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| Trading, Crafting and Economy Discussions about Trading, crafting and Economy |
| View Poll Results: Who makes the most money! | |||
| Hardcore Crafter |
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94 | 52.51% |
| Hardcore Adventurer |
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45 | 25.14% |
| This poll is flawed and I'm going to explain..... |
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40 | 22.35% |
| Voters: 179. You may not vote on this poll | |||
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#1 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: Richmond,VA
Age: 33
Rep Power: 2
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Im trying to hammer down some ideas on the economy but I'm going to need the assistance of our awesome community.
Yes, this even means you! People who have played both a hardcore adventurer and a hardcore crafter will help me out the most, but everyone's opinion will be needed! Now for the question. In YOUR opinion (there is no right or wrong anwser here) who makes the most money in game....Crafters or Adventurers ? For those of you who may need a push-start into the topic i'll give just a few quick things to think about. Adventurer: Makes money by killing mobs and PK's. Finds loot off mobs and PK's. Has to worry about being killed and loosing money. The bigger the mob the fatter your wallet gets. Crafter: Makes money making stuff. Makes money from your loss (you lost your sword due to PK). Has to compete with other crafters. The better your items the more customers you'll get. So please let us know what you think.....or if you have any personal stories about a character you played in the past who was wealthy, and what route you took to get him/her there, please give us your opinions! |
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#2 (permalink) |
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Junior Member
Join Date: Feb 2009
Rep Power: 2
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I do not believe it's possible to give a real answer to the question.
It will very much depend on the game. I think a dedicated crafter will make more money than the general adventure, but a dedicated adventurer will make more money than the general crafter too. And that's how it should be in my opinion. |
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#3 (permalink) |
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Newbie
Join Date: Feb 2009
Rep Power: 0
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It depends how pathetic crafters are at defending themselves. If they end up sucking horrendously because of skillpoint caps, then every bloody bandit out there will see them as free money. And protection costs even more money.
Also you forgot to mention that Crafter's are in danger of getting looted and losing their stock and equipment too, as unless you've set yourself extremely well that people come to you, you will be travelling a lot to make the most profit. |
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#4 (permalink) |
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Member
Join Date: Feb 2009
Rep Power: 7
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I accidentally selected "Crafter", but I meant "Flawed".
Neither, the real answer is the Hardcore Entrepreneur. Working as the middle-man connecting Crafters to Adventurers, they get the most gold. Buy the works of the crafters, and sell it to the adventurers. |
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#5 (permalink) | |
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Member
Join Date: Feb 2009
Location: Las Vegas
Rep Power: 2
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Quote:
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#7 (permalink) |
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Banned
Join Date: Feb 2009
Rep Power: 0
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If you believe there is no right or wrong answer then what value is there in your poll?
In games I've played I made about the same amount of money doing either. Crafting at times gave more burst cash, but adventuring was steady. Actually, in my experience adventuring probably was more. Craftin was too dependent on the market and then you have idiots who practically give their wares away which drives prices so low that it's not even worth it. |
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#8 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: Belgium
Age: 25
Rep Power: 2
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My view on that is for the most average gamer it would be the adventurer.
The average gamer either is a mix of both adventurer and craftsmen. Then again those really going hardcore for craftsmen usally make alot of money, wich is far higher then with the average adventurer or adventure/craftsmen mix. So for the answer to your question i think its the "hardcore, smart" craftsmen that knows how to deal and play the economy. |
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#9 (permalink) |
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Junior Member
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To my mind, a good crafter should have more money than a good adventurer, because he is closer to economy, he knows the prices, he have constant customers. So, as it was in all times, information is much more valuable than pure streingth.
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#10 (permalink) |
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Member
Join Date: Feb 2009
Location: Midwest, U.S.
Age: 28
Rep Power: 3
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This is definitely game dependent. For me, the deciding factor is the value of the items obtained from NPCS.
If the adventurer is able to get items which are equal to or better than crafted ones with relative ease from NPCs, then they will probably make more money selling them. Thus, if crafters are able to make items which are equal to or better than what can be easily obtained from NPCs, then the crafter will make more money. I would love for the crafter to be able to make more money in this game. I will also agree with the post above me to an extent. A good crafter is someone who is involved with the game's ecnomony, and therefore will be able to truly take advantage of it (even if that means buying items that are posted low, and selling for a profit). |
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#12 (permalink) |
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Senior Member
Join Date: Oct 2008
Location: Spain
Rep Power: 21
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I think team-play and cooperation is the right answer.
A group of 2 players, one crafting and the other providing raw materials would always be more succesful that one crafter or one adventurer or one whatever. MO is a multiplayer game so I think we should really take advantage of this and not try to play Oblivion. On a side note I dont really see why is all these obsesion about in-game money...I think in a sandbox game in-game money wont be that important as for example in WoW or Lineage or whatever.
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There is no god in my heaven... |
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#13 (permalink) |
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Junior Member
Join Date: Feb 2009
Location: Spokane, WA (US)
Age: 36
Rep Power: 0
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As others say, it depends totally on the game.
I feel that, in a game that has crafting that is engaging and far reaching enough to make a career out of, then crafting should top adventuring in most cases. Obviously, bad merchants or brilliant adventurers should prove the exceptions. The thing about crafters and merchants, there are many who want to prey upon them. And they SHOULD be able to prey upon them, but here's the determining factor. If, in a game, it is TOO risky to be a merchant, then there will be very few merchants. Eve is an example (Yes, I'm sorry. I'm also sick of the "like this game" analogies that have been flying around lately, but it's too good an example here to skip.) that is noteworthy. In Eve, miners and merchants risk ships and materials worth incredible sums of money every time they go out to low security areas. And there are many people hunting them. However, if they take precautions and keep their heads they can get where they're going or accomplish what they're doing almost every time. This is key, as it makes the one or two times here and there when the pirates tear them to pieces bearable. If their chances of getting wiped out were any greater, it wouldn't be worth it to try and then the poor poor pirates would have no freighters/miners to hunt. So, somehow in an MMO (NPC bodyguards, hired player mercenaries, NPC patrolled roads, etc. Nothing perfectly foolproof.) the crafter should have a reasonable expectation of success while farming/transporting, and he/she should have to transport as there should be no universal banks. In this setting you can have a strong, profitable crafting class, a criminal class with targets to hunt, and more jobs for adventurers should they want them. IMO, a good MMO's economy should be about more than "create (x) shortswords. Sell for 30s apiece. Rinse and repeat." |
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#14 (permalink) |
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Junior Member
Join Date: Feb 2009
Rep Power: 0
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we still got long time till release so im not totally sure about what i will choose... i want to experience crafting but usually i love to kill, kill people... so i have 3 different chances to chose: PKer, crafter or killer of PKers as mercenary; atm i prefer to kill but will easilly change if crafting will be hard, expensive and will give chance to get high profit.
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#15 (permalink) |
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Junior Member
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In my opinion a player who takes on both aspects of the adventurer and the crafter will make the most profit. Allow me to explain.
A crafter lives off of other people, he specializes in the creation of weapons not using them. While an adventurer specializes in the use of said weapons crafted by another. Now, if some how you manage to combine both aspects into your game play you will stand to double your profits. Not only could you sell your created wares to other players, but you could kill them and take your profit as well. Now, this may not be how it works in MO, but I think that is where the crafter and the Adventurer should come together to make said profit. By working together they could split a much larger amount than one will make by them self. I.E: The Crafter and his bodyguard. Then again I'm sure this is all basic thinking for a sandbox mmo community :P But rest assured, my crafter ass will have a couple adventurer buddies protecting it for free gear :P |
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#16 (permalink) |
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Newbie
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Businessmen will make the most money. Those who can profit off the labor of others and create wealth-generating assets. The richest 10% will very likely be crafters.
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#19 (permalink) |
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Newbie
Join Date: Feb 2009
Rep Power: 2
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how could we know man? are you asking who SHOULD make the most money? this is such a complex question. both ways could work, depending on the game itself. there are so many factors that one cant simply answer that question without knowing those factors.
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#21 (permalink) |
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Member
Join Date: Nov 2008
Location: Wiesbaden Germany Guild:Aegis Imperium
Rep Power: 3
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It depends on the game.
I always had a main Avatar fighter who gathered loot,resources and an Alt crafter that crafted and transfered cash to main Avatar. They worked together like Yang and ying. But in my experiences I found my crafter always made more. |
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#22 (permalink) |
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Member
Join Date: Jan 2009
Location: Northants UK
Age: 40
Rep Power: 4
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Im completely undecided but if all things with the game are as expected, ill enjoy a healthy mixture of both depending on my mood when I log in game..
Friday and Saturday nights, while tipping silly amounts of vodka and redbull down my gullett, will turn into (well try to lol) a killing machine wanting to taste copious amounts of blood n snot, preferably not mine..! Sunday morning when im feeling rather delicate, i'll slope off and try and do some gentle harvesting and crafting, with a "dont gank me im hungover" sign glue to my back !
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#23 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: USA, Florida
Age: 28
Rep Power: 2
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They depend on each other and both spend money it will be a toss up depending on the game
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#24 (permalink) |
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Junior Member
Join Date: Dec 2008
Location: Texas
Rep Power: 0
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This poll is flawed because we don't have complete information about MO's economy, crafting, and adventure designs. One way to do it is to evaluate them during the beta testing with many players. They will tune and tweak to get the right balance between them.
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#25 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 2
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In my experience the adventurer that gathers makes the most cash. I have done it in quite a few mmo's. Especially early in a new economy.
The exception not the rule Exceptional guilds adventurers will fund there crafters with cash and raw materials. The crafter of such guilds will use the cash to buy even more raw materials from anyone selling. These crafters will outpace there competion in skill and finished goods. They will keep on the shelves better finished goods for all skill levels which will destroy there competitors. Said crafter becomes wealthy, guild is equiped with the best crafted goods everyone in said guild is happy. |
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#26 (permalink) |
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Member
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I voted crafter since they will focus on economy in any case^^ adventures rarly focus on gathering gold... but then again we dunno how the crafting system will be in MO :P
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Official /facepalm for you all from now on 2009 july 25. Please do not ruin my thread its made out of delicate spywebb. |
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#27 (permalink) |
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MMC'09 - 3rd place
Join Date: Feb 2009
Age: 25
Rep Power: 10
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you also forgot that the adventurer would probably collect things that will be used by Crafters so he can sell em.
and that the Adventurer can actually defend himself against PKs unlike the Crafter. but then again Crafted items could be sold by lots more then what an Adventurer will make in a long time... so like most said it depends on game. best thing to do tho is to go duo 1 craft + 1adventurer to help each other. might make tons of money together.
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God has mercy.
I don't |
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#28 (permalink) |
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Member
Join Date: Jan 2009
Rep Power: 7
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I chose option three, and now I suppose I have to explain =S
Instead of having a pure crafting class (or skill or what ever you want to call it) Just let adventurers have professions, I feel like it is too much of a hassle to have a whole other character for purely crafting |
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#29 (permalink) |
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Newbie
Join Date: Feb 2009
Rep Power: 0
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In my experiences the dedicated crafter was always the one who had the bigger wallet. It depends on the game though really, like was previously stated. In EQ2 I had much more success being a crafter than adventurer, simply because the housing system was well designed and I made a good market for myself being a carpenter. The fact that weapons/armor were non transferable and people loved to decorate made it easy.
I think in a game like MO it will be a mix of both because of the full loot pvp system. Good crafters won't mean a whole lot if they dont play smart and keep their goods and resources well stocked as well as their money. If they are constantly getting PK'd then they will be just digging themselves out of holes over and over. |
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#30 (permalink) |
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Junior Member
Join Date: Jan 2009
Age: 22
Rep Power: 2
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Sure... you can base your experience off of other MMOs, but look at darkfall... Crafters made no money and, in fact, needed to be in a guild to get stimulus funds to support their hobby... Plus we all know that the biggest cash profession in the game is Player killing...
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#31 (permalink) | |
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Member
Join Date: Jan 2009
Location: The west coast of Sweden
Age: 20
Rep Power: 2
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Quote:
And I still can't understand why people carry around all the gold foor PKers to loot...
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#33 (permalink) |
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Member
Join Date: Jan 2009
Location: The west coast of Sweden
Age: 20
Rep Power: 2
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Uhm, I have a feeling that general wouldn't really do either. Since it's general stuff about the game. But if you feel that way.
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#34 (permalink) |
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Newbie
Join Date: Jun 2009
Rep Power: 1
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Is there any reason why you cant be a crafter and an adventurer?... I mean if you put the time in... not saying you should be able to do EVERYTHING like in oblivion, but a knight that can make his own swords and shields? and be able to repair them based upon his/her metalurgy/woodworking (guessing here) skill also would be nice. Perhaps if you are a really good crafter you can make your weapons and armour be over 100% (max 125%) more effective in both offense and defense. Of course this would decline as time and skirmishes go by.
From a pve perspective you could see it as a buff... anyone with less than 125% in both their armour and weapons cant come on a boss raid because they will not be as prepared as others. Also not saying that other players cant repair/boost their items for them... there will just be a resource cost involved as well as their time to make/buff it (service charge if you would). I think that Adventuring and Crafting should go hand in hand in this world... just my opinion. |
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#36 (permalink) | |
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Join Date: Apr 2008
Location: Sofia
Age: 34
Rep Power: 3
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#39 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 1
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I think like others have said it depends on the game and on the player.
Someone who puts in 10 hours as an adventurer will probably make more money than the crafter in that given time, but if a crafter spent 10 hours crafting they'd probably make much more profit later from that 10 hours of work. Dedicated adventurers make more money faster, dedicated crafters take longer to get money but they make much more than adventurers over time. My 2 cents.
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#40 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: Bristol, UK
Age: 28
Rep Power: 2
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Although people say crafters are going to suck at pvp etc etc, this may be a flawed idea.
Skill cap ONLY applies to your primary skills... we don't know what primary skills are needed for crafting. There's a good chance a pure crafter can't craft everything... e.g. armorsmith may need as primary: Strength and Intelligence. Alchemist: Intelligence and wisdom... etc Both these primary attributes will allow you to advance in one style of pvp or the other. We simply don't know.... until monday |
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