfortunately" the game itself currently has the highest priority.
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GK isn't some nice calm peaceful place to just sit around and extract stuff all day. We don't load characters up with carcass and rocks to the brim to where you have to push them around to the tables to work. - Anticules Mortal Online is a placeholder for Mortal Online. -SV - Airfell Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting? -Archaaz |
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#796 (permalink) | |
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I realize it would be rather pointless to put in the lore stuff, especially the stuff people fight over, if the combat system is unbalanced/broken/unreliable. But a little could do a lot right now in terms of in-game lore references and accessibility. I've said it in numerous places, but most of the stuff in game, other than the huge and obvious landmarks (even then though) have no context to anyone. What's this tower, who owned it, what was it for? What about these interesting stone rings, or the statues that I'm sure have a story behind them. Basically, some readable books or plaques in places could help get people more into the world. And I don't believe would be all too time consuming to implement. It really, to a lot people, is becoming a drag because it feels just like a large pvp sandbox. Anything and everything in game right now is pvp-centric. Craft, it's for pvp gear. Build a house, it's for crafting tables, and pvp gear. Explore, well there is very little context, so it's generally to find safe places to avoid pvp, to find pvp, or a place to build a house/keep. This lore is a large hook for a lot of people. Without it, they're just playing another FPS style game and that can only last for so long before it gets boring. Especially when it's still being worked on. Not to mention the older plans mentioned of more recreational activities and RP type elements that were talked about. Without it, those people filter out and all you're left with is a PVP community that doesn't really care about the other things you want to develop.
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Last edited by Rathius : 8th July 2010 at 15:48. |
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#797 (permalink) | |
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+1 Rathius.
I don t give a damn about 1v1 pvp, and fragfest in general ( i have DFO for that ) . As i am sure i am not alone : i need a reason to fight other than the equipment. I think a large part of the players base is waiting for a good and epic PVE content ( that coudl bring reasons to fight in PVP... )
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#798 (permalink) | |
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I expect to see alot more in terms of Content (Areas, dungeons, unique mobs, skills and lore to mention a few) but they need to get the core game/gameplay up to a 'Playable' level before focus should move on to other areas. |
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#799 (permalink) | |
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Plus you want to mention 'core' gameplay. Which as it is consists of pvp and a bit of pve in order to pvp. That's not the core of the game, maybe for an FPS, but not a Sandbox MMO.
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#800 (permalink) | |
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I need (as in desire) something for my tribe to fight for, and what's possible now at best isn't good enough. Really. The first game that can truly give us (not just promise or potentially have) more than that is going to have my voice going day and night saying "Why don't we go do this?" It's inevitable. Mortal Online should not settle for being the lesser evil (where evil is boredom and virtual ennui).
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