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#81 (permalink) | |
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Quote:
It does look much better, the middle symbol reminds of the Quake 1 symbol. Heh.
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Proud Member of Aegis Imperium! "O pitiful shadow bound in darkness, looking down upon people, and causing them pain... A soul drowned in sinful karma... Want to try dying this once?" |
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#82 (permalink) |
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is it me or plenty of people joined AI recently?
Very nice discovery, And also very interresting and enjoyable read. Keep hem coming.
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>>>This Is Not A Promotionnal Beta But An Actual Beta<<< Its purpose is to get the game and all its assets working. This is not a DEMO, this is not a preview, this is a beta. Before: Developers loved games and made money. Now: Developers love money and make games. |
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#83 (permalink) |
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Good work on the findings guys.
Not really, I think our growth rate has always been pretty much the same (a few invites per month at most). I believe you get this impression because most of our members are quite active on the forums and we recently changed our sigs.
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All things being equal, the simplest solution tends to be the best one. - William of Ockham Last edited by admiralnlson : 7th February 2009 at 19:01. |
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#85 (permalink) | |
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Thanks for the kind words, I am not sure if the dev's expected this, but this would be the only logical reaction the moment you put an animated background into a counter that's slowly counting down 2 months.
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#86 (permalink) | |
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EDIT: just so you can't say this post wasn't insightful. "He who has a why to live can bear almost any how." -Friedrich Nietzsche |
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#87 (permalink) | |
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#89 (permalink) | |
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oh, and those photos will never be released to the public, you know that uno. |
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#90 (permalink) |
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Here you go, Unomat's refined image. I also increased the resoultion a bit, it should help.
![]()
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#91 (permalink) |
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I think there is a lot of matrixing going on here. People seeing what they want to see. I see no Latin in that and it looks like gibberish. The musical notes are also like nothing I've ever seen before and I've seen Greek lyrical poems on tablets, Latin songs in medieval books and even Sandskrit poems, none look like this.
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Rinntinism - n. The belief that what, in your opinion, should be added to the game is superior than that of the opinion of the vast majority of the community. Especially when "implemented correctly." |
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#92 (permalink) |
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The very last line visible in the image above compares strongly (at least the first section) to arabic. However Mats already said this(in terms of language) was thrown together arbitrarily. The music is suppose to be in some sort of medieval notation.
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#93 (permalink) | |
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#94 (permalink) |
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When looking at those images I think I can make out some of the words...
I believe one line says "Never going to give you up, never going to let you go..."
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My wife is going to HATE me when this game comes out. In Block A (ID 51809) (Explorer 67% / Socializer 67% / Killer 40% / Achiever 27%) |
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#96 (permalink) | |
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Quote:
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#97 (permalink) | |
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Quote:
I mean, it's not beyond the realm of possibilities, but I really doubt it would be that due to past experiences with the developers.
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#98 (permalink) |
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Wow, im utterly impressed by both the Aegis Imperium and the MO Devs for possibly inserting such complex and secretive notes/languages within the countdown timer.
Right now to me the smaller writing looks to differ in script from the larger writing on the right hand side. In fact they look like completely different languages. This is brilliant! Subscribing to this thread to see what it all means in the end. |
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#99 (permalink) |
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Haha I was in an honery mood when I posted that. I have mad respect for AI, even though I don't know/haven't played with any of y'all. The quality of AI's posts and the depth behind them alone generate respect.
But still... it was funny, at least to me!
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My wife is going to HATE me when this game comes out. In Block A (ID 51809) (Explorer 67% / Socializer 67% / Killer 40% / Achiever 27%) |
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#100 (permalink) |
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Well after all of this hard work; we finaly fully cracked the clock; Unomat's work was valuable, but in the end it was hidden in the code that is running the script, AI Members managed to edit the script that's running that clock, and forcefully kick it down to 00:00:00, the results are quite shocking. It is indeed a video; but I wouldn't call it a trailer though...
Withour further Adue, the secret of the MO counter: http://www.youtube.com/watch?v=ZzoNlze7Plw&fmt=18
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Last edited by Shinzon : 9th February 2009 at 07:27. |
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#102 (permalink) | |
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Quote:
Toying with my emotions like that...the half orc dying in the coliseum battle. tragic!
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#103 (permalink) |
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For those interested in a Latin like hypothesis I’ll try and help with some words. Latin is a good language to use because so many languages are derived from it. This means that even if the words don’t literally translate, you’ll have a good chance of learning the possible context of the words.
I’m using a Latin dictionary and a Teach Yourself Latin book as my references. Inferno: This word does not exist in Latin. It is close to Infernus which can mean beneath, of the lower world, infernal or the shades. I’d suggest that like VinnieSP observed in Portuguese it means something akin to hell. Iube/inbe: There are no closely related Latin words. In fact I believe there is a single Latin word starting “inb”. U does not exist in the Latin alphabet but is used to represent V as a vowel. The words closet to lube mean things like pleasure and libido. There is also a word iubeo which means to order, as in give a command, apparently. ego venio :Ego is “I” Venio means to come but that appears to changes based on the suffix. For example it looks like venio ire would mean to fall into. Some other variations are incure, go as far as, make friend with, entertain hopes Mea: No word Vacua: No word but variations mean things like empty and to be free of Svat: No word. Nothing close. |
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#104 (permalink) | |||||
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Quote:
1. It's fits the MO world better to have our own languages, in the case of the Tindremic Empire inspired by the Latin language. It's more fun and can actually make more sense, especially when it comes to declension and conjugation. 2. It's way too difficult to write correct Latin. So, for Tindrem I use pseudo-latin, mixed with flavors from Italian, Greek and English. This of course (Latin language) doesn't necessarily have anything to do with the Counter. I'm merely sharing my humble knowledge regarding the Latin language itself: Quote:
flores amoenae ferre iube rosae, dum res et aetas et sororum fila trium patiuntur atra. Quote:
Quote:
nec quisquam adparet vacua mortalis in alga. Quote:
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GK isn't some nice calm peaceful place to just sit around and extract stuff all day. We don't load characters up with carcass and rocks to the brim to where you have to push them around to the tables to work. - Anticules Mortal Online is a placeholder for Mortal Online. -SV - Airfell Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting? -Archaaz |
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#105 (permalink) | |
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I'd rep you but I need to share the love around first. |
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#106 (permalink) | ||||
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I tried at these for a long time but just couldn't work it out. He's given us a gold mine though with the words and phrases!
I'm going to have a shot anyway but remember English is my only language and I want to learn Latin but haven't. Quote:
Quote:
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#107 (permalink) |
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Hmm...
I have no time for deeper research but what I could find out was that the "note" like script could actually be somekind of ancient alphabet...for example check out this one. Or maybe its encripted message which in order to decrypt it we should use the other latin-like script? About the latin like script...to me the form of the letters look more like some kind of arabic script. Like this one. Finally here is the page with m ore info.
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-Can a man still be brave when he's afraid? -That's the only time a man can be brave... |
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#109 (permalink) | |
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[I'm romanian]
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Gameplay video of MO (HD version) http://www.youtube.com/watch?v=CY1D79oUUp8 NEW Mortal Online Open beta Trailer: http://www.youtube.com/watch?v=x7w454itiP8 |
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#110 (permalink) |
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For your viewing, the new samples combined with the existing: http://files.filefront.com/13251425
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#111 (permalink) |
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And for your not_having_to_download_it pleasure:
http://www.regrol.de/necro_count.html
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Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? - If the rest of humanity forces you to lie that doesn't make you less of a liar. Nomen est omen and omen est nomen - For I stay to my principles Last edited by Necromantic : 9th February 2009 at 17:54. |
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#112 (permalink) | |
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#113 (permalink) | |
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I hope this animation has a coded message |
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#114 (permalink) | |
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To be afraid of death is fear, to embrace death is freedom |
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#115 (permalink) | |
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#117 (permalink) |
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You missed a few. Here, in one image:
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Last edited by Rathius : 13th February 2009 at 11:49. |
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#118 (permalink) |
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Yea, the one from the upper left looks like it might be more music. But seems it has more structure. It's only in briefly, so it's hard to say with what we have.
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#119 (permalink) | |
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You Sir, one upped me. Congrats!
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My wife is going to HATE me when this game comes out. In Block A (ID 51809) (Explorer 67% / Socializer 67% / Killer 40% / Achiever 27%) |
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#120 (permalink) | |
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Man I hope you like MATLAB. I absolutely HATED matlab in school. But then, I didn't really know much about it, I just used it for Controls theory and graphing transfer functions and we used it in our power class. One section of my job also uses it for image analysis of rocket plumes. But you can have it, I don't care much for it.
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My wife is going to HATE me when this game comes out. In Block A (ID 51809) (Explorer 67% / Socializer 67% / Killer 40% / Achiever 27%) Last edited by Dalixin : 10th February 2009 at 02:57. |
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