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Old 7th February 2009, 15:59   #81 (permalink)
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Quote:
Originally Posted by dahankus View Post
Here is a better one and you can clearly see the text If you want I can make more of these i anybody wants them.
Thanks dahankus!

It does look much better, the middle symbol reminds of the Quake 1 symbol. Heh.
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Old 7th February 2009, 17:08   #82 (permalink)
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is it me or plenty of people joined AI recently?

Very nice discovery, And also very interresting and enjoyable read. Keep hem coming.
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Old 7th February 2009, 18:58   #83 (permalink)
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Good work on the findings guys.

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Originally Posted by Ballistic View Post
is it me or plenty of people joined AI recently?
Not really, I think our growth rate has always been pretty much the same (a few invites per month at most). I believe you get this impression because most of our members are quite active on the forums and we recently changed our sigs.
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Old 7th February 2009, 19:04   #84 (permalink)
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I can perfectly see staff laughing observing these theories.
Anyway, good job.(And good banners, AI :O )
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Old 7th February 2009, 20:37   #85 (permalink)
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Quote:
Originally Posted by Ballistic View Post
is it me or plenty of people joined AI recently?

Very nice discovery, And also very interresting and enjoyable read. Keep hem coming.
As admiral said, we usually have a very constant growth rate, somewhere in the region of 2-6 members a month. Naturally not all of them spam the forums like Lachry; many of them were recruited purely through IRC.

Thanks for the kind words, I am not sure if the dev's expected this, but this would be the only logical reaction the moment you put an animated background into a counter that's slowly counting down 2 months.
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Old 7th February 2009, 21:29   #86 (permalink)
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Originally Posted by Shinzon View Post
Naturally not all of them spam the forums like Lachry; many of them were recruited purely through IRC.
my posts aren't spam, they are all very insightful.

EDIT: just so you can't say this post wasn't insightful.

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Pretty pathetic when you need to whore yourself out in signature form.
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Old 7th February 2009, 23:08   #87 (permalink)
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Originally Posted by Saviour View Post
didn't notice that, guess we have to wait too se what you guys find out about the musical score. I was more interested in the meaning of the words, they have a latin origin, probably more frames have to come up so we see a bigger picture, while more words will be coming up, it will probably start to make more sense
I don't know if it helps... but the word "inferno" means "hell" in portuguese... and I think it means something close to it in latin.
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Old 8th February 2009, 00:30   #88 (permalink)
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I doubt it's from the trailer, the notes shown doesn't match up with the singing at all... :\ unless the music is written down differently in the MO world.
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Old 8th February 2009, 00:36   #89 (permalink)
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Quote:
Originally Posted by Unomat View Post
And Lachrymose did his Photoshop magic to turn that into something more pleasing to the eye (which reminds me, those photos of you in a dress are long overdue, Lachry!):
actually, that one is based off your original image compiled with what i did in photoshop, so it isn't the same quality as your updated version.

oh, and those photos will never be released to the public, you know that uno.
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Old 8th February 2009, 04:50   #90 (permalink)
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Here you go, Unomat's refined image. I also increased the resoultion a bit, it should help.

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Old 8th February 2009, 07:28   #91 (permalink)
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I think there is a lot of matrixing going on here. People seeing what they want to see. I see no Latin in that and it looks like gibberish. The musical notes are also like nothing I've ever seen before and I've seen Greek lyrical poems on tablets, Latin songs in medieval books and even Sandskrit poems, none look like this.
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Old 8th February 2009, 07:34   #92 (permalink)
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The very last line visible in the image above compares strongly (at least the first section) to arabic. However Mats already said this(in terms of language) was thrown together arbitrarily. The music is suppose to be in some sort of medieval notation.
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Old 8th February 2009, 07:36   #93 (permalink)
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Originally Posted by EdgthoTheSilent View Post
I think there is a lot of matrixing going on here. People seeing what they want to see. I see no Latin in that and it looks like gibberish. The musical notes are also like nothing I've ever seen before and I've seen Greek lyrical poems on tablets, Latin songs in medieval books and even Sandskrit poems, none look like this.
It may very well be gibberish, but you also can't forget the fact that there is an ingame language, and possibly more than one. The musical notation could very well be slightly modified from an existing form of notation, like the language could be.
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Old 8th February 2009, 07:47   #94 (permalink)
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When looking at those images I think I can make out some of the words...

I believe one line says "Never going to give you up, never going to let you go..."



lol
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Old 8th February 2009, 19:15   #95 (permalink)
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Quote:
Originally Posted by Dalixin View Post
When looking at those images I think I can make out some of the words...

I believe one line says "Never going to give you up, never going to let you go..."



lol
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Old 9th February 2009, 02:23   #96 (permalink)
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I'm sure you're all familiar with the countdown on the main page. While I'm sure you all noticed that it was counting down, not many were aware of other things going on... in the background. This is the research of Aegis Imperium, and our findings upon delving into the mysteries surrounding the counter.

On Tuesday, February 3rd, Lachrymose brought to the discussion the possibility of the MO Counter's background having changed. Upon further inspection, we came to the conclusion it had. How it had changed we weren't quite sure. Speculation began on what exactly was in the images, and how they fit together with each other.

After a bit of searching around the website and discussion with other members of Aegis Imperium, I discovered that the images we were looking at were indeed sequential. What did I find... An orrery, which is a device that shows the rotation of planets and moons within a solar system. This orrery shows a few planets and moons rotating through the system, and possibly asteroids moving through as well.

The discussion of new findings circulated the guild chatter as we discussed more possibilities. Then we noticed more within the animation. Also contained within are a few other layers that are moving on their own. One of these sections looks as though it's music notation, with lyrics underneath. The language is currently unknown, we have speculations on origins of the language and once such possibility is that it may be a real language, or it's one of the unique languages to the world of Mortal. The other section appears as a larger text in another language, scrolling the opposite direction. Origin speculation the same as the other text, its purpose however not clear as there seems to be no context to put it in.

After a break in discussions, we commenced the next day on discussions of the possibilities of such a timer and the material within. So I went in search of more answers. Considering the material at hand, I went to the Lore sections to skim over topics to see what I could find. And there it was the possible meaning of the animation. Discussed within the Tindrem Lore is an artifact recovered from after the Conflux and the Great Washout. This artifact is the Armillogion, it is an ancient orrery that according to legend could predict the future.

So, what does this all mean? More speculation of course. But something founded on more than just pure guessing. Here's the current supported theory. The Counter's background is showing us, frame by frame, possibly, the intro portion to a trailer that the Devs may be planning to release. In this trailer, they show the Armillogion predicting the conflux. The Conflux, we know little about, but may speculate that it was caused by the asteroid like figures seen in the animation. How exactly, we can't be sure, as we currently do not have enough animation to see that. As for the text and music, they could be symbolism of past and present events; the large text may be documents from the old world. The music may be a song documenting the Conflux, or perhaps a lament to the times.

This project is ongoing and we will continually be researching and deciphering what we find so that maybe we can crack the mystery surrounding this counter. We haven't revealed everything to you, as we have other aspects we are currently looking into, but as it stands this is the best scenario and explanation we have.

This is all of course open to discussion and interpretation from each individual. So what's your take on the counter now?

---------
You can download the animation from this link: http://files.filefront.com/13205441
You will need the Flash Player from Adobe to view.
http://www.adobe.com/products/flashplayer/
i was hoping that it was for closed beta, so i sincerely hope you're wrong...
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Old 9th February 2009, 02:46   #97 (permalink)
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Originally Posted by rage.against View Post
i was hoping that it was for closed beta, so i sincerely hope you're wrong...
I seriously doubt that the developers would hype up closed beta so much. They're good at dealing with the community, and have a history of generally not doing things to dissapoint us. So why would they hype up a closed beta, only to dissapoint a good majority of the community that didn't get in?

I mean, it's not beyond the realm of possibilities, but I really doubt it would be that due to past experiences with the developers.
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Old 9th February 2009, 03:20   #98 (permalink)
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Wow, im utterly impressed by both the Aegis Imperium and the MO Devs for possibly inserting such complex and secretive notes/languages within the countdown timer.

Right now to me the smaller writing looks to differ in script from the larger writing on the right hand side. In fact they look like completely different languages.

This is brilliant! Subscribing to this thread to see what it all means in the end.
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Old 9th February 2009, 05:51   #99 (permalink)
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Originally Posted by Defiant One View Post
Don't even -try- to rick roll AI!
Haha I was in an honery mood when I posted that. I have mad respect for AI, even though I don't know/haven't played with any of y'all. The quality of AI's posts and the depth behind them alone generate respect.

But still... it was funny, at least to me!
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Old 9th February 2009, 07:23   #100 (permalink)
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Well after all of this hard work; we finaly fully cracked the clock; Unomat's work was valuable, but in the end it was hidden in the code that is running the script, AI Members managed to edit the script that's running that clock, and forcefully kick it down to 00:00:00, the results are quite shocking. It is indeed a video; but I wouldn't call it a trailer though...

Withour further Adue, the secret of the MO counter:
http://www.youtube.com/watch?v=ZzoNlze7Plw&fmt=18
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Old 9th February 2009, 07:27   #101 (permalink)
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Shinzon I both love and hate you right now.... im actually quite speechless and in shock I never thought the devs would give us something this epic.
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Old 9th February 2009, 08:52   #102 (permalink)
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Quote:
Originally Posted by Shinzon View Post

Withour further Adue, the secret of the MO counter:
http://www.youtube.com/watch?v=ZzoNlze7Plw&fmt=18

Toying with my emotions like that...the half orc dying in the coliseum battle. tragic!
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Old 9th February 2009, 09:21   #103 (permalink)
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For those interested in a Latin like hypothesis I’ll try and help with some words. Latin is a good language to use because so many languages are derived from it. This means that even if the words don’t literally translate, you’ll have a good chance of learning the possible context of the words.
I’m using a Latin dictionary and a Teach Yourself Latin book as my references.

Inferno: This word does not exist in Latin. It is close to Infernus which can mean beneath, of the lower world, infernal or the shades. I’d suggest that like VinnieSP observed in Portuguese it means something akin to hell.
Iube/inbe: There are no closely related Latin words. In fact I believe there is a single Latin word starting “inb”. U does not exist in the Latin alphabet but is used to represent V as a vowel. The words closet to lube mean things like pleasure and libido. There is also a word iubeo which means to order, as in give a command, apparently.
ego venio :Ego is “I” Venio means to come but that appears to changes based on the suffix. For example it looks like venio ire would mean to fall into. Some other variations are incure, go as far as, make friend with, entertain hopes
Mea: No word
Vacua: No word but variations mean things like empty and to be free of
Svat: No word. Nothing close.
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Old 9th February 2009, 11:03   #104 (permalink)
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Quote:
Originally Posted by Khaiyne View Post
For those interested in a Latin like hypothesis I’ll try and help with some words.
We don't use real Latin in MO for two reasons:
1. It's fits the MO world better to have our own languages, in the case of the Tindremic Empire inspired by the Latin language. It's more fun and can actually make more sense, especially when it comes to declension and conjugation.
2. It's way too difficult to write correct Latin.

So, for Tindrem I use pseudo-latin, mixed with flavors from Italian, Greek and English.

This of course (Latin language) doesn't necessarily have anything to do with the Counter. I'm merely sharing my humble knowledge regarding the Latin language itself:

Quote:
Originally Posted by Khaiyne View Post
Iube/inbe: There are no closely related Latin words. In fact I believe there is a single Latin word starting “inbâ€. U does not exist in the Latin alphabet but is used to represent V as a vowel. The words closet to lube mean things like pleasure and libido. There is also a word iubeo which means to order, as in give a command, apparently.
huc vina et unguenta et nimium brevis
flores amoenae ferre iube rosae,
dum res et aetas et sororum
fila trium patiuntur atra.
Quote:
Mea: No word
Mea culpa
Quote:
Vacua: No word but variations mean things like empty and to be free of
ille autem prope iam mediis versatur in undis,
nec quisquam adparet vacua mortalis in alga.
Quote:
Svat: No word. Nothing close.
Hei, metuo lenonem ne quid - suo suat capiti.
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Old 9th February 2009, 11:07   #105 (permalink)
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Originally Posted by Shinzon View Post
Well after all of this hard work; we finaly fully cracked the clock; Unomat's work was valuable, but in the end it was hidden in the code that is running the script, AI Members managed to edit the script that's running that clock, and forcefully kick it down to 00:00:00, the results are quite shocking. It is indeed a video; but I wouldn't call it a trailer though...

Withour further Adue, the secret of the MO counter:
http://www.youtube.com/watch?v=ZzoNlze7Plw&fmt=18
Pure genius!

I'd rep you but I need to share the love around first.
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Old 9th February 2009, 12:52   #106 (permalink)
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I tried at these for a long time but just couldn't work it out. He's given us a gold mine though with the words and phrases!
I'm going to have a shot anyway but remember English is my only language and I want to learn Latin but haven't.

Quote:
Originally Posted by Mats Persson View Post
huc vina et unguenta et nimium brevis
flores amoenae ferre iube rosae,
dum res et aetas et sororum
fila trium patiuntur atra.
This one really stumpted me, other than telling you that "Et" is "And". The third and fourth lines seem to be saying something about until a benevolent age and darkness or darkness succeeding? The first two lines have something to do with nice flowers? lol

Quote:
Mea culpa
My fault. Meapte is My Own so presumebly Mea is just My.

Quote:
ille autem prope iam mediis versatur in undis,
nec quisquam adparet vacua mortalis in alga.
I think vacua is something to do with being empty or missing. I think this line is something about being mortal or not being mortal.

Quote:
Hei, metuo lenonem ne quid - suo suat capiti.
No idea, something about being afraid to go between capitals or being afraid to take something?
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Old 9th February 2009, 12:56   #107 (permalink)
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Hmm...
I have no time for deeper research but what I could find out was that the "note" like script could actually be somekind of ancient alphabet...for example check out this one.
Or maybe its encripted message which in order to decrypt it we should use the other latin-like script?

About the latin like script...to me the form of the letters look more like some kind of arabic script. Like this one.

Finally here is the page with m ore info.
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Old 9th February 2009, 12:57   #108 (permalink)
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I forgot to add that they've updated up to counter66!
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Old 9th February 2009, 15:33   #109 (permalink)
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Quote:
Originally Posted by Unomat View Post
Yup, more stuff is rolling in, I guess I'll need to write a whole MATLAB toolbox tonight to deal with it ^^

And Khaiyne, Mats was mostly showing off his proficiency with Latin, providing counter-examples for words you weren't able to find through the dictionary. Latin is quite a tough language for a native English speaker, in general those speaking a Roman language can more easily understand its concepts

Mats' examples don't have a lot to do with the text at hand; he more or less does state the text is pseudo-latin and therefore quite hard to decypher (lacking an extensive sample). At least we now know what languages to bring into the equation, if English, Greek and Italian are the only ones to have been used to 'augment' Latin.
Indeed. It's quite easy for me to understand the gist of it...even though I haven't studied that much :]

[I'm romanian]
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Old 9th February 2009, 17:07   #110 (permalink)
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For your viewing, the new samples combined with the existing: http://files.filefront.com/13251425
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Old 9th February 2009, 17:38   #111 (permalink)
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And for your not_having_to_download_it pleasure:
http://www.regrol.de/necro_count.html
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Old 9th February 2009, 19:39   #112 (permalink)
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I seriously doubt that the developers would hype up closed beta so much. They're good at dealing with the community, and have a history of generally not doing things to dissapoint us. So why would they hype up a closed beta, only to dissapoint a good majority of the community that didn't get in?

I mean, it's not beyond the realm of possibilities, but I really doubt it would be that due to past experiences with the developers.
you're right! I keep forgetting this isn't aventurine, who go out of their way to piss off the player base
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Old 9th February 2009, 21:10   #113 (permalink)
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Quote:
And for your not_having_to_download_it pleasure:
http://www.regrol.de/necro_count.html
Looks great, those symbol flashes at the end might have something interesting behind them
I hope this animation has a coded message
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Old 9th February 2009, 21:48   #114 (permalink)
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And for your not_having_to_download_it pleasure:
http://www.regrol.de/necro_count.html
The question is, will we solve the mystery before the clock strikes 0. For one thing I sure hope so... Good luck and god speed
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Old 9th February 2009, 22:28   #115 (permalink)
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Originally Posted by Unomat View Post

And Khaiyne, Mats was mostly showing off his proficiency with Latin, providing counter-examples for words you weren't able to find through the dictionary. Latin is quite a tough language for a native English speaker, in general those speaking a Roman language can more easily understand its concepts
I gathered that but I was having a bit of fun
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Old 9th February 2009, 22:36   #116 (permalink)
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So we have a 3rd layer?
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Old 9th February 2009, 23:33   #117 (permalink)
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You missed a few. Here, in one image:
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Last edited by Rathius : 13th February 2009 at 11:49.
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Old 10th February 2009, 01:17   #118 (permalink)
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Yea, the one from the upper left looks like it might be more music. But seems it has more structure. It's only in briefly, so it's hard to say with what we have.
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Old 10th February 2009, 02:43   #119 (permalink)
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Quote:
Originally Posted by Shinzon View Post
Well after all of this hard work; we finaly fully cracked the clock; Unomat's work was valuable, but in the end it was hidden in the code that is running the script, AI Members managed to edit the script that's running that clock, and forcefully kick it down to 00:00:00, the results are quite shocking. It is indeed a video; but I wouldn't call it a trailer though...

Withour further Adue, the secret of the MO counter:
http://www.youtube.com/watch?v=ZzoNlze7Plw&fmt=18

You Sir, one upped me.

Congrats!
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Old 10th February 2009, 02:49   #120 (permalink)
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Yup, more stuff is rolling in, I guess I'll need to write a whole MATLAB toolbox tonight to deal with it ^^

Man I hope you like MATLAB. I absolutely HATED matlab in school. But then, I didn't really know much about it, I just used it for Controls theory and graphing transfer functions and we used it in our power class.
One section of my job also uses it for image analysis of rocket plumes.


But you can have it, I don't care much for it.
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Last edited by Dalixin : 10th February 2009 at 02:57.
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